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hiper

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About hiper

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  1. I think You have very fast CPU Liku You wrote: CPU: Intel® Core i5-2500K @ 4.5 Ghz I see like my CPU have very big problems, where I'm going in to some house/factory/ or i'm on street, and few house around me. Yesterday I make few test. I see like my graphic card waiting for CPU. Don't You think this is very strange, when I looking on: - horizont width buildings and have ~32 FPS - looking very close on some wall, and have same ~32 FPS, my head have horizont and buildings on center BUT behind wall so this calculating something what i don't see - but in this same place I looking on sky have 80 FPS, and looking on ground have ~78 FPS. I can OFF all graphic high and normal quality to low and very low or disabled, but only where I set objects and terrain details to low, have incrase of FPS from 32 fps go up to 55 fps. This is not good solution, Arma looking very poor. So I make few test again, and: - no special different if Vsync is off / on - monitoring my CPU and FPS when I run in to some building and I see like my CPU going hot and fps going down if i have on screen some objects buildings, so this is clear, CPU make a lot of work for objects... :( sooo... fast CPU make fast calculate for objects, and graphic card don't need waiting for data, but I have a lot of power, 4x 2,4 GHZ, and it going hot up to 82*C in arma... only, and where we clearing buildings from any enemies, or running on street I have 11-20 fps.... funny :( I'll try beta, for test, but if some developer will not fixed thread about objects calculating in CPU, it will be waste of time. And I can't understand what is calculating for this objects, because they are simple, not hi-poly, they are low-poly, and very big different in FPS when from low-poly go in to lower-poly (objects go from normal to low). I think there is some much much more where this option will be changed.
  2. Arma 2 1.60 player, two setups, same problems. 1: Intel Quad 4x2,4ghz, 3GB GForce 8600GTS - 1280x1024 low quality New drivers city - 4-8fps wood - 10-30fps busy of CPU as hell :( 2: Intel Quad 4x2,4ghz, 3GB GForce GTX560 - 1280x1024 high quality / low quality New drivers city - 5-14fps wood - 15-60fps busy of CPU as hell (no different) :( What You calculating(???) in CPU where user is in city where see much simple scenery, or user is in staircase (see few walls) but this is in factory, and CPU wanna burn, fps very low, graphic card waiting for CPU. This is not logic. In wood (very many trees, many polygons) I have much much more fps. Moving under wall in some city/factory and i see much less objects, simple walls, have only few fps, CPU wanna burn. I have only one idea, You calculating some interaction/phisics for this all polygons objects in city/insdustrial, even there are no any action, so this killing CPU. And in wood You calculating interaction/phisics only for trunk of wood and ground (and other objects if they are), so CPU have much less work to do. Don't You think this is very good idea to optimize this? ;) Game will be much much faster. Arma2 need such many POWER of my CPU like no any other game before. Today I'll check: ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_OA_Build_93701.zip So if this help me, I'll will write!
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