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spanishsurfer

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Everything posted by spanishsurfer

  1. spanishsurfer

    What are the best mission to use in Arma 3?

    If you are asking about multiplayer well my recommendation is.....a bit biased.
  2. spanishsurfer

    [SP/MP] BeCTI

    A lot of flavored BECTIS out there, ours now has CUP and I'm working on adding more maps to the rotation. A lot of fun.
  3. I get all that, been with Arma for 15 years now, I'm also a military pilot. ;) Just needed to know how the hellfires worked with CUP units which was answered, thanks!
  4. Thanks! I'm surprised that one is laser guided and has no radar, didn't think there was an apache out there that didnt have radar.
  5. The CAS version, could you explain the two versions?
  6. I need guidance on how radar works when manning an attack helicopter w/CUP vehicles.... I can't lock onto targets via radar to use hellfires (tab/lock doesn't work), I have to visually find them and right click for my AI to lock and attack a target, is this intended?
  7. It's a long story but I'll make it short, ARMA 1.54 was the BEST performance we had on our server since A3's creation. Since then, our server FPS have been dropping faster w/less people. We haven't changed too much of our core mission since 1.54 (other than drop AI numbers, difficulty, reduce vis, etc all to combat bad server FPS) and we know that memory leaks keep getting worse with every update. Clients have to restart their game more often and the A3 server has to do a hard restart every 24hours or the game becomes unplayable. Is there anything being done to stop the MEMORY leak? The problem keeps getting worse and we're growing impatient....
  8. spanishsurfer

    Enhanced Movement

    This mod works perfect on our pub server, you sure your players have it on? Also, turn it on server side. We used steam/arma launcher and automated the whole process so there are no mistakes.
  9. spanishsurfer

    Warfare CTI - [PERF] - Seattle, WA - www.ofps.net

    Use the A3 launcher, it will auto download and install the mods.
  10. spanishsurfer

    Arma3 MP server CTI Conquest large

    What CTI are you using?
  11. Dude, Capture the Island, not on your poll....It's the only game mode that features all Arma tech.
  12. spanishsurfer

    Line Drawing

    As an admin I dont want line drawing disabled, I just need to know who's making the lines and when. Name and time stamp when I hover mouse over, thats all. This tells who did it and when, allowing me to kick/ban offenders. Could also use this on markers.
  13. spanishsurfer

    VON Improvements - Feedback

    Well that's a shame on changes to VON. To answer your question, yes we occasionally hear stuttering with VON but not as bad as it was. We turned on OPUS the day it came out on vanilla. We host a public server with players who live in Australia to Europe and typically hear the stuttering when players live across the Atlantic/Pacific ponds and have 20+ players on the server.
  14. spanishsurfer

    VON Improvements - Feedback

    Eifehr, thanks for all of your hard work on VON. On our server we switched to OPUS as soon as you released it and we have noticed a dramatic improvement. We hear VON breaking up less than in the past 3 years. It's still not perfect but much improved, kudos for that. As for the future of VON, besides reducing the stuttering, improving security, and giving server admins more control over what's allowed to be on and off is there any conversation at BIS regarding the creation of an "Advanced VON." Something like Task Force Radio / ACRE that gives us range based radios, meaning the radio is affected by range, cloud cover, mountains, buildings, forest, etc, and the ability to choose frequencies. It's the next phase of immersion that this game could greatly benefit from, really giving us a sense of scale and forcing players to stick together even more, because if they do, they lose comms.
  15. Haven't tested out V7 but V6 has the server running much better, memory leak wasn't as big a deal as it had been w/other versions. Didn't see the AI issue that others are reporting. My client ran smoother too, for longer. Had to restart 1 during a 6 hour match, typically I'm restarting every 2 hours. Game average was about 25 people for 5-6 hours....not bad.
  16. I love that you guys work hard even after the game was released 3 years later, it's really great stuff. The issue we have is that the progress is at a snail's pace...It's all good to ask for mem dump logs and crash reports (and we'll keep sending them) but isn't there anything BIS can do to speed up the progress (put more people on it or hire more knowledgeable folks)? The rate you guys are fixing this issue isn't fast enough; and I don't mean that in a nagging way. By the time you fix the issue Arma 3 could be an obsolete game and much less popular than it is today, so what will the fix accomplish if you have a much lower player base? Have you guys considered that if a real competitor came out into the scene and offered what ARMA has but with a newer engine (and better PERF) it could snuff you guys out in a heartbeat? I know you (DWARDEN) are hell bent on fixing this game, but it certainly doesn't feel like your company (BIS) has the same amount of passion as you do and I feel it shows since you're the only one who works with the community at fixing PERF issues.
  17. Dwarden no one doubts theres work being done, the issue is that the game has worsened since 1.54. Better FPS at mission start but they reduce faster in a short period of time, it's quickly becoming unplayable unless a solution is found.Frankly I have a hard time assuring our community that BIS is on top of the issue and it should be resolved by Apex.
  18. For several years now we (ARMA 3 community) have been dealing with a subpar ingame chat system (Please do not mention TFAR/ACRE as an alternative, that's not a solution to the problem for PUB servers). While ARMA has many things that need attention/love, this one needs to be addressed soon. The skipping/stuttering is a real problem, it creates situations where everyone has to type and really isn't acceptable for a AAA title. You guys have done A LOT of good work in the past few years by introducing features like weapon resting, firing from vehicles, advanced rotorlib, etc but VON is a big one and it's completely BROKEN. So I humbly ask that you put a few people on this problem and fix the broken VON system (or at least fill us in what you are doing about it). Once fixed, maybe the community can convince you to give us a somewhat realistic comms feature. I know I'd pay some $$$ to have an ingame TFR where modding isn't required. -SS
  19. spanishsurfer

    BIS, any work being done on Voice Over Network?

    General consensus is that the new codec indeed performs better but it's still chops on occasion. Any talk at BIS about perhaps including an "advanced" VON mode that can simulate somewhat realistic radio comms?
  20. spanishsurfer

    Difficulty Overhaul

    Is there a way to get custom difficulty on dedicated servers? I've read 4 different topics on BIS forums and none of the "solutions" work. BIS WIKI doesn't even work, I read we don't use profiles anymore....then can you please explain how to edit difficulty via "new method" Come on BIS!
  21. spanishsurfer

    Zombies & Demons 5.0

    Reposting for vis....
  22. spanishsurfer

    BIS, any work being done on Voice Over Network?

    Dwarden thanks for the info!
  23. spanishsurfer

    BIS, any work being done on Voice Over Network?

    Can you indulge my curiosity, is there talk in the office about fixing VON and/or changing how it functions? (As in creating a TFR/ACRE type system but maybe dumbed down a bit)
  24. spanishsurfer

    BIS, any work being done on Voice Over Network?

    Noticed the latest sitrep had a bullet regarding VON set over 20. Does this mean BIS has started work on fixing vo
  25. spanishsurfer

    Release date of "members" function?

    Could you give us some examples? I've got 400+ members in my community and I'm finding it very difficult to get them to sign up on Arma's "UNITS" page, they don't get the point and neither do I.
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