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n45c4r

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Posts posted by n45c4r


  1. Thanks for the nice words, but fascinating can not be done likely - skill level is low.

    Textures will correct when I get back to the vehicles. I don't like the current color myself.

    I have a problem with config, textures for infantry don't seen in game, only standart units. I thought what problem in my PC, but armored units are work correct. Config don't shows any errors. I don't know wat to do, may be somebody will show me where is a problem :confused:

    Config :

    class CfgPatches
    {
    class PAL_inf
    {
     units[] = {};
     weapons[] = {};
     requiredVersion = 1.0;
     requiredAddons[] = {"CACharacters_e", "CACharacters2", "CAWeapons"};
    };
    };
    
    class CfgVehicleClasses{
    	 class PAL_inf
    	 {
    	 displayName = "Motorized Infantry";
    	 };
    };
    
    
    class CfgVehicles
    {
    class SoldierGB;
    class CDF_Soldier;
    class PAL_Soldier_base : CDF_Soldier {
     		faction = "Pal";
    	vehicleClass = "PAL_inf";
    	genericNames = "CzechMen";
    	camouflage = 1.4;	
    	sensitivity = 2;	
    	minFireTime = 10;
    	cost = 40000;
    
    	class Wounds
     		{
    	tex[] = {};
    	mat[] = {"ca\characters2\Blufor\data\Soldier.RVmat","ca\characters2\Blufor\data\Soldier_W1.RVmat","ca\characters2\Blufor\data\Soldier_W2.RVmat","ca\characters2\Blufor\data\Soldier_Light.RVmat","ca\characters2\Blufor\data\Soldier_Light_W1.RVmat","ca\characters2\Blufor\data\Soldier_Light_W2.RVmat","ca\characters2\Blufor\data\Soldier_EQUIP_Light.RVmat","ca\characters2\Blufor\data\Soldier_Light_EQUIP_W2.RVmat","ca\characters2\Blufor\data\Soldier_Light_EQUIP_W1.RVmat","ca\characters2\Blufor\data\Soldier_GL.RVmat","ca\characters2\Blufor\data\Soldier_GL_W1.RVmat","ca\characters2\Blufor\data\Soldier_GL_W2.RVmat","ca\characters2\Blufor\data\Soldier_NCO.RVmat","ca\characters2\Blufor\data\Soldier_NCO_W1.RVmat","ca\characters2\Blufor\data\Soldier_NCO_W2.RVmat","ca\characters2\Blufor\data\Soldier_MG.RVmat","ca\characters2\Blufor\data\Soldier_MG_W1.RVmat","ca\characters2\Blufor\data\Soldier_MG_W2.RVmat","ca\characters2\Blufor\data\Soldier_AT.RVmat","ca\characters2\Blufor\data\Soldier_AT_W1.RVmat","ca\characters2\Blufor\data\soldier_at_w2.RVmat","ca\characters2\Blufor\data\Soldier_co.RVmat","ca\characters2\Blufor\data\Soldier_co_w1.RVmat","ca\characters2\Blufor\data\Soldier_CO_W2.RVmat","ca\characters2\Blufor\data\Soldier_CO_EQUIP.RVmat","ca\characters2\Blufor\data\Soldier_CO_EQUIP_W1.RVmat","ca\characters2\Blufor\data\Soldier_CO_EQUIP_W2.RVmat","ca\characters2\Blufor\data\Soldier_Pilot.RVmat","ca\characters2\Blufor\data\Soldier_Pilot_W1.RVmat","ca\characters2\Blufor\data\Soldier_Pilot_W2.RVmat","ca\characters2\Blufor\data\Soldier_Pilot_EQUIP.RVmat","ca\characters2\Blufor\data\Soldier_Pilot_EQUIP_W1.RVmat","ca\characters2\Blufor\data\Soldier_Pilot_EQUIP_W2.RVmat","ca\characters2\Blufor\data\Soldier_Guard.RVmat","ca\characters2\Blufor\data\Soldier_Guard_W1.RVmat","ca\characters2\Blufor\data\Soldier_Guard_W2.RVmat","ca\characters2\Blufor\data\Soldier_Crew.RVmat","ca\characters2\Blufor\data\Soldier_Crew_W1.RVmat","ca\characters2\Blufor\data\Soldier_Crew_W2.RVmat","ca\characters2\Blufor\data\Soldier_Crew_EQUIP.RVmat","ca\characters2\Blufor\data\Soldier_Crew_equip_w1.RVmat","ca\characters2\Blufor\data\Soldier_crew_equip_W2.RVmat","ca\characters2\Blufor\data\Soldier_Guard_EQUIP.RVmat","ca\characters2\Blufor\data\Soldier_Guard_EQUIP_W1.RVmat","ca\characters2\Blufor\data\Soldier_Guard_EQUIP_W2.RVmat"};
    	};
    
