DeathF0X
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Posts posted by DeathF0X
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On 7/4/2020 at 2:26 AM, neodyn said:Is it possible to use this mod with "Zeus Enhanced" ?
At the moment there is an dependency to Achilles.
Im currently reworking the addon, the new version will work with ZEN
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Update:
Fixed server query -
Update:
New keys. [!5]
Support for ZEN. [!5]
Added CBA options and global event fox_mosque_prayer_event_pray. [!5]
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3:48:25 [57157,837.567,0,"XEH: PreInit finished."] 3:48:26 Error in expression <",typeOf _nearestTarget, _distance]}; sleep 1; }; if (_debug) then {hintSile> Error position: <sleep 1; }; if (_debug) then {hintSile> Error Undefined behavior: waitUntil returned nil. True or false expected. 3:48:26 In last 10000 miliseconds was lost another 7 these messages. 3:48:26 File Tha_Sharks\scripts\huntingBehavior2.sqf..., line 78
Edit: didnt saw the comment above. 😅
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Update: 0.2
https://github.com/Skullfox/discord-viper/releases/tag/0.2
Changes:
- .env config
- Minor changes
- Fix for folder paths
- Tested on OSX, Linux/Ubuntu(WSL),W10
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ArmA 3 Discord Bot for "managing" mission files
Ive wrote a simple Discord Bot last night to let my Clan members upload their missions via Discord.
What it can do:
- list all pbos
- delete a pbo
- drag/drop a pbo in a Discord channel to upload it
Readme
- This project is an early dev version and a hobby project, some basic knowledge is required for setup.
- You need to host the Bot yourself(own api token) and on the same machine as your gameserver is running !
- currently only tested on windows !!!
- Permission setup may not be perfect, i take no responsibility if the Bot will break anything.
How to install and FAQ
Discord
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On 8/7/2019 at 9:38 PM, Out4Blood.ToxiC said:when it will be downloadable ?
When its done ^^
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Looks nice, title reminds me ...
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Update:
+Added 10s timeout for Server query+Added Steam News
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[FOX] Realism is an collection of features to enchant the ArmA gameplay.
Most of them are updated version of older standalone mods from myself.
Content/etc may changed overtime.
- Required: CBA_A3, Ace³
- Most of the features can be adjusted/disabled via CBA settings
Features:
Info: few videos show older builds or the old standalone version of the features !
Whistle
SpoilerAbility to whistle via self interaction
Throwing Knives
SpoilerWilhelm not included ^^
Throwing Magazines
SpoilerScuba
SpoilerLand Rebreather & HALO Goggles
SpoilerAbility to display the Rebreather on land and also the Diving masks for HALO
NVG
SpoilerKnocking
SpoilerAllows to knock knock on vehicles,tanks,cars,helis,...
Inventory
SpoilerAnimation and sounds for take/put, backpack open...
Fuel
SpoilerVehicle fuel consumption based on players.
Empty Magazines
SpoilerEmpty Magazins will be put in the inventory.
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Ive created an ArmA Discord bot year ago, totally forgot to post it here 🙄
Sentinel is a hobby project so dont expect 24/7 up-time.
Features:
- Display and subscribe to Arma News (Launcher)
- Query Gameserver (needs some rework 😜),
- Outputs Wiki commands or post the link based on page size
- Display your ArmA Unit from the Units page
- Steam workshop addons posting via ID
How to subscribe to news:
!news subscribe
(only the serverowner can do it )
If you need help:
!help !help command
Discord Server:
Add Sentinel to your Discord server:
https://discordapp.com/oauth2/authorize?client_id=434120898132574228&scope=bot&permissions=519232
Spoiler for screens
Spoiler- 1
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https://steamcommunity.com/sharedfiles/filedetails/?id=708665067
DES Elevator
Description:
This is a small addon, that allows player to access roof tops and balconies. It is inspiered by Zooloo75's Acces Points script.
Usage:
Just go to a door of the five usable buildings and select "Go to roof" or "Go to balcony", then you will be teleported.
