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Tontow

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Everything posted by Tontow

  1. Random encounters If I'm near a defence island then have it send attackers at me in occasional random wave(s). IE: all mantas and all walurs and combos of both. Let me walk around my carrier Just take some of the stuff from the campain and instant walkthough. Random mission: repel borders Ether for a skirmish island mission and/or random encounter. Expand on the carrier upgreads Start off as a small skiff with one manta and one walrus dock and add intermediate upgreads to the point of a badass battle ship More weapon hardpoints on the carrier It seems like this may have already been planned as I see several small spots that look like would be attachment points for weapons. Broad sides FTW!
  2. Tontow

    Sense of scanner?

    No, I mean second slot on both, I want my ammo boxs and shields on mantas.
  3. Tontow

    Sense of scanner?

    Fist thing I will do when the sdk comes out is change the manta and walrus scanners to use the second slot. Second thing I will do is see if I can't make scaners reduce the lockon time of missiles.
  4. Tontow

    Mod Script Findings

    You dont have to snapshot a texture, just make the current one simi transparent.
  5. Tontow

    Hard Facts of Life

    Don't they have completly different teams/people to work on each game?
  6. Tontow

    Sense of scanner?

    But really, you shoot the bad guys and they start to smoke. Then you shoot them some more and they blow up. What more do you want? lol ---------- Post added at 10:49 ---------- Previous post was at 10:48 ---------- Now if the scanner acctually did something usefull, like reduce my lock on time, then I might use it over a shield for the manta. ATM I would rather have ammo box for the Walrus and Shield for the manta.
  7. Tontow

    Sense of scanner?

    The scanner is the most useless thing ever and that is compounded by the fact that it takes up the thrid slot instead of the second.
  8. Tontow

    Vehicle speed table

    If the gun turret didn't go crazy every time I took control, then it would be easyer to do. We can also make crosshairs with range markers on them.
  9. Tontow

    Weapon range table

    I thought rockets had more range than that?
  10. Yep, and we don't have the cheat codes yet hehehehe
  11. Tontow

    [MOD] Island Mod

    From what I have seen on the forums, take a look at classic_campaign.h
  12. Tontow

    Mod Script Findings

    Wait, ya, I didn't see the else statment So it reads, if the current hp is more than .7 , then set it to .5 . But if hp is less than .7 , then set hp to 0 (destroy it). And I agree that is overpowered. It puts the damage on a very odd curve. IE: It will eather do 50% damage or 70% damage. Maby it is done this way to account for armor? But right off the bat I see a huge bug, what if the current hp is exactly .7? Note: I have not unpacked and looked at any of the code directly yet. I'm waiting for the SDK befor I do.
  13. Tontow

    Submarine Command

    I noticed that it seems when you load a save game it spawns units a little bit above ground.
  14. Tontow

    [MOD] Island Mod

    You have to pick your islands and it takes longer to find the enemy carrer.
  15. Tontow

    [MOD] Island Mod

    Its more like the orginal with 3 starting islands.
  16. You can alwasy find the code he changed and chage it more...........
  17. Tontow

    [MOD] Island Mod

    Now I want more islands to play with :)
  18. Multiple Vid screens in map mode ATM you just have the one Vid screen to see what a unit is doing. Leaving the game as a 2d rts. Add the option to add more vid screen windows. Resizable and movable vid windows Again, its not a 2d rts and, even on my big screen tv that takes up half a wall, the current mini vid window seems small. Button to disable going full screen when you manual control a unit So I can keep a better eye on what the other units are doing. A button to quick switch to the probe cameria If I'm going to us it to spot for arty., then I need to be able to switch so I can see where I'm hitting. Manual control of the prob This should be a given... Switch the hammerhead launch control to the probe Use the probe to designate the target. All the mod stuff in http://forums.bistudio.com/showthread.php?141138-MOD-Island-Mod "There's also a quick fix for the vehicles. In the original, if you give a vehicle a program and control it; when you change control to another vehicle, the original one resumes its program. This really annoyed me, so I've made it so it won't go back onto its program until you explicitly 'enable' it (via the 'e' key). " - I'm loving this part of the mod. I put a unit in place and I want it to stay there and not move when I leave it be. Ability to cancle orders (not just pause)
  19. That seems kind of wrong to me. Expecially since everything on the island istabuilds.
  20. Tontow

    [MOD] Island Mod

    Thanks :) And OMG, so much better with the program resume fix and manual time warp.
  21. Tontow

    [MOD] Island Mod

    Can't we just have someone post a prepackaged patch00?
  22. http://forums.bistudio.com/showthread.php?141138-MOD-Island-Mod
  23. Tontow

    Mod Script Findings

    Am I reading that correct? If the helth is less than .7 then set it to .5, but if the helth is less than .5 than heal it to .5?????
  24. Ohhhh, now why do you have to get all the good bugs! lol
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