    };
    
    
    class pal_inf_comotd : PAL_Soldier_base {
    	scope = public;
    	accuracy = 3.9;
    	displayName = "Team leader";
    	model = "\pal\infantry\Soldier";
                   hiddenSelections[] = {"Camo"};
    	hiddenSelectionsTextures[] = {"\pal\infantry\data\equip_co.paa", "\pal\infantry\data\helmets_co.paa", "\pal\infantry\data\soldier_co.paa"};
    	faceType = "Man";
    	glassesEnabled = 0;
    	weapons[] = {"M16A2", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "Binocular", "M9"};
    	magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "HandGrenade_West", "HandGrenade_West"};
    	respawnWeapons[] = {"M16A2", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "Binocular", "M9"};
    	respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "HandGrenade_West", "HandGrenade_West"};
    	};
    
    
    
    };

    P.S. I know what I asking very stupid questions.


  2. I tried that yesterday, but I will try write this again. Thanks

    I write hiddenSelections to all units, but it don't work. How it looks now :

    class CfgPatches
       {
           class PAL_pol_pat
        {
           units[] = {};
           weapons[] = {};
        scope = public;
           requiredVersion = 1.60;
           requiredAddons[] = {"CACharacters", "CACharacters2"};
    	};
    };
    
    
    
    
    
    
    class CfgVehicleClasses
      {
        class PAL_pol_pat
        {
        displayName = "Policemen";
        };
       };	
    
       class CfgFactionClasses
       {
        class Pal_pol
        {
        displayName = "Palinero police";
        priority = 1;
        side = TWest;
        };
    
    };
    
    class cfgVehicles
           {
           class SoldierGB;
           class Policeman;
    	hiddenSelectionsTextures[] = {"\ment_pal\police\policeman_co.paa"};
    	faction = "Pal_pol";
    	class PAL_pol_man_base : Policeman {
     		faction = "Pal_pol";
    	vehicleClass = "PAL_pol_pat";
    	hiddenSelectionsTextures[] = {"\ment_pal\police\policeman_co.paa"};
    
    	class Wounds {
    	mat[] = {"ca\characters2\civil\policeman\data\policeman.rvmat", "ca\characters2\civil\policeman\data\w1_policeman.rvmat", "ca\characters2\civil\policeman\data\w2_policeman.rvmat", "ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat"};
    	tex[] = {};
                    };
    };
    
    
       class  pol_pat_serg : PAL_pol_man_base
    {
    accuracy = 3.9;
    displayname = "Sergeant";
    model = "\ca\characters2\civil\Policeman\Policeman";
    scope = 2;
       hiddenSelectionsTextures[] = {"\ment_pal\police\policeman_co.paa"};
    weapons[] = {"Throw", "Put", "ItemMap", "ItemWatch", "ItemRadio", "M9"};
    magazines[] = {"15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9"};
    respawnWeapons[] = {"Throw", "Put", "ItemMap", "ItemWatch", "ItemRadio", "M9"};
    respawnMagazines[] = {"15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9"};
    };
    
       class  pol_pat_man : PAL_pol_man_base
    {
    accuracy = 3.9;
    displayname = "Patrolman";
    model = "\ca\characters2\civil\Policeman\Policeman";
    scope = 2;
    hiddenSelectionsTextures[] = {"\ment_pal\police\policeman_co.paa"};
    weapons[] = {"Throw", "Put", "ItemMap", "ItemWatch", "ItemRadio", "Colt1911"};
    magazines[] = {"7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911"};
    respawnWeapons[] = {"Throw", "Put", "ItemMap", "ItemWatch", "ItemRadio", "Colt1911"};
    respawnMagazines[] = {"7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911"};
    };
    
    class  pol_pat_man2 : PAL_pol_man_base
    {
    accuracy = 3.9;
    displayname = "Patrolman 2";
    model = "\ca\characters2\civil\Policeman\Policeman";
    scope = 2;
    hiddenSelectionsTextures[] = {"\ment_pal\police\policeman_co.paa"};
    weapons[] = {"Throw", "Put", "ItemMap", "ItemWatch", "ItemRadio", "MP5A5"};
    magazines[] = {"30Rnd_9x19_MP5", "30Rnd_9x19_MP5", "30Rnd_9x19_MP5", "30Rnd_9x19_MP5"};
    respawnWeapons[] = {"Throw", "Put", "ItemMap", "ItemWatch", "ItemRadio", "MP5A5"};
    respawnMagazines[] = {"30Rnd_9x19_MP5", "30Rnd_9x19_MP5", "30Rnd_9x19_MP5", "30Rnd_9x19_MP5"};
    };
    
    
    class  pol_pat_man3 : PAL_pol_man_base
    {
    accuracy = 3.9;
    displayname = "Patrolman 3";
    model = "\ca\characters2\civil\Policeman\Policeman";
    scope = 2;
    hiddenSelectionsTextures[] = {"\ment_pal\police\policeman_co.paa"};
    weapons[] = {"Throw", "Put", "ItemMap", "ItemWatch", "ItemRadio", "M1014"};
    magazines[] = {"8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_74Slug"};
    respawnWeapons[] = {"Throw", "Put", "ItemMap", "ItemWatch", "ItemRadio", "M1014"};
    respawnMagazines[] = {"8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_74Slug"};
    };
    
