fackstah
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Posts posted by fackstah
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awesome job man , i tried it the other day really enjoyed it!
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I used
method and placed loot in all buildings in Stratis as a template for easy merging with other missionseach "plot" of loot has 3 invisible helipads 1 for items 1 for weps 1 for ammo
they all have a 50% chance of spawning currently
and are currently set to .05m height to ensure they are above the floor in buildings (still need fine tuning in some spots)
*to mass edit changes use a html editor or something of the like i used Dreamweaver 8 with the find and replace function you can edit 1000's of lines of code in one swoop
Download: http://www.mediafire.com/?20j82i4qg5lb9v9
Change height with
[getPos this select 0,getPos this select 1,0.50]; ";this isnt the cleanest or best method but Figured i would share as i don't get much use out of it since i only work on 1 mission lately lol
Cheers ,
Fackstah
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The only servers that are working are the wasteland servers. Wonder if the Wasteland modder did this in hopes that his mod gets even more popular. ;)it happened to my wasteland server and all our other fussion wasteland servers and we had to lock them
Point your pitchfork in the right direction
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hey fackstah, i still remember you from my dekaron-server-hosting days, good to also run into you here :)nice ideas youve added :)
holy crap not often i run into somebody from back then haha , wouldn't of been possible without your GOT version !
Cheers!
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Hello,
you can define the image when loading your mission with the description.ext file
http://community.bistudio.com/wiki/Description.ext
loadScreen = "loadScreen.paa";
or
loadScreen = "loadScreen.jpg";
and place your image & the description file in the mission directory
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thanks, but im pretty sure the variable is already set since its a wasteland mission im hooking into the cmoney with a second script to add the money when the trigger is set .
my old version worked but i cannot get it to give it to only the side that captured the territory it gives it to everybody in game when somthing gets captured
MY old code:
player setVariable["cmoney", (player getVariable "cmoney")+200,true]; hint format["You got 200$ for capturing the territory!"];
so i tried adding if(str(playerSide) == "WEST") then so that it would only give to "WEST" Side but now it is just not working
Cheers
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in the mission i have been working on there are areas that can be captured with seized by side trigger after 5 minutes and it Exec's a script
The script i am using is :
if(str(playerSide) in ["WEST"]) then player setVariable["cmoney", (player getVariable "cmoney")+200,true]; hint format["You got 200$ for capturing the territory!"];
I also tried :
if(str(playerSide) == "WEST") then player setVariable["cmoney", (player getVariable "cmoney")+200,true]; hint format["You got 200$ for capturing the territory!"];
but i seem to be having trouble getting it to work as now it does not give money at all
Originally i had
player setVariable["cmoney", (player getVariable "cmoney")+200,true]; hint format["You got 200$ for capturing the territory!"];
but that gave it to everyone in the map
anyone have any ideas of how to fix this ?
Cheers,
Roman
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Based off of GOT'S wasteland based off of 404's Based off Samantra's Based off of Tonics (that was a mouth full lol)
Custom Wasteland mission with territory capture and treasure hunt and more!
VISIT US: http://www.wasteland.fussion-networks.com/
all credits go to their respective creators
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UPDATE9.4-9.5
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-removed teargas and intro as it was causing lag
-tweaked many scripts within the files to fix issues with car respawns despawns populating weapons etc.
