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chronicsilence

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Everything posted by chronicsilence

  1. chronicsilence

    Making objects non-interactable

    That sounds interesting. How do I create an invisible helipad though, and attach something to it?
  2. Hey guys, I edited some of the "Land_Flush_Light_yellow_F" runway lights into my mission (just copied the class name directly into my mission file because they don't exist in the editor). I was wondering, is there any way that I can make their lights blink instead of being always-on? Also, is there a similar way to change the color of the lights, from yellow to an orangish color? Thanks!
  3. chronicsilence

    Too many destroyed cars in Altis

    Found it. Unfortunately though, this doesn't seem to work for me. I'm trying to put it in the military base parking lot on Altis, but it doesn't remove the wrecks. Even if I change it to an empty array (nearestObjects [this, [], 200]), it removes everything (including buildings) EXCEPT the wrecks. Any other suggestions?
  4. chronicsilence

    Too many destroyed cars in Altis

    Sorry to revive a dead thread, but does anyone have the code that kylana is referring to? His post history doesn't go back far enough to find it...
  5. I created a vehicle in the mission editor. Knowing the name of that vehicle, how can I get an object handle to it in a script? I've tried: call compile "_vehObj = "+objectName"; but no go. In theory, I guess you could loop through every vehicle in the mission until you find the one that has the right name, but that is extraordinarily inefficient. Any thoughts? Thanks!
  6. I am modifying a mission, and for some reason when a vehicle lock is set to "Default" then only group leaders can get in. How do you set the default locking parameters in the code/script? I need to find what the author did so I can reverse it.
  7. chronicsilence

    =BTC= Revive

    I've been getting an error where after respawning I can no longer see chat messages. Has anyone else encountered this?
  8. As an update, it turns out it's not related to the "Squad Leader" class, but rather the group leader.
  9. Hey guys, I'm trying to use the "items" function to get an array of all the items in a person's inventory. Person A is using the function on Person B to get a list of the items Person B has. If Person B is a regular squad member, this function works properly and returns the list of items. However, if Person B is a Squad Leader, then this function returns an empty array. Does it lock the inventories of people higher rank than you or something? Does anyone know what's causing this, and how to fix or work around it? Thanks!
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