    
    
    class  pol_pat_man4 : PAL_pol_man_base
    {
    accuracy = 3.9;
    displayname = "Patrolman 4";
    model = "\ca\characters2\civil\Policeman\Policeman";
    scope = 2;
    hiddenSelectionsTextures[] = {"\ment_pal\police\policeman_co.paa"};
    weapons[] = {"Throw", "Put", "ItemMap", "ItemWatch", "ItemRadio", "revolver_EP1"};
    magazines[] = {"6Rnd_45ACP", "6Rnd_45ACP", "6Rnd_45ACP", "6Rnd_45ACP"};
    respawnWeapons[] = {"Throw", "Put", "ItemMap", "ItemWatch", "ItemRadio", "revolver_EP1"};
    respawnMagazines[] = {"6Rnd_45ACP", "6Rnd_45ACP", "6Rnd_45ACP", "6Rnd_45ACP"};
    };
    
    
    
    
    };


  3. I tried all day to fix the problem. Land Rover is now seen in the game, but the units and armored vehicles are not.

    Screens of VW and LR

    2fac9b20b6bb3ff42f5d97a81597e33d.jpeg

    0af7a86e20cb07243849b4f2ee579177.jpeg

    There is a code of units config, and it would be good if somebody tell me what I made wrong

    class CfgPatches
       {
           class PAL_pol_pat
        {
           units[] = {};
           weapons[] = {};
        scope = public;
           requiredVersion = 1.60;
           requiredAddons[] = {"CACharacters", "CACharacters2"};
    	};
    };
    
    
    
    
    
    
    class CfgVehicleClasses
      {
        class PAL_pol_pat
        {
        displayName = "Policemen";
        };
       };	
    
       class CfgFactionClasses
       {
        class Pal_pol
        {
        displayName = "Palinero police";
        priority = 1;
        side = TWest;
        };
    
    };
    
    class cfgVehicles
           {
           class SoldierGB;
           class Policeman;
    	class PAL_pol_man_base_EP1 : Policeman {
     		faction = "Pal_pol";
    	vehicleClass = "PAL_pol_pat";
    	hiddenSelectionsTextures[] = {"\ment_pal\police\policeman_co.paa",};
    
    	class Wounds {
    	mat[] = {"ca\characters2\civil\policeman\data\policeman.rvmat", "ca\characters2\civil\policeman\data\w1_policeman.rvmat", "ca\characters2\civil\policeman\data\w2_policeman.rvmat", "ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat"};
    	tex[] = {};
                    };
    };
    
    
       class  pol_pat_serg : PAL_pol_man_base_EP1
    {
    accuracy = 3.9;
    displayname = "Sergeant";
    model = "\ca\characters2\civil\Policeman\Policeman";
    scope = 2;
    weapons[] = {"Throw", "Put", "ItemMap", "ItemWatch", "ItemRadio", "M9"};
    magazines[] = {"15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9"};
    respawnWeapons[] = {"Throw", "Put", "ItemMap", "ItemWatch", "ItemRadio", "M9"};
    respawnMagazines[] = {"15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9"};
    };
    
       class  pol_pat_man : PAL_pol_man_base_EP1
    {
    accuracy = 3.9;
    displayname = "Patrolman";
    model = "\ca\characters2\civil\Policeman\Policeman";
    scope = 2;
    weapons[] = {"Throw", "Put", "ItemMap", "ItemWatch", "ItemRadio", "Colt1911"};
    magazines[] = {"7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911"};
    respawnWeapons[] = {"Throw", "Put", "ItemMap", "ItemWatch", "ItemRadio", "Colt1911"};
    respawnMagazines[] = {"7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911"};
    };
    
    class  pol_pat_man2 : PAL_pol_man_base_EP1
    {
    accuracy = 3.9;
    displayname = "Patrolman 2";
    model = "\ca\characters2\civil\Policeman\Policeman";
    scope = 2;
    weapons[] = {"Throw", "Put", "ItemMap", "ItemWatch", "ItemRadio", "MP5A5"};
    magazines[] = {"30Rnd_9x19_MP5", "30Rnd_9x19_MP5", "30Rnd_9x19_MP5", "30Rnd_9x19_MP5"};
    respawnWeapons[] = {"Throw", "Put", "ItemMap", "ItemWatch", "ItemRadio", "MP5A5"};
    respawnMagazines[] = {"30Rnd_9x19_MP5", "30Rnd_9x19_MP5", "30Rnd_9x19_MP5", "30Rnd_9x19_MP5"};
    };
    
    
    class  pol_pat_man3 : PAL_pol_man_base_EP1
    {
    accuracy = 3.9;
    displayname = "Patrolman 3";
    model = "\ca\characters2\civil\Policeman\Policeman";
    scope = 2;
    weapons[] = {"Throw", "Put", "ItemMap", "ItemWatch", "ItemRadio", "M1014"};
    magazines[] = {"8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_74Slug"};
    respawnWeapons[] = {"Throw", "Put", "ItemMap", "ItemWatch", "ItemRadio", "M1014"};
    respawnMagazines[] = {"8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_74Slug"};
    };
    
