Blitzwing
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Posts posted by Blitzwing
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Heck I'd be happy with a stable version for starters!
Mine keeps crashing... that's even more frustrating than Mantas buzzing around doing nothing while getting hammered by AA guns...
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Alright I'm going to add my first impression of Carrier Command as well.
I was really looking forward to be able to finally try it out, sadly though my hype came to screeching halt as I realized that the game crashes a LOT!
I have up to date drivers, an intel Q6600@4x2,4GHz, 8GB Ram and a GeForce 560Ti - more than enough to play this game I recon. But whenever combat is going on the game has a high chance of crashing which is somewhat frustrating. Okay it's a Beta but since this game is going to be released in mere months... I had Games in Alpha Version crash less often!
It is nice that you're able to take control of your different units but I feel like I'm making things worse if I take command during combat.
The fact that visibility decreases during night or heavy weather is nice but it seems like the AI is simply ignoring the fact that you'd be unable to see anything.
If you take control of a Walrus you're usually somewhat fine - aiming and steering is okay and you actually hit stuff. Piloting a Manta however is a totally different thing. Actually hitting something is insanely difficult because the damn things are very hard to keep stable. It also seems like the AI is having some problems with stability since Mantas often look like they're drifting off which can be frustrating - especially when they're drifting into the range of an AA-gun that tears them apart so quickly you can't pull them away in time.
There is also another issue when you send all 4 mantas on an AA-gun they should destroy pretty quickly with taking some minor damage - sometimes they just seem to circle the AA while it shoots down one Manta after the other while the Mantas just hover/circlestrafe without doing anything.
Walrus AI appears to be really stupid at times too - encountering a destroyed enemy walrus in the middle of the road can put a halt to your entire invasion force as the first walrus attempts to push forward, but retreats after recieving minor damage from ramming the wreck. All other Walruses wait patiently behind instead of just driving around the obstacle.
The landscape (while looking really nice) is proving very challenging for the AI. That's when I usually take control of the units to get them over the terrain in atimely fashion.
Carrier guns should also be AI controlled as long as you're not actively controling one! Giving your carrier the attack order should work and make it fire upon the target!
Annother feature could be an automated switch between different Quad Cannons when you're tracking an enemy Manta. When the target moves out of the arc of one turret you automatically switch to the next turret enabling you to keep track of the Manta.
Also Carrier Weapons need zoom, so you could support your troops from the shore.
I also had the impression that I could take over Repair/Refuel/Ammo Stations while invading an island. I didn't have the option of hacking into any of those installations. Warehouses did work though.
As mentioned by someone else before - the game needs a time warp button - setting sail should not be the only means to time warp!
I seriously hope the game will come with a tutorial.
I'm sorry that this is mostly negative feedback, but since I have the issue with the game crashing far too often I didn't have the oportunity to enjoy it over a longer period of time :(
But I'm still having good hopes for this game, and I'm looking forward to seeing improvements :)
Time for an updated Beta release...?
in CARRIER COMMAND: GAEA MISSION - P&C BETA
Posted
If they hadn't announced a release date yet one would wonder if they even work on this game anymore XD
But maybe it is due to the fact that they have a release date and they're either already finished or do the final polish by an internal testing team, we don't see anything new anymore now.
Sad sad... still can't play properly :/