chronicsilence
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Posts posted by chronicsilence
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Quick question. For the custom difficulty aiLevelPreset field in server.armaprofile:
class DifficultyPresets { class CustomDifficulty { class Options { aiLevelPreset = (0|1|2); } } }
Does anyone know what the corresponding "skillAI" and "precisionAI" values are for each of the 0/1/2 low/normal/high presets? I'd like to set it somewhere between "normal" and "high", but I don't know what custom values to use for those fields since I don't know what the values are for each preset.
Thanks!
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What's the installation process for a dedicated Linux server? It doesn't load the .dll files since those are Windows only ("CallExtension 'acre' could not be found" in the server RPT), but ACRE2 still seems to work for the clients that connect to that server. Does the server actually need to load the .dll/.so, or do only clients need to load that?
If the server does need it, are Linux libraries released anywhere or do we have to compile them from source?
Thanks!
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Figured it out. Turns out that in order to connect to Steam servers, the ARMA server needs to be ping-able (ICMP 8 - Echo Reply) as well as having the TCP/UDP ports open.
I've tried to add this to the Dedicated Server wiki page but it's not allowing new user registrations. Can someone else add it? Might save someone some major headaches one day.
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When I spin up a dedicated server on a Windows machine, I see the following in the RPT file:
15:41:14 Connected to Steam servers
The server shows up in the server browser, I can connect and it all works happily. This Steam API endpoint shows my server: https://api.steampowered.com/ISteamApps/GetServersAtAddress/v1/?addr=(server ip)
I try exactly the same config on a Linux machine, and nothing works. That line doesn't appear in the RPT file, Steam doesn't recognize the server, it doesn't show up in the server browser, and if I try a direct connect it just hangs at a black screen and the server's RPT file (sometimes) throws errors:
Server error: Player without identity (***playername***)
I'm running it on Ubuntu 18.04, firewall disabled, all ports open, public IP address. I'm running the command:
./arma3server_x64 -noSound -world=empty -autoInit -loadMissionToMemory -port=2302 -config=configs/myconfig.cfg
And the config file is as follows:
admins[]= {}; hostname = "Test Server"; password = "***"; passwordAdmin = "***"; maxPlayers = 3; motd[]= { "TEST", }; verifySignatures = 0; disableVoN = 1; persistent = 1; BattlEye = 0; forcedDifficulty = "Recruit"; class Missions { class mission_1 { template = "demo.vr"; difficulty = "recruit"; }; };
The mission itself is just an empty VR world with a single player and a respawn marker, no mods/vehicles/anything. I've also tried it on Ubuntu 16.04 and 20.04, same issues.
Any suggestions would be greatly appreciated. @Dwarden you seem to be the Linux dedicated server guru (and this is using your performance branch, although I've tried with the default branch and same issue), any thoughts?
This is the RPT file:
Spoiler16:35:27 SteamAPI initialization failed. Steam features won't be accessible!
16:35:27 Initializing stats manager.
16:35:27 Stats config disabled.
16:35:27 sessionID: 4179dbca82014e3558c4d8bedb58bf4559ed253f
16:35:33 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayEditObject/Controls/B_OK/ (original bin\config.bin)
16:35:33 Updating base class RscSliderH->RscXSliderH, by a3\editor_f\config.bin/RscDisplayEditObject/Slider/ (original bin\config.bin)
16:35:33 Updating base class RscText->RscPicture, by a3\editor_f\config.bin/RscDisplayEditObject/Preview/ (original bin\config.bin)
16:35:33 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionLoad/Controls/B_OK/ (original bin\config.bin)
16:35:33 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionSave/Controls/B_OK/ (original bin\config.bin)
16:35:33 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoScrollbars/ (original a3\ui_f\config.bin)
16:35:33 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoHScrollbars/ (original a3\ui_f\config.bin)
16:35:33 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoVScrollbars/ (original a3\ui_f\config.bin)
16:35:33 Updating base class ->RscText, by a3\ui_f\config.bin/RscLine/ (original a3\ui_f\config.bin)
16:35:33 Updating base class ->RscActiveText, by a3\ui_f\config.bin/RscActivePicture/ (original a3\ui_f\config.bin)
16:35:33 Updating base class ->RscButton, by a3\ui_f\config.bin/RscButtonTextOnly/ (original a3\ui_f\config.bin)
16:35:33 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscShortcutButtonMain/ (original a3\ui_f\config.bin)
16:35:33 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonEditor/ (original a3\ui_f\config.bin)
16:35:33 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscIGUIShortcutButton/ (original a3\ui_f\config.bin)
16:35:33 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscGearShortcutButton/ (original a3\ui_f\config.bin)
16:35:33 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonMenu/ (original a3\ui_f\config.bin)
16:35:33 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuOK/ (original a3\ui_f\config.bin)
16:35:33 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuCancel/ (original a3\ui_f\config.bin)
16:35:33 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuSteam/ (original a3\ui_f\config.bin)
16:35:33 Updating base class ->RscText, by a3\ui_f\config.bin/RscLoadingText/ (original a3\ui_f\config.bin)
16:35:33 Updating base class ->RscListBox, by a3\ui_f\config.bin/RscIGUIListBox/ (original a3\ui_f\config.bin)
16:35:33 Updating base class ->RscListNBox, by a3\ui_f\config.bin/RscIGUIListNBox/ (original a3\ui_f\config.bin)
16:35:33 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackground/ (original a3\ui_f\config.bin)
16:35:33 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUI/ (original a3\ui_f\config.bin)
16:35:33 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUILeft/ (original a3\ui_f\config.bin)
16:35:33 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIRight/ (original a3\ui_f\config.bin)
16:35:33 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIBottom/ (original a3\ui_f\config.bin)
16:35:33 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUITop/ (original a3\ui_f\config.bin)
