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chrisb

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Posts posted by chrisb


  1. 1 minute ago, PuFu said:

    there is no testosterone (bar some of retarded comments, but that is expected) or any PC master race thing going on (PC master race). But you need to understand a few things
    a. what makes ArmA what it is, it is not its mechanics or pre-built mission templates - but its sandbox nature, being able to turn it into anything you like, being moddable and being able to create your own scenarios. 

    b. by definition, simulations means being able to interact and control a number of things. I am not saying that  you cannot have a more serious type of game on consoles, or that these are not capable of handling these types of games.
    c. if a next iteration of this franchise is ever made, it better have the same sort of systems in place making it a sandbox just like previous ones were. What most of you don't seem to get is that it isn't as easy as make a proper game for PC, and then make a variation of the first that works the same but still different, and then lacks the very things that make ArmA such a unique and long lasting video game

     

    OFPElite on the original xbox was advertised as a military sandbox game (iifc), due to the editor and the possibility players could make their own missions/scenarios or indeed war gaming worlds. Obviously using the maps available.

     

    I think many are thinking more about the later console release, that was a different game.


  2. 1 hour ago, haleks said:

    I discovered Operation Flashpoint on Xbox, and after several years with Arma on PC, I really don't see BI going the console route again for such a game. Or at least, I'm convinced it would be a mistake to strip Arma from mission edition and mods : without those features, the series wouldn't be so popular. By itself, the game will have a hard time connecting with the console public.

     

    It wouldn't remove the editor or mods. The editor in OFPElite was quite a nice editor, not as good as the pc version obviously, I also messed around with that two. But of the two, the xbox editor was a very good straight forward editor that most every player could use, therefore very suited to the console.

     

    I would imagine there were players that came into the pc game after their xbox experience. It had plenty of things in there to make some very good scenarios/missions as I said before.

     

    Of course this is not to be confused with the codemaster Operation Flashpoint that was released with no editor at all (iirc).

     

    With consoles getting more powerful, I can't see why the consoles today couldn't handle mods.

     

    I do think BI will look at the option..


  3. 5 hours ago, stburr91 said:

     

    The temptation to cash in on the console market is going to be too great, we'll likely get a watered down PC version so A4 can be compatible with consoles. 

    I agree with you. BI already went down the more mainstream path with A3. But they won't take A3 to console this late (imho).

    But including a console release for A4, would be a logical next step, sales wise.


  4. To be fair, OFPElite was a very good solid editor and the amount they got in there was pretty amazing. Players could make some nice little missions/scenarios in there.

    But I can't see BI going that route again. Although the way consoles are coming on, A4 (if there is one), well you never know.

     

     


  5. I get that you like A2OA, it is the best of the series, A2 or A2OA + all dlc's.

    Of course us saying that, doesn't make it the best, everyone else will decide theirs, but for me it is the best & for you too, it seems.

     

    I would suggest you join a group perhaps, have your own server. The game isn't dead by any means or dying, certainly not for me and people I know that play the game. We all tend to be just as enthusiastic as we ever were. Lets be honest, some bugs we'd miss, like clipping through things etc. If it didn't happen we'd have to check the game we're playing.. 😉 was the right game.

     

    As for A4, don't hold your breathe for it being as good as A2, maybe A4 will top A3, we'll have to wait and see. If A4 does come out as good or better than A2, then it will bring me away from A2. But it would have to be one hell of a game, well simulator really, to do that. 😉


  6. 1 hour ago, greywulf58 said:

    I've been looking at some build-it-yourself kits and need to know what you think of this rig combination:

     

    AMD RYZEN 5 1400 4-Core 3.2 GHz (3.4 GHz Turbo) Socket AM4 65W YD1400BBAEBOX Desktop Processor (Model:YD1400BBAEBOX)

    1xROSEWILL Micro ATX Mini Tower Computer Case - SRM-01 (Model:SRM-01)