Available buildings:
Tanoa
Land_MultistoryBuilding_01_F
Land_MultistoryBuilding_03_F
Land_MultistoryBuilding_04_F
Land_Shop_City_04_F
Land_Shop_City_05_F
Land_Hotel_02_F
Land_Cathedral_01_F
CUP
Land_OrlHot
Land_Mil_House
Land_Mil_House_dam
Land_A_MunicipalOffice
Land_HouseB_Tenement
Land_Mil_House_EP1
Land_Mil_House_dam_EP1
Land_Dum_istan2_01
Land_Dum_istan2_02
Land_Dum_istan2_03
Land_Dum_istan2_03a
Land_Dum_istan2_04a
Land_Dum_istan3_hromada
Land_Dum_mesto3_istan
Land_Dum_istan4
Land_Dum_istan4_big
Land_Dum_istan4_big_inverse
Land_Dum_istan4_detaily1
Land_Dum_istan4_inverse -
17 minutes ago, Gamingjunkie007 said:Does anyone know how to get this to work?
1. All users need the addon installed
2. Call the function on the server !!!
3. If you dont know SQF, open a new TAB and learn SQF.
// code needs to run on the server! _player = param[0,objNull]; _id = owner _player; ["IP","PORT",TIMEOUT,"PASSWORD",AUTOJOIN] remoteExec ["STS_fnc_Transfer",_id];
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Then you maybe ask in Life Forums for help or here https://forums.bohemia.net/forums/forum/200-arma-3-find-or-offer-editing/
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On 3/6/2019 at 5:17 PM, Arconymos said:Hello,
i am currently working on a small mission with a persistent map. The players and vehicles are saved into a mysql database. Everytime i saving a player, there is a short moment of stuttering of the game (around 0,5sec). It is very annoying if i save each player every 5 seconds.
Now i asking myself if there are events that i can register my save function to. I've tried the OnPlayerDisconnect and HandleDisconnect events -> None of them works.
My save function needs the player object as a parameter.
Is there someone who can give me an advice?
Thanks.initServer.sqf //example
addMissionEventHandler ["HandleDisconnect", { params ["_unit", "_id", "_uid", "_name"]; _gear = getUnitLoadout _unit; [_unit,_gear] remoteExec ["fox_alive_fnc_savePlayer",2]; format["%1 left the server.",_name] remoteExec ["systemChat",-2]; }];
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STS vanished from Steam Workshop
If someone needs it, Armaholic has it still uploaded
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Build: 2.1
* Shooting disabled (tbd)
+ Diary entry includes fix
* drift off fixed
* New keys !!!
* cant remember all changes- 3
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8 hours ago, TCGM said:I have tried all rounds of flare and smoke of all colors and none works with any rifle as zipline. I only have your mod that I downloaded from Armaholic and CBA3. I Also have your ammunition on my backpack and still can't do the zipline thing. What am I doing wrong?😟
Gonna check it
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On 3/3/2019 at 2:10 AM, TCGM said:This is the Rifle I use. (Weapon_arifle_TRG21_GL_F)
As you can see here I cant use the [FOX] Zipline grenade
Your mod works with Arma3 v1.80? Or only with the new one?
🤔For test it I only use your mod "[FOX] Advanced Urban Zipline" and "Community Base addons A3"
It seems that your ammunition is not related to the rifle at this mommentWill check it out
Some bugfixing, the drift off bug is now gone
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Which weapon do you using, currently it only supports Vanilla + RHS
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1) on mod basis creating dummy jbad configs copied from existing cup entries. Jbad_xxx Createvehicle ... works in-game, it will create the cup model. But the map won't use it, something is still missing/wrong
2) currently it's only for testing if its even possible.
3) not rly I had lythium installed already.
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Im working currently on it, pm me or https://discord.gg/bTBUVBB
So far ive got all JBAD building in a list with CUP counterpart, if none available or not found my script will replace "empty" with a sign in the config.
https://docs.google.com/spreadsheets/d/13dDqutplTn-oDFWYajzjlh0nWt_Djg5NguB8-nWjWJk/edit?usp=sharingConfig:
Ive made dummy configs for all jbad cfgPatches which gonna require the config above.
Example:
Spoilerclass CfgPatches {
class Jbad_Bridge_Kammeny{
units[] = {};
requiredAddons[] = {"fox_jbad_replacement"};
};
};
The main problem i have is that "LYTHIUM" which i use to test still tries to load JBAD models, error msg:Spoiler...