    
    
    class  pol_pat_man4 : PAL_pol_man_base_EP1
    {
    accuracy = 3.9;
    displayname = "Patrolman 4";
    model = "\ca\characters2\civil\Policeman\Policeman";
    scope = 2;
    weapons[] = {"Throw", "Put", "ItemMap", "ItemWatch", "ItemRadio", "revolver_EP1"};
    magazines[] = {"6Rnd_45ACP", "6Rnd_45ACP", "6Rnd_45ACP", "6Rnd_45ACP"};
    respawnWeapons[] = {"Throw", "Put", "ItemMap", "ItemWatch", "ItemRadio", "revolver_EP1"};
    respawnMagazines[] = {"6Rnd_45ACP", "6Rnd_45ACP", "6Rnd_45ACP", "6Rnd_45ACP"};
    };
    
    
    
    
    };


  4. 7.62 Project. It shows a two fictional countries in Central America: Palinero and Algeira (they was in russian game 7.62 and i decide made them in Arma)

    cb306a0fae9fbc0ae21ee3cfc01630c5.png

    Palinero (blufor) - it will be Army and Police. In 90s and 00s Palinero army armed with US weapons, but many soviet equipment remain from old times, when Palinero was influenced form USSR. Army includes Motorized infantry, Marines, Airbourne units, Air Forces, Armored units, cars. Police includes patrol units, SWAT, Military Police

    Army

    Armor: BMP-2 (95% ready), AAVP7 (95%), LAV-25 (95%), ZSU 23-4 (99%), BTR-60 (0%), M113A3 (80%), T-55 (0%), T-72 (99%)

    Cars: Land rovers (50%), Humvees (50%), UAZ (70%), Urals (40%)

    Air: AH1 (90%), AH6J (90%), CH-47 (85%), Mi8 (95%), Su-25 (80%), UH-1 (95%), Uh-60 (100%)

    Infantry - it will be retextured CDF and ACR units (later may be I made my own models)

    Motorized infantry special forces (90%)

    Motorized infantry (10%)

    Marines (0%)

    Marines special forces (0%)

    Airbourne (0%)

    Airbourne special foreces (0%)

    Police

    Cars: Geo Prizm (90%), VW Passat (90%), Chevrolet Suburban (90%), Land rover Defender (90%)

    Units: Patrol (0%), SWAT (0%), MP(0%)

    Screens:

    a5d4a6946cdca306eb5be1c192affb12.jpeg

    df00145751669be05ef3d7dd39a33b79.jpeg

    5e16a1536de0d90ad32f622d660c4439.jpeg

    7aafbf3b51e37a231cc0a68327f4c7cd.jpeg

    64aec0828b1e533e5a31131f668d3cd6.jpeg

    Later I will add Algeira (opfor) army and police, Rebels (blufor), Mercenaries (opfor), Smugglers (res).


  5. I did all how you say, but it's don't work.

    There is config for faction 'PAL_vdv', showed in the error. May be somebody will show where is the error ?

    class CfgPatches
       {
    
    };
    
    
    class CfgFactionClasses
       {
        class Pal
        {
        displayName = "Pal_army";
        priority = 1;
        side = TWest;
        };
    
    };
    
    
    
    class CfgVehicleClasses
       {
    
    };
    class PAL_vdv
    {
    	units[] = {"CACharacters", CA_E, "CACharacters_E_Head", "CACharacters2", "CACharacters_E"};
    	weapons[] = {};
    	requiredVersion = 1.60;
    	scope = public;
    	requiredAddons[] = {"CACharacters", CA_E, "CACharacters_E_Head", "CACharacters2", "CACharacters_E"};
    	displayName = "Airborne unit";
    };
    
    
    
    
    class CZ_Soldier_SL_DES_EP1;
    class pal_vdv_comotd : CZ_Soldier_SL_DES_EP1
    {
    	vehicleClass = "PAL_vdv";
    	faction = "Pal";
    	displayName = "Team leader";
    	Picture = "\Ca\characters\data\Ico\i_sleader_CA.paa";
    	Icon = "\Ca\characters2\data\icon\i_officer_CA.paa";
    
