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SunnyPi

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Posts posted by SunnyPi


  1. Alright. Got the point. Funny thing is DayZ-Dev tells us to post it in BE forums since it's a BE Issue. Noone seems to have time for these kind's of problems.

    Less protected means unprotected if you look at the link i posted - think anyone there actually triggers BE kicks/bans?

    Thank you for the help. Sorry if i'm asking for too much.

    Posting a Ticket? 7th Link. You wan't to tell me noone knows abou those exploits?


  2. Well after multiple people beging for help since their servers are absolutely unprotected and most of them are not into scripting or spending several hours into writing a new script.txt maybe a template? Some real support instead of saying "oh well put " ahead of each string oh and a \ ahead of each " - write your own protections guys".

    Its pretty obvious that it is used for DayZ Servers and we as hosts rely on your abilities to protect us from cheaters. Does every singe SA have to write his own protection? Is that how its supposed to be? Im sorry if i seem pissed it's basicly because i am. Im spending the last few days in Databasemaintenance looking for Cheaters, deleting entrys adn revieving dead characters killed by cheaters (airlift, spawned a10's and so on...) since BE doesn't detect anything and if it does it does absolutely nothing about it. And im begging for help! I assume i'm not the only one if i look at other forums.

    The improvements made to the script detection might be awesome and it might also have been a big piece of work but how the ***** are we supposed to enjoy them if we have to rewrite the whole damn thing and half of us even cant understand one single string? Do those that are not intressted in scripting or rewriting just simply get no support? Or not other than "yeah well go put a trillion \" to your scripts and add //new - should work!"...? If i download an AntiVirus software i expect it to protect me against viruses not tell me how to make a scaning algorythm and what to look for. Bad excample, i know but i hope you get the point.

    Anyways... maybe someone want to take a look at this - dunno if it's something or nothing but maybe we can figure one out for those who don't want to do it or can't do it. Script.txt for DayZ

    //new

    5 "Bo_Mk82"

    5 "Loki"

    5 "Gerk"

    5 "(vehicle player) addEventHandler [\"handleDamage\", { false }];"

    5 "player addEventHandler [\"handleDamage\", { false }];"

    5 "GodMode"

    5 "God mode"

    5 "Infammo"

    5 "InfiniteAmmo"

    5 "Infinite Ammo"

    5 "Killplayer"

    5 "OwnageMenu"

    5 "EjectPlayer"

    1 "setVehicleInit"

    5 "MrMedic"

    5 "U-NO-WHO"

    5 "Darky"

    5 "Alexenderpack"

    5 "Alexenderp$ck"

    5 "Troopman"

    5 "Troopmon"

    5 "hacks"

    5 "U-NO-"

    5 "gau"

    5 "aa12"

    5 "bomblauncher"

    5 "azp85"

    5 "m1a1"

    5 "M1A2_TUSK_MG"

    1 "createMarker"

    1 "setMarkerPos"

    5 "Teleport"

    5 "teled"

    1 "vehicle player setPos"

    1 "(vehicle player) setPos"

    1 "addWeapon"

    5 "createLocation"

    5 "Vojtec"

    5 "hint format [\"A %1 has been added\", gun]"

    5 "vehicle player setpos _pos;"

    5 "marker2 setMarkerPosLocal (getPos veh)"

    1 "private [\"_dummy\"]; _dummy = [_this,\"onload\"] execVM \"\ca\ui\scripts\dedicatedServerInterface.sqf\";"

    1 "private [\"_dummy\"]; _dummy ="

    5 "marker2 = createMarkerLocal [marker2,getPos veh];"

    5 "marker2 = "VehMarker" + (str i);

    1 "private [\"_dummy\"]; _dummy"

    5 "private [\"_dummy\"]; _dummy = [_this,\"onload\"]"

    5 "onDoubleClick"

    5 "_markerMirador"

    5 "TKCV1_0\TKCOWNS.sqf"

    5 "[_this,\"players\"] execVM \"\ca\ui\scripts\dedicatedServerInterface.sqf\";"

    5 "_v addweapon \"A\"+\"A1\"+\"2_PM\"+\"C\"; _v addmagazine \"20R\"+"nd"

    5 "addWeaponCargo [\"M14_EP1\""

    5 "addWeaponCargo [\"Remington870_lamp\""

    5 "addWeaponCargo [\"M4A3_CCO_EP1\""

    5 "addWeaponCargo [\"M4A1_AIM_SD_camo\""

    5 "addWeaponCargo [\"BAF_L85A2_RIS_CWS\""

    5 "addWeaponCargo [\"BAF_AS50_scoped\""

    5 "addWeaponCargo [\"Winchester1866\""