-Stabalized Build significantly
-Added The C1aws Favela
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UPDATE9.3
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- removed mission end time untill i can get a better solution
- Drop money values go from 50$ - 50k
- added money bag to r3f so you can place them inside vehicles
- Removed NV's from spawning in vehicles
- tweaked spawning system a bit more
- Tightend the Cap points even more
- Moved Gun stores to help with camping issues
- North and south Agia Cap zones to increase tension around the area
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UPDATE9.2
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- Complete revamp of spawning system away from capping zones
- New vehicle respawning system to help reduce dead cars on server
- Tweaked Some code here and there to improve Stability
- Tightend the Cap points
- Southern Cap zone for agios town split into 3 cap zones
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UPDATE9.1
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-reduced size of radar on stores
-added count down timer for mission restart after 8 hours
-moved main gun store near AF into big building he was beside
-added smoke grenade/Tear gas to gun store
-added tear gas (thanks to ArmaIdiot's script) Changed to use event handler
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UPDATE9.0
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-added fob display for who owns it in top right of map
-added some towers around the map in key locations
-added tunnels to the airport
-added GOT new mission updates
-Small Tweaks here and there
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UPDATE8.5
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-Changed some class names for the bags in the store
-Changed Prices of key items in the Store
-Added boat repair area
-Changed R3f Boats can now be lifted with choppers and towed
-small rescue boat's can be loaded into vehicles
-Mortar can be loaded into vehicle for easy transport
-Assault boat can be loaded with gear now
-KA 60 un armed made into heavy transport with loadin functions now has 45 space
-fixed minor things here and there
-Secret fob's capturable now (they will not show on map like others but there will global msg that it has been taken and you will get money)
-added Refuel boats
-Updated Briefing
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UPDATE8.4 - TheC1aw's Update
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-TheC1aw from the midnight Crew has addded Bags to the gun shops!
-Tweaked Starting vest to one with 180 slots (Thanks for TheC1aw for the idea!)
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UPDATE8.2 - 8.3
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-More optimization to help stabalize the server
-new capture points added
-new medical supply building added down south
- Gun Runner added down south
-Refuel Helicopters Added they have a 50% chance of spawning each mission start for a dynamic feel
-AF now capturable 2 part North and South both are worth twice as much as normal areas
-Civilian Garage added to gas station Vehicles without mounted weapons can access this
-Garages in Civilian Cities will repair refuel now (enter garage with vehicle to trigger)
-removed needless walls and Lamp posts from r3f
-Towable helicopters (not sure how this will work)
-removal of starting backpacks get them in the shop (this helps reduce server load)
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UPDATE8.1
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-Optimization of the mission file.
-removal of AI from drug and gun runnner bases going to add this to a mission in a later patch
-added runner and smuggler bases as capturable
-Fixed Grouping error in independant
-removal of EMP fields due to server load issues
-Fixed Capture Money script HUGE THANKS TO thec1aw from midnight crew & Giallustio from the Bi forums
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UPDATE8.0
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- fuel trucks added (be inside a vehicle approach the fuel truck and use scroll to select refuel option) the fuel trucks will only work 10 times then are useless so use them wisely
- mhq spawn items changed to cube h barriers to avoid destruction
- Emp fields added to the map it will down your choppers if you are not aware
- Helicopters can take 10 doses of EMP before being disabled this does not degernerate (thanks to Taijan for the script)
- hmg at AI bases changed to GMG with nearly no ammo (must get to garage to get ammo)
- New captureable point with a second Repair/rearm/refuel point Palmbeatz impoundlot
- MHQ Icon will follow it same with fuel truck
- still having issue with localalized money when capturing points if anyone has any ideas please let me know
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UPDATE7.0
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- new Island FOB added
- added houses and ramps from the water to the island FOB's.
- added Genereal store to the map at 2 locations
- attempted to fix money issue with capturing
- 3rd MHQ added
- maybe 1 or 2 more things i dont really remember
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UPDATE6.0
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- 3rd & 4th treasure hunt added leads to a secret FOB islands.
- Capture territory should give you money now.
- jumps added to airfield far run way
- Sound effect notifiction for when in healing area of medical supply buildings
- 2 mobile spawns added use the long H barrier located beside them to spawn to it ( bring it with you and place it in key locations) they are located in the open hangars at both ends of the airfield
- Churchs will heal now like the medical supply buildings
- MHQ's have a black retexture
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UPDATE1.0 - 5.0
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-2 secret treasure hunts that lead you on journeys across the land in a search for key assets to help your team ( look in buildings for clues)
-Territory capturing , there are yellow areas around the map over towns etc capture them and claim them for your team ( stay on the area for 5 minutes to capture it)
-2 new AI bases Drug smugglers and Gun runners , they have good assets and each have a custom skinned HMG hunter (be prepared for a good fight this AI use UPS)
-2 medical supply buildings where if you stay inside the building for 30 seconds you will be fully healed (30 seconds is enough to breach the glass front and kill anyone inside to avoid abuse)
-Houses and different buildings added around the map to give variance.
