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chrisb

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Everything posted by chrisb

  1. I disagree with so much you say there, in-fact some of it is, well... Not going to sidetrack the thread anymore.. OP you decide..
  2. chrisb

    ARMA 3 on consoles

    OFPElite had the Editor, which when first released DR didn't, not sure if it still hasn't. That made 'elite' have a depth that DR could not even dream about. O.k. not as deep as the pc version, but it still ranks as a classic game, with plenty of depth. If thats what you mean by depth..
  3. Fear, intense fear and extreme anxiety, possibility of dying, read up on this a little.. Can cause extreme sweating, disorientation, nausea, rapid heart beat, shaking (yes, I never said otherwise), loss of reasoning, even dizziness, these are just a few of the many things that can happen to us when we experience fear, let alone extreme sudden fear. Adrenaline may help, but you have got to be in control of what’s going on for it to make a difference. This is about being suppressed by gunfire, not just being under fire, its different, that moment or two when all you can do is try and get out of the way, as you say, drop your head keep as small as pos. We could not even come close to reproducing how that feels or what effect that moment or two has on our bodies, certainly not for a game. So camera shake, yes, blurred screen, yes, o.k. greyscale or b/w are just effects, but its all just effects, this isn’t real, its simply trying to understand how we can make a game portray that moment or two, when the body is put under the conditions mentioned above. There can be the bravest of people that don’t get affected that much, they are few and far between. Then there are the normal everyday people like most of us on here, that would, if put in that position, for that few moments, be scared for our lives. So why does blurred vision, compare with camera shake: Exploring just one of the things mentioned above, sweating alone can be a real problem for vision, mix this then with dust debris from incoming shots hitting plaster, stone, brick, rendered surfaces in-fact more or less anything in a arid environment. Then the natural conditions that the human body will feel, as said above, just a few examples, ventilated goggles or glasses won’t help, possibly make it worse. I don’t know how to portray fear for a game, you could simply black the screen out for a moment (not what I would like to see), but we just don’t know. However what I do know; I live with pain 24/7, so I have an acute knowledge of fear of pain, even just briefly or momentarily, the fear of extreme chronic intractable pain (commonly known as breakthrough pain, neurological). When breakthrough pain begins, in those first few moments (seconds really) I can cold sweat, shake, wipe my face and eye's, this is just the fear of what is about to happen to me, even though I know what is going to happen and how bad its likely to be, I still get scared and my body reacts outside of my control. Not talking about pain here, just fear, a knowing fear, not life threatening, although the first time it happened to me I feared I was going to die, sounds self indulgent, but its not supposed to, just my take on fear, its really the only real fear I ever experience (luckily). Now o.k. this can’t compare with being under fire, which I would have thought would be a much more intense sudden fear, never mind being suppressed by gun fire. That fear may only last for a few moments, until self preservation, not training, kicks in. Then perhaps you shift into remembering the training you were given and the reactions you should make to help keep yourself and indeed your comrades alive. But its that few moments, may only be a few seconds, that the OP is trying to portray as an effect, which lets be honest can’t be portrayed properly, but there could be an endless argument of what that effect should be, or should look like. Shaking screen, blurred vision and many other things could be used, best let the OP decide that, he’s knows as much as the rest of us, but its his mod so he must of had a vision in mind, which is what we see in his tests, which to me look great. Who are you to say blurred vision caused by intense sudden fear is fantasy, I'm sorry to say, but that’s just talking right out your rear end….
  4. chrisb

    Does anyone else want an easier editor?

    The ‘Editor’ is great as it is, would rather they would have kept the traditional look, although glad they put the option in to change it back. But its always been good as it is, does take time to get the hang of it but once you have, it comes pretty easy. They are all more or less the same format, Ofp, VBS/2, TOH, Arma/2 even Elite was similar with a lot less to use though, so its nice to keep everything along similar lines with no great big changes. Its part of what I like about BIS, they tend not to fix things if they’re not broke. However, that said, there are some things that are broke that never get fixed, suppose rough with the smooth…:rolleyes:;).
  5. Rates around the same as camera shake for realism. Lets not derail this thread and great idea..:rolleyes:
  6. chrisb

    AI Improvement

    AI always did use houses with this mod, you do understand the missions you make, to get these to work correctly, have to be GL4 format. Also the readme, make sure if your making a mission using this mod, to read it.. ______ @Froggyluv, they will hunt down sound, never mind you, its in the vids, have I mentioned that before...;):p Now where is SNKMAN..:confused: and all the others.. GL3/4, SLX & Zeus genius mods, where would the game be without them, well I would have stopped playing a long time ago..:D
  7. I like it as it is progressing, blur is better than camera shake, I think, greyscale is o.k, I like that as well. But by the looks of things, your going to make the best decision as to how it should look, based on your present tests. Would be nice to have the rate/s of fire set by the player in the configs. The second test there is pretty much right as I see it, but maybe if players want camera shake, could that be in the configs also, i.e. switch off/on. It is shaping up to be a very nice effect, good luck with it, I will be looking forward to trying it out.:).
  8. chrisb

    AI Improvement

    Only one sig per page rule now..
  9. chrisb

    AI Improvement

    There is a pbo list linked from my sig, its for A2. Regards ai for A3A, not sure what will work yet, it is only because of the AiA mod by kju that some of the ai mods from A2 started to work better, not sure why because the AiA is not for that, just luck maybe, so I'm keeping fingers firmly crossed that it doesn't change, just test and test some more..;) Edit: forgot, the reason I talk about ai so much is probably, that for me, its the most important aspect of the whole series..
  10. chrisb

