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kavoriken

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Everything posted by kavoriken

  1. kavoriken

    Warfare BE

    Yep, i also have this from time to time. I am unable to reproduce it though, seems totally random to me. Not using HC btw.
  2. kavoriken

    Warfare BE

    I was just answering questions of Lukas. I kind of agree with you, but its a fact that there are people out there who like to play SP against AI only or play coop with only a few players on the same team, so that information is not just important for PVP server admins only.
  3. kavoriken

    Warfare BE

    Well, bad FPS on your side doesnt necessarily mean that your PC is the problem. Clients do suffer from bad server FPS as well. For example if the server is running at 20FPS or lower noone on the server will be able to play at 100FPS, not with the best PC money can buy. That is the reason why client-side-delegation sometimes makes sense. If a client handles some of the AI calculations and its theoretical FPS goes down from 100 to 80 and the servers FPS goes up from 20 to 30 everyone wins. These are things that have to be considered by the server admin when setting up a game. Knowing the limits of your hardware is the key here. The problem with WFBE is that the strain put on the server can jump from 30 to 200 AI's within a couple of seconds, finding a proper balance is not easy.
  4. kavoriken

    Warfare BE

    It depends on the settings of the server youre playing on. - If both headless client and client-side-delegation are turned off then ALL AI is being calculated by the server. - If client-side-delegation is turned on it depends on the settings. The number of AI groups calculated by every client can be set, as well as the minimum framerate required by the client before it's even considered for client-side-delegation. - If headless client is turned on and the HC propperly configured, ALL AI is being calculated by the headless client. I dont exactly know what you mean by "commander slot", but if youre talking about AI being elected as the commander it is just a game script that will be handled by the server, its not considered to be an AI in terms of AI calculations such as movement/shooting etc.
  5. kavoriken

    Warfare BE

    I never had problems THAT bad with 073. I think some of the freezing problems can easily be fixed by enabling UPSMON. The thing with AI barely being able to capture towns in mid- to late game is a combination of several problems: First of all the AI commander builds bases pretty much next to each other instead of evenly placing them on the map to ensure easy access to all parts of the map. Secondly they just lack transportation most of the time... infantry groups should automatically build trucks or other transport vehicles as soon as the distance to their target town is greater than a specific value. The problem of them not using transportation at all even after having built such has been discussed before and needs to be fixed as well. Thirdly they just spread out too much as the towns they get assigned to are determined by minimum distance only. That can easily mean spreading 15 AI squads in 4 directions if the town theyre capturing that very moment has 4 towns that are equally close to it. Additionally the waypoints being created for the AI sometimes are not helpful at all when you keep in mind that Arma 2's pathfinding is not the best. I love the way 073 handles multiple paths into cpaturable towns for the AI, but that also means that a lot of waypoints for the AI will be in Forests. And forests + AI's in vehicles is something that doesnt work together all that well...
  6. kavoriken

    Convince me.

    Its kinda hard to "convince" someone to buy it. I think everyone knows the facts about the arma series now. Its realistic, its got a great modding community, its huge and intense. Theres so much content to discover its hard to suggest anything without knowing you better. Except for the people that joined for DayZ/Wasteland only theres probably not a single playstyle out there that youll find twice. Some people enjoy SP, some people enjoy COOP, some people enjoy warfare maps, others want hardcore realistic scenarios... You know the facts about the game and judging by your interest in shooters its easy to see that you will be able to enjoy the game. The thing is that getting the most out of your arma experience takes a bit of effort. Checking out mods and maps/missions, finding the right server, collecting content for your own collection. If you want a BF3-like experience where you hit a single button and youre thrown on a server and achievements and medals keep popping up everywhere that will be saved to your account, then youre probably looking at the wrong game. Personally i can honestly say that arma 2 is the best game ive ever bought "bang for the buck" wise in my 20 years of PC gaming. There is little to no game on the market that delivers as much. So buy arma 2 if you want the best arma experience right now and get arma 3 if you still want the best arma experience a year from now.
  7. kavoriken

    Warfare BE

    I love the idea of making supply physical, meaning that you could steal from the enemy team or sabotage much easier. That would add a whole new playstyle to the game. I just wonder how the implementation would work. The only thing i could imagine right now is having to build depots which take a certain amount of supply and even make the supply rate dependant on them by not allowing the supply rate to surpass x*number of depots. The enemy team could then either blow up depots to effectively decrease your supply or drive there with trucks and steal it by bringing it to their own depots. Maybe the depots could even be located in towns and be upgradeable to make quick theft assaults on towns behind enemy lines viable. All in all i love that idea, cant wait to see what your plans are with that.
  8. kavoriken

    Warfare BE

    Well, about the AI: The AI in WFBE can only be as good as the arma AI allows it to be, meaning that some scripts in WFBE are definately bugged, but those scripts will not affect your average combat behaviour or vehicle handling. Id suggest you take a look at some AI addons like ASR AI, TPWCAS or the vehicle handling part of COSLX. And about the lag: I highly doubt that 73 is laggier than 72 if you play it with the exact same parameters. Actually 73 has a pretty good lag-decreasing script that stops towns from being triggered by AI air vehicles depending on their fly height, where they would usually trigger all towns they fly over. In general lag in one game "round" compared to the lag in another round can hardly be compared at all. There are just way too many random factors. If your AI teammates decide to split up more and trigger 5 towns instead of 2, it will put massive amount of additional load on the server. Add the same thing to the enemy team and youre down from 50 server fps to 15 within a couple of minutes. That is why i benchmarked my system before altering the parameters to fit my system specs for a decent SP experience. I loaded up chernarus with all upgrades and max money/supply and just let the game go on for a while. The AI will buy lots of stuff and as soon as all AI teams are full and a couple of towns are triggered you can read the server FPS. If its too low you will likely need to modify the number of slots or AI squad size, because that is pretty much a simulation of the late game.
  9. kavoriken

    Warfare BE

    What Version are you talking about here Markuz? Ive never seen upgrades not working... Im not sure what your knowledge is like about WFBE. You know that you need a command center to perform upgrades, yes? The Parameter name is indeed a little misleading though, it should be called something like "Upgrades maxed out for faction:". "Disabled" means everyone has to research everything, "All" means everyone has all upgrades availible from the beginning. Selecting a faction will make all upgrades availible to that faction ONLY and everyone else will have to research them.
  10. kavoriken

    Warfare BE

    Yes, as liukang168 said, its not that easy. That is why it has already taken me a couple of months to add just a handful of mods to WFBE. If you want to know more about the process of adding things to the mission, check out Bennys tutorial here: https://dev-heaven.net/projects/warfare-be/wiki/Editing It does not require that much knowledge about modding or editing, but it is a lot of work. Finding out all the classnames of the units, putting them into the mission, calculating values to make sure there is SOME sort of balance and adding them to the squads to make sure the AI buys them... thats the basic process. Ive said it before: A WFBE Editor with a classname database of all the mods out there would be so sweet. Just click whatever vehicle you want in your mission, add some values and let the editor compile the SQF for you. But unfortunately something like that does not exist... and i highly doubt that there is enough interest to justify the amount of work youd have with a project like that. Maybe if BIS ever adds auto-mod-download on server connect for Arma 3, adding mod content to WFBE will actually make sense for more people than just SP players...
  11. kavoriken

    Warfare BE

    Well, im kinda lost then. All i can tell you is that you dont need an additional link to a CO server exe. All i do is select the arma2oaserver.exe from \Expansion\beta\ (While it is not required to run the beta version i do get better performance from it so thats what i use). Then i select the mods in the Mods tab and the mission in the Missions tab, switch reporting ip over to "private server" and save the profile. Did you try placing the BWMod Golf in the editor? I think the client is a lot more accepting when it comes to mods with missing bits than a server checking the connecting client's mods... im not sure though. You might want to check out the support section of the forum for this problem, my knowledge of hosting/mod problems is pretty limited, i bet people there can help you better than i can. All i can tell you is that it is definately not a WFBE problem.
  12. kavoriken

    Warfare BE

    Weird. WFBE doesnt require any mods at all, so maybe youre better off deactivating the ones bugging out for you. On the other hand i have something around 60 mods activated on both my dedicated (beta version, started using TA2DST) and my client (beta version, started using Arma II launcher) and it works perfectly. What do you use to launch your Arma 2 Client? I did encounter weird problems with mods not being loaded in the past before i started using Arma II launcher. Apart from that id try redownloading and reinstalling the BWMODS as CAWheeled2_VWGolf is clearly a part of one of those.
  13. kavoriken

    Warfare BE

    Well it is not an SP Mission, so you need to host it to make it work, but every slot plus commander can also be filled/done by AI. So yes, it can be played in SP, i do it all the time. The AI is a little bugged though and is being rewritten for the next version, so keep that in mind if the AI gets stuck on the map, or the AI commander stops building stuff. Id suggest you use a dedicated server+client on your PC, as hosting it using just the client has way worse performance. If you just want to test some units set the money and supply parameters of the side you wanna play to the maximum value and set Upgrades to all.
  14. kavoriken