    5 "addWeaponCargo [\"LeeEnfield\""

    5 "addWeaponCargo [\"revolver_EP1\""

    5 "addWeaponCargo [\"FN_FAL\""

    5 "addWeaponCargo [\"FN_FAL_ANPVS4\""

    5 "addWeaponCargo [\"m107\""

    5 "addWeaponCargo [\"Mk_48_DZ\""

    5 "addWeaponCargo [\"M249_DZ\""

    5 "addWeaponCargo [\"DMR\""

    5 "addWeaponCargo [\"M16A2\""

    5 "addWeaponCargo [\"M16A2GL\""

    5 "addWeaponCargo [\"AK_47_M\""

    5 "addWeaponCargo [\"AK_74\""

    5 "addWeaponCargo [\"M4A1_Aim\""

    5 "addWeaponCargo [\"AKS_74_kobra\""

    5 "addWeaponCargo [\"AKS_74_U\""

    5 "addWeaponCargo [\"AK_47_M\""

    5 "addWeaponCargo [\"M24"\"

    5 "addWeaponCargo [\"M1014\""

    5 "addWeaponCargo [\"M4A1\""

    5 "addWeaponCargo [\"MP5SD\""

    5 "addWeaponCargo [\"MP5A5\""

    5 "addWeaponCargo [\"huntingrifle\""

    5 "addWeaponCargo [\"glock17_EP1\""

    5 "addWeaponCargo [\"M9\""

    5 "addWeaponCargo [\"M9SD\""

    5 "addWeaponCargo [\"Colt1911\""

    5 "addWeaponCargo [\"UZI_EP1\""

    5 "addMagazineCargo [\"30Rnd_556x45_Stanag\""

    5 "addMagazineCargo [\"30Rnd_556x45_StanagSD\""

    5 "addMagazineCargo [\"20Rnd_762x51_DMR\""

    5 "addMagazineCargo [\"30Rnd_762x39_AK47\""

    5 "addMagazineCargo [\"5Rnd_762x51_M24\""

    5 "addMagazineCargo [\"10Rnd_127x99_m107\""

    5 "addMagazineCargo [\"8Rnd_B_Beneli_74Slug\""

    5 "addMagazineCargo [\"1Rnd_HE_M203\""

    5 "addMagazineCargo [\"FlareWhite_M203\""

    5 "addMagazineCargo [\"FlareGreen_M203\""

    5 "addMagazineCargo [\"1Rnd_Smoke_M203\""

    5 "addMagazineCargo [\"200Rnd_556x45_M249\""

    5 "addMagazineCargo [\"8Rnd_B_Beneli_Pellets\""

    5 "addMagazineCargo [\"30Rnd_9x19_MP5\""

    5 "addMagazineCargo [\"30Rnd_9x19_MP5SD\""

    5 "addMagazineCargo [\"100Rnd_762x51_M240\""

    5 "addMagazineCargo [\"15Rnd_W1866_Slug\""

    5 "addMagazineCargo [\"5x_22_LR_17_HMR\""

    5 "addMagazineCargo [\"10x_303\""

    5 "addMagazineCargo [\"15Rnd_9x19_M9\""

    5 "addMagazineCargo [\"15Rnd_9x19_M9SD\""

    5 "addMagazineCargo [\"7Rnd_45ACP_1911\""

    5 "addMagazineCargo [\"17Rnd_9x19_glock17\""

    5 "addMagazineCargo [\"8Rnd_9x18_Makarov\""

    5 "addMagazineCargo [\"6Rnd_45ACP\""

    5 "addMagazineCargo [\"8Rnd_9x18_Makarov\""

    5 "addWeaponCargo [\"Binocular_Vector\""

    5 "addWeaponCargo [\"NVGoggles\""

    5 "addWeaponCargo [\"ItemGPS"\"

    5 "addWeaponCargo [\"ItemMap\""

    5 "addWeaponCargo [\"ItemCompass\""

    5 "addWeaponCargo [\"ItemWatch\""

    5 "addWeaponCargo [\"ItemKnife\""

    5 "addWeaponCargo [\"ItemMatchbox\""

    5 "addMagazineCargo [\"PipeBomb\""

    5 "addMagazineCargo [\"HandGrenade_west\""

    5 "addMagazineCargo [\"ItemBandage\""

    5 "addMagazineCargo [\"ItemPainkiller\""

    5 "addMagazineCargo [\"ItemMorphine\""

    5 "addMagazineCargo [\"ItemEpinephrine\""

    5 "addMagazineCargo [\"ItemAntibiotic\""

    5 "addMagazineCargo [\"ItemBloodbag\""

    5 "addMagazineCargo [\"PartEngine\""