    AI Improvement

    Not arguing about it, as said, I’ve heard it all before. Metalcraze, none of what you say happens, not in a well designed mission with the pbo’s I use. Bunching in doorways, diving into buildings, its fantasy, but there again it does show how badly some put up with arma’s gameplay choosing to ignore whats available on the map, when there are mods that will do it for you, providing you design the mission right. Further than that, its GL4 at the core not Zeus, your whole mission would have to be made using the gl4 format. But I understand some can't get the performance the same, thats their problem, certainly not mine. But as said each to their own, I just prefer smart ai, its all that really matters in the series. Take that away, which means I would be playing like 'metal' here, and its really not worth playing the game against any ai. Our group plays against the ai a lot, infact most of the time, so its important the ai are really good, which is why we use a mix of the best ai mods.. But as said, not arguing or preaching, the test videos are there to be seen, show's the real behaviour of smart ai when using the right mix. There will be new videos showing the same for arma 3 (owing to the AiA mod:D), but I dare say people will still play basic arma ai, thats their privilege, its each to their own.. Enough said..;)
  11. Can confirm that, couldn't open it even though it downloaded fine..:)
  12. chrisb

    AI Improvement

    Surprising, as you recommend Zeus for your missions.. Still, it is a case of not just dropping a pbo into a mission, it needs correct mission design and the right mix of ai pbo's. As we all know mission design is an art and having the right mix of anything within that mission is hard to work out for the best results. Missions can easily be broken with the smallest of things, I sometimes may make it sound simplistic, which I don't mean to do. Its just that I have done it for soo long, I forget that many don't use the same type of mission design and ai.. But each to their own, that and none of this may ever be usable in A3 anyhow...:(
  13. chrisb

    TrackIR thoughts with Alpha

    Well I tried really hard to get used to TIR5 pro, had it a little while, maybe 5-6 weeks or longer, anyway, back to my old usual method. Never mind, it just wasn’t to be..
  14. Thanks for this, really great. Also thanks to 'Armaholic' for safe downloads.. :)
  15. chrisb

    Magpul AK 74

    Thank you for sharing, downloading now..
  16. chrisb

    AI Improvement

    Heard it before, just the videos and the actions don't say the same, fortunately for me and the group I play in that use it in the mix we use and have done for some years, have a look at some of the test vids, they are a2 however, not working fully in a3, yet..
  17. chrisb

    ARMA 3 on consoles

    It was a nightmare trying to get on with a gamepad for this game, having been used to gaming using a mouse etc, but I thought they pulled it off really well. It was as you say, a marvellous game for xbox, much underrated.
  18. chrisb

    Any chance for default melee weapons?

    This notion of realism, I even fool myself with it. But lets be honest in some countries it would be preferred to just have a nice gun battle and get shot and that’s the end, however what about those countries, where they will finish off a wounded soldier with a machete or any other implement to hand, rather than a nice clean single shot, dismember, behead, burn etc.. Also think about ‘non-explosive' devices (booby traps) used in Vietnam and the things the viet-cong got upto there to maim and kill enemy forces. Weapons of all types, even none weapons are used in warfare, its not a nice clean environment to be fighting in. There are many circumstances where wounded soldiers have chosen to take their own lives rather than be taken alive, knowing the consequences of what may happen afterwards. Drop the notion of realism, no game or indeed simulation could begin to be realistic, if the only weapons are just of the gun type or explosives, warfare is about a lot more than just that. A knife is quite civilised when compared to a machete or can of fuel and a lighter…. Before anyone comes in saying, its not about that this series, no its not, its a game regarding military tactics and war, its kept sanitised as such, all I am thinking is melee, or something that depicts it, don’t need the graphic, we don’t have the graphic of a bullet entering a body, its not needed, we know it happened, can be done the same way, but its a part of war. Lets move at least a little closer by introducing other weapons if possible, or other ways of killing, don’t need a complecated animation, just to know that to creep up, or get near to an enemy, that a simple animation could mean a knife, or any other implement kill.. Feint has this.. probably what we (our group) will use to depict this type of kill, ingame..
  19. Go into the mod complete section and have a look at All In Arma (AiA) mod, with this mod, many islands from a2/a2oa will run in a3, provided you have a2/a2oa..:)
  20. Nice to see this coming to A3 now. Good luck with progress and I will be looking forward to your release..:)
  21. chrisb

    Any chance for default melee weapons?

    Macros ? Push by feint has a nice little addon there, I have an imagination even if you haven't, don't need all the animation, just the fact you can creep up behind and use a knife for a stealth kill is good, doesn't have to show a full animation, could even use feints, just avoid the push element. With coming through war games over many years, in lots of them you have to use your imagination, if you have one of course.
  22. chrisb

    Any chance for default melee weapons?

    When I was thinking melee, it was more stealthy knife kills, not brawling.:rolleyes: Can you imagine brawling with arma’s movement system…… could be a whole new game..;) .
  23. chrisb

    Mission Music - Copyright infrigement?

    Possibly, if YT covers it then so be it, provided they get to your soundtrack to take it off in time, before the legal’s do. Regards the videos with BIS products i.e. arma etc, didn’t think ads were allowed, not sure though, it was on A2 forum a while back, that’s why my vids all have ads disabled..
  24. chrisb

    AI Improvement

    If your using AIA, then try putting ‘zeus_findcover’ pbo in there, they will find cover better and much more realistically than TPWC, which is more for suppression. That’s what I have found anyway, last vid previous page, though there are a few pbo's running there.
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