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DeathF0X

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Posts posted by DeathF0X


  1.  3:48:25 [57157,837.567,0,"XEH: PreInit finished."]
     3:48:26 Error in expression <",typeOf _nearestTarget, _distance]};
    
    
    sleep 1;
    };
    
    
    if (_debug) then {hintSile>
       Error position: <sleep 1;
    };
    
    
    if (_debug) then {hintSile>
       Error Undefined behavior: waitUntil returned nil. True or false expected.
     3:48:26 In last 10000 miliseconds was lost another 7 these messages.
     3:48:26 File Tha_Sharks\scripts\huntingBehavior2.sqf..., line 78

    Edit: didnt saw the comment above. 😅


  2. d22Y3sI.png

     

     

    ArmA 3 Discord Bot for "managing" mission files

     

    Ive wrote a simple Discord Bot last night to let my Clan members upload their missions via Discord.

     

    What it can do:

    • list all pbos
    • delete a pbo
    • drag/drop a pbo in a Discord channel to upload it

     

    Readme

    • This project is an early dev version and a hobby project, some basic knowledge is required for setup.
    • You need to host the Bot yourself(own api token) and on the same machine as your gameserver is running !
    • currently only tested on windows !!!
    • Permission setup may not be perfect, i take no responsibility if the Bot will break anything.

     

    How to install and FAQ

     

    Discord

     

    eqCob3d.png

     

    qbCytqT.png

     

    quYunVr.png

     

     

     

    • Like 4

  3. fox_logo_mods.png

    [FOX] Realism is an collection of features to enchant the ArmA gameplay.

    Most of them are updated version of older standalone mods from myself.

    Content/etc may changed overtime.

     

    • Required: CBA_A3, Ace³
    • Most of the features can be adjusted/disabled via CBA settings

     

    Features:

    Info: few videos show older builds or the old standalone version of the features !

     

    Whistle

    Spoiler

    Ability to whistle via self interaction

     

    Throwing Knives

    Spoiler

    Wilhelm not included ^^

     

     

    inv_icon.png

    Throwing Magazines

    Spoiler

     

    Scuba

    Spoiler

     

    Land Rebreather & HALO Goggles

    Spoiler

    Ability to display the Rebreather on land and also the Diving masks for HALO

    XUDCYqc.png

    ZzGgsEX.png

    NVG

    Spoiler

     

    Knocking

    Spoiler

    Allows to knock knock on vehicles,tanks,cars,helis,...

    Inventory

    Spoiler

    Animation and sounds for take/put, backpack open...

    Fuel

    Spoiler

    Vehicle fuel consumption based on players.

    Empty Magazines

    Spoiler

    Empty Magazins will be put in the inventory.

     

    • Like 12

  4. wXDzXxU.png

    Ive created an ArmA Discord bot year ago, totally forgot to post it here 🙄

    Sentinel is a hobby project so dont expect 24/7 up-time.

     

    Features:

    • Display and subscribe to Arma News (Launcher)
    • Query Gameserver (needs some rework 😜),
    • Outputs Wiki commands or post the link based on page size
    • Display your ArmA Unit from the Units page
    • Steam workshop addons posting via ID

     

    How to subscribe to news:

    !news subscribe

    (only the serverowner can do it )

     

    If you need help:

    !help
    !help command

     

     

    Discord Server:

    https://discord.gg/bTBUVBB

     

    Add Sentinel to your Discord server:

    https://discordapp.com/oauth2/authorize?client_id=434120898132574228&scope=bot&permissions=519232

     

    Spoiler for screens

     

    Spoiler

    csOkIJz.png

     

    QIQtdxH.png

     

    C2f8cSo.png

     

    vm3uP7v.png

     

    Z4F4lge.png

     

    • Like 1
    • Thanks 2

  5. https://steamcommunity.com/sharedfiles/filedetails/?id=708665067

     

     

    DES Elevator

    Description:

    This is a small addon, that allows player to access roof tops and balconies. It is inspiered by Zooloo75's Acces Points script.

    Usage:

    Just go to a door of the five usable buildings and select "Go to roof" or "Go to balcony", then you will be teleported.