    5 "addMagazineCargo [\"PartGeneric\""

    5 "addMagazineCargo [\"PartVRotor\""

    5 "addMagazineCargo [\"ItemJerrycan\""

    5 "addBackpackCargo [\"DZ_ALICE_Pack_EP1\""

    5 "addBackpackCargo [\"DZ_Backpack_EP1\""

    1 addAction !"\"addAction\"," !"_action1 = _unit addAction [localize \"str_actions_medical_01", \"\z\addon" !"s_player_grabflare = player addAction [format[localize \"str_actions_medical_15\",_te" !"raddAction = 'addAction'" !"raddActioncode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addAction.sqf')"

    1 addBackpack !"\"addBackpack\"," !"player addBackpack _backpackType;" !"_newUnit addBackpack _newBackpackType;" !"player addBackpack _bcpk;" !"_holder addbackpackcargoGlobal [_x,(_objWpnQty select _countr)];"

    1 addEventHandler !"\"addEventHandler !"\"displayAddEventHandler\"," !"(findDisplay 46) displayAddEventHandler [\"\"KeyDown\"\",\"\"_this call dayz_spaceInterrupt\"\"];" //!"(findDisplay 46) displayAddEventHandler [" //!"(findDisplay 46) displayAddEventHandler [\"KeyDown\",\"_this call dayz_spaceInterrupt\"];"

    5 addGroupIcon !"\"addGroupIcon\","

    1 addMagazine !"\"addMagazine\"," !"player addMagazine 'crowbar_swing';" !"raddMagazine = 'addMagazine'" !"raddMagazinecode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addMagazine.sqf')" !"raddMagazineCargo = 'addMagazineCargo'" !"raddMagazineCargocode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addMagazineCargo.sqf')"

    //1 addPublicVariableEventHandler !"\"addPublicVariableEventHandler\"," !"DynamicWeather_DebugTextEventArgs\" addPublicVariableEventHandler {" !"\"remExField" addPublicVariableEventHandler {_this call BIS_MPF_remoteExecution" !"\"dayzSetFuel\" addPublicVariableEventHandler {(_this select" !"\"drn_DynamicWeather_DebugTextEventArgs\" addPublicVariableEventHandler {" !"\"dayzSetFuel\" addPublicVariableEventHandler {(_this select"

    1 addRating !"\"addRating\","

    1 addResources !"\"addResources\","

    1 addSwitchableUnit !"\"addSwitchableUnit\"," !"addSwitchableUnit _newUnit;" !"addSwitchableUnit dayz_originalPlayer;"

    5 addWaypoint !"\"addWaypoint\","

    1 allowDamage !"\"allowDamage\"," !"player allowDamage true;" !"_object allowDamage false;"

    1 allowDammage !"\"allowDammage\"," !"this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this "

    1 attachTo !"\"attachTo\"," !"_point attachTo [_unit,_modelPos,_wound];" !"_fl attachto [_v,[0,0,0],\"destructionEffect2\"];" _dragee attachto [_unit,[0.1, 1.01, 0]];

    1 createDialog !"\"createDialog\"," !"createDialog \"RscDisplayGenderSelect\";"

    1 createMarker !"\"createMarkerLocal\"," !"\"createMarker\"," !"rcreateMarkerLocal = 'createMarkerLocal'" !"rcreateMarkerLocalcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'createMarkerLocal.sqf')"

    1 createMenu !"\"createMenu\"," !"if (isnil 'BIS_fnc_createmenu' || false) then {"

    1 createSimpleTask !"\"createSimpleTask\"," !"rcreateSimpleTask = 'createSimpleTask'" !"rcreateSimpleTaskcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'createSimpleTask.sqf')"

    1 createVehicle !"\"createVehicle\"," !"_point = \"Logic" createVehicleLocal getPosATL _unit;\" !"_object = _type createVehicleLocal _position;" !"_fl = \"#particlesource\" createVehicleLocal getpos _v;"

    1 DisableUserInput !"\"DisableUserInput\"," !"disableUserInput false;"

    1 editorSetEventHandler !"\"editorSetEventHandler\","

    1 enableSimulation !"\"enableSimulation\"," !"this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this" !"dayz_originalPlayer enableSimulation true;"

    1 inGameUISetEventHandler !"\"inGameUISetEventHandler\","

    1 onPlayerConnected !"\"onPlayerConnected\"," !"textLogFormat [\"MPF_Client JIPonPlayerConnectedSendJIPrequest" !"ca\Modules\MP\data\scripts\JIPonPlayerConnectedSendJIPrequest.sqf"

    1 onPlayerDisconnected !"\"OnPlayerDisconnected\","

