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DeltaForce96

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Posts posted by DeltaForce96


  1. What I want is....a way to attach_to a Sathcel Charge to a boat and make it turn invisable to make them use the boat

    and at a given moment turn the battle in my favor.

    Or use a tall tube as a Grenade Luncher with a floating divice hung at the surface remote controlled as a support weapon for Seals.

    It would be cool if we can bobytrap the Sub (or the enemy helicopter) by using a invisable box attached to the heli or something and blow it up when it returned to base-as a Side mission and simply use it unexpectedly in a Persistent Battlefield MP mission.

    You lay the mine in one mission and use it if you need to rescue the informant.

    He already achieved to make the player able to attach a limpet mine to the boats. I'm sure this can be done with satchel charges.

    Anyway, wouldn't be realistic to turn it invisible! What the heck?

    Instead, if you're a smart guy, you attach the limpet to the bottom of the boat which probably enemy will never check (Unless the mod turns out to be MP compatible and you'll be fighting against Human Players...)


  2. Feint I placed a man on the map and another one set as playable. I assembled the Raven and launched it then, I switched to the other man and noticed that if I aim at the previous soldier, I had the actions to Launch the Raven. Tried it and it gave my soldier a RAven to launch, so there were two Raven flying.

    Just saying, not a problem for me but it may be for you ;)


  3. John1000, not sure about what you're typing here :confused::391::annoy::icon_question::Oo::smiley-blunder::yikes::scratchchin:

    Can you at least write in a normal way, making less confusion between one period and another?

    Because it seems that: you think your talking in another post; you think you can add things from other games; you think this post is somehow a kind of place where to express our wishes about ArmA III and/or this is a mod that is going to improve ArmA III; you think you found an answer to a never asked unknown question;

    Not flaming in anyway. Am I the only one who thinks so?


  4. Hey Feint, I followed this mod on Armaholic. Since you were no more updating the thread, I started following this one.

    You keep stunning me with your mod. Awesome job!

    For being not detected underwater can't you use the "setcaptive" command?

    For example: "Player setcaptive true" under a certain depth. Over that depth, you make Player setcaptive false, and then the enemy can attack you again. So that can simulate enemies difficulty to see you underwater.

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