16:35:33 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUIDark/ (original a3\ui_f\config.bin)
16:35:33 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/RscBackgroundLogo/ (original a3\ui_f\config.bin)
16:35:33 Updating base class ->RscMapControl, by a3\ui_f\config.bin/RscMapControlEmpty/ (original a3\ui_f\config.bin)
16:35:33 Updating base class ->RscPicture, by a3\ui_f\config.bin/CA_Mainback/ (original a3\ui_f\config.bin)
16:35:33 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Back/ (original a3\ui_f\config.bin)
16:35:33 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Title_Back/ (original a3\ui_f\config.bin)
16:35:33 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Black_Back/ (original a3\ui_f\config.bin)
16:35:33 Updating base class ->RscTitle, by a3\ui_f\config.bin/CA_Title/ (original a3\ui_f\config.bin)
16:35:33 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/CA_Logo/ (original a3\ui_f\config.bin)
16:35:33 Updating base class ->CA_Logo, by a3\ui_f\config.bin/CA_Logo_Small/ (original a3\ui_f\config.bin)
16:35:33 Updating base class ->RscButton, by a3\ui_f\config.bin/CA_RscButton/ (original a3\ui_f\config.bin)
16:35:33 Updating base class ->CA_RscButton, by a3\ui_f\config.bin/CA_RscButton_dialog/ (original a3\ui_f\config.bin)
16:35:33 Updating base class ->RscActiveText, by a3\ui_f\config.bin/CA_Ok/ (original a3\ui_f\config.bin)
16:35:33 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image/ (original a3\ui_f\config.bin)
16:35:33 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image2/ (original a3\ui_f\config.bin)
16:35:33 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_text/ (original a3\ui_f\config.bin)
16:35:33 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscVignette/ (original a3\ui_f\config.bin)
16:35:33 Updating base class ->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscMapControlTooltip/ (original a3\ui_f\config.bin)
16:35:33 Updating base class RscUnitInfo->RscUnitInfoAirNoWeapon, by a3\ui_f\config.bin/RscInGameUI/RscUnitInfoAir/ (original a3\ui_f\config.bin)
16:35:33 Updating base class RscControlsGroup->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscInGameUI/RscTaskOverview/controls/TaskOverviewAssigned/ (original bin\config.bin)
16:35:33 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_OK/ (original bin\config.bin)
16:35:33 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Cancel/ (original bin\config.bin)
16:35:33 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Clear/ (original bin\config.bin)
16:35:33 Updating base class ->RscText, by a3\ui_f\config.bin/RscDisplayCapture/controls/TimeLines/ (original bin\config.bin)
16:35:33 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonAverages/ (original bin\config.bin)
16:35:33 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonSavePreviousData/ (original bin\config.bin)
16:35:33 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonPreviousData/ (original bin\config.bin)
16:35:33 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/IconPicture/ (original bin\config.bin)
16:35:33 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcOwnedIconPicture/ (original a3\ui_f\config.bin)
16:35:33 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcIconPicture/ (original a3\ui_f\config.bin)
16:35:33 Updating base class RscControlsGroup->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/OverviewGroup/ (original bin\config.bin)
16:35:33 Updating base class RscButton->RscButtonSearch, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/SearchButton/ (original bin\config.bin)
16:35:33 Updating base class RscShortcutButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonCancel/ (original bin\config.bin)
16:35:33 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonGameOptions/ (original bin\config.bin)
16:35:33 Updating base class RscShortcutButton->RscButtonMenuSteam, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonBuyDLC/ (original bin\config.bin)
16:35:33 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonRevert/ (original bin\config.bin)
16:35:33 Updating base class RscShortcutButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonOK/ (original bin\config.bin)
16:35:33 Updating base class RscListBox->RscCombo, by a3\ui_f\config.bin/RscDisplayCustomizeController/Steepness/ (original bin\config.bin)
16:35:33 Updating base class ->RscStandardDisplay, by a3\ui_f\config.bin/RscDisplayControlSchemes/ (original bin\config.bin)
16:35:33 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonCancel/ (original bin\config.bin)
16:35:33 Updating base class RscButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonOK/ (original bin\config.bin)
16:35:33 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayFileSelectImage/controls/OverviewPicture/ (original bin\config.bin)
16:35:33 Updating base class RscShortcutButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayFieldManual/Controls/ButtonCancel/ (original bin\config.bin)
16:35:33 Cannot delete class B_KickOff, it is referenced somewhere (used as a base class probably).
16:35:33 Updating base class RscButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMission/controls/ButtonCancel/ (original bin\config.bin)
16:35:33 Updating base class RscShortcutButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonOK/ (original bin\config.bin)
16:35:33 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonCancel/ (original bin\config.bin)
16:35:33 Updating base class ->RscSubmenu, by a3\ui_f\config.bin/RscMainMenu/ (original bin\config.bin)
16:35:33 Updating base class ->DistanceClose, by a3\ui_f\config.bin/CfgSimpleTasks/Icon3D/DistanceMid/ (original bin\config.bin)
16:35:33 Updating base class ->DistanceClose, by a3\ui_f\config.bin/CfgSimpleTasks/Icon3D/DistanceLong/ (original bin\config.bin)
16:35:33 Updating base class ->ctrlDefaultText, by a3\3den\config.bin/ctrlStatic/ (original a3\3den\config.bin)
16:35:33 Updating base class ->ctrlActiveText, by a3\3den\config.bin/ctrlActivePicture/ (original a3\3den\config.bin)
16:35:33 Updating base class ->ctrlDefaultText, by a3\3den\config.bin/ctrlStructuredText/ (original a3\3den\config.bin)
16:35:33 Updating base class ->ctrlControlsGroup, by a3\3den\config.bin/ctrlControlsGroupNoScrollbars/ (original a3\3den\config.bin)
16:35:33 Updating base class ->ctrlDefault, by a3\3den\config.bin/ctrlCheckbox/ (original a3\3den\config.bin)
16:35:33 Updating base class ->ctrlCheckbox, by a3\3den\config.bin/ctrlCheckboxBaseline/ (original a3\3den\config.bin)
