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onyxphase

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Posts posted by onyxphase


  1. I've read through your tutorials, but was unsure if i could write something that didn't require that i pass it the data first.

    lets mock up a quick idea hear. I want the plugin always have the most up to date list of all active players objects.

    would i have to have the scripting language pass it to the .net object, or would i be able to grab player from the .net plugin?


  2. I'm doing some debugging of server and client add-ons, and would like to add the ability to add test commands to the game.

    I've envisioned using the chat box as a command window to run some commands that I've written into the add-ons. If this

    isn't possible is there another way for a player to fire an event, and have the server execute it.

    I've seen things such as the BattleEye Rcon, and the #exec command.

    I'm not sure if these would get me what I needed.

    Direct access to modify player data is needed.

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