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ruhtraeel

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Everything posted by ruhtraeel

  1. ruhtraeel

    Low CPU utilization & Low FPS

    I am getting decently mediocre performance. I have everything maxed out (view distance at 3000, other distances default) except for AA (2x), with SMAA at Ultra. In the infantry showcase, I average 29-35 FPS walking down the valley, and then around 20-30 FPS when I can see the town.
  2. ruhtraeel

    Arma 3 Performance vs. Arma 2

    That would be me. Machine Used in Trailer Videos: Machine Used at E3:
  3. ruhtraeel

    ArmA 3 System Requirements

    "126gb" "1980p" I'm curious to see when the 8970 comes out, how it will compare to the GTX Titan. I don't think the Titan can survive with its current pricing.
  4. ruhtraeel

    ArmA 3 System Requirements

    As an indifferent Intel/AMD user, I'd have to say that the performance in stuff outside of games still makes stuff like the FX 8350 a valid option. It performs quite closely to an i5, and it's around 40 dollars cheaper than a 3570K. Before my current rig I used an 8 core AMD Opteron processor, and it was incredibly fast for rendering and Photoshop.
  5. ruhtraeel

    Arma 3 Site update?

    Still very skeptical that an Alpha is near... I expect 2 to 3 more months at least.
  6. ruhtraeel

    ArmA 3 System Requirements

    High.
  7. ruhtraeel

    ArmA 3 System Requirements

    I'm wondering, if the reason why I get very similar framerates no matter what the settings are is because of my CPU, I would definitely try overclocking.
  8. ruhtraeel

    ArmA 3 System Requirements

    can you not see my signature I was mainly talking about my CPU, IMO overclocking anything else isn't worth it OC'ing isn't hard, but I dunno if it's worth it or not I definitely know my way around computers, I would say more than most people (I'm a Computer Science major) but I've never bothered to overclock cause from what I see you don't get any major FPS gain or anything in fact, if I was running Linux I could probably rewrite the kernel and make ARMA run on more cores if I wanted (the beauties of task struct) and I could probably write a driver to make the refresh rate of my monitor like a thousand and make it catch on fire
  9. ruhtraeel

    ArmA 3 System Requirements

    How much can I OC my rig and will I get any performance gain in games
  10. ruhtraeel

    Development Blog & Reveals

    I respect that. It is best to provide an objective, and not a subjective view on the situation. Although I still don't agree with the "Support" signatures; in my opinion, it is best not to intervene with the issue. Hopefully progress can continue as planned with the two games.
  11. ruhtraeel

    ArmA 3 System Requirements

    You will be able to run it fine on medium I think. It's sad when I'm contempt being a lurker now because there just isn't any new development worthwhile to post about
  12. I would say that the biggest problem with a controller is that 1 to 1 movement is not possible. There is a limit to how fast you can turn (by reaching the edge of your stick), but mouse users have no limit, so naturally they can aim faster than controller users. That being said, I think a controller/analog would be much better for movement. This is obviously so that you can move slowly by tilting the analog slightly versus running fast or not running at all by pressing a key down, as well as the fact that you can move in more angles at once. IMO for shooters and RTS's, mouse/keyboard > controller. For third person movement adventures (ie. Assassin's creed) and vehicular games (racing and sims), a controller is better.
  13. ruhtraeel

    ArmA 3 System Requirements

    The rig used at E3 IIRC was a first gen i7 and a GTX 580, with most things maxed out. Anything equivalent to that would be fine IMO
  14. So I think ARMA is one of those games where a lot of its fun, and to a lesser extent, it's success, is attributed to what the community plans on doing with the open-ended style of the game (case in point: DayZ). I don't know if modders actually read this forum, but if there are any out there, do you guys have anything in mind as of yet to mod and toy with once the game is released? I saw that many mods for ARMA 2 and such were mostly to do with polishing, as expected from the games which have a huge amount of raw content (like Skyrim) vs a smaller amount of polished content (like BF3 or Dragon Age or something). Missions? Game modes? Aesthetics such as graphics and sounds? Random small stuff like guns? Being a Computer Science major, I may toy around with game modes, maybe make a squad deathmatch/CS like rounds in a smaller closed off environment for people to drop in and play a couple of rounds. However, I know most of my interest will depend on how much I like the engine, what language it's being made in, etc (I have no previous ARMA programming knowledge). Also, how does ARMA handle client-side mods? Do they auto-download for you?
  15. ruhtraeel

    December 2012 status update

    Not going to lie, it's been pretty quiet in terms of visual updates recently But progress is progress I guess
  16. I can almost guarantee you that the aforementioned problem won't be very big. The most prominent purpose of cheating is so that other people look at their stats or their equipment and hopefully say "Wow, that guy is good". Cheating really only happens consistently in games that keep track of stats, or have persistent items such as DayZ. ARMA 3 won't do either, I believe, so there is no real point in cheating in the game.
  17. ruhtraeel

    Java

    I would be happy if I could change the JVM compiler itself. It would be interesting to use the seemingly useless IJVM part of my assembly course that we were all forced to learn. Then again, it's probably not worth the effort anyways. Making a simple calculator in IJVM was silly enough.
  18. ruhtraeel

    Java

    I would be happy with Java or C# implementation.
  19. I like this idea, especially with aircraft carriers and such.
  20. I have expressed interest in it, but it would be nice to get multiple programmers on board as well, so if anyone else hops on board, I think it's definitely doable.
  21. I also agree. I think a 3D editor would make CQB much more lively, when you can pinpoint placements of objects in tight corridors and indoors and such.
  22. Touché. I'm a bit sad that I chose mainly photography Commtech in high school versus video. Instead of using 3DS Max and Blender, I chose to put those hours into photoshop. But eh, no regrets. Watching my friend right next to me make movies with Blender and models with like 5x more vertices with a click of a button was pretty cool. Maybe I'll play with 3DS Max and stuff later, is it hard to learn?
  23. lol @ the thought of garbage collection on paper
  24. ...the scary realization of where your life is headed when you understand most of the stuff on the screen. I approve of the userbase potential in modding this game :-)
  25. Better underwater lighting. All the stuff shown at E3 and such with the rock formations have the same light levels, no matter how deep it is. I think the lighting should be improved so depth makes a difference, so the deeper you go, the darker it gets. For example, the underwater wreckage possibly with air pockets of dry sections would be much darker in general. As you can see here, http://images.nationalgeographic.com/wpf/media-live/photos/000/185/cache/coolidge-wreck-doubilet_18504_600x450.jpg It doesn't take a very deep sea to already make things darker.
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