DeltaForce96
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Posts posted by DeltaForce96
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Oh man... UNDEX are just horrible!! Now I'll stay away of pools in time of war!
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What I want is....a way to attach_to a Sathcel Charge to a boat and make it turn invisable to make them use the boatand at a given moment turn the battle in my favor.
Or use a tall tube as a Grenade Luncher with a floating divice hung at the surface remote controlled as a support weapon for Seals.
It would be cool if we can bobytrap the Sub (or the enemy helicopter) by using a invisable box attached to the heli or something and blow it up when it returned to base-as a Side mission and simply use it unexpectedly in a Persistent Battlefield MP mission.
You lay the mine in one mission and use it if you need to rescue the informant.
He already achieved to make the player able to attach a limpet mine to the boats. I'm sure this can be done with satchel charges.
Anyway, wouldn't be realistic to turn it invisible! What the heck?
Instead, if you're a smart guy, you attach the limpet to the bottom of the boat which probably enemy will never check (Unless the mod turns out to be MP compatible and you'll be fighting against Human Players...)
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@Zephyrdark
Well I think that's because ArmA 2 standalone didn't support backpacks. I thought about ACE 2 but those backpacks are different so... Only Arrowhead factions. I might be wrong... Do you have Combined Operations? Or Standalone?
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Feint I placed a man on the map and another one set as playable. I assembled the Raven and launched it then, I switched to the other man and noticed that if I aim at the previous soldier, I had the actions to Launch the Raven. Tried it and it gave my soldier a RAven to launch, so there were two Raven flying.
Just saying, not a problem for me but it may be for you ;)
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John1000, not sure about what you're typing here :confused::391::annoy::icon_question::Oo:



Can you at least write in a normal way, making less confusion between one period and another?
Because it seems that: you think your talking in another post; you think you can add things from other games; you think this post is somehow a kind of place where to express our wishes about ArmA III and/or this is a mod that is going to improve ArmA III; you think you found an answer to a never asked unknown question;
Not flaming in anyway. Am I the only one who thinks so?
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Is there anyone who downloaded the videos once? Can he kindly upload them somewhere like Mediafire? It would be useful for newest ArmA II players.
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@john1000 "what about.... .....asking for"
and what does this have to do with the thread? -_-
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... are excited about this little project.Keep the good comments coming. When will it be done? Soon ©. ;)
Little project uh??
Feint, you're the man!
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So is the player able to shoot underwater? Do the bullets encounter any limitation?
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Hey Feint, I followed this mod on Armaholic. Since you were no more updating the thread, I started following this one.
You keep stunning me with your mod. Awesome job!
For being not detected underwater can't you use the "setcaptive" command?
For example: "Player setcaptive true" under a certain depth. Over that depth, you make Player setcaptive false, and then the enemy can attack you again. So that can simulate enemies difficulty to see you underwater.
Diving Under Water
in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Posted
YAY me too! BTW nice to see an update. It was time I was constantly watching the thread ahah.
BTW, Indiglo style is awesome, that cyan color is stunning on the dive computer. Also, what's up with the SDV? Have you added anything to it?