-
Content Count
938 -
Joined
-
Last visited
-
Medals
Everything posted by tremanarch
-
[VIDEO] How to play Blitzkrieg or Domination PVP mode.
tremanarch replied to oo para oo's topic in ARMA 3 - MULTIPLAYER
nice explanation! -
no - i mean in more detail. It was rather a rhetorical question of mine, I wanted to go deeper on that matter with an open mindset. because as I get it, its just always some kind of approximation to the real thing. But I have really no hardware technical insight. just an example what I think it works: lets say your CPU has 10 cycles or time frames to do something, and in 9 frames it does nothing, but then there comes this one task and the CPU is at 100%. Now you measure your CPU load and the measurement cannot measure every small frame, but lets say 10 frames. So it will tell you: cpu load is 10% - even if it was 100% at some time and 0% at some other time. so what basically is needed is some splitting of of tasks into several timing frames? because my cpu has a load of around 30% in ArmA. but when I overclock it, I have double fps and still only 30% load. so when Overclocked those little spikes that need 100% CPU are calculated much faster. But there are still those times when the CPU has idle time. right? so it is all about is it possible to split the calculations into several timing frames? And I always thought CPUs have several instructions, like integer operations, floating point, and some other special stuff (descrp. in CPU Manuals). So if we find out what operations / functions are mostly needed in ArmA we could rethink the code thats based for these cals? the problem is: what if we have 10 tasks and 10 timing frames. but every tasks needs the output of the task before him? so he mustz wait for that prior task, and only then can start its own task. Normally such complicated tasks and calculations are only for science stuff etc. but maybe herein lies armas problem: the AI? But then I dont udnerstand why we have even low fps in Multiplayer without AI? Bascially without looking deep at the code, and having also hardware udnerstatement we cant really tell whats the problem, and if it is even possible to "fix" it right?
-
what does it mean if the CPU has 100%? what is exactly 100% what?
-
FHQ M4 for Arma 3 (Prerelease)
tremanarch replied to Alwarren's topic in ARMA 3 - ADDONS & MODS: COMPLETE
looks nice -
so can you say in fps increase hbow much it helped pls?
-
we played it as two people, took around 2 hours. actually to blow off the mike station was great - we didnt knew this was gonna happen ;) great mission. YOu should give the palyers a hint where to find explosives for the second target. we had no explosives guy so one of us had to leave the game, but later at mike station we found plenty. Would be nice to know that before. otherwise rgeat mission with some intense fights yes! http://www.abload.de/img/arma32013-03-1703-29-9wj86.jpg
-
Does anyone want to help out an ARMA noob?
tremanarch replied to Peedge's topic in ARMA 3 - MULTIPLAYER
teamwork. dont join mp and go lonewolfing with the heli. -
Realistic Guerrilla Warfare mod ? is it Possible?
tremanarch replied to msd's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
sounds interesting - asymmetrical! -
along with some good sounds should be really immersive https://www.youtube.com/watch?v=N8HEUL2g8Zs and btw. just wow i love the arma scene!
-
nice to know thx!
-
Terrain Improvement (dev branch)
tremanarch replied to NordKindchen's topic in ARMA 3 - DEVELOPMENT BRANCH
no I dont, and why should I if I get such a bad presentation anyway? -
A.C.R.E - Advanced Combat Radio Environment for Arma 3
tremanarch replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
is there an eta yet? or are we allowed to beta test it too? -
Rendering grass at long distances: My thoughts about it
tremanarch replied to Elcoo's topic in ARMA 3 - BETA DISCUSSION
http://forums.bistudio.com/showthread.php?148861-Rendering-grass-at-long-distances-My-thoughts-about-it&p=2336692&viewfull=1#post2336692 +1 -
Terrain Improvement (dev branch)
tremanarch replied to NordKindchen's topic in ARMA 3 - DEVELOPMENT BRANCH
I did only see some texured mountains. no objects no nothing.and he didnt zoom in, could be very low res too. -
Ambience and Weapon sound out of balance a bit?
tremanarch replied to BorisLozac's topic in ARMA 3 - BETA DISCUSSION
solution: compressor. /thread -
Drive car at 10mph - how? w-w-w-w-w-w-w-w-w?
tremanarch replied to tortuosit's topic in ARMA 3 - BETA DISCUSSION
Joystick / Gamepad / TrackIR -> Analog Input device. -
[Release][COOP] Dynamic War Sandbox by TAW_Zorrobyte (AI load balancing FTW)
tremanarch replied to zorrobyte's topic in ARMA 3 - USER MISSIONS
the term dedicated means the server has no other task. so running a server.exe on a server that is running some intensive other task is not dedicated even if the server.exe is "dedicated blabla". And running ABC.exe on a home pc thats doing nothing else could count as dedicated though. -
Dedicated server - status
tremanarch replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
is there an tutorial how to set up a game server? which windows to use which services to activate deactivate, system settings etc? The Problem is I have one server in my lsit that freeze every 20 seconds for about 150 ms. Its not the DEV build. On no other server with this mission I have this problem. The Ping is ~15 ms. SHould be no Problem either. Load was low 2 people. 120 AI (Headless Client) Any hints what could be the problem? -
I only have it some or one server- its running the headless client. I turned Low and High settings didnt change at all. the whole game is freezed for 300ms every ~30 seconds. I am NOT on DEV Build. stable steam version here. its probably server related.
-
now I have this too
-
Ambience and Weapon sound out of balance a bit?
tremanarch replied to BorisLozac's topic in ARMA 3 - BETA DISCUSSION
actually the gunfire is right! you can use earplugs and set headphones to max ;) -
http://forums.bistudio.com/showthread.php?148606-Player-looking-for-squad-(not-for-squads-to-post-looking-for-players!)
-
Its the DEV beta build. its not supposed to be super stable ;)
-
Player looking for squad (not for squads to post looking for players!)
tremanarch replied to Placebo's topic in ARMA 3 - SQUADS AND FANPAGES
Hey guys I am looking for a german Squad to play. Coop and / or PVP. -
nice you rforgot m203 nades pls add a cleanup function that deletes dead bodies.