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Shadowmantis

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About Shadowmantis

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  1. sounds so close... where would i put that? in the main init.sqf? would that get added to a newly spawned/respawned ch47?
  2. actually kindof, but its for a side project not related to domination. the problem still on the domination is just where to how to make it so when lets say, chopper1 (CH1) respawns it still has a line of code in its init to add another extra feature (hope this explanation makes more sense) as for my weapon stations and weapon change script, i'm searching for other things for it, if i dont find soon i'll post a new topic, dont want to derail this domi one with non domi specific question
  3. second thing i'm trying to do also that requires being able to add init information to the aircraft..i'm trying to add certain aircraft to the F2F loadout mod ie like the f35. so does anyone know how i could go about doing this? thats two items i need to add code to the vehicle init line to make them work but i cant find where to add that in domi
  4. well the code for attaching the guns is done, i just need to find where to inject the call to make it look for the SQF file to run the actual code "IE: add the addaction to the mouse wheel options" i dont actually need the entire code set, sorry for the confusion there... so to reiterate.. i'm just needing to know where to add the code in the respawn script so the osprey will have a new action available so i can run the script from that. thanks for the reply though will take a deeper look at it, you may still have answered my question edit: It seems like this is what i'm looking for but i'm having trouble getting it to work... here is basically the scripts i'm using maybe someone can help me mesh this together (its a heavily modified v22 doorgun script using attachto. i've set it up to have it so you can walk to the v22 and choose to attach eitehr a m2 or mk19.. then detach as needed to load items inside. i basically just need some way to add the call script to the vehicles init and have it respawn with it... like i said, i can get it to start the game with the ability, but if its blown up and respawns it doesn't work anymore i_client.sqf: call script with flip flop lastly, the attach script (1 of 2 this version for the m2
  5. hello, it seems you have did something i've been attempting, or close to anyway.... i have changed ch3 and ch4 to v22 ospreys and want to be able to add action on them to run a script to allow you to open the rear door and attach a gun. the script works 100% and i can get the v22's to start the game with them with the default init.sqf.. the problem i am having is getting them to respawn with that action added... would you happen to know what files i can add some init lines to those two choppers are? actually should i add... would anybody have any idea how to add action to opsrey (ch3 and ch4) upon respawn just cant find where it would pull init information from
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