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fluks

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About fluks

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  1. I'm sorry for what I wrote and take back pretty much all of it. I'm just frustrated that the servers (DayZ in this case) are flooded with cheaters, and there's not much info out there to us (admins), to efficiently get rid of them. Cheats camouflage themselves looking like valid scripts, which leads me to not knowing what to put into the scripts.txt file. The maintenance required is almost like a full-time job.
  2. @$able : "Write "//new" in the first line of your new scripts.txt to prevent this from happening and make the BE Server load the new script scans." You wrote yourself that there's a new scripts.txt Also, with this stunt, you left alot of servers unprotected. And by the way, you want us (server admins) to decide for ourselves what we want to scan for. Isn't that your job? Isn't it Battleye's job to automatically get rid of cheaters? So basically, you want us to set up scripts.txt by ourselves and continue to search through millions of lines in scripts.log to spot cheaters? It's not that easy for us admins, to know the difference between valid and cheat scripts. Sorry to say this but Battleye is probably the worst anti-cheat system out there.
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