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tremanarch

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Everything posted by tremanarch

  1. tremanarch

    Arma 3 Community Alpha - Announcement!

    I am really looking forward to teh alpha. And now that Gamescom is over maybe we get some deadline soon :)
  2. tremanarch

    Render To Texture + Scopes = ???

    wat? http://www.chuckhawks.com/bullet_trajectory.htm when you point your gun up into the air, the bullet rises in every shooter but doom 1 (Where you couldnt aim up though).... so what are you talking about? The last i checked i could shoot helicopters in the air... you couldnt? if you aim straight - parallel to the world - the bullet will NEVER rise. --> in this picture the guy aimed into the air! (or the scope was set up for that range - result the same: aim up in the air) most ppl look at the pic of these kind and think bullets magically fly into the air after being fired even when fired straight and parallel to the world. How come? there was newton and such, some hundred years ago. gives a good read if you havent already! more important is the earth acceleration. I dont know how A2 is doing it. and i dont know if all bullets in the real world have a maximum dropping speed. Maybe the shape of a bullet can edit this behaviour. But I think there is a close maximum to all normal gun bullets at maybe 300 - 400 km/h... so a bullet will never reach lightspeed in the vertical department ^^ btw. bullet drop must be accelerated but not linear. you can see the bullet reaches a maximum velocity <- air resistance. g = ~ 9.8 m/s^2 the object gets faster and faster with time it falls.. you can divide a bullets path into to vectors. one that travels along the barrel and on that simply falls to the ground. you can see the bullet fell 5 meters in 1 second: G = 9.81 m/s^2; t = 1 s s = 1/2 * g * t^2 s= 4.905 m/s so its basically right. example after 0.2 seconds: s = 1/2 * g * 0.04 s s = 0.196 ~ 0.2 m example after 0.6 seconds: s = 1/2 * g * 0.36 s s = 1.7658 ~ 1.8 m how far the bullet traveled in this time really only depends on the speed (muzzle speed, but think that the bullet maybe gets slowed down by air.. so the bullet maybe slows down while it flies).
  3. tremanarch

    Advanced DX11 and PHYSX features

    visibility on tesselation could be low range and blurry /blend into normal textures maybe?
  4. tremanarch

    Is Arma III gonna shape up?

    its only a very small "world" with no AI and it doesnt look and feel realistic - more like a buffed hero universe with strong colours and cool stuff all around... not comparable to a3...
  5. the fog of the far away regions should blend in with the landscape like this: http://cdn4.spiegel.de/images/image-211183-galleryV9-iszv.jpg clouds look good in my eyes! http://cdn4.spiegel.de/images/image-211187-galleryV9-dmxm.jpg
  6. tremanarch

    Congratulations Bohemia Interactive

    COngrats to all guys - dean and BI and all that were part of the process.
  7. tremanarch

    Volumetric clouds changing shape?

    it still like the new clouds more than the old ones
  8. tremanarch

    Army of the Czech Republic DLC

    oh yeah coop would be great - true that! maybe with a mod or so?
  9. tremanarch

    AI Improvement

    I thought the AI will not get altered too much. Could be wrong here. wasnt this said in some interview somewhere?
  10. tremanarch

    Army of the Czech Republic DLC

    will there be Warfare server with the new maps? i really like the summer-ish looks
  11. tremanarch

    Volumetric clouds changing shape?

    then why not make it blurry at the clouds edges or soemthing?
  12. tremanarch

    Volumetric clouds changing shape?

    we still dont know. In my eyes it is not so important either. you dont recognize it too much when playing...
  13. tremanarch

    Army of the Czech Republic DLC

    cant you just buy the acr from them and install it on your steam copy?
  14. Is there a compressed list with all wishes compressed to one or two sentences as an overview?
  15. how many frames you have ingame? and how many in the menu?
  16. tremanarch

    Arma 3 Community Alpha - Announcement!

    an alpha needs more developement than a beta. so the gamma verion is the one that is the last version? is it the greeks alphabet or just a coincidence...
  17. tremanarch

    Army of the Czech Republic DLC

    the woods look really realistic. It looks better than the former cherna somehow - maybe because its new and shiny.
  18. tremanarch

    Better Accessory Support?

    no problems with xbox controller in arma and TOH...
  19. tremanarch

    Volumetric clouds changing shape?

    ok i believe in TOH the behaviour is not editable. I still think it has something to do with cloud vieweing range somehow..
  20. tremanarch

    Volumetric clouds changing shape?

    I have this effect in TOH too- I guess it depends on the view distance and the shapre of the view field...
  21. tremanarch

    Army of the Czech Republic DLC

    Oh I love the new setting of the flora! looks really greenish and summer like! WELL DONE! Good Job!
  22. tremanarch

    Army of the Czech Republic DLC

    yay I upload my first attempt for the first mission ^^ thought the red signs are possible locations but these are mine fields hehe Game works fine - now playing a bit through the campaign....
  23. tremanarch

    Army of the Czech Republic DLC

    it was neccessary for the PMC / BAF DLC to reinstall the 1.61 patch to have the server keys.. therefore i was just asking.. hehe
  24. tremanarch

    Army of the Czech Republic DLC

    YES downloading too atm!!! edit: after installation - do we have to reinstall patch 1.62 or so?
  25. no the reason is that you installed a beta which cannot be rolled back - and which aint Multiplay compatible for anything else but DayZ. Normally when you install it manually you see the warnings via Thread or readme.txt. maybe you installed it automatically via 6launcher - it wont give you that warning. Just let me teach you something: common behaviour when dealing with beta testing and such (DayZ btw is an alpha too) is to always have a back up of the working vanilla game - so when an update fails or sth goes wrong you can always fall back to that vanilla copy. As most betas are non destructive and can be installed some are not. There is always a warning in the thread opener post. I recommend copying the vanilla game folder and renaming it. You play dayz - you help with alpha testing - just dont treat dayZ and beta testing as perfectly running stuff. Its still all testing. If you dont want to test out stuff - its no problem, but dont isntall beta and alpha stuff then.
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