    Warfare BE

    The AI commander is definately bugged right now but ive never heard of that particular bug before. For me the ai commander builds everything but stops buying upgrades after 2barracks,2gear,2light and 1 supply. Must have something to do with the beta patches, although it doesnt work for me on non-beta anymore either. We will all have to wait for Benny to rewrite the AI. I will definately release it when im done but im far from being finished. I havent even started working on OPFOR yet... At least my rewrite of all BLUFOR AI Squads is now pretty much finished with some randomness to ensure they buy different stuff each time you play the mission, including mod content. Didnt help with the japanese vehicles unfortunately. Probably has something to do with the mod itself, ill investigate it further when ive got more time, thanks anyways.
  15. People should just stop posting about radical FPS increases/decreases unless they used some propper testing tools to validate this. At least use the Benchmark mission that has been developed to compare your results. FPS increases by nearly 100% are pretty much impossible and will most likely result from comparing FPS values from missions with lots of action going on to just placing yourself at the same spot in the editor. The benefit from such comparisons is zero point zero. I just tried Armamark and i got 1% more points than in the previous build with the same settings, which results in an FPS increase of 0.4 to 0.8 depending on the test.
  16. kavoriken

    Warfare BE

    http://www.abload.de/img/adnci9.png (602 kB) http://www.abload.de/img/luvimn.png (833 kB) ~80 Vehicles availible in the Light factory, ~50 in the Aircraft Factory and ~40 in the Heavy Vehicles Factory on Blufor side alone. I am SLOWLY getting there :D Im having a bit of a problem with bounty/salvaging/triggering towns with some vehicles though. Japanese vehicles dont want to trigger towns at all, getting bounty from the added vehicles seems to be random at best and most do not work with salvaging. Do i need to add them to different config files than core_x and units_x to make everything work, or is that a config problem within the mods?
  17. kavoriken

    Warfare BE

    Alright, thanks for the answer :)
  18. kavoriken

    Warfare BE

    By the way Benny. Is there any quick way to fix the bug that causes AI group leaders running to Skalisty Island on Chernarus? I know youre rewriting the AI, but ill be having a small WFBE coop lan party in 1,5 weeks and id really love to play chernarus. When we play coop though and we dont have a human commander on the enemy team, there will be more and more enemy leaders stuck on Skalisty Island. Would moving the respawn point help in any way? (I dont really care if its easily accessible as were playing coop anyways)
  19. kavoriken

    Altis!

    Wasnt able to max out the speed of the pickup on Stratis, not even on the airfields runway. I bet taking it down Altis' roads at nearly 200 km/h will be very thrilling... until you crash!
  20. kavoriken

    Warfare BE

    I dunno, id rather have the AI fixed first. CTI Buildings arent even in the game yet and A3 is suffering from an even worse performance hit by the ai than Arma 2. Im not saying Arma 3 is a bad game, but its got a long way to go before itll be on par with arma 2 in terms of fun to have with Warfare maps.
  21. kavoriken

    Low CPU utilization & Low FPS

    I just wish BIS would at least introduce some hacky way to get better balancing among the cores. In Arma 2 the FPS nearly doubled when you played a mission on a dedicated server hosted on your own machine compared to just hosting it within the client or playing it on SP. I know its Alpha and all, but it seems to be exactly the same case with Arma 3 so far. Couldnt BI just let the game start a dedicated server in the background and join it as an admin as soon as you start a mission? With 4 cores+ the game could even slap a couple of headless clients on cores it doesnt use. I know this would be kind of hacky and the headless client is far from being polished in any way, but putting together such background scripts and finishing up the HC will probably use a LOT less development time than optimizing the engine. The only drawback would probably be the amount of ram used for all of the executables, but i say that is a very small price to pay.
  22. I like this idea, but i think it has one big problem: Movement. If the Alpha layer isnt glued to the soldier when he moves, it will start flickering as hell which will make spotting a lot easier than it should be. Glueing it on would look very werd as well as soon as theres movement involved.
  23. Well alright, let me refrain then: Making the AI-threads use more than one CPU-core would have been a start. Is that what i truely wanted to say?
  24. Making the AI multi-threaded would have been a start. I really really hope BIS is just holding it back until beta/release, otherwise we will be stuck with the same mission limitations arma 2 already had in terms of ai complexity.
  25. kavoriken

    ArmA 3 is a Beacon of Light

    I couldnt agree more. In times of DRM-plagued, always-online, day-one-dlc, free2play consoleports, Arma 3 is just such a charm. PC gaming at its best. No bullshit like achievements popping up for walking 100 meters. Great stuff like menus that are designed for the mouse and propper modding encouraged from the very beginning on. I have some grudges with the game but as a long time PC gamer i can only say: THANK YOU BOHEMIA INTERACTIVE!
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