    	TextPlural = "$STR_DN_officers";
    	TextSingular = "$STR_DN_officer";
    	nameSound = "veh_officer";
    	accuracy = 3.6;	// accuracy needed to recognize type of this target
    	sensitivity = 3.4;	// sensor sensitivity
    	cost = 500000;
    	enableGPS = 1;
    	model = "\pal\vdv\acr_soldier";
    	identityTypes[] = {"Head_CDF","CDF_Glasses","Language_EN_EP1"};
    	hiddenSelectionsTextures[] = {"\pal\vdv\data\acr_soldier_co.paa", "\pal\morpeh\vdv\acr_equip_co.paa", "\pal\morpeh\vdv\acr_equip2_co.paa"};
    	backpack = "";
    	weapons[] = {"AKS_74_kobra", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular_Vector", "M9"};
    	magazines[] = {"30Rnd_545x39_AK", "30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK", "HandGrenade_West", "HandGrenade_West", "Binocular", "SmokeShellRed", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
    	respawnWeapons[] = {"AKS_74_kobra", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular_Vector", "M9"};
    	respawnMagazines[] = {"30Rnd_545x39_AK", "30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK", "HandGrenade_West", "HandGrenade_West", "Binocular", "SmokeShellRed", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
    };
    
    class pal_vdv_strelok1 : CZ_Soldier_SL_DES_EP1
    {
    	vehicleClass = "PAL_vdv";
    	faction = "Pal";
    	accuracy = 3.9;	// accuracy needed to recognize type of this target
    	displayName = "rifleman 1";
    	model = "\pal\vdv\acr_soldier";
    	identityTypes[] = {"Head_CDF","CDF_Glasses","Language_EN_EP1"};
    	hiddenSelectionsTextures[] = {"\pal\vdv\data\acr_soldier_co.paa", "\pal\morpeh\vdv\acr_equip_co.paa", "\pal\morpeh\vdv\acr_equip2_co.paa"};
    	weapons[] = {"AK_47_S", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
    	magazines[] = {"30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"};
    	respawnWeapons[] = {"AK_47_S", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
    	respawnMagazines[] = {"30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"};
    };
    
    class pal_vdv_strelok2 : CZ_Soldier_SL_DES_EP1
    {
    	vehicleClass = "PAL_vdv";
    	faction = "Pal";
    	accuracy = 3.9;	// accuracy needed to recognize type of this target
    	displayName = "rifleman 2";
    	model = "\pal\vdv\acr_soldier";
    	identityTypes[] = {"Head_CDF","CDF_Glasses","Language_EN_EP1"};
    	hiddenSelectionsTextures[] = {"\pal\vdv\data\acr_soldier_co.paa", "\pal\morpeh\vdv\acr_equip_co.paa", "\pal\morpeh\vdv\acr_equip2_co.paa"};
    	weapons[] = {"AKS_74", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
    	magazines[] = {"30Rnd_545x39_AK", "30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"};
    	respawnWeapons[] = {"AKS_74", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
    	respawnMagazines[] = {"30Rnd_545x39_AK", "30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"};
    };
    
    class pal_vdv_grenader : CZ_Soldier_SL_DES_EP1
    {
    	vehicleClass = "PAL_vdv";
    	faction = "Pal";
    	accuracy = 3.9;	// accuracy needed to recognize type of this target
    	displayName = "grenadier";
    	model = "\pal\vdv\acr_soldier";
    	identityTypes[] = {"Head_CDF","CDF_Glasses","Language_EN_EP1"};
    	hiddenSelectionsTextures[] = {"\pal\vdv\data\acr_soldier_co.paa", "\pal\morpeh\vdv\acr_equip_co.paa", "\pal\morpeh\vdv\acr_equip2_co.paa"};
    	weapons[] = {"AK_74_GL", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
    	magazines[] = {"30Rnd_545x39_AK", "30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "1Rnd_HE_GP25", "1Rnd_HE_GP25", "1Rnd_HE_GP25", "1Rnd_HE_GP25", "1Rnd_HE_GP25", "1Rnd_HE_GP25"};
    	respawnWeapons[] = {"AK_74_GL", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
    	respawnMagazines[] = {"30Rnd_545x39_AK", "30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "1Rnd_HE_GP25", "1Rnd_HE_GP25", "1Rnd_HE_GP25", "1Rnd_HE_GP25", "1Rnd_HE_GP25", "1Rnd_HE_GP25"};
    };
    
    class pal_vdv_mgunner : CZ_Soldier_SL_DES_EP1
    {
    	vehicleClass = "PAL_vdv";
    	faction = "Pal";
    	accuracy = 3.9;	// accuracy needed to recognize type of this target
    	displayName = "machinegunner";
    	model = "\pal\vdv\acr_soldier";
    	identityTypes[] = {"Head_CDF","CDF_Glasses","Language_EN_EP1"};
    	hiddenSelectionsTextures[] = {"\pal\vdv\data\acr_soldier_co.paa", "\pal\morpeh\vdv\acr_equip_co.paa", "\pal\morpeh\vdv\acr_equip2_co.paa"};
    	weapons[] = {"M60A4_EP1", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
    	magazines[] = {"100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"};
    	respawnWeapons[] = {"M60A4_EP1", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
    	respawnMagazines[] ={"100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"};
    };
    
