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lordheart

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Posts posted by lordheart


  1. The menu checks at the beginning of a mission for the keys, so if you were in a mission when you set the keys they wouldn't have been setup. However, if you restart the mission it should work. I am working on a solution that will set default keys if Custom Action 3 and 4 aren't set.


  2. Did some work on the Diving Goggles overlay, looks a lot smoother now.

    I have a question though, has anyone come across this error when packing a mod and how does one solve it? I've had it a couple times and mostly fixed it by luck.

    Creating texture headers file...

    6 texture headers saved to file "p:\zam_glasses\texHeaders.bin"

    w:\C_branch\Poseidon\Arrowhead\El\FileServer\fileServer.cpp(2513) : Assertion failed 'req->RefCounter()==1'

    New Diving Goggles:

    Normal

    Cracked


  3. After giving it some thought, my mod only adjusts the first colour one to give the subtle tint using config entries to get the colour. The mods might be able to work together without any changes or we/I might need to put some checks around my ppEffect applying, looking for some variable of yours then simply hand that off to you. Or I might even put in a generic controller variable that disables my ppEffect so any other glasses mod that might show up can also take over that part by setting it to false.


  4. LordHeart ZAM Glasses, are cool, and i even like better the subtlety of the tinting he chose in his mod for the different glasses. I might adjust mine too.

    I started off with a much higher tint, not as high as yours though. But adjusted it down because it felt too overbearing. As you can see in an earlier version of the system here

    It will certainly be interesting to see which direction you take your mod :)


  5. I like it ... but it just doesn't look right in 3rd person. I would recommend removing the goggle overlay in 3rd person.

    I play with a group where 3rd person is usually disabled, so not much focus has been put into ensuring that 3rd person looks correct. I will certainly look into making the goggles overlay hidden when in 3rd person while still maintaining the effect of wearing goggles for the explosion handling.


  6. LHM Glasses

    I thought I would share some of the mod I am currently working on. It has gone through several iterations since I started working on it, from a simple screen tinting based on the glasses worn to overlays for combat/diving goggles to the possibility of explosions cracking glasses.

    Version 2.3

    Requires: CBA 3

    news_download_a3_3.png

    @lhm.png

    Install Instructions:

    - Unzip

    - Place with your other mods

    - Move the folders/files within the userconfig folder within @LHM to the userconfig folder in the root of Arma 3

    - Add @LHM to your mod line using your favourite launcher (or the manual way)

    Current features:

    • Provides a visual screen tinting based on the glasses/goggles being worn, also effects the brightness of the sun as glasses should.
    • Provides a visual overlay for goggles (Combat Goggles/Diving Goggles)
    • Provides an improved goggles/glasses experience, where the item worn has the potential to break from explosions.
    • Dirt from explosions linger on glasses with the ability to clean them.
    • Dust from firing a weapon while prone appears on screen for a short period of time
    • Rain appears on glasses/goggles
    • Cleaning glasses animation
    • Ability to clean glasses via keys (shift + t by default) see notes.
    • Rotor wash effects



    Current Known Issues:

    Notes:

    • Move the userconfig folder to the root of your Arma 3 install
    • Shift + T anywhere to wipe glasses changeable via Configure Addon in controls (thanks CBA)

    Changelog:

    V2.3

    • New rain effect (thanks TPW for making me aware of the refract particle)
    • CBA keybinding for wipe glasses
    • Support for new facewear introduced by BIS
    • Fixes for non-glasses still getting glasses effect
    • Minor code improvements all over, but does mean things like VAS should work correctly
    • New signed key specifically for 2.3 and LHM Glasses

    V2.2.1

    • Reduced and adjusted various glasses colour
    • Fixed dust appearing on screen for seemingly no reason
    • Adjusted the handler for when to remove the effects when killed
    • Made changes to how dusty surfaces are calculated should work across the board now.
    • Dust in eyes has degrees of effects

    V2.2.0:

    • Reduced overlay for combat goggles
    • Reduced overlay for diving goggles
    • Added 2 degrees of dust
    • Added rotor wash
    • Reduced rain overlays
    • Added Glasses_ prefix to all functions, now: LHM_fnc_Glasses_XXX
    • Added new config entry LHM_EyeProtection, used in CfgGlasses and CfgWeapons for headwear (only used for rotor wash currently)
    • Fixed weird on/off glasses issue when in boats

    V2.1.0:

    • Improved combat goggles overlay
    • Improved cracked overlay (combat goggles and glasses)
    • Slight code improvements
    • Adjusted effects of firing prone without glasses
    • New dust texture

    V2.0.2:

    • Fixed diving goggles not working correctly (due to new diving goggle classnames)
    • New function, LHM_fnc_isDivingGoggles. Example: if ((goggles player) call LHM_fnc_isDivingGoggles) exitWith {hint "Diving Goggles"};
    • Removed Gear Menu interaction as it seemed to cause crashes and instability.

    V2.0.1:

    • Changed dust image
    • Added effects for not wearing glasses and firing prong (dust)
    • Added effects for have cracked glasses/not wearing glasses near explosion
    • Slight change to glasses PP effect
    • Removed dust effect at night (due to oddity with regards to colour of dust on screen and darkest else where)

    V2.0:

    • Removed ZAM Interaction
    • Renamed to LHM Glasses
    • Moved over to a mostly event driven system
    • Moved over to a custom menu in the gear menu for cleaning glasses (ctrl + left-click to bring up menu)
    • ctrl + T anywhere to wipe glasses (see notes above)
    • \LHM\Glasses prefix
    • Very basic animation for cleaning glasses.
    • Dust appearing on glasses when firing from prone.

    V1.1.0:

    • Support for new glasses of A3 final
    • Fixed rain on diving goggles when under water
    • Made dark glasses darker
    • Improved the combat goggles overlay
    • Removed goggles overlay when entering a vehicle's weapon's scope. Or driving a non 3D interior vehicle.
    • Fixed rain on goggles indoors
    • Fixed eyes not clearing on respawn
    • Eyes correctly get fixed across network
    • Moved rain checks into main loop

    V1.0.2:

    • Small code improvements
    • Interaction keys now have defaults if Custom Action keys haven't been set
    • Self Interaction key defaults to App Menu
    • Interaction key defaults to Left Windows

    V1.0.1:

    • Fixed rain effecting glasses when in a vehicle

    V1.0:

    • Initial release
    • Rain effects glasses
    • Explosions Effect Glasses
    • Diving goggles/combat goggles have custom overlay

    Images

    Thanks goes out to:

    • The.D for the Combat Goggles overlay (non-cracked) and dust overlay.
    • AGM for bug reports and allowing me to integrate with them
    • TPW, whom without I would not have known about the refract particle for the much improved rain
    • All who have offered their support

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