13:13:35 jbad_misc\misc_well\jbad_misc_well_l.p3d: No geometry and no visual shape
13:13:35 Warning Message: Cannot open object jbad_structures\walls\wall\jbad_wall_cbrk_5.p3d
13:13:35 jbad_structures\walls\wall\jbad_wall_cbrk_5.p3d: No geometry and no visual shape
13:13:35 Warning Message: Cannot open object jbad_structures\afghan_house_a\a_minaret\jbad_a_minaret.p3d
13:13:35 jbad_structures\afghan_house_a\a_minaret\jbad_a_minaret.p3d: No geometry and no visual shape
13:13:35 Warning Message: Cannot open object jbad_misc\misc_chairs\kitchen_chair_a\jbad_kitchen_chair_a.p3d
13:13:35 jbad_misc\misc_chairs\kitchen_chair_a\jbad_kitchen_chair_a.p3d: No geometry and no visual shape
13:13:35 Warning Message: Cannot open object jbad_misc\misc_controltower\radio_b\jbad_radio_b.p3d
13:13:35 jbad_misc\misc_controltower\radio_b\jbad_radio_b.p3d: No geometry and no visual shape
13:13:35 Warning Message: Cannot open object jbad_structures\walls\wall_l\jbad_wall_l_mosque_2.p3d
13:13:35 jbad_structures\walls\wall_l\jbad_wall_l_mosque_2.p3d: No geometry and no visual shape
13:13:35 Warning Message: Cannot open object jbad_structures\afghan_houses\jbad_house7_ruins.p3d
13:13:35 jbad_structures\afghan_houses\jbad_house7_ruins.p3d: No geometry and no visual shape
13:13:36 Warning Message: Cannot open object jbad_structures\afghan_houses\jbad_house3_ruins.p3d
13:13:36 jbad_structures\afghan_houses\jbad_house3_ruins.p3d: No geometry and no visual shape
13:13:36 Warning Message: Cannot open object jbad_structures\walls\wall_l\jbad_wall_l_5m_dam.p3d
13:13:36 jbad_structures\walls\wall_l\jbad_wall_l_5m_dam.p3d: No geometry and no visual shape
13:13:36 Warning Message: Cannot open object jbad_structures\walls\wall_l\jbad_wall_l_mosque_1.p3d
13:13:36 jbad_structures\walls\wall_l\jbad_wall_l_mosque_1.p3d: No geometry and no visual shape
13:13:36 Warning Message: Cannot open object jbad_structures\afghan_houses\jbad_house6_ruins.p3d
13:13:36 jbad_structures\afghan_houses\jbad_house6_ruins.p3d: No geometry and no visual shape
13:13:36 Warning Message: Cannot open object jbad_structures\afghan_houses\jbad_house8_ruins.p3d
13:13:36 jbad_structures\afghan_houses\jbad_house8_ruins.p3d: No geometry and no visual shape
13:13:36 Warning Message: Cannot open object jbad_structures\walls\wall\jbad_wall_cbrk_corner.p3d
13:13:36 jbad_structures\walls\wall\jbad_wall_cbrk_corner.p3d: No geometry and no visual shape
13:13:36 Warning Message: Cannot open object jbad_structures\walls\wall\jbad_wall_cbrk_5_d.p3d
13:13:36 jbad_structures\walls\wall\jbad_wall_cbrk_5_d.p3d: No geometry and no visual shape
13:13:36 Warning Message: Cannot open object jbad_structures\afghan_houses\jbad_house5_ruins.p3d
13:13:36 jbad_structures\afghan_houses\jbad_house5_ruins.p3d: No geometry and no visual shape
13:13:36 Warning Message: Cannot open object jbad_structures\walls\wall_l\jbad_wall_l_mosque_1_dam.p3d
13:13:36 jbad_structures\walls\wall_l\jbad_wall_l_mosque_1_dam.p3d: No geometry and no visual shape
13:13:37 Warning Message: Cannot open object jbad_misc\misc_interior_firestation\jbad_kitchen_table_a.p3d
13:13:37 jbad_misc\misc_interior_firestation\jbad_kitchen_table_a.p3d: No geometry and no visual shape
13:13:37 Warning Message: Cannot open object jbad_misc\misc_garbage\jbad_misc_garb_4.p3d
13:13:37 jbad_misc\misc_garbage\jbad_misc_garb_4.p3d: No geometry and no visual shape
13:13:37 Warning Message: Cannot open object jbad_misc\misc_construction\jbad_misc_palletsfoiled.p3d
