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whisky

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Everything posted by whisky

  1. whisky

    New ArmA 3 ARG started?

    It's fake, he added a non-steam game with an custom Icon.... I done that alot to fool people.
  2. the buttons for [ and ] are for the Action menu. near the Enter and Backspace buttons. You could also change that, it's called Next and Previous in the Controls, but you could always but a computer mouse for 5$.
  3. whisky

    Poll: Will you buy Arma III?

    Yes, I love Steam and didn't have any issues with them ever.
  4. whisky

    Arma 3 Site update?

    holy crap!
  5. whisky

    ArmA 3 clan support

    That is actually pretty cool, nice findings.
  6. 2 things- 1- Theatre mode, like the one on Halo 4, so it will be easier to do AAR in a clan, of just to make cool cinematics. 2- Better VON, that will be the most improtant for the Theatre mode, because if we will use Teamspeak and ACRE, then in the theatre mode there won't be any communication, but! if the VON will be better, then the theatre mode could record the VON.
  7. whisky

    Custom face discolouration.

    This is known, you need to counter it, add a kind of red-ish black-ish tint to it until it looks right,
  8. Can you play this in multiplayer while you have the full version and others have the demo? What I mean if a demo user host a game, can I a full version player could join he's game? Or the other way around? I would really like to play TKOH with my friend and make them buy the game.
  9. whisky

    Army of the Czech Republic DLC

    Yeah, and the shoot house there are no buildings, only targets, and the pop really wierd.
  10. whisky

    ACE for OA 1.13

    I remember few months ago I played with the default face in the ace clippi, which makes the player's face te same as it set in the clippi whenever he puts glasses or masks, the only problem was tht other players faces would become the same as you set in the clippi, and for them it's the same as they set it. It means if I put "custom" as my default face, whenever someone will put mask or glasses his face will become my default face, and he will see it as his default face. Would that ever be fixed?
  11. Can you play this in multiplayer while you have the full version and others have the demo? What I mean if a demo user host a game, can I a full version player could join he's game? Or the other way around? I would really like to play TKOH with my friend and make them buy the game.
  12. The event handler you used is killed, means when he dies, the script will execute, how about "onPlayerDisconnenct"? I think it will work only when he disconnect and not when he dies.
  13. whisky

    Army of the Czech Republic DLC

    I have all dlc BIS released except this one, once steam had a sale on it, went to buy it. I must say, once I got it, I had so much fun with the new dlc, the weapons are amazing, the plane looks great, the textures are so so amazing. And the tips, on every loading screen there are tips, now I bet someone will make an addon to change them to something funny. This is my favorite dlc from now on. The baf one was ok, the PMC was great, but this one is amazing, the new map that's looks a bit like cherno is nice, a bit empty as far as I saw, but mountany a bit. Didn't look at the other one and the campaign, so we'll see about that,
  14. There is also a line that is written in "hints and tips" in the script folder that will hide all areas named "area0" up to "area13" I think.
  15. So, I am trying to make a random loot with random weapons, I placed empty triggers with names, and I made a script that chooses a random weapon from an array and then a I made a "for" loop that will create a "WeaponHolder" with that random Weapon. _var1 = 0; weap = [_var1]; _rndPrim = 0; _prim = ["PK", "AA12_PMC", "ACE_AK74M", "ACE_AK74M_GL", "ACE_G36A1_AG36A1_D", "ACE_G36K_iron", "ACE_HK416_D10_AIM", "ACE_KAC_PDW", "ACE_M1014_Eotech", "ACE_m16a2gl_scope", "ACE_M16A4_EOT"]; //the loop for [{_var1 = 1}, {_var1 < 2}, {_var1 = _var1 + 1}] do { weap = createVehicle ["WeaponHolder", getPos test, [],0, "NONE"]; _rndPrim = ceil Random (count _prim); _weapon = _prim select _rndPrim; weap addWeaponCargo [_weapon,1]; }; When I run the script it won't spawn the weapon, please help.
  16. The copy paste meant the name of the file, the file name is X.sqf, then copy the "X.sqf".
  17. That is not the problem, try to copy and paste the name, because there is also a Capitals req...
  18. So instead of writing about 70~ marker names, is there a way that the script will auto add them instead me writing, and use that?
  19. Looks like you forgot a 's' in "vehicles.sqf"
  20. From what I remember, you never been able to team switch in MP. But I started from 1.60 patch, so I don't really know.
  21. What I want is to spawn several Weapon Holders with one random weapon. I understand that createVehicle can take radius from a marker so I can spawn several creates in a 'random' location, which works, but the problem is to create in a loop several Weapon Holders. I know it's possible, but I don't know how.
  22. Thanks, I check this out tommorow. But from what I see it will only spawn one Weapon Holder because there is only one "_weapholder". Or am I wrong?
  23. Well, the weapons are fine, I also have put FN_FAL to test it instead of _weapon and it still didn't work.
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