16:35:33 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayOptionsAudio/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin)
16:35:33 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayOptionsAudio/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin)
16:35:33 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayConfigure/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin)
16:35:33 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayConfigure/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin)
16:35:33 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayConfigureAction/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin)
16:35:33 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayConfigureAction/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin)
16:35:33 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayConfigureControllers/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin)
16:35:33 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayConfigureControllers/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin)
16:35:33 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayGameOptions/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin)
16:35:33 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayGameOptions/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin)
16:35:33 Updating base class controls->, by a3\3den\config.bin/RscDisplayArcadeMap_Layout_2/Controls/ (original a3\ui_f\config.bin)
16:35:33 Updating base class controls->, by a3\3den\config.bin/RscDisplayArcadeMap_Layout_6/Controls/ (original a3\ui_f\config.bin)
16:35:33 Updating base class ->ctrlControlsGroupNoScrollbars, by a3\3den\config.bin/Cfg3DEN/Attributes/Default/ (original a3\3den\config.bin)
16:35:33 Updating base class ->ctrlStatic, by a3\3den\config.bin/Cfg3DEN/Attributes/Title/Controls/Title/ (original a3\3den\config.bin)
16:35:33 Updating base class ->ctrlToolbox, by a3\3den\config.bin/Cfg3DEN/Attributes/Toolbox/Controls/Value/ (original a3\3den\config.bin)
16:35:33 Updating base class I_1stRegiment->BaseGuer, by a3\missions_f_orange\config.bin/CfgORBAT/BIS/I_3rdRegiment/ (original a3\missions_f_epa\config.bin)
16:35:34 Updating base class MuzzleSlot->MuzzleSlot_65, by a3\weapons_f_enoch\config.bin/CfgWeapons/arifle_MX_Base_F/WeaponSlotsInfo/MuzzleSlot/ (original (a3\weapons_f\rifles\mx\config.bin - no unload))
16:35:34 Updating base class MuzzleSlot->MuzzleSlot_65, by a3\weapons_f_enoch\config.bin/CfgWeapons/arifle_Katiba_Base_F/WeaponSlotsInfo/MuzzleSlot/ (original (a3\weapons_f\rifles\khaybar\config.bin - no unload))
16:35:34 Updating base class MuzzleSlot->MuzzleSlot_65, by a3\weapons_f_enoch\config.bin/CfgWeapons/LMG_Mk200_F/WeaponSlotsInfo/MuzzleSlot/ (original (a3\weapons_f\machineguns\m200\config.bin - no unload))
16:35:34 Updating base class MuzzleSlot->MuzzleSlot_65, by a3\weapons_f_enoch\config.bin/CfgWeapons/arifle_MX_SW_F/WeaponSlotsInfo/MuzzleSlot/ (original a3\weapons_f_exp\config.bin)
16:35:34 Updating base class MuzzleSlot->MuzzleSlot_556, by a3\weapons_f_enoch\config.bin/CfgWeapons/mk20_base_F/WeaponSlotsInfo/MuzzleSlot/ (original (a3\weapons_f\rifles\mk20\config.bin - no unload))
16:35:34 Updating base class MuzzleSlot->MuzzleSlot_556, by a3\weapons_f_enoch\config.bin/CfgWeapons/Tavor_base_F/WeaponSlotsInfo/MuzzleSlot/ (original (a3\weapons_f\rifles\trg20\config.bin - no unload))
16:35:34 Updating base class MuzzleSlot->MuzzleSlot_762, by a3\weapons_f_enoch\config.bin/CfgWeapons/DMR_03_base_F/WeaponSlotsInfo/MuzzleSlot/ (original (a3\weapons_f_mark\longrangerifles\dmr_03\config.bin - no unload))
16:35:34 Updating base class MuzzleSlot->MuzzleSlot_762, by a3\weapons_f_enoch\config.bin/CfgWeapons/DMR_06_base_F/WeaponSlotsInfo/MuzzleSlot/ (original (a3\weapons_f_mark\longrangerifles\dmr_06\config.bin - no unload))
16:35:34 Updating base class MuzzleSlot->MuzzleSlot_762, by a3\weapons_f_enoch\config.bin/CfgWeapons/EBR_base_F/WeaponSlotsInfo/MuzzleSlot/ (original (a3\weapons_f\longrangerifles\ebr\config.bin - no unload))
16:35:34 Updating base class MuzzleSlot->MuzzleSlot_762, by a3\weapons_f_enoch\config.bin/CfgWeapons/DMR_01_base_F/WeaponSlotsInfo/MuzzleSlot/ (original (a3\weapons_f\longrangerifles\dmr_01\config.bin - no unload))
16:35:34 Updating base class MuzzleSlot->MuzzleSlot_762, by a3\weapons_f_enoch\rifles\ak12\config.bin/CfgWeapons/arifle_AK12_base_F/WeaponSlotsInfo/MuzzleSlot/ (original a3\weapons_f_exp\rifles\ak12\config.bin)
16:35:34 Updating base class CowsSlot->CowsSlot_Rail, by a3\weapons_f_enoch\rifles\ak12\config.bin/CfgWeapons/arifle_AK12_base_F/WeaponSlotsInfo/CowsSlot/ (original a3\weapons_f_exp\rifles\ak12\config.bin)
16:35:34 Updating base class UnderBarrelSlot->UnderBarrelSlot_rail, by a3\weapons_f_enoch\rifles\ak12\config.bin/CfgWeapons/arifle_AK12_base_F/WeaponSlotsInfo/UnderBarrelSlot/ (original a3\weapons_f_exp\rifles\ak12\config.bin)
16:35:34 Updating base class PointerSlot->PointerSlot_Rail, by a3\weapons_f_enoch\rifles\mx\config.bin/CfgWeapons/arifle_MX_Base_F/WeaponSlotsInfo/PointerSlot/ (original a3\weapons_f\rifles\mx\config.bin)
16:35:34 Updating base class MuzzleSlot->MuzzleSlot_65, by a3\weapons_f_enoch\rifles\mx\config.bin/CfgWeapons/arifle_MXC_F/WeaponSlotsInfo/MuzzleSlot/ (original a3\weapons_f\rifles\mx\config.bin)
16:35:34 Updating base class PointerSlot->PointerSlot_Rail, by a3\weapons_f_enoch\rifles\mx\config.bin/CfgWeapons/arifle_MXC_F/WeaponSlotsInfo/PointerSlot/ (original a3\weapons_f\rifles\mx\config.bin)
16:35:34 Updating base class MuzzleSlot->MuzzleSlot_65, by a3\weapons_f_enoch\rifles\mx\config.bin/CfgWeapons/arifle_MXM_F/WeaponSlotsInfo/MuzzleSlot/ (original a3\weapons_f\rifles\mx\config.bin)
16:35:34 Updating base class HubTemplate_Briefing->CutSceneAnimationBaseZoZo, by a3\anims_f_enoch\config.bin/CfgMovesMaleSdr/States/HubBriefing_ext/ (original a3\anims_f\config\sdr\config.bin)
16:35:35 Failed to parse JSON file: /home/steam/.local/share/Arma 3\OfficialServersCache\tmp.json - Expect either an object or array at root
16:35:35 Canceling the list loading process, the load of the file failed: /home/steam/.local/share/Arma 3\OfficialServersCache\tmp.json
16:35:35 Cannot open /home/steam/.local/share/Arma 3\OfficialServersCache\list.json
16:35:35 Canceling the list loading process, the load of the file failed: /home/steam/.local/share/Arma 3\OfficialServersCache\list.json
16:35:35 Initializing Steam Manager
16:35:35 Steam Manager initialized.
