UK_SPAWN
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Posts posted by UK_SPAWN
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HI all, i have not visited these forums for a few years but its time i got back to (finishing) learning arma2 editing.
so starting where i left of, i decided to get a vehicle in game, just the most basic thing i could think of.. a Jet Powered Hover Craft Of Course!?! (there is logic (no wheels! to do!)
SO the model is made (need a final model but the mock up works fine / untextured etc)
i have made a 'bodge' config from bits i have found on the internet but now i'm getting to the stage where i'm lost again and in need of assistance.
It is at the stage of: i am able to get inside, drive around, hear the default Hummer SFX, default speeds etc etc.
here is my CPP file so far
=========================================
class CfgPatches
{
class firstCar
{
units[] = {firstCar};
weapons[] = {};
requiredVersion = 1.0;
};
};
class CfgVehicles
{
class HMMWV;
class firstcar: HMMWV
{
displayName="HoverCraft"; // Displayname in editor
model= \firstcar\firstcar; // our p3d model path
transportSoldier=0; // Right now just driver, no cargo
maxspeed=2000;
};
};
===================================================================
the "maxspeed=2000;" isnt working.
what i would like to know is/are:
-Can you / How to change the sounds of the vehicle so it sounds like an aircraft?
(any aircraft with a jet, can i just reference another already working set of sounds in my config.cpp E.g use the A10 sounds etc)
i tried to add this, but i suspect that i dont have those directories as its a steam verions and i cant find any of the paths/folders or files referred to in this script.
===============================================================================
class Sounds
{
class EngineLowOut
{
sound[] = {"ca\sounds\Air\AV8\ext\ext-jetair-engine-low1", db8, 1.0, 1200};
frequency = "1.0 min (rpm + 0.5)";
volume = "engineOn*camPos*(rpm factor[0.85, 0])";
};
class EngineHighOut
{
sound[] = {"ca\sounds\Air\AV8\ext\ext-jetair-engine-high3", db8, 1.3, 1500};
frequency = "1";
volume = "engineOn*camPos*(rpm factor[0.55, 1.0])";
};
class ForsageOut
{
sound[] = {"ca\sounds\Air\AV8\ext\ext-jetair-forsage1", db8, 1.1, 2000};
frequency = "1";
volume = "engineOn*camPos*(thrust factor[0.5, 1.0])";
cone[] = {3.14, 3.92, 2.0, 0.4};
};
class WindNoiseOut
{
sound[] = {"ca\sounds\Air\AV8\ext\ext-jetair-wind1", db0, 1.0, 100};
frequency ="(0.1+(1.2*(speed factor[1, 150])))";
volume = "camPos*(speed factor[1, 150])";
};
/* INTERNAL SOUNDS F35B */
class EngineLowIn
{
sound[] = {"ca\sounds\Air\AV8\int\int-av8b-engine-low", db-2, 1.0};
frequency = "1.0 min (rpm + 0.5)";
volume = "(1-camPos)*(engineOn*(rpm factor[0.85, 0]))";
};
class EngineHighIn
{
sound[] = {"ca\sounds\Air\AV8\int\int-av8b-engine", db-2, 1.0};
frequency = "1";
volume = "(1-camPos)*(engineOn*(rpm factor[0.55, 1.0]))";
};
class ForsageIn
{
sound[] = {"ca\sounds\Air\AV8\int\int-av8b-forsage-1", db-2, 1.1};
frequency = "1";
volume = "(1-camPos)*(engineOn*(thrust factor[0.8, 1.0]))";
};
class WindNoiseIn
{
sound[] = {"ca\sounds\Air\AV8\int\int-jetair-wind1", db-3, 1.0};
frequency ="(0.1+(1.2*(speed factor[1, 150])))";
volume = "(1-camPos)*(speed factor[1, 150])";
};
};
=========================================================================
ALSO:
-How do i alter the acceleration, maximum speed, amount of grip / handling characteristics etc?
i have found a script i can use for "speed" after within the editor for a "turbo" mode, just wondering if this can be set up / over ride the hummer sounds/speed by default without the need for another script.
