NTULINUX
Member-
Content Count
4 -
Joined
-
Last visited
-
Medals
Community Reputation
1 NeutralAbout NTULINUX
-
Rank
Rookie
-
How to tell init.sqf to only affect all human players?
NTULINUX posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hello everyone. I was wondering, how do I have the init.sqf file affect human players only within a mission on an online server? I do not want init.sqf to have any affect on AI players. For example: //init.sqf setViewDistance 3000; //EOF Would it be something like this? //init.sqf waitUntil {!isNil { player }} waitUntil {!isNull player } waitUntil {(player == player)} setViewDistance 2500; //EOF Thanks! -
How to create these kinds of objectives?
NTULINUX posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hello everyone! I have a mission I am working on which involves infiltrating an area and neutralizing all hostiles within a certain a/b axis trigger, then I want the team to regroup at the FOB after the objective has been finished, ultimately ending the mission. 1.) How do I create a mandatory objective within a mission and have it show up as a task, i.e. "Neutralize all enemies within the target zone." I also want all players to know the area of which they are supposed to secure, such as a waypoint that automatically shows up on their screen or just simply a marker on all the players' map. 2.) After that objective is complete, how do I then create another objective which ONLY ACTIVATES once the first objective has been successfully completed. For example, the current task switches to "return to FOB." I do not want players cheating and going straight to the FOB, I want the area to be cleared out first. I have a basic understanding of how to create objectives / tasks, but to specifically clear out a wide area with absolutely no hostiles within the given radius, then ordering the human players (and their squads which may or may not have AI) to move to a certain location, I have no idea. Thank you! NTULINUX -
I wouldn't go that far, some games use what's called "GPU detection" and blacklist ANY sort of PhysX technology for RadeonHD owners, software and hardware. GRAW 2 did that, among many other titles that I can't remember off the top of my head.
-
Question about the FADE/DEGRADE trigger
NTULINUX posted a topic in ARMA 2 & OA - QUESTIONS & ANSWERS
Hello, I have a valid copy of ArmA II and I re-install my windows system every once in awhile due to motherboard upgrades, new hard drives, nasty viruses, etc and I was wondering; considering you can only have one install per machine otherwise the DRM triggers, how does the game "know" that it's the same system? It basically isn't the same machine, the only thing that stays the same is generally just the computer case itself, and I'm wondering why the DRM hasn't been activated, even though I've re-installed Windows and ArmA many times before, along with changing hardware. Do two simultaneous installs with the same CD key trigger the DRM? Is that the only way? If so, surely the game must "phone home" to ensure that the CD key has not been used twice at the same time. The reason I'm asking this is because I don't want to wake up one day and all the sudden have the game act incredibly poorly. It's working fine, and has been ever since I bought it at Best Buy around when it first came out, I just don't want to trigger it, so I'd like to know what NOT to do. I'm thinking about putting in a new CD-ROM/DVD burner, as the one I am using is a PATA, and I'm upgrading to a SATA CD-ROM drive. This won't trigger FADE/DEGRADE/Whatever other titles this DRM may have, would it? :confused: