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Posts posted by n45c4r
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I thought I'd re-quote myself because I think you misunderstood what I said.OK. I understand you now, just my english is very bad and I don't understand many words.
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I tried that yesterday, but I will try write this again. Thanks
I write hiddenSelections to all units, but it don't work. How it looks now :
class CfgPatches { class PAL_pol_pat { units[] = {}; weapons[] = {}; scope = public; requiredVersion = 1.60; requiredAddons[] = {"CACharacters", "CACharacters2"}; }; }; class CfgVehicleClasses { class PAL_pol_pat { displayName = "Policemen"; }; }; class CfgFactionClasses { class Pal_pol { displayName = "Palinero police"; priority = 1; side = TWest; }; }; class cfgVehicles { class SoldierGB; class Policeman; hiddenSelectionsTextures[] = {"\ment_pal\police\policeman_co.paa"}; faction = "Pal_pol"; class PAL_pol_man_base : Policeman { faction = "Pal_pol"; vehicleClass = "PAL_pol_pat"; hiddenSelectionsTextures[] = {"\ment_pal\police\policeman_co.paa"}; class Wounds { mat[] = {"ca\characters2\civil\policeman\data\policeman.rvmat", "ca\characters2\civil\policeman\data\w1_policeman.rvmat", "ca\characters2\civil\policeman\data\w2_policeman.rvmat", "ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat"}; tex[] = {}; }; }; class pol_pat_serg : PAL_pol_man_base { accuracy = 3.9; displayname = "Sergeant"; model = "\ca\characters2\civil\Policeman\Policeman"; scope = 2; hiddenSelectionsTextures[] = {"\ment_pal\police\policeman_co.paa"}; weapons[] = {"Throw", "Put", "ItemMap", "ItemWatch", "ItemRadio", "M9"}; magazines[] = {"15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9"}; respawnWeapons[] = {"Throw", "Put", "ItemMap", "ItemWatch", "ItemRadio", "M9"}; respawnMagazines[] = {"15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9"}; }; class pol_pat_man : PAL_pol_man_base { accuracy = 3.9; displayname = "Patrolman"; model = "\ca\characters2\civil\Policeman\Policeman"; scope = 2; hiddenSelectionsTextures[] = {"\ment_pal\police\policeman_co.paa"}; weapons[] = {"Throw", "Put", "ItemMap", "ItemWatch", "ItemRadio", "Colt1911"}; magazines[] = {"7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911"}; respawnWeapons[] = {"Throw", "Put", "ItemMap", "ItemWatch", "ItemRadio", "Colt1911"}; respawnMagazines[] = {"7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911"}; }; class pol_pat_man2 : PAL_pol_man_base { accuracy = 3.9; displayname = "Patrolman 2"; model = "\ca\characters2\civil\Policeman\Policeman"; scope = 2; hiddenSelectionsTextures[] = {"\ment_pal\police\policeman_co.paa"}; weapons[] = {"Throw", "Put", "ItemMap", "ItemWatch", "ItemRadio", "MP5A5"}; magazines[] = {"30Rnd_9x19_MP5", "30Rnd_9x19_MP5", "30Rnd_9x19_MP5", "30Rnd_9x19_MP5"}; respawnWeapons[] = {"Throw", "Put", "ItemMap", "ItemWatch", "ItemRadio", "MP5A5"}; respawnMagazines[] = {"30Rnd_9x19_MP5", "30Rnd_9x19_MP5", "30Rnd_9x19_MP5", "30Rnd_9x19_MP5"}; }; class pol_pat_man3 : PAL_pol_man_base { accuracy = 3.9; displayname = "Patrolman 3"; model = "\ca\characters2\civil\Policeman\Policeman"; scope = 2; hiddenSelectionsTextures[] = {"\ment_pal\police\policeman_co.paa"}; weapons[] = {"Throw", "Put", "ItemMap", "ItemWatch", "ItemRadio", "M1014"}; magazines[] = {"8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_74Slug"}; respawnWeapons[] = {"Throw", "Put", "ItemMap", "ItemWatch", "ItemRadio", "M1014"}; respawnMagazines[] = {"8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_74Slug"}; }; class pol_pat_man4 : PAL_pol_man_base { accuracy = 3.9; displayname = "Patrolman 4"; model = "\ca\characters2\civil\Policeman\Policeman"; scope = 2; hiddenSelectionsTextures[] = {"\ment_pal\police\policeman_co.paa"}; weapons[] = {"Throw", "Put", "ItemMap", "ItemWatch", "ItemRadio", "revolver_EP1"}; magazines[] = {"6Rnd_45ACP", "6Rnd_45ACP", "6Rnd_45ACP", "6Rnd_45ACP"}; respawnWeapons[] = {"Throw", "Put", "ItemMap", "ItemWatch", "ItemRadio", "revolver_EP1"}; respawnMagazines[] = {"6Rnd_45ACP", "6Rnd_45ACP", "6Rnd_45ACP", "6Rnd_45ACP"}; }; }; -
I tried all day to fix the problem. Land Rover is now seen in the game, but the units and armored vehicles are not.
Screens of VW and LR
There is a code of units config, and it would be good if somebody tell me what I made wrong
class CfgPatches { class PAL_pol_pat { units[] = {}; weapons[] = {}; scope = public; requiredVersion = 1.60; requiredAddons[] = {"CACharacters", "CACharacters2"}; }; }; class CfgVehicleClasses { class PAL_pol_pat { displayName = "Policemen"; }; }; class CfgFactionClasses { class Pal_pol { displayName = "Palinero police"; priority = 1; side = TWest; }; }; class cfgVehicles { class SoldierGB; class Policeman; class PAL_pol_man_base_EP1 : Policeman { faction = "Pal_pol"; vehicleClass = "PAL_pol_pat"; hiddenSelectionsTextures[] = {"\ment_pal\police\policeman_co.paa",}; class Wounds { mat[] = {"ca\characters2\civil\policeman\data\policeman.rvmat", "ca\characters2\civil\policeman\data\w1_policeman.rvmat", "ca\characters2\civil\policeman\data\w2_policeman.rvmat", "ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat"}; tex[] = {}; }; }; class pol_pat_serg : PAL_pol_man_base_EP1 { accuracy = 3.9; displayname = "Sergeant"; model = "\ca\characters2\civil\Policeman\Policeman"; scope = 2; weapons[] = {"Throw", "Put", "ItemMap", "ItemWatch", "ItemRadio", "M9"}; magazines[] = {"15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9"}; respawnWeapons[] = {"Throw", "Put", "ItemMap", "ItemWatch", "ItemRadio", "M9"}; respawnMagazines[] = {"15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9"}; }; class pol_pat_man : PAL_pol_man_base_EP1 { accuracy = 3.9; displayname = "Patrolman"; model = "\ca\characters2\civil\Policeman\Policeman"; scope = 2; weapons[] = {"Throw", "Put", "ItemMap", "ItemWatch", "ItemRadio", "Colt1911"}; magazines[] = {"7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911"}; respawnWeapons[] = {"Throw", "Put", "ItemMap", "ItemWatch", "ItemRadio", "Colt1911"}; respawnMagazines[] = {"7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911"}; }; class pol_pat_man2 : PAL_pol_man_base_EP1 { accuracy = 3.9; displayname = "Patrolman 2"; model = "\ca\characters2\civil\Policeman\Policeman"; scope = 2; weapons[] = {"Throw", "Put", "ItemMap", "ItemWatch", "ItemRadio", "MP5A5"}; magazines[] = {"30Rnd_9x19_MP5", "30Rnd_9x19_MP5", "30Rnd_9x19_MP5", "30Rnd_9x19_MP5"}; respawnWeapons[] = {"Throw", "Put", "ItemMap", "ItemWatch", "ItemRadio", "MP5A5"}; respawnMagazines[] = {"30Rnd_9x19_MP5", "30Rnd_9x19_MP5", "30Rnd_9x19_MP5", "30Rnd_9x19_MP5"}; }; class pol_pat_man3 : PAL_pol_man_base_EP1 { accuracy = 3.9; displayname = "Patrolman 3"; model = "\ca\characters2\civil\Policeman\Policeman"; scope = 2; weapons[] = {"Throw", "Put", "ItemMap", "ItemWatch", "ItemRadio", "M1014"}; magazines[] = {"8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_74Slug"}; respawnWeapons[] = {"Throw", "Put", "ItemMap", "ItemWatch", "ItemRadio", "M1014"}; respawnMagazines[] = {"8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_74Slug"}; }; class pol_pat_man4 : PAL_pol_man_base_EP1 { accuracy = 3.9; displayname = "Patrolman 4"; model = "\ca\characters2\civil\Policeman\Policeman"; scope = 2; weapons[] = {"Throw", "Put", "ItemMap", "ItemWatch", "ItemRadio", "revolver_EP1"}; magazines[] = {"6Rnd_45ACP", "6Rnd_45ACP", "6Rnd_45ACP", "6Rnd_45ACP"}; respawnWeapons[] = {"Throw", "Put", "ItemMap", "ItemWatch", "ItemRadio", "revolver_EP1"}; respawnMagazines[] = {"6Rnd_45ACP", "6Rnd_45ACP", "6Rnd_45ACP", "6Rnd_45ACP"}; }; }; -
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Thanks. Yes Palinero is tropical country. But I can't make mo own models yet and for now I use standart retextured soldiers. When I learn to make their own models, I will make them specifically for the area
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Yes this is a game which you say and thank you for good words