16:35:35
16:35:35 ==== Loaded addons ====
16:35:35
16:35:35 dta/bin.pbo - 146373
16:35:35 dta/core.pbo - 129618
16:35:35 dta/languagecore_f.pbo - 148706
16:35:35 /home/steam/arma3/enoch/addons/structures_f_enoch_furniture.pbo - 148419
16:35:35 /home/steam/arma3/enoch/addons/ui_f_enoch.ebo - 147095
16:35:35 /home/steam/arma3/enoch/addons/characters_f_enoch.ebo - 148631
16:35:35 /home/steam/arma3/enoch/addons/map_enoch_data.ebo - 145274
16:35:35 /home/steam/arma3/enoch/addons/map_enoch.ebo - 148551
16:35:35 /home/steam/arma3/enoch/addons/anims_f_enoch.ebo - 146917
16:35:35 /home/steam/arma3/enoch/addons/dubbing_radio_f_enoch_data.ebo - 147175
16:35:35 /home/steam/arma3/enoch/addons/languagemissions_f_enoch.ebo - 148706
16:35:35 /home/steam/arma3/enoch/addons/structures_f_enoch_infrastructure.pbo - 148551
16:35:35 /home/steam/arma3/enoch/addons/weapons_f_enoch.ebo - 148392
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16:35:35 /home/steam/arma3/heli/addons/data_f_heli.pbo - 119457
16:35:35 /home/steam/arma3/heli/addons/soft_f_heli.pbo - 129742
16:35:35 /home/steam/arma3/heli/addons/language_f_heli.pbo - 148706
16:35:35 /home/steam/arma3/heli/addons/music_f_heli.pbo - 119477
16:35:35 /home/steam/arma3/heli/addons/functions_f_heli.pbo - 123022
16:35:35 /home/steam/arma3/heli/addons/missions_f_heli.pbo - 129397
16:35:35 /home/steam/arma3/heli/addons/anims_f_heli.pbo - 123210
16:35:35 /home/steam/arma3/heli/addons/music_f_heli_music.pbo - 119477
16:35:35 /home/steam/arma3/kart/addons/data_f_kart.pbo - 119457
16:35:35 /home/steam/arma3/kart/addons/language_f_kart.pbo - 148706
16:35:35 /home/steam/arma3/kart/addons/soft_f_kart.pbo - 143035
16:35:35 /home/steam/arma3/kart/addons/structures_f_kart.pbo - 123419
16:35:35 /home/steam/arma3/kart/addons/missions_f_kart_data.pbo - 119459
16:35:35 /home/steam/arma3/kart/addons/modules_f_kart.pbo - 128288
16:35:35 /home/steam/arma3/kart/addons/missions_f_kart.pbo - 119459
16:35:35 /home/steam/arma3/kart/addons/ui_f_kart.pbo - 119478
16:35:35 /home/steam/arma3/kart/addons/sounds_f_kart.pbo - 125381
16:35:35 /home/steam/arma3/kart/addons/anims_f_kart.pbo - 123210
16:35:35 /home/steam/arma3/kart/addons/languagemissions_f_kart.pbo - 148706
16:35:35 /home/steam/arma3/kart/addons/modules_f_kart_data.pbo - 124178
16:35:35 /home/steam/arma3/kart/addons/characters_f_kart.pbo - 148392
16:35:35 /home/steam/arma3/kart/addons/weapons_f_kart.pbo - 138461
16:35:35 /home/steam/arma3/curator/addons/data_f_curator_music.pbo - 119457
16:35:35 /home/steam/arma3/curator/addons/missions_f_curator.pbo - 121570
16:35:35 /home/steam/arma3/curator/addons/ui_f_curator.pbo - 144159
16:35:35 /home/steam/arma3/curator/addons/language_f_curator.pbo - 148706
16:35:35 /home/steam/arma3/curator/addons/functions_f_curator.pbo - 144973
16:35:35 /home/steam/arma3/curator/addons/data_f_curator.pbo - 141307
16:35:35 /home/steam/arma3/curator/addons/modules_f_curator.pbo - 144810
16:35:35 addons/languagemissions_f_epc.pbo - 148706
16:35:35 addons/air_f_gamma.pbo - 130580
16:35:35 addons/anims_f.pbo - 148231
16:35:35 addons/functions_f_epa.pbo - 138704
16:35:35 addons/sounds_f_epb.pbo - 126923
16:35:35 addons/boat_f_beta.pbo - 132036
16:35:35 addons/missions_f_beta.pbo - 122470
16:35:35 addons/weapons_f_epb.pbo - 137810
16:35:35 addons/missions_f_exp_a_data.pbo - 119459
16:35:35 addons/languagemissions_f_gamma.pbo - 148706
16:35:35 addons/map_altis.pbo - 148442
16:35:35 addons/language_f_exp_b.pbo - 148706
16:35:35 addons/animals_f.pbo - 145321
16:35:35 addons/music_f.pbo - 119459
16:35:35 addons/cargoposes_f.pbo - 145204
16:35:35 addons/static_f.pbo - 148711
16:35:35 addons/missions_f_beta_data.pbo - 119459
16:35:35 addons/structures_f_epb.pbo - 148421
16:35:35 addons/3den.pbo - 148306
16:35:35 addons/music_f_epa.pbo - 119459
16:35:35 addons/missions_f_epa_video.pbo - 119459
16:35:35 addons/air_f_epb.pbo - 145119
16:35:35 addons/dubbing_f_bootcamp.pbo - 119457
16:35:35 addons/music_f_music.pbo - 119477
16:35:35 addons/modules_f_data.pbo - 122470
16:35:35 addons/dubbing_f_beta.pbo - 119457
16:35:35 addons/animals_f_beta.pbo - 123208
16:35:35 addons/dubbing_f_epc.pbo - 119457
16:35:35 addons/ui_f.pbo - 148678
16:35:35 addons/dubbing_radio_f_data_engb.pbo - 119458
16:35:35 addons/modules_f_beta.pbo - 119459
16:35:35 addons/soft_f_gamma.pbo - 148582
16:35:35 addons/language_f_gamma.pbo - 148706
16:35:35 addons/modules_f_bootcamp.pbo - 119459
16:35:35 addons/weapons_f_epc.pbo - 130416
16:35:35 addons/characters_f_epb.pbo - 148392
16:35:35 addons/map_data.pbo - 134124
16:35:35 addons/missions_f_bootcamp_data.pbo - 119459
