gpcore
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Posts posted by gpcore
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Then its look like ???
//new
5 "Bo_Mk82"
5 "Loki"
5 "Gerk"
5 "(vehicle player) addEventHandler ["handleDamage", { false }];"
5 "player addEventHandler ["handleDamage", { false }];"
5 "GodMode"
5 "God mode"
5 "Infammo"
5 "InfiniteAmmo"
5 "Infinite Ammo"
5 "addWeaponCargo [\"M14_EP1\""
5 "addWeaponCargo [\"Remington870_lamp\""
5 "addWeaponCargo [\"M4A3_CCO_EP1\""
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Then how its look?
5 "m1a1" - > 5 "\m1a1\"
5 "addBackpackCargo ["DZ_Backpack_EP1"" -> 5 "addBackpackCargo [\"DZ_Backpack_EP1\""
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Guys, someone have ful script.txt for new Battleye converted? share please :)
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Win x64
Not official
Then linux bad idea for use server? I want try port my win to linux, ty for info.
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Nope, same shit. I have 3.4 GHZ on each core right now its not help :)
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Strange situation.... I can try overclocking here but think its not help... With 40+ players on server we have like 400+ zombie in world then still high AI rate... Its terreble part of arma engine....
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Hello. I have server hardware with Phenom II X6 T1100 but when i am runing server with or without param -cpucount server use only 1 core on full load and other 5 like 1-3% load. WHY!?!?!?!?!? With 30+ players on server i have huge lags how i can fix it or its bug????
I try use server hardware i5 core and have same problem... 1 core full load other 3 cores 1-5% load....
I am use WIN platform....
I am use DAYZ mode on server
Someone can explain???? Thank you.
New BattlEye features for server admins
in ARMA 2 & OA - Servers & Administration
Posted
Realy man, you need post full correct file in your first post and forgot about it... : )))