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ke6jzs

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Everything posted by ke6jzs

  1. Hello, thanks for all the great things, many too much to mention, your scripting has allowed. I am using Abduction to modify and learn from. I've removed the END MISSION statement and would like to deliver the captured officer to a trigger that will recognize his presences, but I'm unclear of what he is? Is he: _officer? "Leader"? I've tried: _officer in thislist; and "Leader" in thislist; I've also tried: _officer setName "Billy Bob"; Then: Billy Bob in thislist; and "Billy Bob" in thislist; Hummm.....
  2. Hi Dreaded, thanks for the reply. This is not an Editor-based mission, this is created and spawned for the Init.sqf: _officer = leader ([_objPos, ["O_officer_F", "O_Soldier_F", "O_Soldier_F"]] call Zen_SpawnGroup); 0 = [group _officer, "infantry"] call Zen_SetAISkill; (group _officer) setSpeedMode "limited"; // _officer setName "Billy Bob"; _officer setSpeedMode "limited"; _officer setCaptive true; _officer setUnitPos "middle"; _officer setBehaviour "careless"; removeAllWeapons _officer;
  3. Oh man! Thanks a lot. I really had a feeling it wasn't such a complicated task, but if you don't know, then you don't know. It's 1031 pm and I'm excited to try this! Also thanks for taking PM's. As you know, you've really done a great job with this framework enabling an easy way to make exotic missions. ---------- Post added at 22:36 ---------- Previous post was at 22:35 ---------- Hey Sarge, thanks my friend.
  4. I'm almost certain this is going to be the wrong place to post this, but I try to see someone posting what I'm interested in an post in this same area. Would anyone be willing to assist me in forcing Zen_Framework to use a custom enemy AI instead of the extra-terrestrial looking Opfor? I would like to use a Russian faction I downloaded, "RHS: Armed Forces of the Russian Federation" and the framework use all their equipment for them. Maybe I could learn to spawn my choice of BluFor, instead of only using NATO? Please.....
  5. Disclaimer: Forgive me if this is not the right place to post this. If it is wrong, please attach instructions on how to move this and I will. Hello All, I dig Arma 3, have from the early days. Zeno, I'm really liking all these killer scripts wrote, thanks, but have a few question! 1. Can you explain what I can modify to allow me to spawn my choice of Opfor soldier? 2. Can you explain what I can modify to allow me to spawn my choice of Bluefor soldier? What I trying to relay is, what script can I modify to allow me to insert the "Classname" of the soldiers, of my choice, I want to use. 3. I've been trying to use the Zen_FindBuildingPositions to place my soldiers of choice in buildings, but not sure, exactly how to implement it. My units don't end up in the building. Can you spell out what I could do to make this work for me? Thank you in advance! Gary
  6. Disclaimer: Forgive me if this is not the right place to post this. If it is wrong, please attach instructions on how to move this and I will. Hello All, I dig Arma 3, have from the early days. Zeno, your framework seems to make my mission creating versatile, thanks. 1. Can you explain what I can modify to allow me to spawn my choice of Opfor soldier? 2. Can you explain what I can modify to allow me to spawn my choice of Bluefor soldier? What I trying to relay is, what script can I modify to allow me to insert the "Classname" of the soldiers, of my choice, I want to use. 3. I've been trying to use the Zen_FindBuildingPositions to place my soldiers of choice in buildings. Thank you in advance! Gary
  7. Hello, the Camelback, drink and Eat icons , Also my binded (Left Windows key) button stops working and I can no longer ARREST, no RED text at all, disappears after I get killed and REVERT back. Did you know this?
  8. ke6jzs

    Warfare BE: ACE Edition

    Hey Joe, I really wanted to use ACE, but every way I install it, it runs terrible. Without it running stock ARMA 2 v1.11 with OA 1.60 and any other mod it runs great and I got totally hooked. With ACE, it errors unable mipmap sys_reticles/data/ trilux, blah blah blah, but still loads and every 4-5 mins cycles "Receiving..." for about 15secs then goes back to the hard drive constant on and super low graphics, I mean "Cubes" where trees and bushes should be, low rez everywhere, then cycles the "Receiving..." 15 secs. It a real Kill Joy. Can you provide me with a specific, blow by blow instruction of how it is supposed to be installed before I abandon it? Thanks for now, but If this gets working you should consider yourself a real asset to the ARMA community. SGT WARNICK Gary
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