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Everything posted by simcardo
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US General Equipment and Accessories (WW2)
simcardo replied to simcardo's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Well whats wrong with steam workshop? I mean its that easy to subscribe to a mod in workshop If someone wanna get a playwith6 mirror up then go ahead but i personally wont bother lol -
US General Equipment and Accessories (WW2)
simcardo replied to simcardo's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I never use playwithsix and i dont think im gonna bother with it lel sorry -
@Ltf sure go ahead, just put this as dependency or something
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US General Equipment and Accessories (WW2)
simcardo replied to simcardo's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You mean having this mod fully integrated to IFA lite? Honestly i have no idea lol -
Haha as long as its still a common thing for SFs to wear them unbloused for multiple reason; then i cant be wrong :p But yea i am gonna add rolled sleeves + bloused boots combination, something like that; but im really not working on this mod atm so thatll come late later
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thanks man, it could be a proxy error or something, i will take a look
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What If the answer is yes lol
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Iron Front in Arm3 LITE - preview versions
simcardo replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Check few pages back, they announced some of the planned maps including like 3 desert ones -
Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
simcardo replied to Placebo's topic in ARMA 3 - GENERAL
Operation Detachment Iwo Jima, 19 February 1945 4th Marine Division Mods Used: IFA3; FoW; 126IwoJima (Big thanks @Tdc.DarKness); Achilles Zeus Extension; Anim Packs: Nikoaton's, Direone's, and Rismarck's; Polpox's Artwork Supporter- 6850 replies
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the original colour for the M41 is labelled "olive drab no 3" (OD3), which is a lighter version of olive drab, not as dark as the m43(OD7) one but also not as bright as khaki; while m41s would tend to fade to a more beigeish colour and loses much of its green Either way it should have colours similar to the m42 uniforms as they are also in OD3
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It will disappear when you use the virtual arsenal, but it won't if you assign them through editor, just open the properties of the unit/group; go to "attributes" and scroll down to Object: Identity and it's there. for the right shoulder one you just use any of the unit specific uniforms (non generic one). location of customisable patches depends on the uniform model, the generic ones have it on the left, the unit-specific uniforms has permanent patches on the left and the right one is changable.
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you really don't need scripting for that you just have to assign them an insignia in the editor take a look at this pic i made for example I simply inserted a group of the 2001 Army, and assign them 101AB insignia
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Lol this was also kind of a dilema for me if i should call it DBDU or 6 colour or 6CD, or even choco chip haha, because somehow i overthink the fact that "DBDU" refers to the whole set of uniform instead of the camo name; just like saying ACU to refer to UCP etc (Previously before update released i've also renamed DCU to tricolour desert but then decided that its awkward to call it anything other than DCU lel) But I think you're right to call it DBDU as it'll be shorter and more consistent. And I guess I'll properly designate the headset versions too at some point, and will probably add editor icons
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Small Update - Fixed USAF DCU (Black boots) not having black boots (thanks extracrispi for discovering this bug) - Improved trouser models on all uniforms - improved thermal imaging on some models (helmets, watch caps, and some idk) - Peltor headsets on PASGT type helmets replaced with PRR ones (thanks to coffeeshock, for the insight) - Fixed armour values on DCU-coloured flak vests (credits to bolo861 for noticing the oversight)
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Thanks man, I wasnt sure if it was that one since it was for A2 (who knows if it might end up having broken lighting and stuff lel)
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@BAMSLAM Hey is your last pic taken in the map "Hurtgenwald"? I've seen some pics mentioning it in the list of addons before but I cant find that map anywhere; Where can I get it? Or was it the WIP map for the cancelled Westwall mod or something? Always forgot to ask about this until your latest pic showed up haha; beautiful screenhot btw (;