    //1 PublicVariable !"\"PublicVariable\"," !"publicVariable \"dayzDiscoRem\";" !"publicVariable \"dayzPlayerSave\";" !"publicVariable _playerObjName;" !"publicVariable \"BIS_MPF_logic\";" !"publicVariable \"usecEpi\";" !"publicVariable \"remExFP\";" !"publicVariable \"dayzLogin\";" !"publicVariable \"dayzLogin2\";" !"publicVariable \"dayzHitV\";" !"\"drn_DynamicWeather_DebugTextEventArgs\" addPublicVariableEventHandler {" !"publicVariable \"dayzUpdateVehicle\";"

    1 removeAllEventHandlers !"\"removeAllEventHandlers\","

    1 sendTask !"\"sendTask\","

    1 serverCommand !"\"serverCommand\","

    1 setCurrentTask !"\"setCurrentTask\"," !"rsetCurrentTask = 'setCurrentTask'" !"rsetCurrentTaskcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'setCurrentTask.sqf')" !"rsetCurrentTaskArrays = 'setCurrentTaskArrays'" !"rsetCurrentTaskArrayscode = compile PreprocessFile (BIS_PathMPscriptCommands + 'setCurrentTaskArrays"

    1 setDamage !"\"setDamage\"," !"_vehicle setDamage 0;" !"player setdamage 0;"

    1 setDammage !"\"setDammage\","

    1 setDate !"\"setDate\"," !"rsetDate = 'setDate'" !"rsetDatecode = compile PreprocessFile (BIS_PathMPscriptCommands + 'setDate.sqf')"

    1 setFog !"\"setFog\"," !"0 setFog _currentFog;"

    1 setFuel !"\"setFuel\"," !"z\addons\dayz_code\compile\local_setFuel.sqf" !"\"dayzSetFuel\""

    1 setHit !"\"setHit\"," !"object_setHitServer = compile preprocessFileLineNumbers \"\z" !"player setHit[\"legs\",1];" !"_unit setHit[\"legs\",0];" !"_unit setHit[\"hands\",0];" !"_unit setHit[_selection,_damage];"

    //1 setMarkerPos

    5 setMarkerPos !"\"setMarkerPos\"," !"\"setMarkerPosLocal\"," !"rsetMarkerPosLocal = 'setMarkerPosLocal'" !"rsetMarkerPosLocalcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'setMarkerPosLocal.sqf')"

    1 setOverCast !"\"setOverCast\"," !"0 setOvercast _currentOvercast;"

    1 setPosATL !"\"setPosATL\"," !"player setPosATL _mylastPos;" !"player setPosATL dayz_spawnPos;" !"player setPosATL _setPos;" !"_item setPosATL _ipos;" !"player setPosATL [-2148,6655,0];" !"_agent setPosATL _position;" !"_bolt setPosATL _endPos;"

    //1 setVariable !"\"setVariable\"," !"_x setVariable[\"lastAttack\",time];" !"player setVariable[\"USEC_lowBlood\"," !"player setVariable [\"temperature\",dayz_temperatur," !"_x setVariable [\"zombied\",objNull,true];" !"_x setVariable [\"cleared\"," !"_agent setVariable [_name, _value];" !"player setVariable[\"medForceUpdate\"," !"player setVariable [\"bodyName\",dayz_playerName,true];" !"uiNamespace setVariable ['DAYZ_GUI_display', _this select 0];" !"_agent setvariable [\"state\",_state];" !"uinamespace setvariable ['BIS_InfoText',_this select 0]" "_agent setvariable [\"state\",_state];" !"_item setVariable [\"created\",(DateToNumber date),true];" !"_unit setVariable [\"myDest\",_pos];" !"player setVariable [\"messing\",[dayz_hunger,dayz_thirst],true];" !"_hitter setVariable[\"headShots\",(_headShots + 1),true];" !"_hitter setVariable["\firedHit\",[_zed,_selection],true];" !"_hitter setVariable["\firedDamage\",_damage,true];" !"_killer setVariable[_type,(_kills + 1),true];" !"_zombie setVariable [\"targets\"," !"_group setVariable [\"targets\"," !"_unit setVariable [\"hit_legs\",0];" !"_unit setVariable [\"hit_hands\",0];" !"_unit setVariable [_strH,_damage,true];"

    1 setVehicleInit !"\"setVehicleInit\","

    1 setWind !"\"setWint\"," !"setWind [_currentWindX, _currentWindZ, true];"

    5 addAmmo !"\"addAmmo\","

    5 addMagazinePool !"\"addMagazinePool\","

    5 addMagazineTurret !"\"addMagazineTurret\","

    5 addMPEventHandler !"\"addMPEventHandler\","