16:35:35 addons/sounds_f_sfx.pbo - 143211
16:35:35 addons/map_stratis_data_layers.pbo - 135888
16:35:35 addons/music_f_epc.pbo - 119459
16:35:35 addons/structures_f_households.pbo - 148419
16:35:35 addons/static_f_gamma.pbo - 122615
16:35:35 addons/drones_f.pbo - 146855
16:35:35 addons/language_f_bootcamp.pbo - 148706
16:35:35 addons/language_f_epb.pbo - 148706
16:35:35 addons/data_f.pbo - 148582
16:35:35 addons/missions_f_epb.pbo - 119459
16:35:35 addons/dubbing_f.pbo - 119457
16:35:35 addons/modules_f.pbo - 148207
16:35:35 addons/language_f.pbo - 148706
16:35:35 addons/map_altis_data_layers.pbo - 135913
16:35:35 addons/music_f_bootcamp_music.pbo - 119459
16:35:35 addons/weapons_f_mod.pbo - 143522
16:35:35 addons/language_f_mod.pbo - 148707
16:35:35 addons/air_f.pbo - 148232
16:35:35 addons/soft_f_beta.pbo - 147054
16:35:35 addons/a3.pbo - unknown
16:35:35 addons/structures_f_data.pbo - 148419
16:35:35 addons/language_f_exp_a.pbo - 148705
16:35:35 addons/missions_f_beta_video.pbo - 119459
16:35:35 addons/modules_f_exp_a.pbo - 119459
16:35:35 addons/air_f_beta.pbo - 141933
16:35:35 addons/missions_f.pbo - 141704
16:35:35 addons/missions_f_video.pbo - 119459
16:35:35 addons/anims_f_data.pbo - 148601
16:35:35 addons/signs_f.pbo - 148432
16:35:35 addons/editor_f.pbo - 121103
16:35:35 addons/dubbing_radio_f.pbo - 119457
16:35:35 addons/props_f_exp_a.pbo - 147637
16:35:35 addons/anims_f_exp_a.pbo - 123209
16:35:35 addons/weapons_f_beta.pbo - 145053
16:35:35 addons/sounds_f_bootcamp.pbo - 119477
16:35:35 addons/ui_f_exp_a.pbo - 119478
16:35:35 addons/map_altis_data_layers_00_00.pbo - 0000
16:35:35 addons/map_vr.pbo - 135900
16:35:35 addons/structures_f_epc.pbo - 148421
16:35:35 addons/missions_f_gamma_video.pbo - 119459
16:35:35 addons/map_altis_data_layers_01_00.pbo - 0000
16:35:35 addons/roads_f.pbo - 148432
16:35:35 addons/boat_f_gamma.pbo - 127529
16:35:35 addons/structures_f_mil.pbo - 148419
16:35:35 addons/boat_f.pbo - 148352
16:35:35 addons/missions_f_gamma_data.pbo - 119459
16:35:35 addons/languagemissions_f_beta.pbo - 148705
16:35:35 addons/functions_f_bootcamp.pbo - 148720
16:35:35 addons/languagemissions_f_bootcamp.pbo - 148706
16:35:35 addons/structures_f.pbo - 148419
16:35:35 addons/missions_f_epc.pbo - 141704
16:35:35 addons/map_altis_data_layers_00_01.pbo - 0000
16:35:35 addons/structures_f_epa.pbo - 135441
16:35:35 addons/structures_f_ind.pbo - 148442
16:35:35 addons/ui_f_bootcamp.pbo - 119478
16:35:35 addons/sounds_f_exp_a.pbo - 119477
16:35:35 addons/modules_f_epb.pbo - 134655
16:35:35 addons/structures_f_bootcamp.pbo - 143436
16:35:35 addons/anims_f_epa.pbo - 134499
16:35:35 addons/sounds_f_characters.pbo - 143095
16:35:35 addons/editorpreviews_f.pbo - 142598
16:35:35 addons/music_f_bootcamp.pbo - 119459
16:35:35 addons/map_altis_scenes_f.pbo - 119459
16:35:35 addons/armor_f.pbo - 129739
16:35:35 addons/uifonts_f.pbo - 119478
16:35:35 addons/modules_f_warlords.pbo - 144205
16:35:35 addons/structures_f_wrecks.pbo - 148419
16:35:35 addons/dubbing_f_gamma.pbo - 122449
16:35:35 addons/sounds_f_environment.pbo - 143095
16:35:35 addons/missions_f_epa_data.pbo - 119459
16:35:35 addons/languagemissions_f.pbo - 148705
16:35:35 addons/air_f_epc.pbo - 148514
16:35:35 addons/3den_language.pbo - 148707
16:35:35 addons/language_f_warlords.pbo - 148705
16:35:35 addons/anims_f_epc.pbo - 121358
16:35:35 addons/plants_f.pbo - 148432
16:35:35 addons/rocks_f.pbo - 148432
16:35:35 addons/characters_f_epa.pbo - 148392
16:35:35 addons/music_f_epb_music.pbo - 119459
16:35:35 addons/weapons_f_bootcamp.pbo - 141713
16:35:35 addons/languagemissions_f_epb.pbo - 148705
16:35:35 addons/sounds_f_arsenal.pbo - 143218
16:35:35 addons/language_f_epa.pbo - 148706
16:35:35 addons/armor_f_gamma.pbo - 143501
16:35:35 addons/map_altis_data.pbo - 135904
16:35:35 addons/armor_f_beta.pbo - 144321
16:35:35 addons/missions_f_warlords.pbo - 145437
16:35:35 addons/weapons_f.pbo - 148582
16:35:35 addons/missions_f_bootcamp_video.pbo - 119459
16:35:35 addons/music_f_epa_music.pbo - 119459
16:35:35 addons/dubbing_f_epb.pbo - 119457
16:35:35 addons/ui_f_data.pbo - 148551
16:35:35 addons/languagemissions_f_epa.pbo - 148706
16:35:35 addons/characters_f.pbo - 148591
16:35:35 addons/map_vr_scenes_f.pbo - 119459
16:35:35 addons/dubbing_radio_f_data_eng.pbo - 119457
16:35:35 addons/static_f_beta.pbo - 132365
16:35:35 addons/music_f_epc_music.pbo - 119477
16:35:35 addons/data_f_warlords.pbo - 147096
16:35:35 addons/characters_f_epc.pbo - 148392
16:35:35 addons/missions_f_epa.pbo - 144315
16:35:35 addons/data_f_exp_a.pbo - 119457
