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tremanarch

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Everything posted by tremanarch

  1. Kydoimos these are really nice pictures. wow.! good work.
  2. tremanarch

    Random, temporary freezing

    so when it is freezing in singleplayer also its not verify signature related. hmm
  3. tremanarch

    ArmA 3: E-sport ready?

    looks great - and blitzkrieg is total fun also. I guess the first 50 hours in ArmA III I played Blitzkrieg only - cause there were so many servers around. There also was a map in MArina where 3 partys had to conquer / defend points. But I dont know if a 3 party mission makes sense in a competitive way... (maybe the party that controls more points has to defend more aswell and will ose others.. dunno didnt play it for too long.
  4. tremanarch

    ArmA 3: E-sport ready?

    I dont know if its possible to design such a small map for arma, but for a start I think it was great! it was small, but nevertheless great fun, and a good starting point / benchmark to experiment from and to mod! http://www.futuregamez.net/ps2games/aarmy/aarmy2.jpg
  5. tremanarch

    ArmA 3: E-sport ready?

    yeah I could see some future in the same way like Americas Army did it. some solid small Urban Infantry maps! and good tactical features. the many camera and modding options are a great plus for ArmA. but someone has to start it and build a mission! I am sure if there is something we can play and comment more people with great experience in modding / creating missions could help aswell to refine such an e-sport mission. and this paintball style - why not - even colour on walls etc.. maybe this would attract some new players to arma aswell.
  6. tremanarch

    ArmA 3: E-sport ready?

    starctraft / dota are esports titles or counterstrike.. but anything else is just too small. but if you create a mission without grass vehicles etc and a small map - then arma could be played as a deathmatch aswell. of course the strength doesnt lie herein. but its possible.
  7. tremanarch

    What is going on? No CTI servers??

    yeah warfare is great. but still looking forward to base building / defenses etc. Anyway CTI is one of arma's greatest strengths and I also whonder why there arent more game modes / missions that reflect that.
  8. tremanarch

    midrange terrain texture replacement

    Is the midrange textur capable of increasing / decreasing the Hue of the Texture aswell? It seems that with the mid-tex. the game looks darker.
  9. tremanarch

    ARMA 3 - TrueSky Weather, Effects

    could we have rain drops on the car window like here:
  10. tremanarch

    ArmA 3 aircraft sound mod

    wow - is there the doppler effect at work?
  11. tremanarch

    Session Lost while server having no problems

    new session lost sessions :(
  12. i tried shooting at NVG and guns, they block the bullets, so thats already working so far. but armor is not, i guess theyre working on that.
  13. tremanarch

    PhysX3_x86.dll Crash

    i tried CPU Physx - didnt work. But I only crash at Warfare mode
  14. tremanarch

    SweetFX in Arma 3

    no I didnt use hte default setting. http://pastebin.com/rQycBXXX yeah I have a bit too much sharpening, but its pleasure for my old rusty eyes.. I cant play arma competitive without glasses and a bit more sharpening, sadness :( but anyway.. i can upload my settings if you like, heres some comparisons (so you see I didnt change that much, the beauty comes from the game itself ;) ) - anyway since I installed sweetFX I keep toning down the changes, maybe in the end I am with vanilla again XD -- some more beautiful screenshots (I love the nighttime!!!!) http://forums.bistudio.com/showthread.php?147389-Arma-3-Photography-No-images-over-100kb-Pictures-only-NO-comments!&p=2431032&viewfull=1#post2431032 http://forums.bistudio.com/showthread.php?147389-Arma-3-Photography-No-images-over-100kb-Pictures-only-NO-comments!&p=2436442&viewfull=1#post2436442
  15. tremanarch

    Water simulation, visual and physical

    but it comes more close than other games in my eyes. of course it depends on perspective, and what kind of water to achieve. http://abload.de/img/screenshot45945cvsml.png just compare these two: http://www.abload.de/img/screenshot1188475jsnr.png http://www.cepolina.com/photo/Europe/Turkey-Europe/Istanbul/Princes-Islands/5/Princes-Islands-Marmara-sea-island.jpg its not like theyre totally different... im pretty happy with it atm. of course when it comes to waves and white foam << onto it etc it could be improved..
  16. tremanarch

    Water simulation, visual and physical

    water looks highly unrealistic in those screenshots. too tiny, looks like playmobile or LEGO little town little people stuff... this is how it should: http://jowra.com/photos/photos/20050329_stormy-water.jpg http://artisantextilesandnunofelt.files.wordpress.com/2012/11/turquoise-water-stormy-sky.jpg http://www.cepolina.com/photo/Europe/Turkey-Europe/Istanbul/Princes-Islands/5/Princes-Islands-Marmara-sea-island.jpg http://www.maremotu.it/uploaded_images/Sea-Kayak-Sicily---Sampieri-A00-784476.JPG
  17. ok, i state the obvious: in a ww2 shooter, the symbol is for authenticity. its historical correct info, and not used to offend others. in the game above its a different statement. as though a "thing" has to be seen in its context: sexual movie in a sex cinema is different than a sex movie in a kindergarden - for example. of course the movie itself stays the same, but because of changed background, changed intention its different to rate. did i really have to explain this?
  18. tremanarch

    Water simulation, visual and physical

    this how it is now. in my eyes good! what exactly u need?
  19. you must ask the ownser (it was EUTW - teetimes) and I find thy symbol highly provocative in a military game. thats a no go in my eyes!
  20. tremanarch

    Sounds range

    I am not sure to begin with how this behaves in real life though. I recorded a car (Hunter and armored) drive by - and the sounds were noticeable at 200-250m The sound fades in - thats good: it doesnt pop up. but maybe there could be some roarring before that - so we know there is a car coming - but the roaring could have some reverb / echoing. Dunno - maybe someone could show a real life example - right now I must admit I have no clue at what range you can hear motor sounds of a car loud enough to notice them... https://www.youtube.com/watch?v=S-xrjKh5YFk -------- in these videos you can hear how the sound behaves: first it just gets quieter but then a second component comes in: an echoid version of the sound that overtakes the whole sound in the end: these examples are not perfect - cause racing car sounds are pretty loud - and high pitched. anyway: discuss
  21. tremanarch

    PhysX3_x86.dll Crash

    is there anything we can do? has the dev version the same problems?
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