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7.62 Project. It shows a two fictional countries in Central America: Palinero and Algeira (they was in russian game 7.62 and i decide made them in Arma)
Palinero (blufor) - it will be Army and Police. In 90s and 00s Palinero army armed with US weapons, but many soviet equipment remain from old times, when Palinero was influenced form USSR. Army includes Motorized infantry, Marines, Airbourne units, Air Forces, Armored units, cars. Police includes patrol units, SWAT, Military Police
Army
Armor: BMP-2 (95% ready), AAVP7 (95%), LAV-25 (95%), ZSU 23-4 (99%), BTR-60 (0%), M113A3 (80%), T-55 (0%), T-72 (99%)
Cars: Land rovers (50%), Humvees (50%), UAZ (70%), Urals (40%)
Air: AH1 (90%), AH6J (90%), CH-47 (85%), Mi8 (95%), Su-25 (80%), UH-1 (95%), Uh-60 (100%)
Infantry - it will be retextured CDF and ACR units (later may be I made my own models)
Motorized infantry special forces (90%)
Motorized infantry (10%)
Marines (0%)
Marines special forces (0%)
Airbourne (0%)
Airbourne special foreces (0%)
Police
Cars: Geo Prizm (90%), VW Passat (90%), Chevrolet Suburban (90%), Land rover Defender (90%)
Units: Patrol (0%), SWAT (0%), MP(0%)
Screens:
Later I will add Algeira (opfor) army and police, Rebels (blufor), Mercenaries (opfor), Smugglers (res).
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I did all how you say, but it's don't work.
There is config for faction 'PAL_vdv', showed in the error. May be somebody will show where is the error ?
class CfgPatches { }; class CfgFactionClasses { class Pal { displayName = "Pal_army"; priority = 1; side = TWest; }; }; class CfgVehicleClasses { }; class PAL_vdv { units[] = {"CACharacters", CA_E, "CACharacters_E_Head", "CACharacters2", "CACharacters_E"}; weapons[] = {}; requiredVersion = 1.60; scope = public; requiredAddons[] = {"CACharacters", CA_E, "CACharacters_E_Head", "CACharacters2", "CACharacters_E"}; displayName = "Airborne unit"; }; class CZ_Soldier_SL_DES_EP1; class pal_vdv_comotd : CZ_Soldier_SL_DES_EP1 { vehicleClass = "PAL_vdv"; faction = "Pal"; displayName = "Team leader"; Picture = "\Ca\characters\data\Ico\i_sleader_CA.paa"; Icon = "\Ca\characters2\data\icon\i_officer_CA.paa"; TextPlural = "$STR_DN_officers"; TextSingular = "$STR_DN_officer"; nameSound = "veh_officer"; accuracy = 3.6; // accuracy needed to recognize type of this target sensitivity = 3.4; // sensor sensitivity cost = 500000; enableGPS = 1; model = "\pal\vdv\acr_soldier"; identityTypes[] = {"Head_CDF","CDF_Glasses","Language_EN_EP1"}; hiddenSelectionsTextures[] = {"\pal\vdv\data\acr_soldier_co.paa", "\pal\morpeh\vdv\acr_equip_co.paa", "\pal\morpeh\vdv\acr_equip2_co.paa"}; backpack = ""; weapons[] = {"AKS_74_kobra", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular_Vector", "M9"}; magazines[] = {"30Rnd_545x39_AK", "30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK", "HandGrenade_West", "HandGrenade_West", "Binocular", "SmokeShellRed", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"}; respawnWeapons[] = {"AKS_74_kobra", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular_Vector", "M9"}; respawnMagazines[] = {"30Rnd_545x39_AK", "30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK", "HandGrenade_West", "HandGrenade_West", "Binocular", "SmokeShellRed", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"}; }; class pal_vdv_strelok1 : CZ_Soldier_SL_DES_EP1 { vehicleClass = "PAL_vdv"; faction = "Pal"; accuracy = 3.9; // accuracy needed to recognize type of this target displayName = "rifleman 1"; model = "\pal\vdv\acr_soldier"; identityTypes[] = {"Head_CDF","CDF_Glasses","Language_EN_EP1"}; hiddenSelectionsTextures[] = {"\pal\vdv\data\acr_soldier_co.paa", "\pal\morpeh\vdv\acr_equip_co.paa", "\pal\morpeh\vdv\acr_equip2_co.paa"}; weapons[] = {"AK_47_S", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; magazines[] = {"30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"}; respawnWeapons[] = {"AK_47_S", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnMagazines[] = {"30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"}; }; class pal_vdv_strelok2 : CZ_Soldier_SL_DES_EP1 { vehicleClass = "PAL_vdv"; faction = "Pal"; accuracy = 3.9; // accuracy needed to recognize type of this target displayName = "rifleman 2"; model = "\pal\vdv\acr_soldier"; identityTypes[] = {"Head_CDF","CDF_Glasses","Language_EN_EP1"}; hiddenSelectionsTextures[] = {"\pal\vdv\data\acr_soldier_co.paa", "\pal\morpeh\vdv\acr_equip_co.paa", "\pal\morpeh\vdv\acr_equip2_co.paa"}; weapons[] = {"AKS_74", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; magazines[] = {"30Rnd_545x39_AK", "30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"}; respawnWeapons[] = {"AKS_74", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnMagazines[] = {"30Rnd_545x39_AK", "30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"}; }; class pal_vdv_grenader : CZ_Soldier_SL_DES_EP1 { vehicleClass = "PAL_vdv"; faction = "Pal"; accuracy = 3.9; // accuracy needed to recognize type of this target displayName = "grenadier"; model = "\pal\vdv\acr_soldier"; identityTypes[] = {"Head_CDF","CDF_Glasses","Language_EN_EP1"}; hiddenSelectionsTextures[] = {"\pal\vdv\data\acr_soldier_co.paa", "\pal\morpeh\vdv\acr_equip_co.paa", "\pal\morpeh\vdv\acr_equip2_co.paa"}; weapons[] = {"AK_74_GL", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; magazines[] = {"30Rnd_545x39_AK", "30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "1Rnd_HE_GP25", "1Rnd_HE_GP25", "1Rnd_HE_GP25", "1Rnd_HE_GP25", "1Rnd_HE_GP25", "1Rnd_HE_GP25"}; respawnWeapons[] = {"AK_74_GL", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnMagazines[] = {"30Rnd_545x39_AK", "30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "1Rnd_HE_GP25", "1Rnd_HE_GP25", "1Rnd_HE_GP25", "1Rnd_HE_GP25", "1Rnd_HE_GP25", "1Rnd_HE_GP25"}; }; class pal_vdv_mgunner : CZ_Soldier_SL_DES_EP1 { vehicleClass = "PAL_vdv"; faction = "Pal"; accuracy = 3.9; // accuracy needed to recognize type of this target displayName = "machinegunner"; model = "\pal\vdv\acr_soldier"; identityTypes[] = {"Head_CDF","CDF_Glasses","Language_EN_EP1"}; hiddenSelectionsTextures[] = {"\pal\vdv\data\acr_soldier_co.paa", "\pal\morpeh\vdv\acr_equip_co.paa", "\pal\morpeh\vdv\acr_equip2_co.paa"}; weapons[] = {"M60A4_EP1", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; magazines[] = {"100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"}; respawnWeapons[] = {"M60A4_EP1", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnMagazines[] ={"100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"}; }; class pal_vdv_sinper : CZ_Soldier_SL_DES_EP1 { vehicleClass = "PAL_vdv"; faction = "Pal"; accuracy = 3.9; // accuracy needed to recognize type of this target displayName = "sniper"; model = "\pal\vdv\acr_soldier"; identityTypes[] = {"Head_CDF","CDF_Glasses","Language_EN_EP1"}; hiddenSelectionsTextures[] = {"\pal\vdv\data\acr_soldier_co.paa", "\pal\morpeh\vdv\acr_equip_co.paa", "\pal\morpeh\vdv\acr_equip2_co.paa"}; weapons[] = {"M60A4_EP1", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; magazines[] = {"100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"}; respawnWeapons[] = {"M60A4_EP1", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnMagazines[] ={"100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"}; }; class pal_vdv_rpg : CZ_Soldier_SL_DES_EP1 { vehicleClass = "PAL_vdv"; faction = "Pal"; accuracy = 3.9; // accuracy needed to recognize type of this target displayName = "rpg soldier"; model = "\pal\vdv\acr_soldier"; identityTypes[] = {"Head_CDF","CDF_Glasses","Language_EN_EP1"}; weapons[] = {"M60A4_EP1", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; magazines[] = {"100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"}; respawnWeapons[] = {"M60A4_EP1", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnMagazines[] ={"100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"}; }; class pal_vdv_oficer : CZ_Soldier_SL_DES_EP1 { vehicleClass = "PAL_vdv"; faction = "Pal"; accuracy = 3.9; // accuracy needed to recognize type of this target displayName = "oficer"; model = "\pal\vdv\acr_soldier_nic"; identityTypes[] = {"Head_CDF","CDF_Glasses","Language_EN_EP1"}; hiddenSelectionsTextures[] = {"\pal\vdv\data\acr_soldier_co.paa", "\pal\morpeh\vdv\acr_equip_co.paa", "\pal\morpeh\vdv\acr_equip2_co.paa"}; weapons[] = {"Colt1911", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; magazines[] = {"7Rnd_45ACP_1911","7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"}; respawnWeapons[] = {"Colt1911", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnMagazines[] ={"7Rnd_45ACP_1911","7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"}; }; class pal_vdv_at : CZ_Soldier_SL_DES_EP1 { vehicleClass = "PAL_vdv"; faction = "Pal"; accuracy = 5.5; // accuracy needed to recognize type of this target displayName = "at soldier"; model = "\pal\vdv\acr_soldier"; identityTypes[] = {"Head_CDF","CDF_Glasses","Language_EN_EP1"}; hiddenSelectionsTextures[] = {"\pal\vdv\data\acr_soldier_co.paa", "\pal\morpeh\vdv\acr_equip_co.paa", "\pal\morpeh\vdv\acr_equip2_co.paa"}; weapons[] = {"AK_47_S", "M47Launcher_EP1", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; magazines[] = {"30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "Dragon_EP1"}; respawnWeapons[] = {"AK_47_S", "M47Launcher_EP1", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnMagazines[] = {"30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "Dragon_EP1"}; }; class pal_vdv_aa : CZ_Soldier_SL_DES_EP1 { vehicleClass = "PAL_vdv"; faction = "Pal"; accuracy = 3.9; // accuracy needed to recognize type of this target displayName = "aa soldier"; model = "\pal\vdv\acr_soldier"; identityTypes[] = {"Head_CDF","CDF_Glasses","Language_EN_EP1"}; hiddenSelectionsTextures[] = {"\pal\vdv\data\acr_soldier_co.paa", "\pal\morpeh\vdv\acr_equip_co.paa", "\pal\morpeh\vdv\acr_equip2_co.paa"}; weapons[] = {"AK_47_S", "Stinger", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; magazines[] = {"30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "Stinger"}; respawnWeapons[] = {"AK_47_S", "Stinger", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnMagazines[] ={"30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "Stinger"}; }; class pal_vdv_medic : CZ_Soldier_SL_DES_EP1 { vehicleClass = "PAL_vdv"; faction = "Pal"; accuracy = 4.9; // accuracy needed to recognize type of this target displayName = "medic"; model = "\pal\vdv\acr_soldier_medik"; identityTypes[] = {"Head_CDF","CDF_Glasses","Language_EN_EP1"}; hiddenSelectionsTextures[] = {"\pal\vdv\data\acr_soldier_co.paa", "\pal\morpeh\vdv\acr_equip_co.paa", "\pal\morpeh\vdv\acr_equip2_co.paa"}; weapons[] = {"AK_47_S", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; magazines[] = {"30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"}; respawnWeapons[] = {"AK_47_S", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnMagazines[] = {"30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"}; }; }; -
Thanks, configs are working now. But I have a new error: I can't see my units in game. When I start a editor, I see "no entry : bin\config.bin\CfgVehicles/PAL_vdv.scope". What is that and how improve it ?
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Please, tell me what wrong in this config.cpp. Error : File pal\config.cpp, line 8: /: 'c' encountered instead of '{'
config
class CfgPatches { class Pal { units[] = {"PAL_vdv", "PAL_mpeh", "PAL_inf", "PAL_air", "PAL_armor", "PAL_wheel", "PAL_vdv_specops", "PAL_mp_specops", "PAL_inf_specops"}; requiredAddons[] = {}; requiredVersion = 1.60; }; }; class CfgFactionClasses class Pal { displayName = "-----------"; priority = 1; side = TWest; }; class CfgVehicles { /*extern*/ class PAL_vdv; /*extern*/ class PAL_mpeh; /*extern*/ class PAL_inf; /*extern*/ class PAL_air; /*extern*/ class PAL_armor; /*extern*/ class PAL_wheel; /*extern*/ class PAL_inf_specops; /*extern*/ class PAL_mp_specops; /*extern*/ class PAL_vdv_specops; }; }; -
I improved this problem myself
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I used C++ text editor. He shows me a error on lines which you improve. In next time i will post an error message.
Thank you.
---------- Post added at 23:13 ---------- Previous post was at 22:30 ----------
I have got a new problem. Arma writes error : File pal\inf specops\config.cpp, line 49: .pal_spec_comotd: Undefined base class 'RUS_Soldier1'
There is this place of code
class pal_spec_comotd : RUS_Soldier1 { vehicleClass = "PAL_inf_specops"; faction = "Pal"; scope = public; displayName = "Team leader"; Picture = "\Ca\characters\data\Ico\i_sleader_CA.paa"; Icon = "\Ca\characters2\data\icon\i_officer_CA.paa"; TextPlural = "$STR_DN_officers"; TextSingular = "$STR_DN_officer"; nameSound = "veh_officer"; accuracy = 3.6; sensitivity = 3.4; cost = 500000; enableGPS = 1; model = "\pal\inf specops\Specnaz"; identityTypes[] = {"Head_CDF","CDF_Glasses","Language_EN_EP1"}; hiddenSelectionsTextures[] = {"\pal\inf specops\partizan_vest_co.paa"}; backpack = ""; weapons[] = {"M4A1_HWS_GL", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular_Vector", "M9SD"}; magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "Binocular", "SmokeShellRed", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD"}; respawnWeapons[] = {"M4A1_HWS_GL", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular_Vector", "M9SD"}; respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "Binocular", "SmokeShellRed", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD"}; }; -
I try to make a config, but when i run Arma error message apppear. I hope somebody can help me with this problem
Config file
#define true 1 #define false 0 #define VSoft 0 #define VArmor 1 #define VAir 2 #define private 0 #define protected 1 #define public 2 #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define ReadAndWrite 0 #define ReadAndCreate 1 #define ReadOnly 2 #define ReadOnlyVerified 3 class CfgPatches } class pal_inf_specops } units[] = {"pal_spec_comotd", "pal_spec_strelok", "pal_spec_mgunner", "pal_spec_sabot", "pal_spec_sniper"}; weapons[] = {}; requiredVersion = 1.60; requiredAddons[] = {"CACharacters", "CACharacters2", CA_E, "CACharacters_E_Head", "CACharacters_E"}; }; }; class CfgVehicleClasses } class PAL_inf_specops } displayName = "----------"; }; }; class CfgVehicles } class Man; // External class reference class CAManBase; // External class reference class SoldierEB; // External class reference class SoldierWB; // External class reference class SoldierGB; // External class reference class Civilian; // External class reference class RUS_Soldier1; // External class reference class RUS_Soldier_TL; // External class reference class RUS_Soldier_Sab; class pal_spec_comotd : RUS_Soldier_TL } vehicleClass = "PAL_inf_specops"; faction = "Pal"; scope = public; displayName = "Team Leader"; Picture = "\Ca\characters\data\Ico\i_sleader_CA.paa"; Icon = "\Ca\characters2\data\icon\i_officer_CA.paa"; TextPlural = "$STR_DN_officers"; TextSingular = "$STR_DN_officer"; nameSound = "veh_officer"; accuracy = 3.6; // accuracy needed to recognize type of this target sensitivity = 