Any assistance with my project would be greatly appreciated,
Thanks in advance,
Mark
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Im also having this problem, the only way i could solve this was to use a hamachi, and even then that requires a lot of setup, if u need help with that leave a reply. also make sure you disable windows firewall aswell as you 3rd party ones. (use task manager, show processes from all users, go to Services TAB, find Windows Firewall, R-Click - Stop service) - Run steam as admin, or the Shortcut if you use that..
---------- Post added at 15:38 ---------- Previous post was at 15:35 ----------
Clowns, Yes we would be able to connect to an online dedicated server(in my experiance), but most "non dedicated" I.E "John on John PC" would also yield connection failed. however i descoverd if you somtimes if you repetedly connect by mashing enter a lot, maybe 1 in 1000 times it may connect and your in!
Where abouts in the world do you live BoogieMan? wonder if that has anything to do with it?
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Have you monitored the memory usage in Windows Task Manager? Open it up and load arma2, then ALT+TAB and check the memory usage every 15 mins. I have noticed it creeps up. Do you have the "-maxmem=XXX" switch in use on your shortcut?
-SPAWN-
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Greetings all,
SHORT INTRO:
Iv been playing arma2:OA since its release and have had no problems connecting to any games (Ex ones that i did not have the required mod's for - Usualy with a red X).
HOW THE PROBLEM STARTED:
My friend reccently brought A2:OA (Steam), and we have NEVER been able to connect to eachothers games.
THE PROBLEM:
However, recently and im not sure why (but have lots of information) I have been unable to connect to many-many games, and incresingly more randomly, i will get the error "Connection Failed" and allways the ping is high. this seems to be the same with most other players experiance with this error as i have been researching the error for some time and read literaly, some posts!.
WHAT THE PROBLEM ISN'T:
We KNOW its not ports/firewalls, WINSOCK OR Steam cache as we have tried all these. My brother can join my games, and I join his, however the Friend can't join either of our games, nor Me or my Brother join any of his hosted games.
Friend has no problems connecting to hosted servers online (dedicated), that are not hosted, it seems "in the local area" this is also common among the connection failed posts that i have read, indicating again, there is no problem with the ports/firewall etc on his side or ours.
MORE INFORMATION:
In my opinion it can therfore be ony a few things,
1: Internet Service Provider.
Me and my Brother are both on Router>Modem(Cable) Connection to the internet (i think his ISP is SKY and mine is Orange broadband). My Friend is using a Mobile-Phone teatherd to his PC, on the "3- Three" Network.
What are your ISPs those who are having this problem?
And if it is the ISP's fault, shouldnt that concern Bohemia, that they are disallowing people acess to there product for no reason?
2: BI Error
Somthing Bohemia could have implemented, either Anti-Piracy or somthing to do with the FreeArmA2 or im not sure, it just dosent seem to be anything to do with peoples PORTS/FIREWALLS and all the other things descussed.
ONE LAST THING:
After "verifying integrity of steam cache" i noticed that steam continually tells you "1 file required", no mater how many times you run it (as admin or not!).
After it had apparently downloaded this missing file THIS MADE THINGS A LOT WORSE! untill doing that i could connect first time to any server (apart from my friends). After doing that. "Connectiong failed" occured 90% more times!, the only solution was to "Mash" the enter key after each "connection failed" dialog, to make it repeat the attempt, and it would connect maybe 1 in 10 times.
Can anyone tell us what file it is that steam downloads, and where it goes, what it does? etc.
Thanks for taking your time to read this and please respond with ANY information.
Regards, UK_SPAWN
PS, i tried to create a "new topic" but the point where it hasto confirm "are you sure this is the correct forum", i see no button to continue/next so i could not create a new topic.
Viewpoint and Proxy Config, no head?! zamerny etc..etc
in ARMA 2 & OA : ADDONS - Configs & Scripting
Posted
Hi Modders,
In my car model i have set up proxys using the same ones as the example models from BI (\CA\temp\proxies\UAZ\cargo01) and they sit in there seats fine, however they have no head?! why is this/how to fix?
also i have set up the Vertex "Zamerny" but the view is still "inside" the center of the model. what do i have to move/create to move the 1st person POV to the position of where the head should be.
in 3rd person, i see a Downward pointing green "carrot/chevron" and cannot rotate the view around the vehicle like with all other vehicles. how do i enable this option as i cant fully see the in-game position of the seated models.
Thanks for any help.