mariodu62
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Everything posted by mariodu62
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Arma 3 STABLE Server 2.16 "profiling / performance binary" feedback
mariodu62 replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
You are not on the right thread... -
there is an issue with the netcode actually. Bis is working on it, try an other server.
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With no battleye...
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Don't forget to delete group when you delete the heli. if((_heli distance _pos < 200))exitWith{ deleteVehicle _man; deleteVehicle _heli; waituntil {sleep 1;(count units _grp1)==0}; deletegroup _grp1; };
- 586 replies
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- ai spawn script pack
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It's working worst than 1.26. With 1.26 we sold the issue by correcting the minerrortosend at 0.01. 14 hours playing mission with no CTD. Please go back to the 1.26 or 1.24. This is a 50% week-end but for sale not for number of player. (Battlefield's player are ROFLMAO !!!!!!!!!!!!!!!!!!)
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Arma 3 Headless Client
mariodu62 replied to hellstorm77's topic in ARMA 3 - SERVERS & ADMINISTRATION
Our HC is working for month now. We don't use any mod. I adapted the "eos" to our mission and for using the HC. I made a "system" with battleye and a bad script to quick the HC when it is not in the civilian slot (Each time the server or HC restart). First : More desync because of the priority of the HC. Second : bots are less reactive than without HC (i modified the TPW_CAS, and the scripts are executed by the HC). And third : each Update of the game i have to pray. So it's urgent to wait the new version of the garanteedupdate version. -
No, it normally works, but it's not rare that you can see your logo, but your teammate can't. It's a bug, one of the billion bugs of this game (but we like it nervertheless).
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Maybe, but his question was "how do I go about generating a random integer" !
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Is there something wrong with the fire command?
mariodu62 replied to dissaifer's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes there is an issue with the fire command. Use forceweaponfire instead of fire command. exemple used in our mission since the command fire is bugged : _unit forceWeaponFire ["SmokeShellMuzzle","SmokeShellMuzzle"]; or _unit forceWeaponFire [currentWeapon _unit, "Single"]; -
_num=[1,2] call BIS_fnc_randomInt; Lot of function are developped by BIS, you just have to find them in the Editor/ Fx.
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There is a bis function to do it : BIS_fnc_randomInt
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Revive scripts broken in MP with 1.26?
mariodu62 replied to winterbornete's topic in ARMA 3 - MISSION EDITING & SCRIPTING
No issue with revive with the btc revive. You can check it on our server Mission CTI, teetimes -
Revive scripts broken in MP with 1.26?
mariodu62 replied to winterbornete's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Maybe ask the guy who wrote the script or the addon. Because revive is not a bis function -
Firstaidkits not being added to supply box
mariodu62 replied to Genderbent's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Maybe the box is full. -
Count Dead OFP Soldiers for Trigger
mariodu62 replied to Ice_Rhino's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Dead Soldiers are not count by a trigger. The best way is to fire it when you reach the min of not dead soldier in the trigger area. -
Search a script to spawn and respawn unit in a marker
mariodu62 replied to Wetherby's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello, Use EOS. -
TPWCAS for A3 - AI Suppression System - suggestions/comments/ideas discussion
mariodu62 replied to ollem's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Oopps sorry... tpwcas_los -
Since Arma3 0.5. Add this to your favorite : https://community.bistudio.com/wiki/Category:Scripting_Commands_Arma_3
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Set your trigger to once. https://community.bistudio.com/wiki/Mission_Editor:_Triggers
- 586 replies
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- ai spawn script pack
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Santa, Don't run your script on each client, but on the server side.
- 586 replies
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- ai spawn script pack
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Arma 3 Headless Client
mariodu62 replied to hellstorm77's topic in ARMA 3 - SERVERS & ADMINISTRATION
No issue with headless Client since the new patch... -
=BTC= Logistic [A3] - BETA
mariodu62 replied to giallustio's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@beerkan, if you have a game, you have a dedi server on your PC. You just have to run it and test your script on it. http://forums.bistudio.com/showthread.php?147537-Tutorial-How-to-run-ArmA3-server-on-a-dedicated-server -
Problem with my "if" conditions logic...please help me solve
mariodu62 replied to BEAKSBY's topic in ARMA 3 - MISSION EDITING & SCRIPTING
if ((side group _killer != side group _unit) && (side _killer != sideEnemy) && (_unit isKindOf "Man") ) then { for man}else {for vehicle}; -
Making a group unit hold position
mariodu62 replied to SparkZ's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Try dostop. -
Hello, the "fire" order block the IA firing function. (militarize chemlight...) here is the correction. if(_smokesAndChems)then{ [_milGroup] spawn { private ["_grp","_chance"]; _grp = _this select 0; while{(count units _grp) > 0}do{ { if((behaviour _x) == "COMBAT")then{ if(daytime > 23 || daytime < 5)then{ _chance = floor(random 100); if(_chance < 3)exitWith{ if("Chemlight_green" in (magazines _x))exitWith{ _x forceWeaponFire ["ChemlightGreenMuzzle","ChemlightGreenMuzzle"]; }; if("Chemlight_red" in (magazines _x))exitWith{ _x forceWeaponFire ["ChemlightRedMuzzle","ChemlightRedMuzzle"]; }; if("Chemlight_yellow" in (magazines _x))exitWith{ _x forceWeaponFire ["ChemlightYellowMuzzle","ChemlightYellowMuzzle"]; }; if("Chemlight_blue" in (magazines _x))exitWith{ _x forceWeaponFire ["ChemlightBlueMuzzle","ChemlightBlueMuzzle"]; }; }; }; if("SmokeShell" in (magazines _x))exitWith{ _chance = floor(random 100); if(_chance < 3)exitWith{ _x forceWeaponFire ["SmokeShellMuzzle","SmokeShellMuzzle"]; }; }; }; }forEach units _grp; sleep 10; }; }; };
- 586 replies
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- ai spawn script pack
- aissp
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