exporting as 3ds (in any way you might be able to) doesn't help. the pivot of every object is always 0,0,0 and so the rotation
exporting animation is not my goal and as far as I know there are plugins for that.
for exporting the model I'll write a maxscript to export a universal bistudio txt.
If there is not already one available
Anyhow.. Anyone knows if it might be possible to extract the data out of animation files?
Is there no one making character models or is everyone just weighting the stuff in oxygen ?