Jump to content

Scoggs

Member
  • Content Count

    134
  • Joined

  • Last visited

  • Medals

  • Medals

Posts posted by Scoggs


  1. Personally not a deal breaker to me. Every time i fly a jet in arma it bothers me. Flight model is poor. Weapon employment is poor. Low visibility(12km if you can manage it is less than a Aim-9X's effective range)

    Also CAS and CAP aircraft have to be majorly gimped in order to make the game playable/fun for other units. I mean what would be the fun in driving your tank column for 35 minutes being extra cautious only for the whole column being destroyed by 2 a-10C's 7.5 miles a way in less than 10 seconds. With no warning.

    Although I wish there were transport aircraft at least.

    But oh well.


  2. so, we end up, calling people a troll or phyco, if he shows his love to a company, making his favorite games? Is it something wrong with me or you?

    ^This

    Also I personally don't really care about the campaign for Arma as a whole. I am here for MP and messing around on massive terrains. Bring on Altis!!!

    So thank you Bohemia for not delaying the game 3-4 months, because I really want altis!

    EDIT:

    On a side note I can see how this could be a problem for people who have capped internet or no internet at all(if they bought retail version).

    At the same time I don't see why people who spent money on the Alpha/Beta would be up in arms about no campaign. You bought it with no campaign and so why cry about something you never had in the first place, not to mention the fact that you will get it for FREE in the following months. If you really don't like that you don't get the campaign, A. why did you buy the alpha/beta (which doesn't have a campaign) in the first place and B. if it is such a problem (and you don't own the game yet) then wait for all the episodes to come out and buy it then. Act as if it were delayed.

    Gamers these days...

    /Rant


  3. Correct me if I am wrong, but I read somewhere long time ago that campaign will not be playable in coop. However, personally, I would love to have a coop for campaign missions, since thats entirely different experience.

    I know they have. Bust since campaign was delayed till after release maybe they could add it in. I'm not talking 10+, 4 would be great. I'm not asking for special additions to the campaign for coop either. Just want to enjoy it with friends.


  4. while it's all nice,

    it's far from usable state in game engine together with other physical engines ...

    a itself it can't replace PhysX or Bullet or Havok ...

    also it needs to be updated fo networking and lod system to handle at least 256 objects in visual vicinity

    in short ... i know it ... and we're aware about :cool:

    Thanks for the reply Dwarden.

    Yeah my suggestion was out of pure excitement. Hopefully we can see more soft body physics in later games.


  5. I think they actually got worse in the transition from alpha to beta. Before when shot and killed it seemed like there was minor kickback. Now they kinda just flop over with no momentum even when walking.


  6. I figure you should start writing those 100 ideas down and get them into a meaningful, well thought out proposal and post here and the feedback tracker.

    Regardless of where they are in development it is good to share ideas that could make the game better.

    I think the "This is beta/alpha" mainly stems from people just spouting this thing sucks with no reason why and no ideas on how to fix. If you give the why with an idea to fix then they have to reason to say it.


  7. yea can't wait for my first rainy night op :)

    maybe a little teaser screenshot or just some calming words from the devs? wouldn't hurt.

    I think a dev mentioned that it is on their tasklist but hasn't been worked in yet. Sorry no link since I am on mobile and is a pain in the rear to search and post.


  8. Is it just me, or is the skill of 'spawned' AI a lot higher than what it's set as within the config. Spawned Enemy AI will have close to 90% accuracy, whereas enemy that is placed manually within the editor will have a noticeably lower accuracy and possibly skill level. I've noticed this when spawning enemies via a script of any sort, including the use of the 'site' modules within the editor.

    Terrox made a great addon that adjusts soawned ai accuracy. Seems to work well.

    And yes I have noticed it too.


  9. [/color]

    i would not have a problem with the information display/radar/datalink. the main point is to make target acquisition and targeting more challenging. the datalink/radar could also be tied to difficulty settings or made dependent to uav or something.

    Targeting with the A-10 is prettyeasy. Keep in mind that the missile systems we are talking about currently can engage at 5+ MILES. Much futher out than what you can see in A3. So if anything we need less simulation and more arcade version of the weapon systems.

    Also we need to get rid of that raday thingy. But an RWR would be nice.

    Oh and you don't get a warning when a IR missile has a lock. Only the launch signature.


  10. You can't see any PhysX particle effects in the game right now. This technology is only for our internal use at this moment. We are working on implementation and optimization of all this. We would like to have advanced (PhysX) particles in the game, but we can't promise anything right now.

    Will there be the option of using GPU acceleration too?

    Pretty please!!! :)

×