pachira
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Posts posted by pachira
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I dunno if anyone said this, but I really like that you chose to use the Merkava for the Combine soldiers. Since they actually had Merkavas in the HL2 beta
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My friend and I are getting a bug where firing any suppressed weapon for the first time in a mission causes a config bug and there is no recoil.
I think you might have forgotten to do the recoils for suppressed weapons.
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Well that is why I said to make the US Flags optional. That way everybody could be happy.
Though I am fine even without the US Flag, I just would like it since I imagine the soldiers to be Americans. Since they have American accents and American style equipment (MX seems like it is supposed to be American and was developed by CMMG)
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I checked it out in the editor and I have to say it looks really nice, the only thing I dislike is that they don't have the US Flag anymore and that they have their class description written on their uniforms. If you make a replacement version, could you change those or make it optional?
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Looks pretty, could you make a replacement version too?
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-------No, totally not a good idea, this would spoil the original missions.That is why there would be an option to turn it off.
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I got a bug where AI and players will automatically say NO AMMO when they are carrying PCML, even if it is loaded. This will cause AI squad leaders to tell players and AI to rearm. Tested on the Combined Arms Showcase.
Other than that minor issue, I love the mod.
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Will you be making other branches too? I'd love some good marines to go with that M16A4
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What mods are you running with the Campaign? Are you using FFUR '85 2008 edition? Have you tried without any mods?I was running FFUR '85 2008 edition. Also, I just tried it without mods and it still skips. Like dialog will play over each other it seems.
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I know Red Hammer is probably not supported, but any assistance would be greatly appreciated. For some reason the dialogue is skipping in the intro for Red Hammer and I don't know why. Could it be because of FFUR '85 2008 edition?
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Getting constant framerate drops for some reason
Specs:
Win7 Home Premium 64 Bit
AMD Phenom II X6 1090T
8GB RAM
AMD Radeon HD 6950
Seems to happen when turning or when camera changes position in cutscenes.
---------- Post added at 15:31 ---------- Previous post was at 15:20 ----------
Hm, changing terrain detail from very high to normal fixed it. No visual difference either it seems. Either that or changing auto-framedrop or whatever it is from 4x to none did it.
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Some of the USMC stuff in ACM are stuff from the tech manual which is pretty cool, like the M4A3
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I love Praying Mantis, you should put their logo on the ball cap and their vests (unless you did the vest ones already)
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I really like these replacements. Could you, in the future, retexture the MTP backpacks to be matching?
The MTP caps (the hat worn by the rifleman light) needs to be matching as well
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The MX-LSW uses a quad stack magazine (probably should have a 75 - 85 rather than 100 round capacity, but it´s not unthinkable.).The weapon was also designed for BI by an US gunsmithing and machining company specifically for the game, and considering this is 2035, I welcome it.
So that is why it has the CmmG logo on it? Can I have a source on that please? I am curious.
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The MX is based on the ACR though. So what is the problem here? It is probably meant to be a future derivative of the ACR.
What I don't get is why they have a real company's logo on the rifle's receiver (CmmG)
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I am interested, but only if it comes to PC. Seems cool, but I don't want that Nvidia handheld thing
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That is one kick-ass photo. All it needs is the Reservoir Dogs music. ;)In garrison, U.S. Army soldiers wear the standard ACU. In the field, they wear combat shirts (ACS). Also, the "O POS" stands for "O Positive/O+", the wearer's ABO blood type. As for the ISAF patch, I think there should be both ISAF and regular units.
Ah, thank you for the info. And I wouldn't mind having that as long as the regulars are the ones that do the replacing :)
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This sounds great, would be nice to have to replace my RH M4 replacement mod. Will this work with JSRS?
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Lovely work you're doing, but I think you should do without the ISAF patch as others have said. Will you be working on marines too? I am sure there might be some stuff to tweak there (though I have no idea, not too good with uniforms) Will all US Army soldiers wear combat shirts with this project? I am not sure if all US Army soldiers wear those nowadays (like I said I have no knowledge of uniforms) I hope you'll keep them wearing UCP/ACUPAT. Also, what is that O POS thing mean?
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Hi, the CWR Mod would great if it had USMC units integrated, just an opinion. Let's C yaThe default units are pretty much the same for Army and Marines, only thing is that some marine vehicles aren't available.
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That's not actually the way it happened. According to the one ending of Harvest Red...Team Razor went to Zargabad in 2010 during Operation Fiery Mountain. Operation Arrowhead occurs in 2012.
Oh, I thought it was in Operation Arrowhead. Still would be cool to see them though.
Thanks for the link for the timeline though, it is quite an interesting read.
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It would be, but there are already too many distractions keeping BIS from getting ArmA3 out the door. We've got all the same tools BIS does for making ArmA2 content, so lets do that and let them finish ArmA3. :)We don't have the voice actors :p, but you are right I suppose.
TPW MODS: enhanced realism and immersion for Arma 3 SP.
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Had the same issue with AimpistolX.titles as well as the other errors people have mentioned.