UnoDelta
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Posts posted by UnoDelta
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@[APS]Gnat
Sorry I posted in the wrong place, I was lurking in the forums before posting to find anything relevant to this matter, turns out I decided to open the topic without double checking.
My case would be No. 2, I'm trying to build an add-on which would work as a remotely controlled vehicle (GUI and everything, although I'm FAR from getting there), no AI controlling, just players.
I'm aware that this is going to take twice as much time once it reaches the coding part. Specially from its movements because so far the model looks like a tank in Oxygen, since the Arm parts are straight.
and I haven't got a clue how to make cables and tracks, so I still have quite some way to go.
Do you think I'd have any chance doing it this way?
I've checked your videos on Oxygen (I believe they're yours). Got to say, its a pretty good step towards Arma 2 Modeling.
I'm kinda lost on some topics but I'll get through eventually.
@PuFu
I'm not sure if I should change any options once I import and export (I'm guessing I should).
What sort of issues should I expect? That one model I took screenshot of has 7877 faces so far (Oxygen 2 count),
I don't think I'll reach 20k faces by adding the Grips (cameras along), Cables (No idea how to do this yet) and Tracks (No idea on this one either).
Thanks for the replies.
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Hello everyone,
Lately I've been working on a concept to make possible the use of an EOD Robot for Arma 2.
I've read some topics around about this matter, specially model creating.
Thing is, some people say it is possible, some others say its not possible, to create an Arma 2 model using SolidWorks.
So far I've been using MeshLab to convert from SolidWorks (.STL) to Oxigen2 (.3ds) by importing and exporting functions.
Basically when you design in SolidWorks you make each piece in a different file, and assemble them once you're done.
I've managed to import and export all pieces and put them together in Oxygen2, but I'm still not sure if this will work once I set up preferences (LODs, Views, Weight, etc...)
So my question is, and I hope this could clear out anyone else's question on this matter. Is it possible?
I've attached my Semi-Finished model of EOD Robot using a mix of aspects from the ones I found on the web.
http://i1229.photobucket.com/albums/ee462/LeoMalavota/Prog1_zps69d138a3.png (374 kB)
Reason why I'm not using 3ds, is because I have no idea how to deal with it, and this project is not something personal.
So Should I just halt my work now, and find some other way to get it done, or should I keep going and try my best to make this fit in game?
Thanks for taking the time on reading and answering,
Uno.
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Anyone using TS overlay? mine keeps lagging me. Accepting suggestions
[Question] Model Development Method (Software used in process)
in ARMA 2 & OA : MODELLING - (O2)
Posted
So basically I should use Tracks from existing models from Arma 2, just re-scale them?
Cables I meant, more like wiring, camera plugs but that's just details I can leave behind,
and the arm movements, like extend and retract.
A GUI exactly like UAV's! I'll be checking out the projects that have been done in UAV's and see if I can manage to get something from that.
The project is basically UAV with a "small-scaled tank with arms" if I can put it that way.
Well seeing that it's quite possible to make it from SolidWorks, I'll keep doing my best to make it realistic, aesthetically and functionally.
By the way, this project is meant to be used with ACE, so its twice as hard due to coding on its functionality.
Anyways
Thanks, [APS]Gnat!