    1xEVGA 450 BT 100-BT-0450-K1 450W ATX12V / EPS12V 80 PLUS BRONZE Certified Non-Modular Active PFC Power Supply (Model:100-BT-0450-K1)

    1xEVGA GeForce GTX 1050 GAMING, 02G-P4-6150-KR, 2GB GDDR5, DX12 OSD Support (PXOC) (Model:02G-P4-6150-KR)

    1xASRock AB350M AM4 AMD Promontory B350 SATA 6Gb/s USB 3.1 Micro ATX AMD Motherboard (Model:AB350M)

    1xCORSAIR Vengeance LPX 8GB 288-Pin DDR4 SDRAM DDR4 2400 (PC4 19200) Desktop Memory Model CMK8GX4M1A2400C16 (Model:CMK8GX4M1A2400C16)

    1xSanDisk SSD PLUS SATA III Internal Solid State Drive (SSD) SDSSDA-240G-G26 (Model:SDSSDA-240G-G26)

    1xWD Blue 1TB Desktop Hard Disk Drive - 7200 RPM SATA 6Gb/s 64MB Cache 3.5 Inch - WD10EZEX - OEM (Model:WD10EZEX)

     

    Pretty much all that I would need to add to this would be Windows 64-bit, key board, and mouse. I already have a nice Acer monitor. 

    Hello @greywulf58

    Let me first say I'm glad your older than me, not by much it has to be said, but it's nice to have someone to call 'old geezer'.. 😉

     

    I saw on the A2 forum a few weeks back, that you were asking about A2/steam etc. I'm not sure what the steam issue was/is with A2. You can run A2 without steam easily, I do, even though it is from the steam folder (BAT file).

    But that is by the by. With A3 you have to have steam, can't play it without (IIRC).

     

    A3 runs better than A2 imo, performance wise. It's better optimised I think. However, I play A2.

     

    The rig there looks o.k for most games nowadays, however I'm not so sure for A3. It will play o.k. but if you are against many ai or indeed other players, then you will be turning the settings down, imo. That said it 'will' play A3, but it won't breeze through it, so just be aware of that. Keep the VD down to around 2-3km's, should be o.k.

    Plus, turning some settings down, doesn't always mean better performance in many cases either, this series is odd like that, trial and error really, same with A2.

     

    Anyway, enjoy A3 when you get there.

     

    Oh, just to add, I've never been sold on SSD's. I guess I'm a little old school and like my HDD's. I can load up and run A2 from a HDD (external), but there you go. 🙂

     

     

     


  7. 11 hours ago, Batteriefuhrer 1-288 said:

    to chrisb:

    probably this was a kind of wishful thinking of mine

    frankly speaking, haven't been satisfied by any of the A2's AI  mods, but seems you have much more experience with the A3 to judge on the subject

     

    No, not much experience in A3 playing wise. But I tested a few ai mods from A2 in A3, they crossed over, but not very well, unfortunately.

    One mod I was testing for A3 would have been very good, but the devs discontinued it, which was a great shame really, but probably understandable.

    It's easier to mod a game that is more or less finished, don't have to worry too much on game updates spoiling your work.

     

    Testing different mod setups is the only way you'll get good results really. But it can take quite a while.

    They are there though.


  8. 2 hours ago, Batteriefuhrer 1-288 said:

    Hmm, A3, however, contains some pretty nice features an A2 user can only dream of, like adequate AI suppression, enhanced AI maneuvering to name a few. Combined with such an authentic content as Retro Germans the A3 would definitely become a nice stuff.

    If you ever converted the entire Pack to A3 I might end up fired, divorced, constantly stinky and unshaven, and happily spending every available hour in-game )

     

    A really good modded A2 ai, is way ahead of A3.

     

    Even ai mods that are publically available for A2, do a much better job than the A3 ai offer. Flanking better, rearming, dragging and carrying, calling in support, splitting groups, working together, reacting to suppression, laying down suppression etc.

