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sKum

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Posts posted by sKum


  1. Ive been running zargabad now for +32 hours non-stop without a restart mainly for pvp so i turned the amount of zombies to 10 =D it totally looks like a warzone out here,

    most of the buildings are destructed and few cars (medium amount) are still working, +700 bodies all over the map and undiscovered bases of players are yet to be discovered

    today i tried to hide myself and a friend inside the back of a truck in a mission spawned army base, waiting for a player to take the truck and drive it to their base so we could

    pop out on arrival and kill them all, after 20minuts waiting we only saw one guy that stopped by and then drove off in a hurry without taking the truck.. better luck next time I guess


  2. Thanks for the new version Craig it somewhat fixed the spawn in the desert on zargabad, people still spawn there but atleast now they spawn somewhere else when they click on respawn instead of an endless loop. We edited it by placing the spawn code from 1.0 to the 1.05 to see if it has something to do with Operation Arrowhead, because in 1.0 players didnt spawn off the map.


  3. Okay I went back to the previous version of 1.05 its better then the newer one, the corner spawn bug is still active in both versions after 30 minuts of playing in zargabad people spawn in the middle of the desert and start moaning for restarts and disconnect the mod is getting famous my server is populated most of the day, today I even had 28 players playing on it at the same time. I get nice feedback people saying they like the mod. But they want fixes for the spawn just passing the message.

    server statistics of last week:

    http://arma2.swec.se/server/data/275390

    wanted to name my server sKum's Server New Zombie Sandbox v1.051 =Fixed Bugs= [ARMA v1.62]

    but it was a bit to long so I named it sKum's New Zombie Sandbox v1.051 =Fixed Bugs= [ARMA v1.62]

    I hope you dont mind? I dont want to discredit you


  4. BattlEye=1;

    verifySignatures = 2;

    Put it in your server.cfg

    Equalmodrequired = 1 works too, but the biki say's its depreciated.

    Allrighty I already entered that in my server.cfg this morning after I found out these problems with equalmodreq = 1 the hard way ^^

    Do I need to make a key and signature also for the pbo? or will verifysignatures = 2 cover for that?

    I read you could also enter some strings in battleye that filterout scriptcodes that are used to spawn vehicles or teleport and godmode

    and kick the player auto.

    Another question do you know if its possible to run custom island maps with dynamic zombies? I tried it works for me but not for the other players

    they start in an empty zone so im guessing they cant play or download it from the server unless they download the map from the official website

    greets thanks for the advice

    ---------- Post added at 19:32 ---------- Previous post was at 19:20 ----------

    Thanks Craig, i put that on my dedicated.

    @sKum : i passworded my dedicated today because of that : this is the best mod ever, but peoples are just assholes, the ratio in the world seems to be 20% normal 20% idiot 60% assholes.

    Yesterday, one time, we play at 10, making convoys and building a safe zone at spawn (i put spawn "with other players" so only one spawn place), fighting zombies and looting bases, and 2 hours after, some guys changed their minds, beginning to take everything in safe zone, putting it in our bus, and go away with it, to build a base at firestation at cherno (they were certainly too lazy to take stuffs in cherno...).

    Another play, we build a base between Polana and Orlovets (great place, good mood), for like 4 hours, doing objectives and all, just when i disconnect, my friend on mumble says "it's raining choppers and planes". With the explosions, all the base was destroyed.

    I just put a fucking password and play with guys from the forum that I frequent. Too bad for others :(

    About the mod, more and more peoples like it on my forum, as you say craig, your work is well spent. The plays are so fun.

    Always looking for new stuff :)

    Yes i know the feeling yesterday we played with 20 people and we build up a huge base and all of a sudden it exploded and the round before we had a base in some red zone army location and everything despawned, even my truck lol I put off friendly fire because to many people are running around spawn zones, but there are ways you can block cheaters from using that editor lokis lost key Ive been researching this issue for 8 houres today to find how to fix that

    Once I had a base on the airfield and I was pvp'ing with some friends and I placed a marked on the beginning of the airfield with BASE :d but we were sitting on the otherside and some cheater tought he was smart and bombed at the marker for 10minuts and missed our base by couple meters ^^ I kicked them after


  5. Dorph;2196713']verifySignatures = 2; or verifySignatures = 1;

    Are the normal way to control what mods/addons YOU will allow clients to use on your server. They will only be able to join with mods corresponding to the keys you have put in your servers "Keys" folder.

    If you choose to use equalModRequired = 1; be aware that all clients need to have excactly the same addons as the server - no less and no more addons. This method are more rarly used as most mods are client only.

    okay thanks I was just looking on my ftp and I only use 2 keys , bi.bikey and bi2.bikey

    the "loki lost key" exploiters dont use a key for the loki mod but the mod itself requires

    the "community base addons" addon which uses the cba_b179.bikey

    so practicly if i put verifySignatures = 2; they can only use my 2 bikeys?

    and the cba_b179.bikey will then be restricted since the server doesnt use it


  6. Hi im hosting a 30 player server but there are always players exploiting my multiplayer games

    with Loki's lost key addon/mod to spawn vehicles, giant explosions and teleport.

    How can I protect my server against players with 3rd party Mods/Addons so they get blocked

    from using any addons besides the ones the server uses?

    They spoil all the fun by spawning vehicles in my dynamic zombie box mod I use

    were players have to build a base to protect them from zombiewaves and other players

    without using helicopters or artillery, and yet players exploit it by destroying those

    bases using 3rd party mods such as Loki's lost key.

    Greets


  7. Yes those dead bodies that keep laying on the floor defenatly cause problems,

    also is there any way to prevent people to use that damn editor in mp games because

    they keep spawning helicopters, they send hundreds of artillery explosions to destroy someones base

    there should be a solution right as they never seem to use that 3rd party exploits in other mods


  8. I've been running this Dynamic Zombie Sandbox mod for a few days now on my server thumbs up for the creator of the mod alot of people enjoy it.

    -----------------------

    since patch 1.62 everyone on my server seems to get major fps loss, seems fixed for now with the v1.05

    -----------------------

    bugs:

    I noticed if you select the option for car types to "all" you get all cars but their damage is red on each car even if you set the parameters of car quality to good or non-damaged.

    Sometimes a player spawns as a bird he will than have to reconnect for a period 15 minuts and change to another character/class before becoming normal again.

    Random megakills, kills all players and zombies at the same time no idea whats causing that.

    Shared deaths if a player dies some other player dies along with him.

    Zombies still walk through placed objects and walls.

    -----------------------

    New Ideas:

    - Saved progress for players if they disconnect and log back in they spawn at the same position and keep theire gear.

    - Saved progress server side if you need to shut down your server for an update you can continue were you left off.

    - Block people from spawning vehicles using 3rd party editors which is pretty lame.

    Anyway keep up the good work I hope to see a fix for the problems I mentioned

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