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kcs

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About kcs

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  1. kcs

    More complex surrender system

    @Smurf It could be a greater challenge to defeat enemies without killing them, as already mentioned, and you'd need to choose unconventional tactics on the battlefield. The gameplay would be different. Moreover, i like the idea of having alternative ways of winning a mission than just killing the enemies. Surrendered enemies could become civilians, as far as i know its already possible to arrest civilians and to transport them. @ChrisB Thanks for your tips. Why is it problematic to use these features in A3, are the mods not ported to A3 yet or is it because the AI is different in A3?
  2. Hi I was thinking about the surrender behaviour of AI units in arma 2/3. I tested the surrender module and noticed that the enemies surrender on very rare occasions. I think it's unrealistic that even if I’m 10 metres away from an enemy that has no ammo left he would rather try to flee than to give up. thought it would be more human like if AI units surrender in such situations. As far as I know there is already a morale system implemented in arma. What does effect the morale of AI units at the moment? Events that should increase the chance that an AI unit will surrender (or maybe already do): • No ammunition left • Surprised by an enemy unit from behind • Being outnumbered • High casualties • Being heavily wounded Of course, AI units should only surrender if they have no chance to escape in the first place. Because im neither an experienced arma player neither a modder, I have a few questions about this. First of all, I‘m wondering about your opinion on this topic. I think an extension like this would make the game more tactical. Accomplishing missions with less enemies killed could be considered an interesting challenge. What do you think? Is there already an existing mod that does affect the surrendering of units? And if not how difficult would it be to add this feature to the game, in a way that it does not interfere with vanilla AI/other AI mods? Greetings kcs
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