    class pal_vdv_sinper : CZ_Soldier_SL_DES_EP1
    {
    	vehicleClass = "PAL_vdv";
    	faction = "Pal";
    	accuracy = 3.9;	// accuracy needed to recognize type of this target
    	displayName = "sniper";
    	model = "\pal\vdv\acr_soldier";
    	identityTypes[] = {"Head_CDF","CDF_Glasses","Language_EN_EP1"};
    	hiddenSelectionsTextures[] = {"\pal\vdv\data\acr_soldier_co.paa", "\pal\morpeh\vdv\acr_equip_co.paa", "\pal\morpeh\vdv\acr_equip2_co.paa"};
    	weapons[] = {"M60A4_EP1", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
    	magazines[] = {"100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"};
    	respawnWeapons[] = {"M60A4_EP1", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
    	respawnMagazines[] ={"100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"};
    };
    
    class pal_vdv_rpg : CZ_Soldier_SL_DES_EP1
    {
    	vehicleClass = "PAL_vdv";
    	faction = "Pal";
    	accuracy = 3.9;	// accuracy needed to recognize type of this target
    	displayName = "rpg soldier";
    	model = "\pal\vdv\acr_soldier";
    	identityTypes[] = {"Head_CDF","CDF_Glasses","Language_EN_EP1"};
    	weapons[] = {"M60A4_EP1", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
    	magazines[] = {"100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"};
    	respawnWeapons[] = {"M60A4_EP1", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
    	respawnMagazines[] ={"100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"};
    };
    
    class pal_vdv_oficer : CZ_Soldier_SL_DES_EP1
    {
    	vehicleClass = "PAL_vdv";
    	faction = "Pal";
    	accuracy = 3.9;	// accuracy needed to recognize type of this target
    	displayName = "oficer";
    	model = "\pal\vdv\acr_soldier_nic";
    	identityTypes[] = {"Head_CDF","CDF_Glasses","Language_EN_EP1"};
    	hiddenSelectionsTextures[] = {"\pal\vdv\data\acr_soldier_co.paa", "\pal\morpeh\vdv\acr_equip_co.paa", "\pal\morpeh\vdv\acr_equip2_co.paa"};
    	weapons[] = {"Colt1911", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
    	magazines[] = {"7Rnd_45ACP_1911","7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"};
    	respawnWeapons[] = {"Colt1911", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
    	respawnMagazines[] ={"7Rnd_45ACP_1911","7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"};
    };
    
    class pal_vdv_at : CZ_Soldier_SL_DES_EP1
    {
    	vehicleClass = "PAL_vdv";
    	faction = "Pal";
    	accuracy = 5.5;	// accuracy needed to recognize type of this target
    	displayName = "at soldier";
    	model = "\pal\vdv\acr_soldier";
    	identityTypes[] = {"Head_CDF","CDF_Glasses","Language_EN_EP1"};
    	hiddenSelectionsTextures[] = {"\pal\vdv\data\acr_soldier_co.paa", "\pal\morpeh\vdv\acr_equip_co.paa", "\pal\morpeh\vdv\acr_equip2_co.paa"};
    	weapons[] = {"AK_47_S", "M47Launcher_EP1", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
    	magazines[] = {"30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "Dragon_EP1"};
    	respawnWeapons[] = {"AK_47_S", "M47Launcher_EP1", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
    	respawnMagazines[] = {"30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "Dragon_EP1"};
    };
    
    class pal_vdv_aa : CZ_Soldier_SL_DES_EP1
    {
    	vehicleClass = "PAL_vdv";
    	faction = "Pal";
    	accuracy = 3.9;	// accuracy needed to recognize type of this target
    	displayName = "aa soldier";
    	model = "\pal\vdv\acr_soldier";
    	identityTypes[] = {"Head_CDF","CDF_Glasses","Language_EN_EP1"};
    	hiddenSelectionsTextures[] = {"\pal\vdv\data\acr_soldier_co.paa", "\pal\morpeh\vdv\acr_equip_co.paa", "\pal\morpeh\vdv\acr_equip2_co.paa"};
    	weapons[] = {"AK_47_S", "Stinger", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
    	magazines[] = {"30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "Stinger"};
    	respawnWeapons[] = {"AK_47_S", "Stinger", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
    	respawnMagazines[] ={"30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "Stinger"};
    };
    
    class pal_vdv_medic : CZ_Soldier_SL_DES_EP1
    {
    	vehicleClass = "PAL_vdv";
    	faction = "Pal";
    	accuracy = 4.9;	// accuracy needed to recognize type of this target
    	displayName = "medic";
    	model = "\pal\vdv\acr_soldier_medik";
    	identityTypes[] = {"Head_CDF","CDF_Glasses","Language_EN_EP1"};
    	hiddenSelectionsTextures[] = {"\pal\vdv\data\acr_soldier_co.paa", "\pal\morpeh\vdv\acr_equip_co.paa", "\pal\morpeh\vdv\acr_equip2_co.paa"};
    	weapons[] = {"AK_47_S", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
    	magazines[] = {"30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"};
    	respawnWeapons[] = {"AK_47_S", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
    	respawnMagazines[] = {"30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"};
    };
    };