     

    The only thing that A3 offers, other than graphics (and who cares about graphics, we need game-play), is better ai character movement. Although with SMK_anims you get a little closer to that in A2.

    :)


  9. 19 hours ago, marseille77 said:

    Thanks for your replies. In the last year I had some problems with my computer and so I could'nt do working on my mods. After six years of ArmA 3 I prefer still ArmA 2. I have the third game but I don`t like it. The last updates of that game is too confused for me. Some addons were converted to A3 (German Weapon Pack) and it was planned to convert the historic Bundeswehr (West German Army) as well. I don´t know if this very in the public interest. Many players want modern armies to play.

     

    Today I show you some pics of my last vehicles in ArmA 2 operation Arrowhead that I had converted and calibrate at the time

     

    arma2OA2018-11-0409-32-15-40.jpg

    FlakPz M42G Duster (an US-AA-SPG used in West-Germany from 1958 - 1979, in 1976 phased out and replaced by the famous Gepard)

     

    arma2OA2018-11-0409-33-37-20.jpg

    KPz M48A2C (US-Tank used in West Germany along M47 from 1956 - 1991), upgraded in own version with Leopard 1 gun as KPz M48A2GA2 in 1978

     

    Both tanks are made by Cubus. I have converted the models and change some parts to reduce the mass of polygones that was to big for the game. Further I made new textures bsed on his ones.

     

    Great looking Tank's there. Good to know your still into A2, I never really left. Just too good to leave behind. :)


  10. 3 hours ago, EO said:

    Agreed. ^^

    However I'd hoped R* would have given us more "sandbox" options to tinker with....how I long for the ability to slow down the time acceleration just a little, it currently passes way to fast at the moment. It's my only real bugbear with a game that is nothing short of a perfect single-player experience.

    I'm not so sure I would feel the need to play this again if it ever came to PC, I'm also playing on an Xbox One X coupled with a 4K OLED and it looks just drop dead gorgeous so I'm not sure what value a PC version could bring to what I'm experiencing right here and now.

     

     

    I don't think the pc will make it look or run much better than it does now. But.. we will be able to map/macro controls, because I'm not that great with the xbox controller, I'm so use to pc. I would love to play it again with better controls.

    Yes, I agree the day cycles and weather are spoiling it a little, but I think I forgive that, because it is an outstanding game for any platform.


  11. 13 minutes ago, haleks said:

     

    Making missions (or mods) is what Arma boils down to for me - but I can hardly call that "playing".

    Last time I actually "played" Arma was during the dayz mod and then the Arma3 campaign (a unique but not so satisfying experience). Since then, it's all about creating content for me, and that's a very peculiar seat : it killed pretty much any fun I had playing the game (as I can't stop thinking about what systems or scripts are being used, how to recycle them or improve them). It's been years I reckon since I played any scenario.

     

    On the other hand, making stuff and seeing that people actually enjoy it is a very unique thing. Arma trully is a bizarre beast once you start exploring it : you constently see the potential behind many systems, the flexibility of it and at the same time you battle with limits imposed by an aging series and a engine built on many iterations. You pull your hair as much as you dream.

     

    I had a wonderfull time playing around with Arma, but I'm not sure I'll enjoy it as much in the future - modding is the magic of the series, and yet, modding does kill the magic behind the game (for the modder at least). It is also a frustrating experience : the bigger the project, the more time you'll sacrifice on it for very little benefit besides recognition. The way I see it, Arma relies on the "altruism" of content creators : it is one major strengh of the series, but also a growing problem, in the sense that modders are becoming more and more important for its success while being a cheap/free "work force" dedicated to further improve/think/design/fix the game.

     

    We're certainly not at a "Bethesda" stage yet, but it's a trend I'm less and less comfortable with.

     

    Should always leave time for playing. It is playing really, mod making or mission making, but in a hobby sence. I call that playing, as do you "I had a wonderfull time playing around with Arma".