16:35:35 addons/functions_f_warlords.pbo - 148209
16:35:35 addons/map_stratis.pbo - 148442
16:35:35 addons/language_f_beta.pbo - 148706
16:35:35 addons/armor_f_epc.pbo - 135661
16:35:35 addons/dubbing_f_epa.pbo - 119457
16:35:35 addons/dubbing_radio_f_data_vr.pbo - 119458
16:35:35 addons/weapons_f_epa.pbo - 144416
16:35:35 addons/dubbing_radio_f_data_per.pbo - 119458
16:35:35 addons/dubbing_f_warlords.pbo - 136700
16:35:35 addons/characters_f_bootcamp.pbo - 148714
16:35:35 addons/baseconfig_f.pbo - 119457
16:35:35 addons/missions_f_bootcamp.pbo - 145509
16:35:35 addons/sounds_f.pbo - 147054
16:35:35 addons/structures_f_exp_a.pbo - 132665
16:35:35 addons/functions_f.pbo - 148722
16:35:35 addons/characters_f_beta.pbo - 148392
16:35:35 addons/map_altis_data_layers_01_01.pbo - 0000
16:35:35 addons/weapons_f_gamma.pbo - 138461
16:35:35 addons/soft_f_epc.pbo - 140053
16:35:35 addons/languagemissions_f_exp_a.pbo - 148707
16:35:35 addons/data_f_mod.pbo - 131534
16:35:35 addons/sounds_f_mod.pbo - 131534
16:35:35 addons/anims_f_mod.pbo - 135280
16:35:35 addons/anims_f_bootcamp.pbo - 123209
16:35:35 addons/boat_f_epc.pbo - 131911
16:35:35 addons/misc_f.pbo - 119459
16:35:35 addons/language_f_epc.pbo - 148706
16:35:35 addons/map_stratis_data.pbo - 135888
16:35:35 addons/map_stratis_scenes_f.pbo - 119459
16:35:35 addons/music_f_epb.pbo - 119459
16:35:35 addons/missions_f_data.pbo - 119459
16:35:35 addons/functions_f_epc.pbo - 119458
16:35:35 addons/data_f_bootcamp.pbo - 129618
16:35:35 addons/missions_f_gamma.pbo - 133233
16:35:35 addons/data_f_exp_b.pbo - 119457
16:35:35 addons/uifonts_f_data.pbo - 128439
16:35:35 addons/armor_f_epb.pbo - 143562
16:35:35 addons/dubbing_radio_f_data_gre.pbo - 119458
16:35:35 addons/missions_f_exp_a.pbo - 141704
16:35:35 addons/sounds_f_vehicles.pbo - 146855
16:35:35 addons/modules_f_beta_data.pbo - 119459
16:35:35 addons/soft_f.pbo - 148582
16:35:35 addons/soft_f_bootcamp.pbo - 148207
16:35:35 addons/sounds_f_epc.pbo - 125380
16:35:35 addons/characters_f_gamma.pbo - 148392
16:35:35 addons/functions_f_exp_a.pbo - 122619
16:35:35
16:35:35 =======================
16:35:35
16:35:35 ============================================================================================= List of mods ===============================================================================================
16:35:35 modsReadOnly = false
16:35:35 safeModsActivated = false
16:35:35 customMods = false
16:35:35 hash = 'DB47B66331244147164AD3ABD361E345A319C671'
16:35:35 hashShort = 'e4397664'
16:35:35 name | modDir | default | official | origin | hash | hashShort | fullPath
16:35:35 ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
16:35:35 Arma 3 Contact (Platform) | enoch | true | true | GAME DIR | efec57d25787cc68f2b1165d6bc7dc16ea982961 | 546dc0f2 | /home/steam/arma3/enoch
16:35:35 Arma 3 Tanks | tank | true | true | GAME DIR | 98cbb6c1dc8e2fd72038c06810abc5b00b715006 | 5e7b62f2 | /home/steam/arma3/tank
16:35:35 Arma 3 Tac-Ops | tacops | true | true | GAME DIR | 361f6833c4c809bd323fc2caee118bb0d45b9abf | 25c33df3 | /home/steam/arma3/tacops
16:35:35 Arma 3 Laws of War | orange | true | true | GAME DIR | e9a63b0535d69bb2179d3e755a2f15e1c9893446 | 771c52e5 | /home/steam/arma3/orange
16:35:35 Arma 3 Malden | argo | true | true | GAME DIR | 7ef683d79574ab2208b37a64069815f1b1ac5743 | f1427ab5 | /home/steam/arma3/argo
16:35:35 Arma 3 Jets | jets | true | true | GAME DIR | 6d4e23d0c1fe68d8438e1cd6c5c6307a1bc8d0f3 | b5248842 | /home/steam/arma3/jets
16:35:35 Arma 3 Apex | expansion | true | true | GAME DIR | d0e83b78076cea59e76308f628e24147d59c9307 | e0ad2ea9 | /home/steam/arma3/expansion
16:35:35 Arma 3 Marksmen | mark | true | true | GAME DIR | dafa5f284c749d9eb0697a53dc892b360d780673 | 76d9cf6d | /home/steam/arma3/mark
16:35:35 Arma 3 Helicopters | heli | true | true | GAME DIR | b03aed1402f459bddc6b26e85c7f7b9b41a18193 | 8dddf4ef | /home/steam/arma3/heli
16:35:35 Arma 3 Karts | kart | true | true | GAME DIR | fd78439e6d7bffc9a41b269729d74c8b0e8c7250 | 9ecc35b8 | /home/steam/arma3/kart
16:35:35 Arma 3 Zeus | curator | true | true | GAME DIR | da7bbccd72ddefe64fffb4e44b20d4d164d64833 | 2546727 | /home/steam/arma3/curator
16:35:35 Arma 3 | A3 | true | true | NOT FOUND | | |
16:35:35 ==========================================================================================================================================================================================================
16:35:35 InitSound ...
16:35:35 InitSound - complete
16:35:35 Dedicated host created.
16:35:35 PhysX3 SDK Init started ...
16:35:35 PhysX3 SDK Init ended.