  6. Please, tell me what wrong in this config.cpp. Error : File pal\config.cpp, line 8: /: 'c' encountered instead of '{'

    config

    class CfgPatches
       {
       class Pal { units[] = {"PAL_vdv", "PAL_mpeh", "PAL_inf", "PAL_air", "PAL_armor", "PAL_wheel", "PAL_vdv_specops", "PAL_mp_specops", "PAL_inf_specops"}; requiredAddons[] = {}; requiredVersion = 1.60; };
    };
    
    
    class CfgFactionClasses
    
     class Pal
     {
      displayName = "-----------";
      priority = 1;
      side = TWest;
     };
    
    
    class CfgVehicles 
       {
    /*extern*/ class PAL_vdv;
    /*extern*/ class PAL_mpeh;
    /*extern*/ class PAL_inf;
       /*extern*/ class PAL_air;
    /*extern*/ class PAL_armor;
    /*extern*/ class PAL_wheel;
    /*extern*/ class PAL_inf_specops;
    /*extern*/ class PAL_mp_specops;
    /*extern*/ class PAL_vdv_specops;
    };
    
    
    
    };


  7. I used C++ text editor. He shows me a error on lines which you improve. In next time i will post an error message.

    Thank you.

    ---------- Post added at 23:13 ---------- Previous post was at 22:30 ----------

    I have got a new problem. Arma writes error : File pal\inf specops\config.cpp, line 49: .pal_spec_comotd: Undefined base class 'RUS_Soldier1'

    There is this place of code

    class pal_spec_comotd : RUS_Soldier1
    {
    	vehicleClass = "PAL_inf_specops";
    	faction = "Pal";
    	scope = public;
    	displayName = "Team leader";
    	Picture = "\Ca\characters\data\Ico\i_sleader_CA.paa";
    	Icon = "\Ca\characters2\data\icon\i_officer_CA.paa";
    
    	TextPlural = "$STR_DN_officers";
    	TextSingular = "$STR_DN_officer";
    	nameSound = "veh_officer";
    	accuracy = 3.6;	
    	sensitivity = 3.4;
    	cost = 500000;
    	enableGPS = 1;
    	model = "\pal\inf specops\Specnaz";
    	identityTypes[] = {"Head_CDF","CDF_Glasses","Language_EN_EP1"};
    	hiddenSelectionsTextures[] = {"\pal\inf specops\partizan_vest_co.paa"};
    	backpack = "";
    	weapons[] = {"M4A1_HWS_GL", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular_Vector", "M9SD"};
    	magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "Binocular", "SmokeShellRed", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD"};
    	respawnWeapons[] = {"M4A1_HWS_GL", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular_Vector", "M9SD"};
    	respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "Binocular", "SmokeShellRed", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD"};
    };


  8. I try to make a config, but when i run Arma error message apppear. I hope somebody can help me with this problem

    Config file

    #define true 1
    #define false 0
    
    #define VSoft 0
    #define VArmor 1
    #define VAir 2
    
    #define private 0
    #define protected 1
    #define public 2
    
    #define TEast 0
    #define TWest 1
    #define TGuerrila 2
    #define TCivilian 3
    #define TSideUnknown 4
    #define TEnemy 5
    #define TFriendly 6
    #define TLogic 7
    
    #define ReadAndWrite 0
    #define ReadAndCreate 1
    #define ReadOnly 2
    #define ReadOnlyVerified 3
    
    
    class CfgPatches }
    class pal_inf_specops }
    	units[] = {"pal_spec_comotd", "pal_spec_strelok", "pal_spec_mgunner", "pal_spec_sabot", "pal_spec_sniper"};
    	weapons[] = {};
    	requiredVersion = 1.60;
    	requiredAddons[] = {"CACharacters", "CACharacters2", CA_E, "CACharacters_E_Head", "CACharacters_E"};
    };
    
    
    
    };
    
    class CfgVehicleClasses }
    class PAL_inf_specops }
    	displayName = "----------";
    };
    
    
    };
    
    
    
    class CfgVehicles }
    class Man;	// External class reference
    
    class CAManBase;	// External class reference
    
    class SoldierEB;	// External class reference
    
    class SoldierWB;	// External class reference
    
    class SoldierGB;	// External class reference
    
    class Civilian;	// External class reference
    
    class RUS_Soldier1;	// External class reference
    
    class RUS_Soldier_TL;	// External class reference
    
    class RUS_Soldier_Sab;
    
    class pal_spec_comotd : RUS_Soldier_TL }
    	vehicleClass = "PAL_inf_specops";
    	faction = "Pal";
    	scope = public;
    	displayName = "Team Leader";
    	Picture = "\Ca\characters\data\Ico\i_sleader_CA.paa";
    	Icon = "\Ca\characters2\data\icon\i_officer_CA.paa";
    
