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Posts posted by astrospud

  1. Hello all, I'm trying to put together a little Taru training mission for myself and need a repair facility. 

    I'm using ACE and was hoping you could help me with an issue.


    I put down a helipad prop and tried linking that to the repair facility module for ACE. I set the damage on the Taru to about 25% and placed it on the helipad. 

    When I ran the scenario, the Taru remains damaged. I then included a trigger and, instead, linked that to my repair facility module, with the same negative outcome.

    I'm sorry if I come across as noob in the extreme, but I'm not mission maker, but I thought I'd have a go, as I want to improve my Taru experience. 

    Also, I'd like to post my screen grabs from Steam, but can't seem to get them to work, so if there is something I'm failing to include in my description, please let me know. I feel the screen shot will go a long way to clarifying my issues.

    Thanks in advance.


  2. Hi folks,

    I thought I'd have a go at my first scenario, and tried following dariusz1983's great tutorial on Steam. 

    I've attempted to have the players starting position inside of the decent vehicle, as is makes it's decent to the LZ, but no matter what I do, the player position always seems to remain on the ground, watching the decent vehicle coming down.


    Here is a dropbox link to my .SCN file:



    If anyone can clarify what needs fixing, I'd really appreciate it! :)

  3. I apologise for digging this one up, but I've tried to start the Apache up using the prescribed procedure in the manual and I can't get the rotors turning.


    Sequence tried:



    ENG 1 & 2 start (watch pressures and EGT's)

    move throttles to idle

    extinguishers on

    advance to full throttle.

    release rotor brake

    nothing. P's & T's remain at operational levels, but no rotor movement or engine sounds.

    Pls advise.

  4. Hi Dram,

    You've probably already sussed this out, but the VTOL "aircraft" has a slight COG issue. Depending on what you've got planned for it, it might warrant a loo at putting the rear lading gear toward the back.

    Obviously not a deal breaker, but it makes coop interesting when the ship starts up of it's own accord to account for the tail down position (auto-correcting itself?).

  5. I had a crash tonight, and tried to post on feedback tracker with attachments, but got the following message:


    Any ideas?

    EDIT: checked issues, and every time I posted a report, it was successful, regardless of the above message. Weird.

    EDIT 2: Attachments not going through. This is what's causing the problems. I need to include crash logs here but cannot:


  6. Hi Dram, thanks for the reply.

    I just thought it would be a good idea to post an all-in-one thread showing where to find log files and how to post feedback.

    The post relating to location of crash logs was 2nd page on the original thread, so I thought you could combine the above feedback link and crash log location on post #1, page #1 of the sticky.

    You know, for new folks! :)

    Thanks again.

  7. I'm having a hard time finding crash logs to include in feedback tracker entries.

    It would be good for some new players to detail how to contribute to the dev process. A sticky thread will go a long way, I think.

    It may have been posted else where, but if it were in a sticky, users (including myself) would be encouraged to contribute in a meaningful way, instead of having to trawl through countless pages.

  8. Great initiative Shay and great product!

    One question:

    I'd like to use MCC as a 3D editor for placing objects precisely,esp. in buildings. I tried using the "Save to SQM" feature, pasting it in Notepad++ and then saving as an appropriate map file (in my case Takistan).

    For some reason, when opening this SQM in the editor, it says "Warning: File is Read Only". I click OK and nothing is where I placed it.

    Any ideas?

  9. Hi Alwarren. I apologise if this question is a repeat, but I get the error message as follows;


    I'm trying to bring in armor_f_epb\APC_Tracked_03\APC_tracked_03_cannon_F.p3d, but I get no joy.

    I'm want to bring in the FV-720 Mora so I can retexture in a Allegorithmic Substance Painter (on Steam, check it out!).

    Am I unpacking the model correctly using PBO manager? (Can't see how I can stuff that up!)

    EDIT: Revisiting the manual, I can't seem to get the Properties palette that configures Arma Tools. I can only find this:


    And I can't change them to point to O2.

  10. Yes in the OPCOM and MP/CP modules you can adjust the factions. Be advised that most addons do not work yet with ALiVE as they do not have properly defined group configs. I know the CAF mod does but not sure about others.

    Try removing the sync between the modules and re-syncing them...failing that remove the modules, save, re-add them, re-sync, save. Also make sure it's the logistics module that is the problem...not something like your MP module area covers no military installations, etc.

    Thanks for the quick response. I have noticed the ML module issue in the past and have placed them according to available military installations, so they're all fine. Will try out the re-sync method.

    Also just as a note that if i Sync from Logistics to OPCOM I get the ML is not Synced but if I sync from OPCOM to Logistics it works without issue.

    So that could be the issue as well

    Thanks also God-Father, I thought that might be an issue. In addressing the sync solution above, I will also make a point of syncing in this order.

  11. Hi folks,

    I firstly have to say a big thank you to the ALiVE team - what an awesome mod!

    I'm no mission editor, but for the most part, ALiVE really does make it easier to put epic scenarios together.

    That said, I'm having difficulty with Logistics. I have put Military logistics modules down, and syncing them to the OPCOM, but when running the scenario, I get a message saying my links are broken, Module ML, OPCOM. this happens on multiple occasions, different factions. Any idea what I'm doing wrong?

  12. 7he2.jpg


    Put the word out that The Older Gamers (TOG) and Australian Vengeance Alliance (AvA) are actively recruiting for regular structured, but relaxed and friendly Arma 3 operations.

    Our partnership stems from a love of the game and what it has to offer, together with a mutual understanding that real life comes first, and that we are ultimately playing to have fun.

    AvA are members of the Day0 online community and offer a milsim experience in the Arm3 world frame. We offer training with a focus on teamwork and structure from Tier 5 up to Tier 1.

    Our missions at this stage are in line with special operations types and have ADF (Australian Defence Force) themes, making full use of the awesome mod ADF Uncut, as well as ACRE.

    With more members joining the ranks, role specialisation and a broadening in the scope of operation types will naturally follow.

    TOG are an online gaming community for 25yo and over players with nearly 47000 members, playing all types of games. We have a very active FPS division, with fledgling Arma 3 sub-division and are always looking to add to our ranks.

    Please be aware that applicants need to be 25 years and over to join The Older Gamers.

    All missions and training hosted by AvA are in the Australian/New Zealand PM time zone.

    If you want an authentic milsim experience with friendly, helpful and knowledgeable team mates, please post in the AvA link at the top, or alternatively in the TOG Barracks, under Forums.