-Manual Dead object clean up script in case you do not want to wait for the auto script access with 0 - 0 - 1.
-NV's added by default incase of alpha Lighting bug (flicker them on and off to remove the blue/white light bug when alt tabbing somtimes).
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a huge thank you goes to 404 & GOT for their versions of wasteland without them i would not have been able to make this variation of wasteland.
For most current updates feel free to check : http://www.wasteland.fussion-networks.com/
Or check Github : https://github.com/Fackstah/FussionWasteland_Nearfinal
we have a test server running the most current version of the mission feel free to join us
filter host name fussion wasteland
UPDATED LINK TO 9.5 Pre Exploit DEV update
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the mission is fun although we got wiped near the treasurethe IEDs are great and some of those AI's surely used Ket ^^
ye the end can be tough underwater as the revive system does not work the best underwater haha
Glad you enjoyed it =)
Cheers,
Roman
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Going to give this a go with my friends tonight , looks really good :)sweet! , let me know if you have suggestions for improvement after playing =)
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New update !!
Updated the original links up top
ChangeLog:
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V3 - 2 missions now included
- Added actual briefing with objective
- added new objects and roadblocks
- Reworked some of the AI paths
- Added new AI waypaths
- Skinned Mobile respawn to tell it apart easily
- Secondary mission has 2 objectives
please let me know if you have any new ideas or improvements you would like to see in this mission .
Thanks,
Roman
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I found the issue with the night version updated the link above.
it should be fixed now thanks for the heads up
Cheers,
Roman
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when i join i get the message you are missing a ";" in the file selectUnitciv.sqf @ line 30.that is not a mission issue but a minor arma issue that you should be able to just click past ,it is a known issue with Version .52 it is fixed in the most current Development branch of the client http://feedback.arma3.com/view.php?id=5482&nbn=1
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[COOP][MP] Airport Warfare - 24
By: Fackstah / Cousin RomanDescription:
This is all out war like no other waging at the airport, Bring back up grab your favorite gun and Roll out!
mortar rounds strike every 60 seconds selecting 1 of the players at random and will hit within 100 meters so be on your toes!
For those who cannot view the video due to not available in your country here is another link
~No mercy for the weak, no pity for the dying, no tears for the slain.
Features:
- BTC revive
- Opfor & Blufor AI
- quick action mission
- 24 players total 18 BluFor 6 Opfor
- BluFor can respawn / OpFor Cannot
- Day/Night Version
- Mines/IED/Trucks with Extra Explosive's in them Spawn Randomly
- Tonics Virtual Ammobox 1.7
- UPS AI
- SPUn / LostVar's Militarize area Script
- Intro
- Dynamic mortar Strikes
- Many buildings and strutures added to the area
- Tunnel Template From Armaidiot
- Win condition when 2 Opfor left or less
Installation:
Extract the .pbo file(s) to your Steam/SteamApps/common/ArmA 3/MPMissions folder.
- BTC revive
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Ran the mission on one of our public servers last night servers last night but it still seems a buggy, we were 7 players online and could only find 9 enemies all together. All of a sudden we got the "mission complete" message, got sent back to slot-choosing-screen, pressed continue, loaded for a few seconds and got mission complete again...I really like the mission, lots of great action when it runs :) but it seems a bit unstable :(
Ok thanks for the feedback i will take a look and see what error's may be causing this.
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Also, 60 slots, yet 30 helicopters? How does this work?Co-pilots , im working on a new version of this mission aswell
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ok new update applied download links updated
let me know if there are any issues or suggestions !
