Jump to content

Suranis

Member
  • Content Count

    144
  • Joined

  • Last visited

  • Medals

  • Medals

Posts posted by Suranis


  1. Remember that the defense islands increast the defense of every island linked to themthem. And 2 defense islands together will strengten one another. So look for weak Is;ands you can snap off.

    Also if you want to temporarily break a link all you have to do is kill the pier on one island and all its links will break. So you can go to a defense island for a few minutes, plow up the pier and then sail off and that will weaken the Islands linked to it.


  2. Thank you Species1571

    Many thanks for your reply :)

    So regarding the power plants do I have to go back to a save before I took over the islands around Thermopylae, or can I destroy the power plants now I have taken over all the islands except Thermopylae.

    Its probably better to go back to a save. What you have to do is airlift a barrel of coolant into a lava lake on each of them. You will have to search for the barrels however. But there was a bug that had the barrels vanishing if you did not do it the first time you visited the Island, so its probably best if you just went back to an earlier save.


  3. Also you can take out the command center with rockets or missiles from long range and leave, and the buildings will vanish after you leave and the Island will turn neutral. Then you can rebuild the command center when you return. The Island will have to rebuild itself again but I've used that way quite often when I cant take an island directly


  4. It's actually more fun to play it straight. All it takes is a little preparation, like queing up 4 mantas and walruses first thing at the stockpile island, then bringing 2 of them with some machine guns to the carrier. You do know it can carry 2 spare mantas and walruses that you can pop out if you lose some. Machine guns are cheap as well and will kill stuff en masse so you if you are unsure you can always send in them with cheap equipment You can also attack islands with weaker defensive ratings and whatnot.

    I actually get more frustrated when I do the save game thing because it seems like I am stuck doing the same thing FOREVER!!


  5. Ok I've confirmed that the enemy units are turning up on different islands than the enemy carrier is attacking, at least occasionally. Heres the save

    https://dl.dropbox.com/u/52562896/strategy_save_auto1_6.save

    Fly into the center of the island and you will see the enemy carriers mantas circling.

    Basically the enemy carrier only attacked one single island up to that, and its the one its presently causing to flash red. Needless to say, without units the attack isn't going very well I imagine.

    I've reported this issue here http://www.carriercommand.com/feedback/view.php?id=706

    I know you guys are focused on the Pathfinding issue, but this should have a pretty high priority too I imagine.


  6. A walrus without fuel WILL very slowly move to its docking point but it can take HOURS. You are better off bashing the thing along with another Walrus if you don't have a hook. And moving the carrier close to it if its in the water.

    You really don't have an excuse not to keep your mantas fueled up. They can fly. send them back as soon as you get the warning.

×