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Everything posted by Redphoenix
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Could you please show me a picture and post the rpt via pastebin? Edit: I checked in the internal build and it seems okay. Wait for the next dev branch update and then report again if its fixed or not, please.
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Vehicle Interiors - Feedback
Redphoenix replied to bis_iceman's topic in ARMA 3 - DEVELOPMENT BRANCH
No, it loads a different LOD. -
Vehicle Interiors - Feedback
Redphoenix replied to bis_iceman's topic in ARMA 3 - DEVELOPMENT BRANCH
There already is - it's right CTRL + N. Check if you have it set-up in the controls (should be under General) - It's just called "Night-Vision" - So it could slip the eye easily. The tooltip should be different tho. -
Vehicle Interiors - Feedback
Redphoenix replied to bis_iceman's topic in ARMA 3 - DEVELOPMENT BRANCH
There's a new LOD for Interior Shadows. -
Vehicle Interiors - Feedback
Redphoenix replied to bis_iceman's topic in ARMA 3 - DEVELOPMENT BRANCH
Most vehicles IRL don't have it in their direct line of sight. Challenger for example: -
What exactly do you mean? The shells beeing rendered behind the mesh of the prowler or that they dont have collision?
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[Tutorial] Creating Custom Engine, Gearbox and Suspension [Vehicle config]
Redphoenix replied to Redphoenix's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
That is because all of them are obsolete. I will post new ones kinda soonish. -
[WIP] Westwall -- a World War 2 total conversion mod
Redphoenix replied to gurdy's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
@FallujahMedic -FM- Please close this as there will be no further development. Thanks. To answer other questions: Most assets may end up in RHS: GREF- 433 replies
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To clear some things up: I already went through the model and changed whatever was possible. What I could try is adding even more incremental LODs, but I am not sure if this helps "fixing" the underlying issue, making the scene even more noisy when models change LODs. The only way to help "fixing" this would be changing the way how the game engine changes LODs of clutter. But since its no secret that Arma3 is nearing its End of Life, the resources for those changes are sparse. I will try the method of adding more LODs as mentioned above, but can't promise anything. Otherwise it will stay like this, most probably. If it affects CUP? - Only if they use the mentioned clutter models.
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Just take screens - that should be good for me :D
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There are some types (like the c_StrPlantGermader_group ) where it might be unavoidable due to the polycount and amount of sepearte mesh objects.
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Please post your feedback here! I need to know if there are still issues with it. Also, please tell me if anything changed on your performance.
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Well I sure hope so. Anyway, not many progress. Made the first driving animation, looks good so far. Needs some tweaks. Pics soon. Also, new liveries are coming.
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Thanks. I will probably make the custom animation this weekend as wel las keep working a bit on the physx.
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Performance tests on the Altis Airport Racing Circuit are still ongoing. So far the new car is still a very wild beast.
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Preparations for the new seasons are running hot! All of the four big players from last season now showed their cars together! And now, poser pictures: BLUKING Larkin Aviation Racing Altis FUEL SUATMM Racing Team REDSTONE Burst Coke Engineering VRANA Industries Engineering Racing Team
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Can't even watch that far IRL lul
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http://store.steampowered.com/app/378860/Project_CARS_2/ You're welcome.
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Small update: Testing texture with first couple of general decals: Also the steeringwheel and the decals are now in place. Don't mind the coloring and that the decals are not yet really dark in shadow. It's still WIP ;) Also, the first entry for the new season is there! Bluking officially announced they will run two cars. The drivers are yet unanounced, but they already approved a WIP screenshot from the factory.
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Yeah sure, just open Arma 3 Tools, Preferences, Options, and there you can change the path of the pdrive to whatever you want it to
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Wrong. As Kllrt pointed out, those were just general fixes I did.
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Maybe
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Pretty sure Combat Medics carry weapons.
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Thats pretty much the entire conclusion of this thread.
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RHS Escalation (AFRF and USAF)
Redphoenix replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
http://feedback.rhsmods.org/view_all_bug_page.php- 16550 replies
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