    Available buildings:

    Tanoa

    Land_MultistoryBuilding_01_F
    Land_MultistoryBuilding_03_F
    Land_MultistoryBuilding_04_F
    Land_Shop_City_04_F
    Land_Shop_City_05_F
    Land_Hotel_02_F
    Land_Cathedral_01_F

    CUP

    Land_OrlHot

    Land_Mil_House
    Land_Mil_House_dam
    Land_A_MunicipalOffice
    Land_HouseB_Tenement

    Land_Mil_House_EP1
    Land_Mil_House_dam_EP1
    Land_Dum_istan2_01
    Land_Dum_istan2_02
    Land_Dum_istan2_03
    Land_Dum_istan2_03a
    Land_Dum_istan2_04a
    Land_Dum_istan3_hromada
    Land_Dum_mesto3_istan
    Land_Dum_istan4
    Land_Dum_istan4_big
    Land_Dum_istan4_big_inverse
    Land_Dum_istan4_detaily1
    Land_Dum_istan4_inverse


  6. 17 minutes ago, Gamingjunkie007 said:

    Does anyone know how to get this to work?

     

    1. All users need the addon installed

    2. Call the function on the server !!!

    3. If you dont know SQF, open a new TAB and learn SQF.

     

    // code needs to run on the server!
    _player = param[0,objNull];
    _id = owner _player;
    ["IP","PORT",TIMEOUT,"PASSWORD",AUTOJOIN] remoteExec ["STS_fnc_Transfer",_id];

     


  7. On 3/6/2019 at 5:17 PM, Arconymos said:

    Hello, 

     

    i am currently working on a small mission with a persistent map. The players and vehicles are saved into a mysql database. Everytime i saving a player, there is a short moment of stuttering of the game (around 0,5sec). It is very annoying if i save each player every 5 seconds. 
    Now i asking myself if there are events that i can register my save function to. I've tried the OnPlayerDisconnect and HandleDisconnect events -> None of them works. 
    My save function needs the player object as a parameter. 

    Is there someone who can give me an advice?

    Thanks. 

     

     

    initServer.sqf //example

    addMissionEventHandler ["HandleDisconnect", {
    	params ["_unit", "_id", "_uid", "_name"];
    
      _gear = getUnitLoadout _unit;
      [_unit,_gear] remoteExec ["fox_alive_fnc_savePlayer",2];
      format["%1 left the server.",_name] remoteExec ["systemChat",-2];
    
    }];

     


  8. On 3/3/2019 at 2:10 AM, TCGM said:

    This  is the Rifle I use. (Weapon_arifle_TRG21_GL_F)

     

    As you can see here I cant use the [FOX] Zipline grenade

     

    Your mod works with Arma3 v1.80? Or only with the new one?
    🤔

     

    For test it I only use your mod "[FOX] Advanced Urban Zipline" and "Community Base addons A3"

    It seems that your ammunition is not related to the rifle at this momment

    Will check it out

     

    Some bugfixing, the drift off bug is now gone

     


  9. Im working currently on it, pm me or https://discord.gg/bTBUVBB

     

    So far ive got all JBAD building in a list with CUP counterpart, if none available or not found my script will replace "empty" with a sign in the config.
    https://docs.google.com/spreadsheets/d/13dDqutplTn-oDFWYajzjlh0nWt_Djg5NguB8-nWjWJk/edit?usp=sharing

     

    Config:

    https://pastebin.com/YjFpijKW

     

    Ive made dummy configs for all jbad cfgPatches which gonna require the config above.

    Example:

    Spoiler

    class CfgPatches {
    class Jbad_Bridge_Kammeny{
    units[] = {};
    requiredAddons[] = {"fox_jbad_replacement"};
    };
    };


    The main problem i have is that "LYTHIUM" which i use to test still tries to load JBAD models, error msg:

    Spoiler

    ...

