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Lucmi

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Posts posted by Lucmi


  1. I've never understood what chain of command does or got it to work. Therefore, I ignored it. Its something that could be added in the future, but is a complex subject to implement in ways that are realistic and would require a lot of AI. I'd recon that a more structured programming language like Java in Arma 3 will be necessary do it well. Its something for the future and quite a lot of work. What would you be happy with chain of command doing?

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    I don't know that you need to make it too complex or intelligent to start with. I would think some sort of method by which orders get called on all subordinates first, then the hcleader, would be fine. I have no idea how easy/hard that would actually be with your script, but it would be even better than vanilla chain of command. It could be made more complex later with AI for various levels of tactics or formations, but that doesn't need to be there initially to get the group from point A to point B I wouldn't think.

    The chain of command in the vanilla HC does something like getting each group leader to check if it has a superior, then copy the leaders parameters (waypoint, stance, formation) to itself. This leads to dumb situations with the leader rushing off by itself like a muppet, and its subordinates standing around till they notice they're supposed to have orders, then trailing the leader a long way behind. This is obviously less than ideal (command structure doesn't tend to survive very well lol). At least that's my experience with it, I don't know whether others have had more sensible results with it.


  2. Awesome set of scripts, they make high command much better and less of a PITA. I was just wondering if the chain of command works? I used the menu command to make selected groups one sub command (3 rifle squads and a small command group), and when I gave the resulting platoon sized group a waypoint, only the command group moved.

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