13:13:37 jbad_misc\misc_construction\jbad_misc_palletsfoiled.p3d: No geometry and no visual shape
13:13:37 Warning Message: Cannot open object jbad_misc\misc_decorations\flowers\jbad_flower_02.p3d
13:13:37 jbad_misc\misc_decorations\flowers\jbad_flower_02.p3d: No geometry and no visual shape
13:13:38 Warning Message: Cannot open object jbad_misc\misc_construction\jbad_misc_rubble.p3d
13:13:38 jbad_misc\misc_construction\jbad_misc_rubble.p3d: No geometry and no visual shape
13:13:38 Warning Message: Cannot open object jbad_structures\mil\jbad_mil_barracks_ruins.p3d
13:13:38 jbad_structures\mil\jbad_mil_barracks_ruins.p3d: No geometry and no visual shape
13:13:38 Warning Message: Cannot open object jbad_structures\ind\ind_conveyer\jbad_ind_conveyer.p3d
13:13:38 jbad_structures\ind\ind_conveyer\jbad_ind_conveyer.p3d: No geometry and no visual shape
13:13:38 Warning Message: Cannot open object jbad_structures\afghan_houses_old\jbad_house_6_old_dam.p3d
13:13:38 jbad_structures\afghan_houses_old\jbad_house_6_old_dam.p3d: No geometry and no visual shape
13:13:38 Warning Message: Cannot open object jbad_misc\misc_interier\jbad_chair.p3d
13:13:38 jbad_misc\misc_interier\jbad_chair.p3d: No geometry and no visual shape
13:13:38 Warning Message: Cannot open object jbad_misc\misc_interier\jbad_table.p3d
13:13:38 jbad_misc\misc_interier\jbad_table.p3d: No geometry and no visual shape
13:13:38 Warning Message: Cannot open object jbad_misc\misc_interier\jbad_pillow.p3d
13:13:38 jbad_misc\misc_interier\jbad_pillow.p3d: No geometry and no visual shape
13:13:38 Warning Message: Cannot open object jbad_misc\misc_cables\jbad_misc_cable_rugs1.p3d
13:13:38 jbad_misc\misc_cables\jbad_misc_cable_rugs1.p3d: No geometry and no visual shape
13:13:38 Warning Message: Cannot open object jbad_misc\misc_a_buildingwip\jbad_cihly2.p3d
13:13:38 jbad_misc\misc_a_buildingwip\jbad_cihly2.p3d: No geometry and no visual shape
13:13:39 Warning Message: Cannot open object jbad_structures\cargo_cont\jbad_cargo1_int.p3d
13:13:39 jbad_structures\cargo_cont\jbad_cargo1_int.p3d: No geometry and no visual shape
13:13:39 Warning Message: Cannot open object jbad_misc\misc_interier\jbad_carpet.p3d
13:13:39 jbad_misc\misc_interier\jbad_carpet.p3d: No geometry and no visual shape
13:13:39 Warning Message: Cannot open object jbad_misc\misc_a_buildingwip\jbad_koz.p3d
13:13:39 jbad_misc\misc_a_buildingwip\jbad_koz.p3d: No geometry and no visual shape
13:13:39 Warning Message: Cannot open object jbad_structures\walls\wall\jbad_wall_indcnc_end_3.p3d
13:13:39 jbad_structures\walls\wall\jbad_wall_indcnc_end_3.p3d: No geometry and no visual shape
13:13:39 Warning Message: Cannot open object jbad_misc\misc_chairs\lobby_chair\jbad_lobby_chair.p3d
13:13:39 jbad_misc\misc_chairs\lobby_chair\jbad_lobby_chair.p3d: No geometry and no visual shape
13:13:39 Warning Message: Cannot open object jbad_misc\misc_controltower\tv_a\jbad_tv_a.p3d
13:13:39 jbad_misc\misc_controltower\tv_a\jbad_tv_a.p3d: No geometry and no visual shape
13:13:39 LODShape::Preload: shape 'jbad_veg\plants\clutter\jbad_grassgreenlong.p3d' not found
13:13:39 Warning Message: Cannot open object jbad_veg\plants\clutter\jbad_grassgreenlong.p3d
13:13:39 jbad_veg\plants\clutter\jbad_grassgreenlong.p3d: No geometry and no visual shape- 2
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[Discord] Viper 0.0.2
in ARMA 3 - COMMUNITY MADE UTILITIES
Posted
There was a MR which fixed it, be sure using the latest version.