3.4; // sensor sensitivity cost = 500000; enableGPS = 1; model = "\pal\inf specops\Specnaz"; identityTypes[] = {"Head_CDF","CDF_Glasses","Language_EN_EP1"}; hiddenSelectionsTextures[] = {"\pal\inf specops\partizan_vest_co.paa"}; backpack = ""; weapons[] = {"M4A1_HWS_GL", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular_Vector", "M9SD"}; magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "Binocular", "SmokeShellRed", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD"}; respawnWeapons[] = {"M4A1_HWS_GL", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular_Vector", "M9SD"}; respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "Binocular", "SmokeShellRed", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD"}; }; class pal_spec_strelok : RUS_Soldier_TL } vehicleClass = "PAL_inf_specops"; faction = "Pal"; scope = public; accuracy = 3.9; // accuracy needed to recognize type of this target displayName = "Rifleman"; model = "\pal\inf specops\Specnaz"; identityTypes[] = {"Head_CDF","CDF_Glasses","Language_EN_EP1"}; hiddenSelectionsTextures[] = {"\pal\inf specops\partizan_vest_co.paa"}; weapons[] = {"M4A1_Aim", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"}; respawnWeapons[] ={"M4A1_Aim", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"}; }; class pal_spec_mgunner : RUS_Soldier1 } vehicleClass = "PAL_inf_specops"; faction = "Pal"; scope = public; accuracy = 3.9; // accuracy needed to recognize type of this target displayName = "Machinegunner"; model = "\pal\inf specops\Specnaz"; identityTypes[] = {"Head_CDF","CDF_Glasses","Language_EN_EP1"}; hiddenSelectionsTextures[] = {"\pal\inf specops\partizan_vest_co.paa"}; weapons[] = {"M249_m145_EP1", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; magazines[] = {"200Rnd_556x45_M249", "200Rnd_556x45_M249", "200Rnd_556x45_M249", "200Rnd_556x45_M249", "HandGrenade_West", "HandGrenade_West"}; respawnWeapons[] = {"M249_m145_EP1", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnMagazines[] = {"200Rnd_556x45_M249", "200Rnd_556x45_M249", "200Rnd_556x45_M249", "200Rnd_556x45_M249", "HandGrenade_West", "HandGrenade_West"}; }; class pal_spec_sabot : RUS_Soldier_Sab } vehicleClass = "PAL_inf_specops"; faction = "Pal"; scope = public; accuracy = 3.9; // accuracy needed to recognize type of this target displayName = "Saboteur"; model = "\pal\inf specops\Specnaz"; identityTypes[] = {"Head_CDF","CDF_Glasses","Language_EN_EP1"}; hiddenSelectionsTextures[] = {"\pal\inf specops\partizan_co.paa"}; weapons[] = {"M4A1_AIM_SD_camo", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "TimeBomb", "TimeBomb", "TimeBomb"}; respawnWeapons[] = {"M4A1_AIM_SD_camo", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "TimeBomb", "TimeBomb", "TimeBomb"}; }; class pal_spec_sniper : RUS_Soldier1 } vehicleClass = "PAL_inf_specops"; faction = "Pal"; scope = public; accuracy = 3.9; // accuracy needed to recognize type of this target displayName = "Sniper"; model = "\pal\inf specops\Specnaz"; identityTypes[] = {"Head_CDF","CDF_Glasses","Language_EN_EP1"}; hiddenSelectionsTextures[] = {"\pal\inf specops\partizan_co.paa"}; weapons[] = {"M110_TWS_EP1", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; magazines[] = {"20Rnd_762x51_B_SCAR", "20Rnd_762x51_B_SCAR", "20Rnd_762x51_B_SCAR", "20Rnd_762x51_B_SCAR", "20Rnd_762x51_B_SCAR", "20Rnd_762x51_B_SCAR", "20Rnd_762x51_B_SCAR", "20Rnd_762x51_B_SCAR"}; respawnWeapons[] = {"M110_TWS_EP1", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnMagazines[] = {"20Rnd_762x51_B_SCAR", "20Rnd_762x51_B_SCAR", "20Rnd_762x51_B_SCAR", "20Rnd_762x51_B_SCAR", "20Rnd_762x51_B_SCAR", "20Rnd_762x51_B_SCAR", "20Rnd_762x51_B_SCAR", "20Rnd_762x51_B_SCAR"}; }; };


7.62 Project WIP
in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Posted
Thanks for the nice words, but fascinating can not be done likely - skill level is low.
Textures will correct when I get back to the vehicles. I don't like the current color myself.