    5 clearPlayerInit !"\"clearPlayerInit\","

    1 clearVehicleInit !"\"clearVehicleInit\"," !"clearVehicleInit _v;"

    5 commandFSM !"\"commandFSM\","

    5 disableTIEquipment !"\"disableTIEquipment\","

    5 doFSM !"\"doFSM\","

    5 EjectPlayer !"\"EjectPlayer\","

    5 enableCamShake !"\"enableCamShake\","

    5 enableTeamSwitch !"\"enableTeamSwitch\","

    5 fireAtTarget !"\"fireAtTarget\","

    5 onCommandModeChanged !"\"onCommandModeChanged\","

    5 onMapSingleClick !"\"onMapSingleClick\","

    5 onTeamSwitch !"\"onTeamSwitch\","

    5 openDSInterface !"\"openDSinterface\"," !"if (_lbselected == \"DSInterface\") then {openDSInterface;};"

    5 processInitCommands !"\"processInitCommands\","

    5 setAmmoCargo !"\"setAmmoCargo\","

    5 setFSMVariable !"\"setFSMvariable\","

    5 SetFuelCargo !"\"setFuelCargo\","

    1 setGroupIconsVisible !"\"setGroupIconsVisible\","

    5 setObjectProxy !"\"setObjectProxy\","

    5 setPosASL2 !"\"setPosASL2\","

    5 setRepairCargo !"\"setRepairCargo\","

    5 setUnconscious !"\"setUnconscious\","

    5 setVehicleAmmo !"\"setVehicleAmmo\","

    5 setVehicleArmor !"\"setVehicleArmor\","

    5 setVehicleLock !"\"setVehicleLock\","

    5 setVehiclePos !"\"setVehiclePos\","

    5 setViewDistance !"\"setViewDistance\","

    5 setWeaponReloadingTime !"\"setWeaponReloadingTime\","

    5 setWeaponState !"\"setWeaponState\","

    5 skipTime !"\"skipTime\"," !"rskiptime = 'skiptime'" !"rskiptimecode = compile PreprocessFile (BIS_PathMPscriptCommands + 'skiptime.sqf')"

    5 teamSwitch !"\"teamSwitch\","

    5 waypointVisible !"\"waypointVisible\","

    1 putWeaponPool !"\"putWeaponPool\","

    1 visiblePosition !"\"visiblePosition\","

    1 setTerrainGrid !"\"setTerrainGrid\","

    1 WorldToScreen !"\"WorldToScreen\","

    1 ScreenToWorld !"\"ScreenToWorld\","

    5 loadFile !"\"loadFile\","

    1 selectNoPlayer !"\"selectNoPlayer\"," !"selectNoPlayer;"

    5 createLocation !"\"createLocation\","

    5 openMap !"\"openMap\","

    1 addWeapon !"\"addWeapon\"," !"player addWeapon \"Loot\";" !"player addWeapon "Flare";" !"raddWeapon = 'addWeapon'" !"raddWeaponcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addWeapon.sqf')" !"raddWeaponCargocode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addWeaponCargo.sqf')"

    1 hideObject !"\"hideObject\"" !"rhideObject = 'hideObject'" !"rhideObjectcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'hideObject.sqf')"

    1 JIPexec !"\"JIPexec\"," !"rJIPexec = 'JIPexec'" !"rJIPrequestcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'JIPrequest.sqf')"

    1 JIPrequest !"\"JIPrequest\"," !"rJIPrequest = 'JIPrequest'" !"rJIPexeccode = compile PreprocessFile (BIS_PathMPscriptCommands + 'JIPexec.sqf')"

    5 setCaptive !"\"setCaptive\"," !"rsetCaptive = 'setCaptive'" !"rsetCaptivecode = compile PreprocessFile (BIS_PathMPscriptCommands + 'setCaptive.sqf')"

    1 clearMagazineCargo !"\"clearMagazineCargo\"," !"rclearMagazineCargo = 'clearMagazineCargo'" !"rclearMagazineCargocode = compile PreprocessFile (BIS_PathMPscriptCommands + 'clearMagazineCargo.sqf"

    1 clearWeaponCargo !"\"clearWeaponCargo\"," !"rclearWeaponCargo = 'clearWeaponCargo'" !"rclearWeaponCargocode = compile PreprocessFile (BIS_PathMPscriptCommands + 'clearWeaponCargo.sqf')"

    5 onDoubleClick !"\"onDoubleClick\","

    1 addWeaponCargoGlobal !"\"addWeaponCargoGlobal\"," !"_holder addweaponcargoGlobal [_x,(_objWpnQty select _countr)];" !"dayz_myBackpack addWeaponCargoGlobal [_x,(_backpackWpnQtys select _countr)];"