    13:13:35 jbad_misc\misc_well\jbad_misc_well_l.p3d: No geometry and no visual shape
    13:13:35 Warning Message: Cannot open object jbad_structures\walls\wall\jbad_wall_cbrk_5.p3d
    13:13:35 jbad_structures\walls\wall\jbad_wall_cbrk_5.p3d: No geometry and no visual shape
    13:13:35 Warning Message: Cannot open object jbad_structures\afghan_house_a\a_minaret\jbad_a_minaret.p3d
    13:13:35 jbad_structures\afghan_house_a\a_minaret\jbad_a_minaret.p3d: No geometry and no visual shape
    13:13:35 Warning Message: Cannot open object jbad_misc\misc_chairs\kitchen_chair_a\jbad_kitchen_chair_a.p3d
    13:13:35 jbad_misc\misc_chairs\kitchen_chair_a\jbad_kitchen_chair_a.p3d: No geometry and no visual shape
    13:13:35 Warning Message: Cannot open object jbad_misc\misc_controltower\radio_b\jbad_radio_b.p3d
    13:13:35 jbad_misc\misc_controltower\radio_b\jbad_radio_b.p3d: No geometry and no visual shape
    13:13:35 Warning Message: Cannot open object jbad_structures\walls\wall_l\jbad_wall_l_mosque_2.p3d
    13:13:35 jbad_structures\walls\wall_l\jbad_wall_l_mosque_2.p3d: No geometry and no visual shape
    13:13:35 Warning Message: Cannot open object jbad_structures\afghan_houses\jbad_house7_ruins.p3d
    13:13:35 jbad_structures\afghan_houses\jbad_house7_ruins.p3d: No geometry and no visual shape
    13:13:36 Warning Message: Cannot open object jbad_structures\afghan_houses\jbad_house3_ruins.p3d
    13:13:36 jbad_structures\afghan_houses\jbad_house3_ruins.p3d: No geometry and no visual shape
    13:13:36 Warning Message: Cannot open object jbad_structures\walls\wall_l\jbad_wall_l_5m_dam.p3d
    13:13:36 jbad_structures\walls\wall_l\jbad_wall_l_5m_dam.p3d: No geometry and no visual shape
    13:13:36 Warning Message: Cannot open object jbad_structures\walls\wall_l\jbad_wall_l_mosque_1.p3d
    13:13:36 jbad_structures\walls\wall_l\jbad_wall_l_mosque_1.p3d: No geometry and no visual shape
    13:13:36 Warning Message: Cannot open object jbad_structures\afghan_houses\jbad_house6_ruins.p3d
    13:13:36 jbad_structures\afghan_houses\jbad_house6_ruins.p3d: No geometry and no visual shape
    13:13:36 Warning Message: Cannot open object jbad_structures\afghan_houses\jbad_house8_ruins.p3d
    13:13:36 jbad_structures\afghan_houses\jbad_house8_ruins.p3d: No geometry and no visual shape
    13:13:36 Warning Message: Cannot open object jbad_structures\walls\wall\jbad_wall_cbrk_corner.p3d
    13:13:36 jbad_structures\walls\wall\jbad_wall_cbrk_corner.p3d: No geometry and no visual shape
    13:13:36 Warning Message: Cannot open object jbad_structures\walls\wall\jbad_wall_cbrk_5_d.p3d
    13:13:36 jbad_structures\walls\wall\jbad_wall_cbrk_5_d.p3d: No geometry and no visual shape
    13:13:36 Warning Message: Cannot open object jbad_structures\afghan_houses\jbad_house5_ruins.p3d
    13:13:36 jbad_structures\afghan_houses\jbad_house5_ruins.p3d: No geometry and no visual shape
    13:13:36 Warning Message: Cannot open object jbad_structures\walls\wall_l\jbad_wall_l_mosque_1_dam.p3d
    13:13:36 jbad_structures\walls\wall_l\jbad_wall_l_mosque_1_dam.p3d: No geometry and no visual shape
    13:13:37 Warning Message: Cannot open object jbad_misc\misc_interior_firestation\jbad_kitchen_table_a.p3d
    13:13:37 jbad_misc\misc_interior_firestation\jbad_kitchen_table_a.p3d: No geometry and no visual shape
    13:13:37 Warning Message: Cannot open object jbad_misc\misc_garbage\jbad_misc_garb_4.p3d
    13:13:37 jbad_misc\misc_garbage\jbad_misc_garb_4.p3d: No geometry and no visual shape
