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swiftn7

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Everything posted by swiftn7

  1. swiftn7

    New Helicopter flight model by HTR dev

    +1 My AI Pilots definitely need some training :man3:
  2. swiftn7

    Audio

    When acting as leader of an AI group and taking control of one of the AIs, there is also no sound from the gun and the unit I control. Can anyone reproduce this? 5.1 is no option as I am on a 2.1 system.
  3. swiftn7

    Chopper default control scheme

    Just man a gunner seat in an Attack Helo and enjoy your shooting experience :) If you have a good pilot sitting behind you, it's THE way to dominate the battlefield. ---------- Post added at 14:25 ---------- Previous post was at 14:19 ---------- I hope this will change upon the implementation of the TOH control scheme...
  4. swiftn7

    Chopper default control scheme

    Perhaps you can give me an answer in return, as I haven't been flying much in Arma 3 up to now. Is the mouse control still self centering so that you have to reset the mouse and re-input over and over again? That was the main reason for me to not control the helos via mouse...
  5. swiftn7

    Chopper default control scheme

    I cannot look right now but I am quite sure the cyclic is bound to WASD. The mouse control is kind of an alternative, it combines nick and yaw, not cyclic. You will notice that when you are hovering. When you turn the mouse left/right the helo will turn around its vertical axis. Strafing left/right without forward or backward movement has to be done with cyclic. I will check that later.
  6. swiftn7

    Chopper default control scheme

    I have always been using the default controls and there was no problem ever. And it is like in real life: Cyclic for the rotor head, which determines the direction (forwards, backwards or sideways) Pitch (=collective) for climb and descend Rudder/Pedals for the Anti-Torque/Tail Rotor The only thing that is not simulated is the engine torque/turbine power control. I think that's for keeping it easy, and as there are also automated systems nowadays that should be OK. I myself would love to fly with an X52 Pro, if I had one :) SwiftN7
  7. swiftn7

    Silencers - Why do they exist in ArmA 3?

    You NEED to have the last word, don't you?!
  8. swiftn7

    Why not add killstreaks to the game?

    U-U-U-ULTRAKILL... I am still giggeling about this whole topic. Killstreaks? Yes please, Predators, Spectres, Nukes, Mission complete in 5 mikes... Seriously: No, we don't want that.
  9. swiftn7

    Silencers - Why do they exist in ArmA 3?

    I agree with you regarding the dependencies, but this "Noise-Thermometer" doesn't show any info about the measuring methods. It just states it's values without any background info and you take it as the truth. Of course it's much louder when you have your ear next to the sound emitting device instead of standing 1m away, and of course an alteration of the noise has much more impact the closer you are to the sound source. But for comparability you have to set up the same scenario to determine values, like given in ISO standards. Let's just quit this, it's rediculous... And a bit off topic: "Household noise - Shotgun" - 'Murica!
  10. swiftn7

    Silencers - Why do they exist in ArmA 3?

    You totally didn't get my point. It's the 10dB difference leading to the half/double of loudness, not 3dB. The individual impression has been brought into discussion by someone else, and that for sure is not measurable! But yeah, you are right. It's about the silencers/suppressors of the game and not real physics/mathematics. I am done here...
  11. Sorry to say, but that's a no-go. The sound is handled per application, so there is no way of splitting voice-com from the game sounds. The only config this could work is when you use a 2nd soundchip for use with teamspeak. Then you can do the com via TS + headset and the game sound can go via your speaker system. But with the ingame voice chat thats absolutely not possible afaik.
  12. swiftn7

    Silencers - Why do they exist in ArmA 3?

    I totally agree with that Sir, but claiming that a difference of 3dB is half or double the loudness is just false. That's all I wanted to point to, with the aid of a mathematical term. The subjective impression of loudness is totally different and not measureable, so discussing measured values on subjective basis is not leading anywhere.
  13. swiftn7

    Silencers - Why do they exist in ArmA 3?

    True, but that's how it's calculated, not how it's being felt by an individual.
  14. swiftn7

    Silencers - Why do they exist in ArmA 3?

    You just need to compare the given table in the Wiki. Reduction by 10dB results in 1/10th of the power ratio. It's based on a 10log(10) operation...
  15. swiftn7

    RagDoll

    I was always wondering how to shoot somebody out of a helo (except the guys sitting outwards on a Mi-6...). Is there somekind of magical ammo, opening vehicle doors and punching the people out? Most unrealistic behavior ever!
  16. swiftn7

    Silencers - Why do they exist in ArmA 3?

    Yes it is http://en.wikipedia.org/wiki/Decibel
  17. swiftn7

    Oculus Rift VR headset

    This won't work with a corneal irregularity, only for myopia or hyperopia...
  18. swiftn7

    Silencers - Why do they exist in ArmA 3?

    [wiseacre]...it's 10dB regarding half/double[/wiseacre]
  19. swiftn7

    Oculus Rift VR headset

    3) Not to forget people wearing glasses... Such a device is absolutely nonsense for them (i.e. me)
  20. swiftn7

    Congratulations Bohemia Interactive!

    Not much to add here. Good job so far! Congrats for the pebbly but impressive kick-off!
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