    	TextPlural = "$STR_DN_officers";
    	TextSingular = "$STR_DN_officer";
    	nameSound = "veh_officer";
    	accuracy = 3.6;	// accuracy needed to recognize type of this target
    	sensitivity = 3.4;	// sensor sensitivity
    	cost = 500000;
    	enableGPS = 1;
    	model = "\pal\inf specops\Specnaz";
    	identityTypes[] = {"Head_CDF","CDF_Glasses","Language_EN_EP1"};
    	hiddenSelectionsTextures[] = {"\pal\inf specops\partizan_vest_co.paa"};
    	backpack = "";
    	weapons[] = {"M4A1_HWS_GL", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular_Vector", "M9SD"};
    	magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "Binocular", "SmokeShellRed", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD"};
    	respawnWeapons[] = {"M4A1_HWS_GL", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular_Vector", "M9SD"};
    	respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "Binocular", "SmokeShellRed", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD"};
    };
    
    class pal_spec_strelok : RUS_Soldier_TL }
    	vehicleClass = "PAL_inf_specops";
    	faction = "Pal";
    	scope = public;
    	accuracy = 3.9;	// accuracy needed to recognize type of this target
    	displayName = "Rifleman";
    	model = "\pal\inf specops\Specnaz";
    	identityTypes[] = {"Head_CDF","CDF_Glasses","Language_EN_EP1"};
    	hiddenSelectionsTextures[] = {"\pal\inf specops\partizan_vest_co.paa"};
    	weapons[] = {"M4A1_Aim", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
    	magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"};
    	respawnWeapons[] ={"M4A1_Aim", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; 
    	respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"};
    };
    
    class pal_spec_mgunner : RUS_Soldier1 }
    	vehicleClass = "PAL_inf_specops";
    	faction = "Pal";
    	scope = public;
    	accuracy = 3.9;	// accuracy needed to recognize type of this target
    	displayName = "Machinegunner";
    	model = "\pal\inf specops\Specnaz";
    	identityTypes[] = {"Head_CDF","CDF_Glasses","Language_EN_EP1"};
    	hiddenSelectionsTextures[] = {"\pal\inf specops\partizan_vest_co.paa"};
    	weapons[] = {"M249_m145_EP1", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
    	magazines[] = {"200Rnd_556x45_M249", "200Rnd_556x45_M249", "200Rnd_556x45_M249", "200Rnd_556x45_M249", "HandGrenade_West", "HandGrenade_West"};
    	respawnWeapons[] = {"M249_m145_EP1", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
    	respawnMagazines[] = {"200Rnd_556x45_M249", "200Rnd_556x45_M249", "200Rnd_556x45_M249", "200Rnd_556x45_M249", "HandGrenade_West", "HandGrenade_West"};
    };
    
    class pal_spec_sabot : RUS_Soldier_Sab }
    	vehicleClass = "PAL_inf_specops";
    	faction = "Pal";
    	scope = public;
    	accuracy = 3.9;	// accuracy needed to recognize type of this target
    	displayName = "Saboteur";
    	model = "\pal\inf specops\Specnaz";
    	identityTypes[] = {"Head_CDF","CDF_Glasses","Language_EN_EP1"};
    	hiddenSelectionsTextures[] = {"\pal\inf specops\partizan_co.paa"};
    	weapons[] = {"M4A1_AIM_SD_camo", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
    	magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "TimeBomb", "TimeBomb", "TimeBomb"};
    	respawnWeapons[] = {"M4A1_AIM_SD_camo", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
    	respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "TimeBomb", "TimeBomb", "TimeBomb"};
    };
    
    class pal_spec_sniper : RUS_Soldier1 }
    	vehicleClass = "PAL_inf_specops";
    	faction = "Pal";
    	scope = public;
    	accuracy = 3.9;	// accuracy needed to recognize type of this target
    	displayName = "Sniper";
    	model = "\pal\inf specops\Specnaz";
    	identityTypes[] = {"Head_CDF","CDF_Glasses","Language_EN_EP1"};
    	hiddenSelectionsTextures[] = {"\pal\inf specops\partizan_co.paa"};
    	weapons[] = {"M110_TWS_EP1", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
    	magazines[] = {"20Rnd_762x51_B_SCAR", "20Rnd_762x51_B_SCAR", "20Rnd_762x51_B_SCAR", "20Rnd_762x51_B_SCAR", "20Rnd_762x51_B_SCAR", "20Rnd_762x51_B_SCAR", "20Rnd_762x51_B_SCAR", "20Rnd_762x51_B_SCAR"};
    	respawnWeapons[] = {"M110_TWS_EP1", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
    	respawnMagazines[] = {"20Rnd_762x51_B_SCAR", "20Rnd_762x51_B_SCAR", "20Rnd_762x51_B_SCAR", "20Rnd_762x51_B_SCAR", "20Rnd_762x51_B_SCAR", "20Rnd_762x51_B_SCAR", "20Rnd_762x51_B_SCAR", "20Rnd_762x51_B_SCAR"};
    };
    };
    

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