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lordheart

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Everything posted by lordheart

  1. Windows 7 Ultimate shouldn't cause issues. Is it the 32 bit or 64 bit version of Win 7? Is he running the correct Teamspeak client for his version of windows? As in, 64bit TS client on 64bit windows (can't do 64 on 32 so that won't be an issue). Has he tried copying both the 64 and 32 bit dll into the plugins folder? If he is launching Arma as admin is he launching TS as admin as well or vice versa?
  2. lordheart

    ZAM Glasses

    Thanks for letting me know. :)
  3. lordheart

    ZAM Glasses

    I will certainly look into simple glass effects for pilot helmets. I think we can both agree that a virtual HUD for pilots might be a tiny bit out of scope for a "simple" glasses mod like mine. However, a seed may have been planted but no promises other than I might look into it if I find some free time.
  4. lordheart

    ZAM Glasses

    Do you with regards to simple tinting and maybe a simple overlay like the combat goggles? Or are you talking about something more complex?
  5. @Profecy It appears that Altis Life makes use of onEachFrame in core\functions\fn_playerTags.sqf instead of using something like BIS_fnc_addStackedEventHandler. Also it makes use of clearing onEachFrame on line 166 in dialog\settings.hpp instead of BIS_fnc_removeStackedEventHandler. @FatalCrash On Windows 8.1 and it works fine for me.
  6. lordheart

    ZAM Glasses

    Thanks, it's certainly adds immersion, specially when it's raining and you wipe your glasses. (magical super wiping gloves though).
  7. lordheart

    ZAM Glasses

    Can anyone else that was having issues let me know if the last linked version fixed those issues, thanks.
  8. lordheart

    ZAM Glasses

    Gear menu still works just no ctrl + left click on glasses to clean however, ctrl + t will serve that function.
  9. lordheart

    ZAM Glasses

    https://dl.dropboxusercontent.com/u/43996324/Arma/%40LHM.zip This version removes the gear menu cleaning interaction to fully remove that as a possibility. One other thing to test is to copy the userconfig over again. (this seemed to fix a similar issue with clan mates, except they could get into game but couldn't get back to menu it would freeze then). The other option might be that the signed files are causing issues, so if you could remove all keys and bisign files and try like that maybe?
  10. lordheart

    ZAM Glasses

    Well that throws a hammer in the works. If you could try this PBO, although it won't make much difference since my mod only really comes into effect when loading a mission, which it seems that you can't even get to. However, this PBO adds diag_log logging so you should be able to see when it has initialised and so on. If at all possible, could you perhaps verify Game Cache in Steam to remove that as a possible issue as well. https://dl.dropboxusercontent.com/u/43996324/Arma/lhm_glasses_main.pbo
  11. lordheart

    ZAM Glasses

    Are you both running the dev branch? Or is this affecting stable branch as well?
  12. lordheart

    ZAM Glasses

    I am running the same just not the dev branch, I haven't noticed any changes in the dev branch that could cause issues though. However, if you could try the following: https://dl.dropboxusercontent.com/u/43996324/Arma/TEST.zip which removes the gear menu interaction it would at the least help remove that as a possibility. Thanks
  13. lordheart

    ZAM Glasses

    Is it only when my mod is enabled that you get freezes? Fixed that error, simply redownload.
  14. lordheart

    ZAM Glasses

    Are you running any other mods other than the required CBA? I have tested with and without extra mods and it's worked. If you could attempt it again and if it hangs send me the RPT file? You can find it at C:\Users\YOUR USERNAME\AppData\Local\Arma 3 ---------- Post added at 10:27 ---------- Previous post was at 09:43 ---------- Version 2.0.2 released, fixes Diving goggles not working correctly. Download link Changelog 2.0.2: - Fixed diving goggles not working correctly (due to new diving goggle classnames) - New function, LHM_fnc_isDivingGoggles. Example: if ((goggles player) call LHM_fnc_isDivingGoggles) exitWith {hint "Diving Goggles"};
  15. lordheart

    ZAM Glasses

    I know it has been a while since I last updated, but I have returned with an updated ZAM_Glasses which has been renamed to LHM_Glasses. Download Link Notes: - ctrl + left click on the Glasses/Goggles slot in gear dialog to access menu. - Move the userconfig folder to the root of your Arma 3 install - ctrl + T anywhere to wipe glasses (Added due to lack of gear dialog in vehicles) changeable in userconfig/LHM/LHM_Glasses.hpp - Remove ZAM_Glasses if you have it installed, it is no longer maintained or supported. Known Issues: - UI gets partially hidden by full face masks - Glasses won't be updated when set via VAS (When using add item, works when loading loadout) - No animation when prone Changelog Images
  16. lordheart

    Scripting Discussion (dev branch)

    Any possibility of getting this fixed? http://feedback.arma3.com/view.php?id=13846 CutRsc doesn't allow it to be a negative layer so it is impossible to use it behind the game HUD.
  17. lordheart

    ZAM Glasses

    Yeah, I realise that I was perhaps looking around a bit too much. I'll definitely try to avoid that in any future videos.
  18. lordheart

    ZAM Glasses

    I have considered it, I have just never gotten around to actually attempting to get it working. But it is certainly something I will look into for this coming version.
  19. lordheart

    ZAM Glasses

    Started working on this again recently, started making various changes to optimise away things and to just generally improve it. It is mostly detailed in this video.
  20. lordheart

    Flashbang

    Having not used ppEffectForceInNVG, I can only infer the parameters. Taking: number ppEffectForceInNVG bool I'd assume number refers to the ppEffect (since they seem to be numbers) although it could also be the priority of the ppEffect. And then bool would simply be whether it is used with NVGs or not. So you'd probably need to do something similar to this.
  21. lordheart

    Flashbang

    Possible fix for "- The flash instantaneously disapear when wearing NVG" http://community.bistudio.com/wiki/ppEffectForceInNVG
  22. lordheart

    ZAM Glasses

    I could make use of an external multiplier, my primary concern is multiplayer though, so then it comes down to whether the server needs to determine the raindrop rate in order to ensure that all clients have a level playing field. (a client could for example set his raindrop rate to 4 hours and then not have the rain effect at all and not have to worry about cleaning his goggles). I'm already considering ways of doing this that will work for multiplayer and singleplayer so hopefully I will have an update that addresses this soon. I'd also like to thank foxhound for hosting the mod.
  23. lordheart

    ZAM Glasses

    So after quite a longer time period than I had hoped for. I now have version 1.1 ready. Changelog I have also signed the PBOs but have not checked if it works correctly, if someone could confirm this for me I'd appreciate it.
  24. lordheart

    ZAM Glasses

    Been working on improving the combat goggles overlay as well as including configs for all the new glasses in release. New combat goggles overlay Been working on a couple bug fixes with regards to eye damage as well as rain on diving goggles when diving. One issue that has been discovered and is currently under investigation on how to fix nicely is that the goggles overlay covers 2D scopes, if anyone know how to check if the current scope is a 2D scope I'd be very happy to know how. If I can't get a nice solution for this, goggle overlay will simply be removed when going into any scope view.
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