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Vilos Cohaagen

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Everything posted by Vilos Cohaagen

  1. Vilos Cohaagen

    Escape Chernarus (Mission Release)

    Hi Enigma, My regular gaming group of 7 or 8 players have been having loads of fun with this mission! We ran into a bug of some sort on our last attempt that meant the mission script broke (this was after the roadblocks had appeared) and so all the enemies disappeared and there was no boat to pick us up. I saved our RPT file in case that could help: https://www.dropbox.com/s/jy5lrzqdwkakj9p/ARMA2OASERVER.RPT These were the two main errors from that file: Error in expression <wounded = false; if ((R_GOTHIT_ARRAY select _grpId) != 0) then { _gothit = tr> Error position: <select _grpId) != 0) then { _gothit = tr> Error Zero divisor File mpmissions\__cur_mp.Chernarus\Scripts\upsmon.sqf, line 879 "ESCAPE SURPRISE: ["REINFORCEMENTTRUCK",6915.37,{[drn_searchAreaMarkerName] call drn_fnc_CL_MarkerExists},false,[0.4,0.6]]" Error in expression < = []; _soldiersCount = _enemyFrequency + 3 + floor random (4 * _enemyFrequency)> Error position: <+ 3 + floor random (4 * _enemyFrequency)> Error +: Type Bool, expected Number,Array,String File mpmissions\__cur_mp.Chernarus\Scripts\Escape\CreateReinforcementTruck.sqf, line 49 The bug appeared to be a divide by zero error and occurred just after the team leader's Arma2 had crashed and he re-logged in. Edit: Just remembered one other thing: The command bar for the team disappeared from the team leader and all the team-related hud elements vanished (we were playing it on recruit to show new players so all friendly tags vanished) Anyway - hope the report is helpful and thanks for an awesomely fun and challenging mission - our group absolutely love it!
  2. OK will do, though I might move to grabbing the latest version with git :)
  3. Vilos Cohaagen

    Escape Chernarus (Mission Release)

    Just found this mission and going to try it tonight - sounds awesome! Good work Enigma :)
  4. I grabbed the zip rather than use a git client :)
  5. Hi Code34 - I know you are currently refactoring the code, but the current version from the gitrepository (which hasn't changed for the last few days) gives the missing script error for warcontext\WC_fnc_createbunker.sqf I've checked and it is indeed missing (and required) or is still linked to by one of the missions but isn't meant to be :) Additionally (don't know if it is related): The "3 best players able to choose mission" option doesn't seem to be working. It briefly pops up with "Headquarters operational plan" but then immediately assigns a mission. Of course this might be intentional, but as the behaviour is different from before I thought I'd mention it :) Anyway - hope that helps!
  6. Oooh I'd love to play Iron Rains in Chernarus - will you be releasing that?
  7. I just grabbed the latest git version - so many new options - can't wait to try it out :) More Arma players need to know about this map! I will definitely tell the ARPS crew I play with
  8. code34: Would you mind if I corrected the English in the WIT game files (stringtable.csv)? Some of the translations from the French are quite confusing. I'd also like to correct the typos (I've internationalised games before)
  9. I set up a 4 player server on my laptop - runs perfectly! No more "bugs" :)
  10. OK, I thought so. I guess we will have to try and figure out how to run a dedicated server :) Thanks for the quick response!
  11. So we've run into a couple of issues with the wonderful WIT: Iron Rains (version: 1.44) and we are not sure if it is our setup or if they are bugs, so I'll post them here in the hopes of clarification :) Our setup: One of our group runs WIT: Iron Rains as a server (though not a dedicated one). 1. When we connect only the host is actually on the team, though it appears to him that we are all in his team. We all appear as Mercenaries and receive no mission information or points. *edit* I meant to add that the host attempts to fire us from the team and rehire us but nothing happens (though he sees us as fired and then rehired on his team screen). 2. When the server fast-times after a mission it only does so for the host. So we end up doing the next mission at different times (to the extent that we might be playing during the day, but to the host it is night). If we reconnect we are brought back to the correct time (according to the host). 3. If we suspend and rejoin later all the WIT scripts vanish (this one I imagine is due to a limitation of the Arma2 engine). Currently our only way around this is to not worry about points and have the host brief us, and if the time of day is really important we disconnect and reconnect. So my question is: Are these bugs or something to do with the fact that we don't have a dedicated server? Despite that, these are not game breakers for us and we really, really enjoy playing Iron Rains! We have had the most awesome stealth infiltration missions and we absolutely love having civilians around as it makes us have to work much harder and be much smarter. Thank you for all your continued development :)
  12. No - just vanilla A2/OA/BAF/PMC - I was warned off ACE because of the continuous updating of it - made it too hard to keep groups in sync :) If that changes I will let you know! :) ---------- Post added at 19:39 ---------- Previous post was at 19:38 ---------- I would be really interested in trying your beta version.
  13. code34: I just wanted to post that my group of regular Arma2 players are loving Operation Iron Rains. It scratches a more detailed itch that Domination hasn't been able to. We ran into a few bugs then realised we were using the older version 1.42 on Armaholic, so we will use the latest versions from here from now on. It is missions like this that make Arma2 so awesome. There is so much we are enjoying with the mission, so thank you and keep up the good work! Can't wait to try updates :)
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