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Redphoenix

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Everything posted by Redphoenix

  1. Could you please show me a picture and post the rpt via pastebin? Edit: I checked in the internal build and it seems okay. Wait for the next dev branch update and then report again if its fixed or not, please.
  2. Redphoenix

    Vehicle Interiors - Feedback

    No, it loads a different LOD.
  3. Redphoenix

    Vehicle Interiors - Feedback

    There already is - it's right CTRL + N. Check if you have it set-up in the controls (should be under General) - It's just called "Night-Vision" - So it could slip the eye easily. The tooltip should be different tho.
  4. Redphoenix

    Vehicle Interiors - Feedback

    There's a new LOD for Interior Shadows.
  5. Redphoenix

    Vehicle Interiors - Feedback

    Most vehicles IRL don't have it in their direct line of sight. Challenger for example:
  6. What exactly do you mean? The shells beeing rendered behind the mesh of the prowler or that they dont have collision?
  7. That is because all of them are obsolete. I will post new ones kinda soonish.
  8. @FallujahMedic -FM- Please close this as there will be no further development. Thanks. To answer other questions: Most assets may end up in RHS: GREF
  9. To clear some things up: I already went through the model and changed whatever was possible. What I could try is adding even more incremental LODs, but I am not sure if this helps "fixing" the underlying issue, making the scene even more noisy when models change LODs. The only way to help "fixing" this would be changing the way how the game engine changes LODs of clutter. But since its no secret that Arma3 is nearing its End of Life, the resources for those changes are sparse. I will try the method of adding more LODs as mentioned above, but can't promise anything. Otherwise it will stay like this, most probably. If it affects CUP? - Only if they use the mentioned clutter models.
  10. Just take screens - that should be good for me :D
  11. There are some types (like the c_StrPlantGermader_group ) where it might be unavoidable due to the polycount and amount of sepearte mesh objects.
  12. Please post your feedback here! I need to know if there are still issues with it. Also, please tell me if anything changed on your performance.
  13. Redphoenix

    Formula Arma

    Well I sure hope so. Anyway, not many progress. Made the first driving animation, looks good so far. Needs some tweaks. Pics soon. Also, new liveries are coming.
  14. Redphoenix

    Formula Arma

    Thanks. I will probably make the custom animation this weekend as wel las keep working a bit on the physx.
  15. Redphoenix

    Formula Arma

    Performance tests on the Altis Airport Racing Circuit are still ongoing. So far the new car is still a very wild beast.
  16. Redphoenix

    Formula Arma

    Preparations for the new seasons are running hot! All of the four big players from last season now showed their cars together! And now, poser pictures: BLUKING Larkin Aviation Racing Altis FUEL SUATMM Racing Team REDSTONE Burst Coke Engineering VRANA Industries Engineering Racing Team
  17. Redphoenix

    Arma 3 too small for fixed wing

    Can't even watch that far IRL lul
  18. Redphoenix

    Formula Arma

    http://store.steampowered.com/app/378860/Project_CARS_2/ You're welcome.
  19. Redphoenix

    Formula Arma

    Small update: Testing texture with first couple of general decals: Also the steeringwheel and the decals are now in place. Don't mind the coloring and that the decals are not yet really dark in shadow. It's still WIP ;) Also, the first entry for the new season is there! Bluking officially announced they will run two cars. The drivers are yet unanounced, but they already approved a WIP screenshot from the factory.
  20. Redphoenix

    questions about P drive

    Yeah sure, just open Arma 3 Tools, Preferences, Options, and there you can change the path of the pdrive to whatever you want it to
  21. Wrong. As Kllrt pointed out, those were just general fixes I did.
  22. Redphoenix

    So, laws of war...

    Pretty sure Combat Medics carry weapons.
  23. Redphoenix

    Arma 4 Poll

    Thats pretty much the entire conclusion of this thread.
  24. Redphoenix

    RHS Escalation (AFRF and USAF)

    http://feedback.rhsmods.org/view_all_bug_page.php
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