Jump to content

lordheart

Member
  • Content Count

    193
  • Joined

  • Last visited

  • Medals

  • Medals

Everything posted by lordheart

  1. @LAxemann, check out player setVariable ["tf_globalVolume", 0.4]; from https://github.com/michail-nikolaev/task-force-arma-3-radio/wiki/API:-Variables
  2. lordheart

    BTK Immersive Mine Detector

    How about using the audio as clues to where the mine is, currently it beeps louder/faster based on distance (correct me if I am wrong), perhaps increase/decrease based on direction as well as distance, to give a subtle clue. Perhaps as a hardcore mode if it would make it a bit too intense for more casual use.
  3. Those aren't the correct ones for 0.9.0 You need to have: class task_force_radio_settings { tf_no_auto_long_range_radio = 0; TF_give_personal_radio_to_regular_soldier = 0; }; Outside of class task_force_radio_keys { So
  4. lordheart

    LHM Static Drag

    Are there any other mods running?
  5. For SW or LR or both?
  6. I refer you to http://forums.bistudio.com/showthread.php?169029-Task-Force-Arrowhead-Radio&p=2679589&viewfull=1#post2679589 however, I will attempt to update your code to what is required. #include "\task_force_radio\functions\common.sqf"; tf_no_auto_long_range_radio = true; tf_same_sw_frequencies_for_side = true; // Able to use same frequency tf_west_radio_code = "_opfor"; tf_east_radio_code = "_opfor"; tf_guer_radio_code = "_opfor"; // Serious mode //tf_radio_channel_name = ""; //tf_radio_channel_password = ""; if ((isServer) or (isDedicated)) then { _settingsSwWest = false call TFAR_fnc_generateSwSetting; _settingsSwWest set [2, ["31","32","41","42","51","52","53","63"]]; tf_freq_west = _settingsSwWest; _settingsLrWest = false call TFAR_fnc_generateLrSettings; _settingsLrWest set [2, ["30","40","50","60","70","80","90","10","5"]]; tf_freq_west_lr = _settingsLrWest; _settingsSwEast = false call TFAR_fnc_generateSwSetting; _settingsSwEast set [2, ["11.13","12.13","21.13","22.13","31.13","32.13","33.13","43.13"]]; tf_freq_east = _settingsSwEast; _settingsLrEast = false call TFAR_fnc_generateLrSettings; _settingsLrEast set [2, ["10.13,"20.13","30.13","40.13","50.13","60.13","70.13","80.13","90.13"]]; tf_freq_east_lr = _settingsLrEast; publicVariable "tf_freq_west"; publicVariable "tf_freq_west_lr"; publicVariable "tf_freq_east"; publicVariable "tf_freq_east_lr"; };
  7. Yes, it is now task_force_radio\functions\common.sqf
  8. lordheart

    BTK Immersive Mine Detector

    What method are you using for mine detection? I have an IED mod of my own that I am working on, so if there's some way to provide support from my end that would be awesome. With regards to making it a weapon, I don't have all the details but somethings you will need to consider, is having a weapon bone in the model for the detector, then you'd also need a "animation" which simply specifies where the hands will be placed on the weapon when holding it.
  9. Perhaps this could help you https://community.bistudio.com/wiki/ppEffectForceInNVG
  10. Not exactly, tf_freq_west = false call TFAR_fnc_generateSwSettings; tf_freq_west set [2,["400.0","401.1","402.2","403.3","404.4"]]; tf_freq_west_lr = false call TFAR_fnc_generateLrSettings; tf_freq_west_lr set [2,["50.0","51.1","52.2","53.3","54.4"]]; Although you will want to ensure that there is 8 frequencies for SW and 9 for LR. I direct you to the module code
  11. lordheart

    LHM Static Drag

    Do you know if people joined the game while you were dragging that caused this? Is there anything of possible interest in the RPT file concerning it?
  12. What is the script error?
  13. lordheart

    Scripting Discussion (dev branch)

    From what I understand PiP is generally a much lower quality image and without particle effects (correct me if I am wrong). Which of course would mean, anyone using a scope would simply see through the smoke. From what I have read (can't recall from where), it would be better to do it the other way around. PiP the view around the scope (so the unzoomed view) and use the normal rendering for the scope view. But I am uncertain of the feasibility of having render textures with holes in them or if the trade off would be worth it.
  14. What TS version are you running?
  15. It will be available in the hotfix
  16. However, if you can't wait until we get it in as a userconfig option. You can create a mod with the following as the config.cpp: Which will produce the following Just know if TFAR changes anything and it breaks the display, that risk is yours to take.
  17. lordheart

    LHM Static Drag

    The server needs to be running the mod yes.
  18. lordheart

    LHM Static Drag

    SpanishSurfer, I have tested that mission on both local server (normal multiplayer local network one) and a locally hosted dedicated server running just this mod and I am able to drag created objects perfectly fine. You might want to ensure that the server's mod is updated and all clients, other than that I have no idea what could be causing the issue.
  19. Unfortunately not, encryption code isn't settable via userconfig yet. Be sure to check out the new modules, they should help you accomplish this if you have access to editing the mission. Ensure that there is a radio-sounds folder in your teamSpeak plugins folder and ensure it has files in it. Other than that, I won't be able to help you more in that side, nkey will have to. There is currently no events raised by TFAR in that regard, however you can check the following variables (do not modify them, otherwise issues will occur): TF_tangent_sw_pressed TF_tangent_lr_pressed TF_tangent_dd_pressed
  20. lordheart

    ZAM Glasses

    Ensure that the folder/file structure is as follows Arma 3\userconfig\LHM\LHM_Glasses.hpp
  21. Any chance this could be looked at http://dev.withsix.com/issues/74432
  22. If you have access to the server's RPT file, if you could upload that as well as a client RPT file from when the issue occurred, it could help us track down a potential issue.
  23. Is the TS plugin updated? Showing (0.9.0)?
  24. As in broadcast across 2 radios at the same time? Or be able to listen on the vehicle LR and a backpack LR?
×