    1 addMagazineCargoGlobal !"\"addMagazineCargoGlobal\"," !"holder addmagazinecargoGlobal [_x,(_objWpnQty select _countr)];" !"_firePlace addMagazineCargoGlobal [\"PartWoodPile\",_qty];" !"dayz_myBackpack addmagazineCargoGlobal [_x,(_backpackmagQtys select _countr)];" !"dayz_myBackpack addMagazineCargoGlobal [_x,(_backpackMagQty select _countr)];"

    1 addBackpackCargoGlobal !"\"addBackpackCargoGlobal\"," !"_holder addbackpackcargoGlobal [_x,(_objWpnQty select _countr)];"

    1 addWeaponCargo !"\"addWeaponCargo\"," !"raddWeaponCargo = 'addWeaponCargo'" !"raddWeaponCargocode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addWeaponCargo.sqf')" !"_item addWeaponCargoGlobal [_iItem,1];" !"dayz_myBackpack addWeaponCargoGlobal [_x,(_backpackWpnQtys select _countr)];"

    5 Bo_Mk82

    1 htelepos

    1 Teleport

    1 "Trigger !\"call BIS_fnc_inTrigger\" !"if (isnil 'BIS_fnc_sceneCreateSceneTrigger' || false) then {\""

    5 aa12

    5 Alex //triggers at locALEXec, useless anyway

    5 Alexenderp$ck

    5 Alexenderpack

    5 azp85

    5 bomblauncher

    5 teled

    5 Troopman

    5 Troopmon

    5 U-NO-

    5 gau

    5 Gerk

    5 \"God mode\"

    5 GodMode

    5 hacks

    5 Infammo

    5 \"Infinite Ammo\"

    5 InfiniteAmmo

    5 Killplayer

    5 m1a1

    5 M1A2_TUSK_MG

    5 MrMedic

    5 OwnageMenu

    5 Darky

    5 Vojtec

    1 \"player action\"

    1 \"vehicle player setPos\"

    1 \"vehicle player setPosASL\"

    5 \"(vehicle player) addEventHandler [\"handleDamage\", { false }];\"

    5 \"player addEventHandler [\"handleDamage\", { false }];\"

    5 \"attachObject player\"

    1 \"(vehicle player) setPos\"

    1 \"(vehicle player) setPosASL\"

    //

    5 "hint format [\"A %1 has been added\", gun]"

    5 "vehicle player setpos _pos;"

    5 \"marker2 setMarkerPosLocal (getPos veh)\"

    1 "private [\"_dummy\"]; _dummy =" !"private [\"_dummy\"]; _dummy = [_this,\"onLBSelChanged\"] execVM \"\ca\ui\scripts\handleGear.sqf\";" !"private [\"_dummy\"]; _dummy = [_this,\"onLBListSelChanged\"] execVM \"\ca\ui\scripts\handleGear.sqf\";" !"private [\"_dummy\"]; _dummy = [_this,\"onKillFocus"] execVM \"\ca\ui\scripts\handleGear.sqf\";" !"private [\"_dummy\"]; _dummy = [_this,\"onKeyDown\",0,107,0,107] execVM \"\ca\ui\scripts\handleGear.sqf\";"

    5 "marker2 = createMarkerLocal [marker2,getPos veh];"

    5 "marker2 = \"VehMarker\" + (str i);"

    1 "private [\"_dummy\"]; _dummy" !"private [\"_dummy\"]; _dummy = [_this,\"onLBSelChanged\"] execVM \"\ca\ui\scripts\handleGear.sqf\";" !"private [\"_dummy\"]; _dummy = [_this,\"onLBListSelChanged\"] execVM \"\ca\ui\scripts\handleGear.sqf\";" !"private [\"_dummy\"]; _dummy = [_this,\"onKillFocus"] execVM \"\ca\ui\scripts\handleGear.sqf\";" !"private [\"_dummy\"]; _dummy = [_this,\"onKeyDown\",0,107,0,107] execVM \"\ca\ui\scripts\handleGear.sqf\";"

    5 _markerMirador

    5 TKCV1_0\TKCOWNS.sqf

    5 "[_this,\"players\"] execVM \"\ca\ui\scripts\dedicatedServerInterface.sqf\";"

    5 "_v addweapon \"A"+\"A1"+\"2_PM\"+\"C\"; _v addmagazine \"20R\"+\"nd"

    1 "if (alive player) then { player SetDamage 1;};"

    1 limitSpeed !"\"limitSpeed\","

    1 setOwner !"\"setOwner\","

    1 setVectorUp !"\"setVectorUp"," !"_bolt setVectorUp _vUp;"