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yeah this kind of thing really kills me lol; and as far as i remember it was EA's direct decision to kill the BDUs/DCUs in MOH2010, and told danger close to give them a more contemporary and modern look; retarded decision anyway it was possibly the same case for BF2 it's up to anyone who models it, to set whether customisable patches are to be on the left arm or not; and on some of my uniforms you can change the patches on their right arm, see for yourself the patch on the right shoulder is not a unit-specific thing, but rather individual. The one on the left is worn for units that you're currently in service with, while one is allowed to wear a patch of any units that you have served (or seen combat with?) with before, or temporarily attached to, on the right shoulder (sort of awarded or something); that is as far as i know, Do correct me if I'm wrong, anyone who knows more (: here's some examples: you can already add any patch on the left arm for the default blank uniforms; now for the right arm flag, the option is either having a flag and no clan (squad.xml) slot, or having a squad.xml slot without flag, or having both, but then the flag will be positioned lower below the squad.xml slot, and in my opinion it looks really awkward when you're not part of any units therefore u have no clan patch; at the moment i really don't know which one's the best option lol I'm pretty sure it's an entirely different model from what i'm going for
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heh noone told me bout the peltors and pasgts before; I thought peltors were used also but, I don't think i've seen pics of peltors in use with PASGTs/LWHs before so maybe i will change them in the future. Thanks for the insight as for the mopp suit, i have stated in the changelog that the model is still very crappy and i will revisit them sometime in the future, but for now i sort of intentionally left the hoodie out to avoid clipping with the IBAs neck protector parts, maybe later i'll find a way (i hope)
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1. Thanks for noticing this. 2. It's intentional bcs u know, combat patches that you get after service with the unit etc; and u can change the patch on the right arms to anything you want with bis insignia system And for those screens, it appears to be vanilla BF2 characters and i hate them with a passion haha :(: also wasn't the engineer's boonie hat supposed to be m81 instead of marpat? For the requests: Idk if i will bring back the standard uniforms with a flag on it. Because the top of the right arm is supposed to be a spot for clan insignia; and so the flag will have to be below it. When ur not playing with any unit, imo it looks very weird. Honestly it's a huge dilema for me Anyway i do allow reskins etc if you want to, and you can just use setobjecttexture to give any uniforms black boots, not something so hard to learn. @bolo861 afaik the zab tac vests addons are meant to fit DeltaHawk's uniforms instead? Idk i never tested mine on them personally
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figures; i always see the stencil shadows causing weird shadings on places where it shouldn't have, so i disabled them completely, i thought it would fix it for all shadow settings, but i honestly dont know. I personally don't even play with shadows unless if im making screenshots or vids which i would use very high/ultra shadow settings, but fact is that lower shadow settings has a different method than the higher ones and I only paid attention to the higher settings, and tbh it's also my fault for never testing it on low shadow settings, i'll take a look at it if i have time
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never really noticed this.. maybe after i disabled the shadowVolume LODs on them;
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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
simcardo replied to Placebo's topic in ARMA 3 - GENERAL
2003 The First Marine Division, out of Camp Pendleton Oceanside California, is rolling with impunity on Saddam's Highway. Outskirts of Nasiriyah Recon Team Leader on watch "Hey buddy, you need anything?" "It's all good bruh." Nasiriyah USMC Task Force Tarawa "Contact Left!" Mods Used: RHS; CUP(Units, Terrains, and Vehicles); GC High Grass; GSTAVO's M16A2 pack, Achilles Zeus Extension; Static Animation Packs: Nikoaton's, Direone's, and Rismarck's; RH Accessories Pack; US Forces 2000s- 6850 replies
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Small update - Fixed RVMATs on most uniforms, now they should reflect better and show up properly on thermals (however fleece jacket and some gear are still missing them, anyway credits to hvymtal for bringing this up) - Fixed ACU pants disappearing in longer distance (LOD model issue) - Fixed armour values on vests being too high, should be more balanced now (thanks to lizardbolo for noticing and giving me the correct values) - Corrected USAF nametape colours (also thanks to lizardbolo for the insight) - Added ABUs with sage green boots, and also ABU patrol cap
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yeah some of the uniforms don't even have proper RVmats yet, i really suck at materials like speculars, in alot of cases they tend appear too shiny and for now they don't have any rvmats assigned, i will revisit them in the future however, thanks for the heads up and reminder tho.
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Holy shit. believe it or not I actually didnt know that; I did make thermal imaging textures for all uniforms but i never properly tested them by viewing them through thermals, so this is actually the first time i've seen my own units in thermals and they look better than i thought they would haha, thanks alot anyway! edit: but to be honest i don't know much at all about how things look under thermals, do vests also look hot on thermals or what?