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Everything posted by Redphoenix
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RHS Escalation (AFRF and USAF)
Redphoenix replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes, I am planning on doing this :)- 16550 replies
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[meta] Results from a small survey inside the community
Redphoenix replied to micilo's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Interesting results, please keep us posted! -
RHS Escalation (AFRF and USAF)
Redphoenix replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I only made the subammos, not the container or rocket pods.- 16550 replies
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RHS Escalation (AFRF and USAF)
Redphoenix replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Those were the most pesky models I ever did. Never wanted to rotate correctly .....- 16550 replies
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Nah, it wont :P
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RHS Escalation (AFRF and USAF)
Redphoenix replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
He still is a persona-non-grata and got all his accounts banned.- 16550 replies
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RHS Escalation (AFRF and USAF)
Redphoenix replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
They support the Dynamic Loadout System. Variants are useless now as you can set them up yourself.- 16550 replies
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RHS Escalation (AFRF and USAF)
Redphoenix replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Either CTRL + RMB (which is a bit wonkey at times) or / on your numpad.- 16550 replies
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cars: front heavy settings?
Redphoenix replied to scotg's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I can take a deeper look into it, but I would need the source files to compile and test it locally. Shoot me a PM if you like. -
cars: front heavy settings?
Redphoenix replied to scotg's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Can you maybe make a short video? -
cars: front heavy settings?
Redphoenix replied to scotg's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Show a side view of your geometry LOD. -
RHS Escalation (AFRF and USAF)
Redphoenix replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I would, but I dont have the time right now. And apparently others doent want to for several reasons :P Yes, if you could see the amount of Facebook messages we are getting.... They are not all entirely bad, but most of them are pretty.... Well.... Again: Who should take care of handling this? It's a huge effort for too little reward.- 16550 replies
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RHS Escalation (AFRF and USAF)
Redphoenix replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nah, people would complain about broken shit everyday. Also, I dont think anyone in the team wants the burden of updating it on a daily basis.- 16550 replies
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RHS Escalation (AFRF and USAF)
Redphoenix replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Been posting this on my twitter, but now for you guys too: Finally got around making the Superhind weapons for GREF. ZT6 Mokopa (1.5 times the size of a Hellfire) ZT3 Ingwe Launcher and Missile So if you are using the Superhind, you'll have some more big boom soon.- 16550 replies
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[WIP] Westwall -- a World War 2 total conversion mod
Redphoenix replied to gurdy's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Just busy, as always.- 433 replies
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RHS Escalation (AFRF and USAF)
Redphoenix replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Another "small" teaser about the next update :P All hail to @da12thMonkey for figuring out the color values and preparing the camos as well as hooking them up.- 16550 replies
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RHS Escalation (AFRF and USAF)
Redphoenix replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Pretty much, yeah.- 16550 replies
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Now with Orange DLC lined up I'll prepare to take a look at the new Van soonish.
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RHS Escalation (AFRF and USAF)
Redphoenix replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
No, we don't plan doing it. Have a nice day.- 16550 replies
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RHS Escalation (AFRF and USAF)
Redphoenix replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
We cannot stress this enough: If you download via Steam, you can use Delta-Patching after the first download. That means, that you will not download the full mod every time - you will only download the changes. That means that instead of downloading several GB with every patch you will only download a couple of hundred MBs. So people with slow or limited internet should prefer Steam Workshop over every other download.- 16550 replies
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RV4-Calibration - Preset for Quixel Suite 2
Redphoenix posted a topic in ARMA 3 - COMMUNITY MADE UTILITIES
Requires Adobe Photoshop © and Quixel Suite ©. RV4-Calibration is a 'Calibration Profile' for Quixel Suite. It was developed using Quixel Suite 2.0 but should be backwards compatible with all previous major releases. This Profile Is Intended For Use In A Specular / Glossiness Workflow. It May NOT Work With Metalness. The Calibration Profile can be utilized at two stages of the texturing process: During project setup and creation within DDO2 selecting 'Real Virtuality 4' will generate the correct texture types required for conversion to Real Virtuality 4 Supershader. During the export of textures selecting the 'Real Virtuality 4' preset will process the output textures to ones compatible with Real Virtuality 4. At the moment Metalness Workflow is not supported, you should work in Spec/Gloss where possible for the best results. The texture types output at the moment are 'Diffuse (co)', 'Normal (nohq)', Specular(smdi)' and 'Occlusion(as)', more may be included in the future as needs arise. If not using the calibration profile to setup the project initially, you should ensure that the project includes Albedo, Gloss, Specular, Normal and AmbientOcclusion as a minimuim, any extra maps will not be exported using this calibration profile. Credits: This preset was developed primarily by @p1nga. As I am a heavy Quixel user myself, I forked his repository and will try to keep this working in future and update it with more functionality, if need is there. Guides & how-tos --Coming Soon-- Bugs: - no known bugs as of today Contributing You can help out with the ongoing development, To contribute simply fork this repository and submit your pull requests for review. Here is the github repository: https://github.com/ssnd292/RV4-Calibration Installing & Download You can download the latest version here: https://github.com/ssnd292/RV4-Calibration/archive/1.1.2.zip The two files Real Virtuality 4.jsx and Real Virtuality 4.xml should be placed in: << Program Files >>\Quixel SUITE 2.0\script\presets\Workflow\Games License https://github.com/p1nga/RV4-Calibration/blob/master/LICENSE ______________________________________________________________________________________________________________________________ I felt the need to open a topic here in order to keep the people who use Quixel Suite 2 up-to-date with latest development of this preset. If you have questions, feel free to ask! Thanks again p1nga for making this in the very first place. It was a real time saver! Regards -
[WIP] Armageddon - a PVP game mode
Redphoenix replied to super-truite's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
NICE I waited for this mate. Will try soon! -
RHS Escalation (AFRF and USAF)
Redphoenix replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
And it's highly unlikely that that person will show up again in Arma modding.- 16550 replies
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RHS Escalation (AFRF and USAF)
Redphoenix replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
We hope you are enjoying all the goodied that Jets DLC brought (visual and functional)! We are working very hard to upgrade our mods to the new standards and configurations that were introduced in 1.70. While that is happening our artists are cooking up something special. Check out the new R-27 air-to-air missiles that Hatchet has been working on.- 16550 replies
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RHS Escalation (AFRF and USAF)
Redphoenix replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
In roughly two hours me and potentially more developers will play on the game server. Additionally I'll also stream playing.- 16550 replies
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