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papaga

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Posts posted by papaga


  1. Hi SaOk, how must be destroyed the military antenna?. The first time i couldn't finish that task but i did not pay too much attention. Now i'm playing for the second time, the updated version, and it is happening again. It is impossible.

    I've tried with satchels (up to 3 of them), firing rpg's, even destroying all around including a nearby watch tower, a truck that already had been destroyed before, the bmp-2 with all the bad people, and the antenna is still there.

    That thing must be the antenna used by chuck norris in his car.


  2. I'm having a weird problem with this mission because after some time of play the game begins working suddenly at no more than 3-4 fps. I don't know the exact reason but I can tell you that is happening with this mission only, and always after an event or doing something like giving a order, closing the map, being attacked ...

    Until now I was able to solve it restarting the game, but today the trick didn't work. I had to save and restart the game and now the problem appears just after loading the savegame and it is 100% unplayable.


  3. I'm trying to integrate my own first aid system into a mission but although the core of the script works, I can not implement it in the way I want.

    The method in which I'm working on is creating a new item object (like the map or the radio) that can be used and edited as the rest of weapons or ammo.

    The following script is called from init.sqf (_MedKitHandle = player execVM "MedKit\MedkitMain.sqf";) and as i said the core itself is tested but I can't create the new class, it gives me an error "no entry bin\config.bin/cfgweapons.itemmedkit".

    What am I doing wrong?

    [b]//MedkitMain.sqf[/b]
    
    MedKitEnabled = true;		// Enables or disables the MedKit system.
    MedKitUnits = 2;		// Number of supplies available.
    MedKitHealingTime = 5;		// Time needed to heal the unit.
    MedKitUsageTime = 60;		// Time until becomes available again.
    
    class CfgWeapons
    {	
    access = 1;
    class Default {};
    class ItemCore: Default {};
    class ItemMedKit: ItemCore
    {
    	model = "MedKit\mag_univ.p3d";
    	displayName = "Medical Kit";
    	descriptionShort = "Personal medical kit. Contains supplies for 2 uses.";
    	picture = "MedKit\MedKitIcon.paa";
    	Type = "2 * 131072";
    };
    };
    
    _MedKitAction = player addAction [
    "Use Medical Kit",
    "MedKit\MedKitAction.sqf",
    "",
    6,
    false,
    true,
    "",
    "(_target == player) && ((getDammage _target) > 0) && MedKitEnabled && (MedKitUnits > 0)"	
    ];
    

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