     

    If you don't leave time for actual playing of the game though, well I think you miss out a lot.


  12. 23 hours ago, B_Fox said:

    I guess I'm ahead of the curve when it comes to this :yay:

    What I really love Arma for is the editor it goes to show that a game can have alright graphics, alright ai, but once it has a powerful editor and a stronk modding community it will survive. Again Arma is a one of a kind game which fills a void in our hearts and in a way proves the race is not for the swift, But who can endure it.

    The 'Editor' is king in this series, always has been. I think every player that really plays Arma, or indeed OFP/Elite, know that. Without touching any of the campaign's I've managed to play for, well regularly, since Arma, every week for several hours per week making missions for our group/friends.

    I dabbled with ofp & elite on the xbox. Its the editor I found in ofp (pc) that decided me on getting my mates to play the game, which started in earnest at Arma launch. Moving from hex based wargaming really. Took me a few years to convince them that it was a very viable option/alternative to the type of gaming we had been playing for a few decades at that point.

     

    But A2 + all the dlc's remains the King of the series, just for me that is, not for everyone. Every player has their own fav game in the series and rightly so.

    Believe it or not, I loved the xbox (ofp-elite) version too. The editor in that was amazing for an early xbox machine, when compared to pc's around at the time. BI did an incredible job making that work so well on the xbox, big achievement.


  13. Really what it boils down too.. In 20yrs time, it will be the AI playing the game..;)

    Humans will watch on and think 'err' why didn't we think of that.

    Just a matter of time.

     

    Modded ai, certain mods anyway, are very good at doing what soldiers & the military as a whole do, which isn't necessarily human nature. But trained behaviour. Its all trained, not human nature or human behaviour in general.

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  14. I don't play A3 much, well not at all now. But I'm still very much into A2 + all the dlc's.

     

    The series has given me more hours of fun than I can remember. A4 (should there be one) will be where I depart from the series if they don't have decent vanilla ai, which I doubt they will.

     

    But A3 will be, to many players, what A2 still is to me, a game that has years more play left in it. That is the way I feel about A2, will still be playing in another decade probably, provided I'm still here, that is.

    • Like 3

  15. 7 hours ago, oldbear said:

    Money ... most of the site previously hosting OFP, Arma and Arma2 Mods and addons are closed or closing because it cost a lot of energy and money for the people managing them and it's so easy and free to download from Steam at high speed ...

    I had, myself, closed Armed Assault.info because I had some health issues and in the same I can no more pay for the server and for the high level connection people are asking for.

    On this subject, there is still some Arma2 Mods and Addons available as "archives" , thanks to JerryHopper, on Armed Assault.info closed site.

    I loved 'Armed Assault.Info', it was a great place for mods, news and stuff. Thanks to @oldbear for having worked on and done that, and it was unfortunate it ended.

    Now when I go into AA.info, my 'malwarebytes' just pops up a warning, so I tend not to use it as much, I do occasionally, taking care of course, but not much.

     

    These are great loses to the series, AH being one of the only hosters now for most mods or large numbers. There are, of course, mods all over the place/internet, but even these are getting fewer. Steam has been good for A3, but I still don't use mods from steam for this series (I don't play A3). I do use steam for other games and it is convenient, but I still like the old way.. Nevermind.

     

    @Easyman.. 50kb is pretty slow, lets be honest. :(

     

    For anyone else looking, a few maybe to look at:

    ofpec

    moddb

    Kronzkys

    PMC

    Nexus

     

    Also there is another I got 'kju's' mods from, can't find it now. It may have closed too. I have a HDD with links on to a few others, but you'll have to wait until I use that HDD again, means digging it out of the cupboard.. ;)

     

    AH has most of the popular ones there though.

     

     

    Edit: Just thought, I have a few HDD's full of mods for this series, covering all, right back to ofp. Maybe in the future I'll get some on dropbox or somewhere, have to check size limits etc. Something for me to think about.

     

    Whatever happened to devheaven !!

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