    1 SetVectorDir !"\"SetVectorDir","

    1 setVectorDirAndUp !"\"setVectorDirAndUp\"," !"_obj setVectorDirAndUp [_vdir, _vup];"

    1 setVelocity !"\"setVelocity"," !"_character setVelocity [0,0,100];" !"_car setvelocity [1,0,0];" !"_object setvelocity [1,0,0];" !"_vehicle setvelocity [0,0,1];"

    1 setVelocityTransformation !"\"setVelocityTransformation","

    ---------- Post added at 12:57 ---------- Previous post was at 12:52 ----------


  3. Seriously this is a joke... "Oh ooops i forgot to mention you have to do XY also to make it work". Do you realize that all Servers are umprotected and flooded by cheaters in this moment? That we as SA's rely on BE to work? Or that it would be your Job not to make this happen? This is so far from professional i can't describe it...

    It's a shame we have no choice than to use this shit... if we had guess how many would have.

    There is only one thing that is clear to me.


  4. Is there any chance to get some support like an actual scripts.txt template file?

    Oh and for the quotes. Here is the .txt if someone needs it. No idea if it works or provides any kind of protection but as it is unlikely to get any kind of decent support maybe we can figure out ourselvs.

    //new

    5 "Bo_Mk82"

    5 "Loki"

    5 "Gerk"

    5 "(vehicle player) addEventHandler ["handleDamage", { false }];"

    5 "player addEventHandler ["handleDamage", { false }];"

    5 "GodMode"

    5 "God mode"

    5 "Infammo"

    5 "InfiniteAmmo"

    5 "Infinite Ammo"

    5 "Killplayer"

    5 "OwnageMenu"

    5 "EjectPlayer"

    1 "setVehicleInit"

    5 "MrMedic"

    5 "U-NO-WHO"

    5 "Darky"

    5 "Alexenderpack"

    5 "Alexenderp$ck"

    5 "Troopman"

    5 "Troopmon"

    5 "hacks"

    5 "U-NO-"

    5 "onMapSingleClick"

    5 "gau"

    5 "aa12"

    5 "bomblauncher"

    5 "azp85"

    5 "m1a1"

    5 "M1A2_TUSK_MG"

    1 "createMarker"

    1 "setMarkerPos"

    5 "Teleport"

    5 "teled"

    1 "vehicle player setPos"

    1 "(vehicle player) setPos"

    1 "addWeapon"

    5 "createLocation"

    5 "Vojtec"

    5 "hint format ["A %1 has been added", gun]"

    5 "vehicle player setpos _pos;"

    5 "marker2 setMarkerPosLocal (getPos veh)"

    1 "private ["_dummy"]; _dummy = [_this,"onload"] execVM "\ca\ui\scripts\dedicatedServerInterface.sqf";"

    1 "private ["_dummy"]; _dummy ="

    5 "marker2 = createMarkerLocal [marker2,getPos veh];"

    5 "marker2 = "VehMarker" + (str i);

    1 "private ["_dummy"]; _dummy"

    5 "private ["_dummy"]; _dummy = [_this,"onload"]"

    5 "onDoubleClick"

    5 "_markerMirador"

    5 "TKCV1_0\TKCOWNS.sqf"

    5 "[_this,"players"] execVM "\ca\ui\scripts\dedicatedServerInterface.sqf";"

    5 "_v addweapon "A"+"A1"+"2_PM"+"C"; _v addmagazine "20R"+"nd"

    5 "addWeaponCargo ["M14_EP1""

    5 "addWeaponCargo ["Remington870_lamp""

    5 "addWeaponCargo ["M4A3_CCO_EP1""

    5 "addWeaponCargo ["M4A1_AIM_SD_camo""

    5 "addWeaponCargo ["BAF_L85A2_RIS_CWS""

    5 "addWeaponCargo ["BAF_AS50_scoped""

    5 "addWeaponCargo ["Winchester1866""

    5 "addWeaponCargo ["LeeEnfield""

    5 "addWeaponCargo ["revolver_EP1""

    5 "addWeaponCargo ["FN_FAL""

    5 "addWeaponCargo ["FN_FAL_ANPVS4""

    5 "addWeaponCargo ["m107""

    5 "addWeaponCargo ["Mk_48_DZ""

    5 "addWeaponCargo ["M249_DZ""

    5 "addWeaponCargo ["DMR""

    5 "addWeaponCargo ["M16A2""

    5 "addWeaponCargo ["M16A2GL""

    5 "addWeaponCargo ["AK_47_M""

    5 "addWeaponCargo ["AK_74""

    5 "addWeaponCargo ["M4A1_Aim""

    5 "addWeaponCargo ["AKS_74_kobra""

