-
Content Count
938 -
Joined
-
Last visited
-
Medals
Everything posted by tremanarch
-
Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
tremanarch replied to Placebo's topic in ARMA 3 - GENERAL
some stratis shots: -
Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
tremanarch replied to Placebo's topic in ARMA 3 - GENERAL
Kydoimos these are really nice pictures. wow.! good work. -
so when it is freezing in singleplayer also its not verify signature related. hmm
-
looks great - and blitzkrieg is total fun also. I guess the first 50 hours in ArmA III I played Blitzkrieg only - cause there were so many servers around. There also was a map in MArina where 3 partys had to conquer / defend points. But I dont know if a 3 party mission makes sense in a competitive way... (maybe the party that controls more points has to defend more aswell and will ose others.. dunno didnt play it for too long.
-
I dont know if its possible to design such a small map for arma, but for a start I think it was great! it was small, but nevertheless great fun, and a good starting point / benchmark to experiment from and to mod! http://www.futuregamez.net/ps2games/aarmy/aarmy2.jpg
-
yeah I could see some future in the same way like Americas Army did it. some solid small Urban Infantry maps! and good tactical features. the many camera and modding options are a great plus for ArmA. but someone has to start it and build a mission! I am sure if there is something we can play and comment more people with great experience in modding / creating missions could help aswell to refine such an e-sport mission. and this paintball style - why not - even colour on walls etc.. maybe this would attract some new players to arma aswell.
-
starctraft / dota are esports titles or counterstrike.. but anything else is just too small. but if you create a mission without grass vehicles etc and a small map - then arma could be played as a deathmatch aswell. of course the strength doesnt lie herein. but its possible.
-
yeah warfare is great. but still looking forward to base building / defenses etc. Anyway CTI is one of arma's greatest strengths and I also whonder why there arent more game modes / missions that reflect that.
-
midrange terrain texture replacement
tremanarch replied to bad benson's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is the midrange textur capable of increasing / decreasing the Hue of the Texture aswell? It seems that with the mid-tex. the game looks darker. -
could we have rain drops on the car window like here:
-
Laxemann's Sound replacement mod (MX, Katiba, MK200, TRG) - ALPHA
tremanarch replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
pretty cool sound! -
ArmA 3 aircraft sound mod
tremanarch replied to -KH-Matt's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
wow - is there the doppler effect at work? -
Session Lost while server having no problems
tremanarch replied to blackout2022's topic in ARMA 3 - TROUBLESHOOTING
new session lost sessions :( -
Excellent ballistics simuiation, but where's the defensive?
tremanarch replied to Bazzalan's topic in ARMA 3 - GENERAL
i tried shooting at NVG and guns, they block the bullets, so thats already working so far. but armor is not, i guess theyre working on that. -
Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
tremanarch replied to Placebo's topic in ARMA 3 - GENERAL
-
i tried CPU Physx - didnt work. But I only crash at Warfare mode
-
Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
tremanarch replied to Placebo's topic in ARMA 3 - GENERAL
some more pictures: -
no I didnt use hte default setting. http://pastebin.com/rQycBXXX yeah I have a bit too much sharpening, but its pleasure for my old rusty eyes.. I cant play arma competitive without glasses and a bit more sharpening, sadness :( but anyway.. i can upload my settings if you like, heres some comparisons (so you see I didnt change that much, the beauty comes from the game itself ;) ) - anyway since I installed sweetFX I keep toning down the changes, maybe in the end I am with vanilla again XD -- some more beautiful screenshots (I love the nighttime!!!!) http://forums.bistudio.com/showthread.php?147389-Arma-3-Photography-No-images-over-100kb-Pictures-only-NO-comments!&p=2431032&viewfull=1#post2431032 http://forums.bistudio.com/showthread.php?147389-Arma-3-Photography-No-images-over-100kb-Pictures-only-NO-comments!&p=2436442&viewfull=1#post2436442
-
Water simulation, visual and physical
tremanarch replied to GranolaBar's topic in ARMA 3 - BETA DISCUSSION
but it comes more close than other games in my eyes. of course it depends on perspective, and what kind of water to achieve. http://abload.de/img/screenshot45945cvsml.png just compare these two: http://www.abload.de/img/screenshot1188475jsnr.png http://www.cepolina.com/photo/Europe/Turkey-Europe/Istanbul/Princes-Islands/5/Princes-Islands-Marmara-sea-island.jpg its not like theyre totally different... im pretty happy with it atm. of course when it comes to waves and white foam << onto it etc it could be improved.. -
Water simulation, visual and physical
tremanarch replied to GranolaBar's topic in ARMA 3 - BETA DISCUSSION
water looks highly unrealistic in those screenshots. too tiny, looks like playmobile or LEGO little town little people stuff... this is how it should: http://jowra.com/photos/photos/20050329_stormy-water.jpg http://artisantextilesandnunofelt.files.wordpress.com/2012/11/turquoise-water-stormy-sky.jpg http://www.cepolina.com/photo/Europe/Turkey-Europe/Istanbul/Princes-Islands/5/Princes-Islands-Marmara-sea-island.jpg http://www.maremotu.it/uploaded_images/Sea-Kayak-Sicily---Sampieri-A00-784476.JPG -
I know this is a beta, but this is absolutely unplayable!
tremanarch replied to ZEBOV's topic in ARMA 3 - MULTIPLAYER
ok, i state the obvious: in a ww2 shooter, the symbol is for authenticity. its historical correct info, and not used to offend others. in the game above its a different statement. as though a "thing" has to be seen in its context: sexual movie in a sex cinema is different than a sex movie in a kindergarden - for example. of course the movie itself stays the same, but because of changed background, changed intention its different to rate. did i really have to explain this? -
Water simulation, visual and physical
tremanarch replied to GranolaBar's topic in ARMA 3 - BETA DISCUSSION
this how it is now. in my eyes good! what exactly u need? -
I know this is a beta, but this is absolutely unplayable!
tremanarch replied to ZEBOV's topic in ARMA 3 - MULTIPLAYER
you must ask the ownser (it was EUTW - teetimes) and I find thy symbol highly provocative in a military game. thats a no go in my eyes! -
I am not sure to begin with how this behaves in real life though. I recorded a car (Hunter and armored) drive by - and the sounds were noticeable at 200-250m The sound fades in - thats good: it doesnt pop up. but maybe there could be some roarring before that - so we know there is a car coming - but the roaring could have some reverb / echoing. Dunno - maybe someone could show a real life example - right now I must admit I have no clue at what range you can hear motor sounds of a car loud enough to notice them... https://www.youtube.com/watch?v=S-xrjKh5YFk -------- in these videos you can hear how the sound behaves: first it just gets quieter but then a second component comes in: an echoid version of the sound that overtakes the whole sound in the end: these examples are not perfect - cause racing car sounds are pretty loud - and high pitched. anyway: discuss
-
is there anything we can do? has the dev version the same problems?