16:35:37 core\skyobject\skyobject.p3d: No geometry and no visual shape
16:35:37 a3\data_f\krater.p3d: No geometry and no visual shape
16:35:37 a3\data_f\koule.p3d: No geometry and no visual shape
16:35:38 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
a3_characters_f
16:35:38 Loading movesType CfgGesturesMale
16:35:38 MovesType CfgGesturesMale load time 59 ms
16:35:38 Loading movesType CfgMovesMaleSdr
16:35:42 Warning: looped for animation: a3\anims_f_epa\data\anim\sdr\cts\hubcleaned\briefing\hubbriefing_loop.rtm differs (looped now 0)! MoveName: hubbriefing_ext
16:35:44 Warning: looped for animation: a3\anims_f_epa\data\anim\sdr\cts\hubcleaned\spectator\hubspectator_stand.rtm differs (looped now 1)! MoveName: hubspectator_stand_contact
16:35:44 MovesType CfgMovesMaleSdr load time 5603 ms
16:35:44 a3\characters_f\proxies\flag.p3d: No geometry and no visual shape
Setting breakpad minidump AppID = 107410
16:35:44 Game Port: 2302, Steam Query Port: 2303
16:35:44 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303
Arma 3 Console version 1.98.146445 x64 : port 2302
16:35:44 Mission demo.vr read from bank.
16:35:44 Mission demo.vr: Missing 'description.ext::Header'
16:35:44 Host identity created.
16:35:44 Roles assigned.
16:35:44 Reading mission ...
16:35:44 Starting mission:
16:35:44 Mission file: demo (__cur_mp)
16:35:44 Mission world: vr
16:35:44 Mission directory: mpmissions\__cur_mp.vr\
16:35:44 a3\data_f\blesk1.p3d: No geometry and no visual shape
16:35:44 a3\data_f\blesk2.p3d: No geometry and no visual shape
16:35:44 a3\data_f\raindrop.p3d: No geometry and no visual shape
16:35:44 a3\map_vr\data\obloha.p3d: No geometry and no visual shape
16:35:44 a3\data_f\stars.p3d: No geometry and no visual shape
16:35:44 a3\data_f\rainbow.p3d: No geometry and no visual shape
16:35:44 a3\weapons_f\binocular\nvg_proxy.p3d: No geometry and no visual shape
16:35:45 a3\weapons_f\binocular\nvg_proxy.p3d: No geometry and no visual shape
16:35:45 a3\weapons_f\binocular\nvg_proxy_off.p3d: No geometry and no visual shape
soldier[B_soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform?
16:35:45 Mission read.
16:35:45 ../lib/Network/networkServer.cpp OnClientStateChanged:NOT IMPLEMENTED - briefing!
16:35:45 Mission id: 59f2f4e32bf7d02ab943661742c5d1c8941bdeea
16:35:45 Game started. -
Hi everyone,
I'm setting up a dedicated server and am looking for some sort of web console for server management (starting servers with specified parameters, etc.). I've been trying out this one (https://github.com/Dahlgren/arma-server-web-admin) and it works, but is lacking some big features. Does anyone know of any decent alternatives?
Thanks!
-
I'm having this really weird bug that I can't figure out. While in a custom-built single-player mission, my character will all of a sudden start walking really slowly (i.e. the 'walk' speed, when normally the character moves at the 'run' speed). I have checked all of the following:
- enableStamina is set to false, so it's not that
- isForcedWalk returns false, so that's not somehow happening
- I've unbound everything to do with "toggle pace" or similar in the controls, including the "W+S" thing (and when it happens, pressing "W+S" doesn't help anyways), so I'm not accidentally toggling the pace
- I'm not carrying any kind of weapon at the time, so it has nothing to do with some sort of "combat pace".
It's driving me nuts and I can't debug it. It seems entirely random. I don't even care what's causing it, I just need it to not happen. Is there any way to, through script commands, force a player to ALWAYS move at the "run" speed and never anything else (no "walk", no "sprint")? Or, any other ideas as to what might be causing this?
-
2 hours ago, davidoss said:It seems like this (and the related "lookAt" command) only work on AI units, and will not work on the actual player.
- 1
-
Kind of a weird use case, but I need a way to force a player's head/view to look a specific direction, without creating a separate camera (there are some weird issues with not being able to see things created with drawIcon3D while in a non-player camera). I can set the player's direction to look left/right, but I need a way to make them look down towards the ground (kind of like a "hey, look at this shiney bomb on the ground" thing). Any ideas on how one might accomplish this?
-
Hi everyone,
I love this mod, but cannot seem to find any documentation for it! A couple questions:
1) Is there any way to disable any effects of a zombie successfully hitting you (screen pulsing with slight fade, "ugghh" sounds made by the player, etc.)? I'd like to provide the player with a tool that makes them "invulnerable" to zombies for a short period of time.
2) Is there a way to spawn zombies by script? When I try something like
"RyanZombie16Opfor" createVehicle getPos player;
it spawns the zombie half-buried in the ground and it doesn't do anything (see image below). (EDIT: figured this one out, have to use "createUnit" instead of "createVehicle").
3) Is there a way to script a zombie to run away from you? I'd like to provide the player with "Zombie Repellant" to that makes the zombies run away when used.
Thanks!
-
I'm looking for a map that has a dense northern-style forest. Tanoa is great in that the forests are very thick and have a lot of ground cover (hard to see through it), but the mission I'm trying to make (a scary horror kind of thing) doesn't really work in a tropical setting. I tried the Chernarus Redux community map, and it has the right kind of forest but it's very sparse, the trees are at least 10 - 15 feet apart and there's no other type of foliage (no bushes, fallen logs, etc.). Any recommendations for an existing map like that?
Here's an example of what I'm looking for:
- 2
-
Just started using your mod, seems pretty great so far. One issue I'm running into, though, is that the headlamp only seems to work at night (after 7pm or so). If I have a daytime mission, the headlamp won't work even if I'm in a dark area (inside a building with no windows, for example). Any idea why this is?
Thanks!
-
Any way to get 64-bit versions of these extensions? Would really like to use regex_replace with 64-bit Arma.
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I'm pretty good with scripting, but have yet to explore the modelling world. Could you explain what "UV"s are?
It's one of the items in the vanilla game, not sure if I would be able to modify it or not.
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I'm trying to take an in-game camera, and render it's output to the screen of a "Land_MobilePhone_smart_F". Using the code explained on the Procedural Textures page, that code looks something like this:
_screen = createVehicle ["Land_MobilePhone_smart_F", [0,0,9999], [], 0, "CAN_COLLIDE"]; _screen attachTo [player, [-0.08,1,-0], "head"]; _screen setDir 90; _screen setObjectTexture [0, "#(argb,512,512,1)r2t(cam_r2t,1)"]; _cam = "camera" camCreate [0,0,0]; _cam cameraEffect ["Internal", "Back", "cam_r2t"];
This works, but the image that is displayed on the smart phone is horribly stretched, because the hidden texture on the smart phone is twice as high as it is wide. So I tried playing with the width and height properties in the setObjectTexture (in the format where the texture is "#(argb,width,height,mipmaps)r2t(cam_r2t,aspect)"), by setting it to "#(argb,256,512,1)r2t(cam_r2t,1)", but that had no effect on the stretching, just the "quality" of the image in one direction or the other.
