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Zellfisch

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Posts posted by Zellfisch


  1. You want artillery and air drop in the ACE version, right? So you need to activate ACRE *to pick up radios* in the base. You need a radio to call artillery and / or air drop. When you are carrying a radio on your back you will get additional entries in the action menu. Don't worry about points as long as you switch the career-option (or whatever it's called) off in the parameters.


  2. Wow, thx for the brilliant mission. Have been waiting for something like this for quite a while.

    Regarding SP ... maybe that's an odd question, but how do I load a saved game after saving via 0-0-1? The standard load-game-menu just offers an Autosave, which in my case did not contain the right mission status.

    Regarding MP ...

    - We are using the ASR AI addon and it seems that AI is barely rearming on its own as it would in other missions.

    - At many ammo crates we were not able to take anything that was inside. Gear menu shows up, but you cannot take what you see.

    - Further more we could not access all vehicles. Example: a BMP was only accessible as passenger. Only after that it was possible to get in as driver / gunner / commander. So the AI cannot enter a vehicle, before a player has been taking all 3 positions. A T72 is not accessible at all.

    - We were not able to finish the Gorka-Task. AA was destroyed and the whole town was captured. We tried that in 2 sessions and it did not work.

    Addons we use:

    - CBA

    - ASR AI

    - TPWC SUP & LOS

    - JSRS

    - RHS (we tried switching it off, but no difference; not sure if that addon is used in mp-version of your mission as in the sp-version)

    I do not know if you have the time to fix these issues and/or if the mp-part will be developed anyway. All I can say is that we had a lot of fun and that there barely was a mission that reminded me of the good ol' OFP regarding the great atmosphere, the chaos-factor of war and the consequences of whatever you do (dynamic). Cheers!


  3. Thx, Ollem. Here are my results.

    Results

    -------

    Team Leader: green balls appear / AI kneels / no chat message

    Squad Leader: green ball appears / AI kneels / no chat message

    Fire Team Leader: yellow and red balls appear / AI kneels & goes prone / no chat message

    It is actually working like it should in your mission. Can it be that a mod like the CWR² Demo causes a problem here?


  4. Please make sure you run TPWCAS (+ prerquisite CBA) on both the dedicated server as well as all player systems. Then it should work. If not please let me know.

    CBA / CAS / LOS / ASR are installed on dedi and clients.

    arma2oa.rpt contains the following:

    Version 1.62.95417

    Conflicting addon TPWC_AI_SUP in 'tpwc_ai_suppress_301\', previous definition in 'tpwc_ai_suppress_206\'

    Is this a useful indicator?

    Edit: Got rid of the conflict-message by deleting the old version of TPWC (should have been more careful here), but I still cannot see any bubbles over enemy's head when under heavy fire.


  5. Thx for the answers so far. I was more or less referring to the video I have seen, where you were able to see the enemy's bubble in debug mode. That's something I still cannot see - just in my own squad. Suppression on enemy units seems to work though.

    @metalcraze: suppression effect works for all players (tested with 5) vs. AI at least.


  6. Thanks for the report Zellfisch.

    Are you playing SP, MP or on a dedi? Addon or script? In my experience with SP the mod works for all units on a map, or none of them (usually due to a misconfiguration or lack of CBA). I don't play MP so can't comment on that.

    Also are you running the lastest beta of ASR_AI? (can't remember version ATM)

    I'm on a dedi and I'm using TPWC+LOS and asr_ai-1.15.3_test5.zip as mentioned in this thread earlier. TPWC+LOS and ASR are used as addons. My only concern is that I cannot see the enemy's bubbles. Just want to make sure, that TPWC has effect on enemy too, since my team's AI does work. The suppression effect on players is working very good as well. No issues what so ever.

    Edit: There is a new version of ASR (asr_ai-1.16_beta1.zip). Does anyone have any experiences with TPWC yet?


  7. First I want to thank everyone who made this mod. Great job!

    I am using the CWR2 mod with TPWC Sup & Los plus ASR AI. The own AI react like they should and the bubble appears etc. when under constant fire. But I cannot see any bubbles over enemy's head and it looks like they do not go prone when under constant fire. Is it possible that there is an issue where the mod works with own AI but not with enemy AI?


  8. Hi there,

    is there a chance to make the M1 repairable? In domination for example it is not even possible to repair the M1 after placing it on the vehicle service point. After repair you start the engine and the fuel is suddenly gone. I read in another thread that this is partly on purpose for all the obvious and not so obvious reasons, but since we are just 3-4 players, it is more then ridiculous to blow up your tank just to force a respawn rather then being able to repair it after lifting it home. Thx in advance.


  9. Hi there,

    here is a very annoying situation:

    I am commander in a vehicle and AI is driver. I give my driver the command to stop via the internal vehicle commands (f.e. with the S key). After I disembark the driver immediately switches to 'back to formation'-mode which is annoying in many ways. Not just that units got injured or killed because of the driver doing acrobatics to get back to formation, it also is almost impossible to make a vehicle face to the needed direction etc. In any case I expect the driver to stay in the 'stop'-status, as long as there is no other order. Is there any way (via scripting etc) to change that behaviour? Thx in advance.


  10. Thx for the great script, Fredkatz!

    Regarding AI airplanes taxiing at Vybor after landing ... does it happen on purpose that they stop after vacating runway just before they take the 2nd turn to the 'main' taxiway? If so, is there a way to change that? To make them simply continue taxiing and take off again for example?

    ---------- Post added at 10:35 ---------- Previous post was at 09:57 ----------

    Hm, after all I should maybe add that I am experiencing that in domination. Could it be that the Plane Service Point is 'in the way'? I know this might not be the right place to ask this question, but maybe you can just give me a hint where to approach the solution. Thx!


  11. I've modified the ACE AI mission and added an M1 as described in this thread several times. Everything seems to work since it respawns after being wrecked and the marker is on the map etc.

    But after an engineer repairs a damaged tank it shows it's refueled but as soon as I want to drive the fuel is suddenly gone. Does that happen on purpose?

    Besides that I still do not really understand how the repair-system works - especially as an engineer. All my mates on our server are able to repair/refuel their vehicles once although they are not engineers (why is that?). And the engineer has 2 options: 'Repair (Vehiclename)' - which is on top of the action menu - or 'Repair/Refuel Vehicle' - which is under 'Analyse Vehicle'. Where is the difference between those 2 options?

    Furthermore the FARP sometimes does the job and sometimes not. It seems like as soon as the vehicles where heavily damaged and they're out of ammo you cannot rearm at FARP neither at an ammo truck. That happens after the engineer repaired the vehicle. Could someone pls tell me if I am simply not understanding the concept or whatever cause I am looking for troubleshooting for quite a while now and it does not seem to be a general issue anywhere. Thx in advance!


  12. Hi all,

    great thread. Learned a lot so far and enjoying Xeno's brilliant work - thx very much. That you will quit one day was an unwritten story though. Sad, but absolutely understandable.

    Took me forever to search for a solution, but it seems it's just me who is aiming the following:

    I would like to have MTs and SMs in random-mode (as is) but the bonus vehicles to appear in a definable order. Anyone got an idea how to approach that? Thx in advance!

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