I have a problem with config, textures for infantry don't seen in game, only standart units. I thought what problem in my PC, but armored units are work correct. Config don't shows any errors. I don't know wat to do, may be somebody will show me where is a problem :confused:
Config :
class CfgPatches { class PAL_inf { units[] = {}; weapons[] = {}; requiredVersion = 1.0; requiredAddons[] = {"CACharacters_e", "CACharacters2", "CAWeapons"}; }; }; class CfgVehicleClasses{ class PAL_inf { displayName = "Motorized Infantry"; }; }; class CfgVehicles { class SoldierGB; class CDF_Soldier; class PAL_Soldier_base : CDF_Soldier { faction = "Pal"; vehicleClass = "PAL_inf"; genericNames = "CzechMen"; camouflage = 1.4; sensitivity = 2; minFireTime = 10; cost = 40000; class Wounds { tex[] = {}; mat[] = {"ca\characters2\Blufor\data\Soldier.RVmat","ca\characters2\Blufor\data\Soldier_W1.RVmat","ca\characters2\Blufor\data\Soldier_W2.RVmat","ca\characters2\Blufor\data\Soldier_Light.RVmat","ca\characters2\Blufor\data\Soldier_Light_W1.RVmat","ca\characters2\Blufor\data\Soldier_Light_W2.RVmat","ca\characters2\Blufor\data\Soldier_EQUIP_Light.RVmat","ca\characters2\Blufor\data\Soldier_Light_EQUIP_W2.RVmat","ca\characters2\Blufor\data\Soldier_Light_EQUIP_W1.RVmat","ca\characters2\Blufor\data\Soldier_GL.RVmat","ca\characters2\Blufor\data\Soldier_GL_W1.RVmat","ca\characters2\Blufor\data\Soldier_GL_W2.RVmat","ca\characters2\Blufor\data\Soldier_NCO.RVmat","ca\characters2\Blufor\data\Soldier_NCO_W1.RVmat","ca\characters2\Blufor\data\Soldier_NCO_W2.RVmat","ca\characters2\Blufor\data\Soldier_MG.RVmat","ca\characters2\Blufor\data\Soldier_MG_W1.RVmat","ca\characters2\Blufor\data\Soldier_MG_W2.RVmat","ca\characters2\Blufor\data\Soldier_AT.RVmat","ca\characters2\Blufor\data\Soldier_AT_W1.RVmat","ca\characters2\Blufor\data\soldier_at_w2.RVmat","ca\characters2\Blufor\data\Soldier_co.RVmat","ca\characters2\Blufor\data\Soldier_co_w1.RVmat","ca\characters2\Blufor\data\Soldier_CO_W2.RVmat","ca\characters2\Blufor\data\Soldier_CO_EQUIP.RVmat","ca\characters2\Blufor\data\Soldier_CO_EQUIP_W1.RVmat","ca\characters2\Blufor\data\Soldier_CO_EQUIP_W2.RVmat","ca\characters2\Blufor\data\Soldier_Pilot.RVmat","ca\characters2\Blufor\data\Soldier_Pilot_W1.RVmat","ca\characters2\Blufor\data\Soldier_Pilot_W2.RVmat","ca\characters2\Blufor\data\Soldier_Pilot_EQUIP.RVmat","ca\characters2\Blufor\data\Soldier_Pilot_EQUIP_W1.RVmat","ca\characters2\Blufor\data\Soldier_Pilot_EQUIP_W2.RVmat","ca\characters2\Blufor\data\Soldier_Guard.RVmat","ca\characters2\Blufor\data\Soldier_Guard_W1.RVmat","ca\characters2\Blufor\data\Soldier_Guard_W2.RVmat","ca\characters2\Blufor\data\Soldier_Crew.RVmat","ca\characters2\Blufor\data\Soldier_Crew_W1.RVmat","ca\characters2\Blufor\data\Soldier_Crew_W2.RVmat","ca\characters2\Blufor\data\Soldier_Crew_EQUIP.RVmat","ca\characters2\Blufor\data\Soldier_Crew_equip_w1.RVmat","ca\characters2\Blufor\data\Soldier_crew_equip_W2.RVmat","ca\characters2\Blufor\data\Soldier_Guard_EQUIP.RVmat","ca\characters2\Blufor\data\Soldier_Guard_EQUIP_W1.RVmat","ca\characters2\Blufor\data\Soldier_Guard_EQUIP_W2.RVmat"}; }; }; class pal_inf_comotd : PAL_Soldier_base { scope = public; accuracy = 3.9; displayName = "Team leader"; model = "\pal\infantry\Soldier"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\pal\infantry\data\equip_co.paa", "\pal\infantry\data\helmets_co.paa", "\pal\infantry\data\soldier_co.paa"}; faceType = "Man"; glassesEnabled = 0; weapons[] = {"M16A2", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "Binocular", "M9"}; magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "HandGrenade_West", "HandGrenade_West"}; respawnWeapons[] = {"M16A2", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "Binocular", "M9"}; respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "HandGrenade_West", "HandGrenade_West"}; }; };P.S. I know what I asking very stupid questions.