ChangeLog:
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V2 - BTC revive updated to most current version
- Triggers have been fixed so they should work on Dedicated servers
- Updated SPUn's Militarize area script
- Tweaked Spawn areas to provide more cover
- Tweaked the amounts of AI spawning it should improve frame rate in A
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ok i have updated the main links to the new version
ChangeLog:
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V2 - BTC revive updated to most current version
- Trigger for ending fixed ( should work on Dedicated ) let me know if it doesn't please
- Tweaked some of the AI
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thanks for all the feedback i am currently reworking all the missions in the pack and plan on releasing an update in the next couple hours
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Fun actionfilled mission but can't get it to run on dedicated server. hosting on a players computer works fine but on dedicated it goes directly to "Mission completed" and ends :(hmm ok thanks ye i don't have a dedi to test on so most of my testing is done as MP off my own pc. i'll look into it thanks for the heads up
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May be you should move the start point to a safer place. For me, it's more instant death instead of instant action! ;)on which one? i know LZ one still needs to be moved.
Cheers,
Roman
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Littlebirds vs Ka-60s. Seems a little unfair.The LB is so much better, than the Ka-brick. Are there not any parameter options?
atm there is none but i will be mixing it up for the next update as i thought the same with the LB usually coming out victorious
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[COOP][MP] Instant Action Mission Pack - 6
By: Fackstah / Cousin RomanDescription:
in this package there are 9 missions 1 for each city/area of stratis. They are instant action so as soon as you deploy get ready to fight!
Your team will win when there are no more enemies left in the vicinity check all buildings in the area or open structures to ensure the area is truly clear
both Blufor and Opfor AI spawn so you area in a warzone!
Features:
- BTC revive
- Opfor & Blufor AI
- Instant Fight quick action missions
- 6 player missions
- 9 missions total
- Each mission is individually labeled for easy access in and out of game
- Medic, grenadier,& team lead units
- Tonics Virtual Ammobox 1.7 (use the load/save feature for easy access to your favorite loadout)
- Desrat's Random House garrison Script
- SPUn / LostVar's Militarize area Script
ChangeLog:
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V2 - BTC revive updated to most current version
- Triggers have been fixed so they should work on Dedicated servers
- Updated SPUn's Militarize area script
- Tweaked Spawn areas to provide more cover
- Tweaked the amounts of AI spawning it should improve frame rate in A
Installation:
Extract the .pbo file(s) to your Steam/SteamApps/common/ArmA 3/MPMissions folder.
- BTC revive
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[COOP][MP] CQC Training Agia Marina - 32
By: Fackstah / Cousin RomanDescription:
A CQC training mission designed to hone your skills in CQC combat. Kill all enemies within the Red circle , when there is 5 or less left you will win the mission.
There is also medical supply Tent with extra ammo near the military offices
Features:
- Mobile spawn
- BTC revive
- 32 player mission
- AT Minefields / IED'S / Trip mines
- Medical supply tent
- AI inside buildings/windows/Balconys/Veranda's
- Tonic View Script/Virtual Ammobox
- Tajin's PIP helm Script
- Tuliq's Killticker Script
- Desrat's Random House garrison Script
- Simple Vehicle Respawn Script
ChangeLog:
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V2 - BTC revive updated to most current version
- Trigger for ending fixed ( should work on Dedicated ) let me know if it doesn't please
- Tweaked some of the AI
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V3 - 2 missions now included
- Added actual briefing with objective
- added new objects and roadblocks
- Reworked some of the AI paths
- Added new AI waypaths
- Skinned Mobile respawn to tell it apart easily
- Secondary mission has 2 objectives
Installation:
Extract the .pbo file(s) to your Steam/SteamApps/common/ArmA 3/MPMissions folder.
- Mobile spawn
Arma3 Videos
in ARMA 3 - GENERAL
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made a battle wagon lol