So I tried changing the "aspect ratio" value by setting it as "#(argb,512,512,1)r2t(cam_r2t,0.5)", no luck. So I tried the other way, ""#(argb,512,512,1)r2t(cam_r2t,2)", still no luck. And I've tried every combination I can think of with width/height/aspectRatio combinations, nothing seems to prevent the image from being extremely stretched. As far as I can tell, the "aspect ratio" value in r2t has no effect whatsoever.
Does anyone have any ideas how to get this camera to render properly, without have a 2:1 stretching effect?
Thanks!
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So here's the goal: I want to show the minimap (ctrl-M) as a texture on an object.
I know that you can take video from a camera and put it as a texture on an object (like a laptop screen) using cameraEffect with rtt (like in KK's tutorial here), but I need to find a way to do it with a feed of the minimap instead of a feed from a camera. One interesting thing is that the cTab mod seems to kind of do this by rendering a minimap in a custom position in 2D, not exactly sure how they did that though.
Any thoughts? Thanks!
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NeoArmageddon, this looks amazing. Is there a dev version of this mod available for us to test with?
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Thanks, this is really interesting. A couple points:
1) The "Polynominal Barrel Distortion" option doesn't seem to appear in the most recent version of the software you mention
2) The "Horizontal and Vertical" option doesn't appear either
3) I would be really curious to know about the resolution you use. I'm having two issues:
- if you run at the native resolution, then when you enable Super_Depth3D, each of the two "eyes" is at a really narrow aspect ratio. i.e. it splits the screen into two, so each is half the width but the full height, making everything really weird
- when I run at my native resolution (2560x1440), I'm getting 60+ FPS on the monitor, but < 10 FPS in the rift (this is with two Titan X (Pascal) running in SLI, so GPU is not an issue)
Any tips?
Thanks!
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I'm a long-time ARMA modder/scripter, and am taking a university course that focuses on extreme computing performance through parallelism and whatnot. For the course project, I'm thinking of using the tools we learn in the course in an extension for Arma 3 to do something extremely quickly.
So my question is, is there anything that you've wanted to code for Arma, but that is just too computationally complex or slow, and therefore not realistic? Anything that would slow the game down too much if you tried to code it in SQF? I'd like to give it a shot!
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Indeed it is. But how do you know it's not implemented on top of "DropWeapon"? How do you know it is not that slow?
Anyway, list me in for the new nice proper command(s).
It could be done using "DropWeapon" I suppose. That would be a strange process when moving a weapon with attachments/mags from your backpack to a crate, it would have to load it on the player and then drop it.
If there was a way to do DropWeapon without the animation, it could work pretty well. Just have your character drop a series of weapons into the crate very quickly, and you wouldn't even notice. Unfortunately, you can't skip the animation it seems.
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Exactly, kind sir, that's what I wrote in my post. ;) Basically, that's the way to get to the items you need, so then you can look for how to move them wherever you please. :) (I can take a look at that myself, but no sooner than tomorrow, apologies.)
Thank you, larrow, for mentioning that. I personally prefer config solutions over script ones whenever possible, but I understand it might not be always efficient to create an addon for little things.
Geeze, this kind of exploded overnight. Thanks for getting involved Locklear. So the thread got a little off-track from the OP and what I'm trying to do. I know I could do it by defining new configs with pre-defined attachments, but
1) I need a solution that does not require an addon
2) this needs to be a dynamic solution that can handle any combination of weapons/attachments; with ~50 weapons and 10+ different attachments for each, that's well into the thousands of configs I would need to define to account for every possible combination, and
3) this solution would not allow adding weapons to crates that have magazines loaded. In-game, you can load a mag into your primary weapon and then stick it in a crate and it will remain loaded; there is no way to do this through creating a custom config (that I'm aware of)
I found larrow's "DropWeapon" solution in a previous thread after much Googling (here) and made it work. The problem is that it's extremely slow, I couldn't get it below 1 second to add 10 weapons with attachments to a crate. This is especially an issue when you consider that if you want to remove a weapon from a crate, you have to delete all of them at once (clearWeaponCargo) and then re-add all the ones you didn't want to remove (so if I have a crate of 20 weapons with custom attachments and I want to remove one of them, I have to remove all of them and then it will take 2 seconds to re-add all the others). That and it creates an AI that adds unnecessary network traffic. What we really need is a scripting command for it, like what is suggested in this feedback thread (cached version while the feedback.arma3.com site is down). Something like:
_container addWeaponWithAttachments ["weapon", "muzzle_attachment", "pointer_attachment", "optics_attachment", ["magazine_classname", bulletCount], ["grenade_magazine_classname", bulletCount], "bipod_attachment"];
This functionality is obviously already in the game code somewhere, because this is exactly what happens when you drag a weapon with attachments from your primary slot to your backpack or a cargo container while in the inventory screen. There's just no scripting command right now to do it.
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Hello,
I'm just wondering, is there a way to create an AI unit that is local only (i.e. not sent over the network)? Like the createVehicleLocal equivalent of createUnit.
Thanks!
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Let's say I have an ammo crate, and I want to add two MX rifles to it. One of them I would like to have an ACO optic attached, and the other I would like to have a flashlight attached. So when I'm done, the inventory screen for the crate should look like this:
So my question is, how can I add weapons with specific attachments to a crate? I know that there are some specific class names which have attachments built in, like "arifle_MX_ACO_F", but there isn't one for every combination (for this example, there's no class for an MX rifle that has a flashlight attached).
Any thoughts? Thanks!
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If you create a listbox control (type 5), it looks something like this right:
I'm looking for a way to set it so that the list items have backgrounds. Note, I'm not trying to set a background color for the entire control like you could do with the colorBackground attribute, but just for each list item. So it would look something like this, from the inventory screen (which uses listbox controls):
Any ideas how to do this? I've been reading through the DialogControls-ListBoxes page and I can't see a way to do it, but it looks like it must be possible.
Custom Difficulty AI Skill Preset Values
in ARMA 3 - SERVERS & ADMINISTRATION
Posted
Do you know, if I set CfgAISkill settings in a mod, how does that interact with CustomDifficulty settings? Does one take precedence over the other?