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blackmamb

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Everything posted by blackmamb

  1. Well I guess the idea behind it is to create global variables, to access them later? Anyway, format returns a string, which is not what you want. You could use something like missionNameSpace setvariable [format ["%1Pos",_x], getPosATL _x];
  2. That's what that game does to you. You become paranoid. :D
  3. There's some misunderstanding here. hiddenselections are not "hidden" textures. They're just some selections, on some models, for which you can assign another texture using setObjectTexture. There is quite a number of vehicles and units that do have hiddenselections.
  4. HAC being an addon (unless I'm totally wrong?), would you consider using CBA for that kind of stuff? Also, if you choose to use the MPF, I think you have to place a functions module on the map (not sure, though, I never use it). Sorry if that wasn't very helpful.
  5. I don't really get the use of the sawn here, but there is your issue: [] spawn means you pass an empty array as parameter to your code. Next line is _this select 0; Wich is empty.
  6. blackmamb

    ArmA Physical Fights

    There's no such things as ragdolls in arma 2.
  7. Some units do have hiddenselections, though. I believe the Takistani insurgents do, for example.
  8. Aaaw yeah. Should've known that.
  9. Well it does happen, though. Happened to me, se here. It is definitely the case in very rare occasions, though. The while {true} works flawlessly. Wonder waht's the difference.
  10. Don't use a gamelogic as the target, use ArtilleryTargetE for a Blufor mortar (ArtilleryTargetW for Opfor). Also they don't automatically change their fire mode, so if your taget is further than a few hundred meters, they'll miss. They'll still shoot with the "close" mode. You'll have to change them manually to medium or long rang range, and I'm not sure how to do that right now.
  11. blackmamb

    Stolen map/mission

    Yeah, well that's exactly why I was asking. And he does mention the "Edited by SRU" thing. I remember playing on a pubbie SRU server once, and it was featuring a Fallujah Insurgency. Sure you could see a good deal of work had gone towards creating a new base and all, but it was still your basic Insurgency gamemode. Now, DeltaFOX, I can understand your frustration if they do remove the Edited By SRU thing, but all in all, you can't consider that as being your homemade mission, more of your build of a popular released-by-someone-else gamemode, including bits of various other communityreleased things, such as MSO, other Insurgency edits, and such. You guys also chose to put that on a public server. Can we consider these guys are doing the right thing? Probably not. Does that allow you to lock that thing, encrypt it, whatever? Certainly not.
  12. blackmamb

    Stolen map/mission

    What mission are we talking about? You can state more clearly your server info on the mission name, I guess, or have a look in the recent threads on this section, there was that one dude that posted something to basically encrypt missions. Not sure it was totally working though.
  13. blackmamb

    AI, Guerrilla Tactics

    Nice work, dude! I've been tinkering with that myself without ever getting any satisfying results. Will check out soon!
  14. AFAIK those units don't have hiddenselections defined, so that's a no go.
  15. There is: That's kegetys' spectator script. I don't know if you can find it as a standalone somewhere, but if you don't, it's included in the F2 framework.
  16. Yeah, I figured I would have to disable LOS. I also plan on using the DSC version only, as we don't use addons in the regular sessions. Thanks for taking the time to reply, and I'll make sure to get back here and post some feedback when we try that.
  17. Oh, it does work. Although it might not be in meters, but some kind of coefficient as well? Also, I'm still not sure about that volume thing, as it can take both number and db values. Your picture concerns the latter, right?
  18. You're in the wrong section here. I suggest you contact a mod to mve it to the config section, you'll probably get more help there! Sorry I can't help you myself. I suck bad at config work.
  19. I know I repeat that all the time, but check that your sound is in Mono (if you want the 3D stuff to work). Also, in your CfgSounds, you can add another parameter to tweak the hearing range of the sound: sound[] = {\sound\power_down.ogg, 1, 1, 30}; Will be heard 30 meters around only.
  20. blackmamb

    Swao Vehicles in Game

    AFAIK you cannot simply change the model. I guess hat those ghillie scripts do is they create a new dude, get the exact position and direction of the old one, move the old one out, put the new in the relevant position and direction, swap the player into the new dude and delete the old one. Anyway, that's how I would do it. With a vehicle, that might be a tad more difficult, since you have to deal with the whole crew. You can get it with the crew command, and then process them in that order. All in all, it depends how many seats/turrets you have. If it's just one or two seats, it shouldn't be too hard. Move the current vehicle to [0,0,0]; (make sure to have it's exact position and direction retrieved before that); create the second one there; move the crew of the first one in the second one. The black out would probably be necessary. Then you delete the old one. Maybe you want to look at transmitting the current state of the vehicle (getdammage, setdammage is an easy but far from perfect way. An HandleDamage with an array to stock the current damage for each part would be awesome), the fuel (fuel, setfuel), the cargo, and all of it, actually.
  21. Huh. What do you mean? Add where?
  22. Nice to hear. Good job, as usual!
  23. So it's NOT compatible with previous beta/stable patch, right? Wouldn't want to let your devil tool update that for me and mess me up, so, just checking!
  24. Oh, somebody's jumpy. That was a genuine question, I wanted to know why you made that choice, is all. Which you answered with the fact you wanted people to be able to change the pictures and all, before editing.
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