I found this thread through the DayZ forums, so please forgive me if I'm a total dumbass.
You stated that the range is off by about 1.36, what do you mean by this? Should we multiply the mildots by this number and then use the resulting number to calculate the distance? For example: a crouched target is 2 mildots high in the zoomed AS50 scope, the normal calculation for non-bugged scopes would be (0.9 x 1000) / 2= 450m, but in this case we should do [(0.9 x 1000) / (2 x 1.36)] = 330?
Am I close? I'm unable to test it right now as I'm not at home, but I was thinking of compiling a simple distance / mildots table for the bugged scope on the AS50 as it's definitely my sniper of choice and I don't want to keep getting out my rangefinder for it.
Thanks for this thread,
Have a nice day