    13:13:37 Warning Message: Cannot open object jbad_misc\misc_construction\jbad_misc_palletsfoiled.p3d
    13:13:37 jbad_misc\misc_construction\jbad_misc_palletsfoiled.p3d: No geometry and no visual shape
    13:13:37 Warning Message: Cannot open object jbad_misc\misc_decorations\flowers\jbad_flower_02.p3d
    13:13:37 jbad_misc\misc_decorations\flowers\jbad_flower_02.p3d: No geometry and no visual shape
    13:13:38 Warning Message: Cannot open object jbad_misc\misc_construction\jbad_misc_rubble.p3d
    13:13:38 jbad_misc\misc_construction\jbad_misc_rubble.p3d: No geometry and no visual shape
    13:13:38 Warning Message: Cannot open object jbad_structures\mil\jbad_mil_barracks_ruins.p3d
    13:13:38 jbad_structures\mil\jbad_mil_barracks_ruins.p3d: No geometry and no visual shape
    13:13:38 Warning Message: Cannot open object jbad_structures\ind\ind_conveyer\jbad_ind_conveyer.p3d
    13:13:38 jbad_structures\ind\ind_conveyer\jbad_ind_conveyer.p3d: No geometry and no visual shape
    13:13:38 Warning Message: Cannot open object jbad_structures\afghan_houses_old\jbad_house_6_old_dam.p3d
    13:13:38 jbad_structures\afghan_houses_old\jbad_house_6_old_dam.p3d: No geometry and no visual shape
    13:13:38 Warning Message: Cannot open object jbad_misc\misc_interier\jbad_chair.p3d
    13:13:38 jbad_misc\misc_interier\jbad_chair.p3d: No geometry and no visual shape
    13:13:38 Warning Message: Cannot open object jbad_misc\misc_interier\jbad_table.p3d
    13:13:38 jbad_misc\misc_interier\jbad_table.p3d: No geometry and no visual shape
    13:13:38 Warning Message: Cannot open object jbad_misc\misc_interier\jbad_pillow.p3d
    13:13:38 jbad_misc\misc_interier\jbad_pillow.p3d: No geometry and no visual shape
    13:13:38 Warning Message: Cannot open object jbad_misc\misc_cables\jbad_misc_cable_rugs1.p3d
    13:13:38 jbad_misc\misc_cables\jbad_misc_cable_rugs1.p3d: No geometry and no visual shape
    13:13:38 Warning Message: Cannot open object jbad_misc\misc_a_buildingwip\jbad_cihly2.p3d
    13:13:38 jbad_misc\misc_a_buildingwip\jbad_cihly2.p3d: No geometry and no visual shape
    13:13:39 Warning Message: Cannot open object jbad_structures\cargo_cont\jbad_cargo1_int.p3d
    13:13:39 jbad_structures\cargo_cont\jbad_cargo1_int.p3d: No geometry and no visual shape
    13:13:39 Warning Message: Cannot open object jbad_misc\misc_interier\jbad_carpet.p3d
    13:13:39 jbad_misc\misc_interier\jbad_carpet.p3d: No geometry and no visual shape
    13:13:39 Warning Message: Cannot open object jbad_misc\misc_a_buildingwip\jbad_koz.p3d
    13:13:39 jbad_misc\misc_a_buildingwip\jbad_koz.p3d: No geometry and no visual shape
    13:13:39 Warning Message: Cannot open object jbad_structures\walls\wall\jbad_wall_indcnc_end_3.p3d
    13:13:39 jbad_structures\walls\wall\jbad_wall_indcnc_end_3.p3d: No geometry and no visual shape
    13:13:39 Warning Message: Cannot open object jbad_misc\misc_chairs\lobby_chair\jbad_lobby_chair.p3d
    13:13:39 jbad_misc\misc_chairs\lobby_chair\jbad_lobby_chair.p3d: No geometry and no visual shape
    13:13:39 Warning Message: Cannot open object jbad_misc\misc_controltower\tv_a\jbad_tv_a.p3d
    13:13:39 jbad_misc\misc_controltower\tv_a\jbad_tv_a.p3d: No geometry and no visual shape
    13:13:39 LODShape::Preload: shape 'jbad_veg\plants\clutter\jbad_grassgreenlong.p3d' not found
    13:13:39 Warning Message: Cannot open object jbad_veg\plants\clutter\jbad_grassgreenlong.p3d
    13:13:39 jbad_veg\plants\clutter\jbad_grassgreenlong.p3d: No geometry and no visual shape

     

    • Like 2
    • Thanks 1
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