    5 "addWeaponCargo ["AKS_74_U""

    5 "addWeaponCargo ["AK_47_M""

    5 "addWeaponCargo ["M24""

    5 "addWeaponCargo ["M1014""

    5 "addWeaponCargo ["M4A1""

    5 "addWeaponCargo ["MP5SD""

    5 "addWeaponCargo ["MP5A5""

    5 "addWeaponCargo ["huntingrifle""

    5 "addWeaponCargo ["glock17_EP1""

    5 "addWeaponCargo ["M9""

    5 "addWeaponCargo ["M9SD""

    5 "addWeaponCargo ["Colt1911""

    5 "addWeaponCargo ["UZI_EP1""

    5 "addMagazineCargo ["30Rnd_556x45_Stanag""

    5 "addMagazineCargo ["30Rnd_556x45_StanagSD""

    5 "addMagazineCargo ["20Rnd_762x51_DMR""

    5 "addMagazineCargo ["30Rnd_762x39_AK47""

    5 "addMagazineCargo ["5Rnd_762x51_M24""

    5 "addMagazineCargo ["10Rnd_127x99_m107""

    5 "addMagazineCargo ["8Rnd_B_Beneli_74Slug""

    5 "addMagazineCargo ["1Rnd_HE_M203""

    5 "addMagazineCargo ["FlareWhite_M203""

    5 "addMagazineCargo ["FlareGreen_M203""

    5 "addMagazineCargo ["1Rnd_Smoke_M203""

    5 "addMagazineCargo ["200Rnd_556x45_M249""

    5 "addMagazineCargo ["8Rnd_B_Beneli_Pellets""

    5 "addMagazineCargo ["30Rnd_9x19_MP5""

    5 "addMagazineCargo ["30Rnd_9x19_MP5SD""

    5 "addMagazineCargo ["100Rnd_762x51_M240""

    5 "addMagazineCargo ["15Rnd_W1866_Slug""

    5 "addMagazineCargo ["5x_22_LR_17_HMR""

    5 "addMagazineCargo ["10x_303""

    5 "addMagazineCargo ["15Rnd_9x19_M9""

    5 "addMagazineCargo ["15Rnd_9x19_M9SD""

    5 "addMagazineCargo ["7Rnd_45ACP_1911""

    5 "addMagazineCargo ["17Rnd_9x19_glock17""

    5 "addMagazineCargo ["8Rnd_9x18_Makarov""

    5 "addMagazineCargo ["6Rnd_45ACP""

    5 "addMagazineCargo ["8Rnd_9x18_Makarov""

    5 "addWeaponCargo ["Binocular_Vector""

    5 "addWeaponCargo ["NVGoggles""

    5 "addWeaponCargo ["ItemGPS""

    5 "addWeaponCargo ["ItemMap""

    5 "addWeaponCargo ["ItemCompass""

    5 "addWeaponCargo ["ItemWatch""

    5 "addWeaponCargo ["ItemKnife""

    5 "addWeaponCargo ["ItemMatchbox""

    5 "addMagazineCargo ["PipeBomb""

    5 "addMagazineCargo ["HandGrenade_west""

    5 "addMagazineCargo ["ItemBandage""

    5 "addMagazineCargo ["ItemPainkiller""

    5 "addMagazineCargo ["ItemMorphine""

    5 "addMagazineCargo ["ItemEpinephrine""

    5 "addMagazineCargo ["ItemAntibiotic""

    5 "addMagazineCargo ["ItemBloodbag""

    5 "addMagazineCargo ["PartEngine""

    5 "addMagazineCargo ["PartGeneric""

    5 "addMagazineCargo ["PartVRotor""

    5 "addMagazineCargo ["ItemJerrycan""

    5 "addBackpackCargo ["DZ_ALICE_Pack_EP1""

    5 "addBackpackCargo ["DZ_Backpack_EP1""

    *EDIT*

    Seems to no longer provide any protection. Simplest CheatEngine Shift+P Dummy replace work without problems... :(


  5. Oh thats great. Thank you for the info! So just to get this straight.

    Not only was this update forced on all SA's without any kind of pre annouce leaving all servers unprotected and thus FLOODED by cheaters - its main purpose is NOT to use the old scriptsfinding but to spend hours and hours on writing a NEW scripts.txt without any help given by BE, without any kinds of templates and of course without the old scripts still working or autochanging. I see now. That of course makes sense.

    Of course some templates for an update like this would be too much of a request. Its not that any other Anticheating software would have provided those.

    Great job. So at this point Servers are unprotected if you as an admin have no interest on spending several hours in scipting. BE must be the best anticheat out there.

    /sarcasm end

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