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gunny1979

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Everything posted by gunny1979

  1. Of course :) ---------- Post added at 08:34 ---------- Previous post was at 08:32 ---------- It doesn't RTB as you have to use the addaction to cut the ropes using that script, I may add my own script where it will do all that further down line, but I must get other goodies done first!
  2. Only use the default setting for Arty at present the MBT, the rest either need more work or fixes from BIS.
  3. Indeed there is an insertion task now in CAS, this was added from a feature request where someone was successfully using a roping script with ALiVe but just needed the Heli to descend to a certain height. Sorry I cannot recall what script they were using.
  4. Re CAS as Savage said it is totally customisable and up to you what item you define, and it now works with ACRE and TFR Radios!! However I do not agree with your logical comment, more people than not wish to lock down the ability to use CAS, and considering everyone is spawned in with a radio, setting the default item as a LaserDesignator andtherefore limiting who has access is the most logical approach ;)
  5. Awesome work as usual Sickboy! Cheers
  6. Cheers for the continues support with ALiVE Savage, your assistnce on here and your testing allows us to spend time coding more goodies. If you continue in this vain you may even get your requested Unicorns ;)
  7. Lol bad news my friend, what would you like to know about Transport Heli's? ---------- Post added at 08:33 ---------- Previous post was at 08:32 ---------- Its meant to be the dispersion, however during coding and testing, it seems the AI just do what they wish with the new BIS Arty method, I will continue to enhance this module. ---------- Post added at 08:41 ---------- Previous post was at 08:33 ---------- Hi DoRo, yes this has been requested before, I was going to create an drop off\unload task of which the AI auto disembark and the heli RTB's, however I forgot and it was not logged as a request on DH. :rolleyes: Requests and Issues can be logged here https://dev.withsix.com/projects/alive/issue This is or Bugs and Features list we go by, you can also get an update of where they are at etc
  8. Standardised as per our huge change log :o
  9. Um well there is no hiding things from you lot!! Official release details soon!
  10. - - - CLAS - - - - - - FLASH - - - - - - 210845ZJAN14 - - - - - -MESSAGE BEGINS - - - 21st Jan 2014 ALiVE Commumity Intel reports suggest incoming update of ALiVE, exact time is currently unknown. All units are expected to be in a state of readiness to receive the update. - - - END OF MESSAGE - - -
  11. Will be in the next release. Ninja'd by Frizzle.
  12. My post, literally just above yours answers question 2
  13. I'm afraid to say its not going to happen any time soon or at all, after the next update which includes some extra features i.e ability to used shared assets with friendly sides\factions, respawn of assets and an rope insertion tasks I will not be spending any more time on Combat Support. I really need to focus on other tasks\modules to move ALiVE forward. I may revisit these requests in the future but any feature requests, etc to Combat Support will be put on the back burner. Cheers Gunny
  14. Have you read the 1st post? :j:
  15. Your wish may just come true :cool:
  16. @LowFlyZone and can answer No.4 for you, with a simple answer as watch this space the War Room is just around the corner ;) As 1-3 is not my code, I will get another Dev to answer those.
  17. Currently attempted to be coded as I type.
  18. Awesome sounds like your having some major fun there LowFlyZone, the object was not cancelled, because even though your friendly BLUFOR Troops occupied the base, the Tower still needed blowing to into orbit.
  19. Will work on this, not promising anything though ---------- Post added at 23:05 ---------- Previous post was at 23:03 ---------- Looks like something wrong with your mission setup post a link to the mission we will check it out.
  20. Thanks Savage for answering the questions. Legio477 - I will add a code option in the modules that you can use to to run your scripts, wont be in the next release though.
  21. Arty is in the next release also! Will check out itemradio. Gunny
  22. This feature will be released soon
  23. No I'm afraid not, due to the festive break we have only done a few bug fixes and feature requests. Oh and of course Iron Front :cool:
  24. Our next release will include some additions to fix these issues that are with some of the mods configs, so therefore will work with ALiVE.
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