-
Content Count
4933 -
Joined
-
Last visited
-
Medals
-
Medals
Everything posted by Harzach
-
Someone please help me with this script!
Harzach replied to belkon's topic in ARMA 3 - MISSION EDITING & SCRIPTING
if (_oldLeader == _newLeader) then {systemChat "Nah";} At first glance, you might want to lose that semicolon inside the then statement. Do you have showScriptErrors enabled? What does your .rpt say, if anything? Also, this topic would fare better in the Scripting & Editing forum. -
New OS cause troubles with steam and Arma 3 Tools
Harzach replied to AdamWash's topic in ARMA 3 - TROUBLESHOOTING
You should be able to find it in the Steam client store. Have you tried there? -
Script for people not dying?
Harzach replied to LastNerve's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yeah, false positive. OP's AV just didn't like the button image's URL. -
Script for people not dying?
Harzach replied to LastNerve's topic in ARMA 3 - MISSION EDITING & SCRIPTING
The AV hit was BB's Paypal link button. -
Script for people not dying?
Harzach replied to LastNerve's topic in ARMA 3 - MISSION EDITING & SCRIPTING
False positive. Benson may be Bad, but he's not phishing. -
Toggle inventory - for TAB users
Harzach replied to das attorney's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Alphanumeric and non-"navigation" keys work fine. Tab, page-up/down, arrow keys exhibit the behavior you describe.. -
Script for people not dying?
Harzach replied to LastNerve's topic in ARMA 3 - MISSION EDITING & SCRIPTING
The .pbo you provided is an edited version of Murcielago_ESP's Death Match 4. Link goes to release topic. Perhaps you should start asking there. -
ArmA 2 'Place objects script' not compatible with ArmA 3
Harzach replied to b00tsy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Well, no. As I said, it is throwing an error. I'll try to resolve the error this weekend if I have the time. Do you have showScriptErrors enabled? It's helpful when working on things like this. Also, check your .rpt for the details, such as what I pasted into my previous reply. You can find it in C:\Users\YOURNAME\AppData\Local\Arma 3. It will be named something like "Arma3_x64_2017-09-21_12-24-23.rpt." The error will typically be found at or near the bottom. The only thing I can see in the original script that doesn't translate from A2 to A3 is the markerType classname in line 167. It should be "hd_dot" instead of "DOT". Also, keep in mind that I am not particularly skilled at this. Hopefully someone who knows what they are doing will drop in to help. -
ArmA 2 'Place objects script' not compatible with ArmA 3
Harzach replied to b00tsy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Getting an error in line 140: 12:48:50 Error in expression <_this getVariable ['static', true]"];} foreach _type;};} else {_obj = _this > 12:48:50 Error position: <foreach _type;};} else {_obj = _this > 12:48:50 Error foreach: Type String, expected Array The only change I made to the script was to use an Arma 3 turret class (the anim used in the original is found in Arma 3). -
Illumination disappears when simulation is disabled (camping lantern)
Harzach replied to HeroesandvillainsOS's topic in ARMA 3 - TROUBLESHOOTING
Ah, of course. Though I think that it was not the case even with vanilla objects back when this topic was created. I may be wrong. I always preferred attaching objects for this reason, using an invisible helipad as an anchor object. I don't like my nice compositions getting messed up! Thanks! I used to have a chart of RGB values that yielded fairly realistic artificial light effects (sodium, LED, etc). I'll see if I can find it. It's fun to play around with the params, though. -
Illumination disappears when simulation is disabled (camping lantern)
Harzach replied to HeroesandvillainsOS's topic in ARMA 3 - TROUBLESHOOTING
Also, I have been hard-pressed to find surfaces that the camping lantern will NOT snap to, so perhaps the topic's original premise is no longer valid. -
Illumination disappears when simulation is disabled (camping lantern)
Harzach replied to HeroesandvillainsOS's topic in ARMA 3 - TROUBLESHOOTING
You aren't defining the variable pos. You also aren't defining the #lightpoint's params. Name the lantern ("lantern1" for this example) then try this: light1 = "#lightpoint" createVehicleLocal position lantern1; light1 setLightBrightness 0.25; light1 setLightColor [1.0,1.0,0.5]; light1 setLightAmbient [1.0,1.0,0.5]; It might make more sense to do this via script, however, then execute from the desired target object(s). //_nul = [this,_brightness,[_rC,_gC,_bC],[_rA,_gA,_bA],[_lpX,_lpY,_lpZ]] execVM "createLightPoint.sqf"; //example: //_nul = [this,0.25,[1,1,0.5],[1,1,0.5],[0,0,0]] execVM "createLightPoint.sqf"; params ["_emitter","_brightness","_color","_ambient","_lightPoint"]; _this select 2 params ["_rC","_gC","_bC"]; _this select 3 params ["_rA","_gA","_bA"]; _this select 4 params ["_lpX","_lpY","_lpZ"]; _lightpoint = "#lightpoint" createVehicleLocal position _emitter; _lightpoint setLightBrightness _brightness; _lightpoint setLightColor [_rC,_gC,_bC]; _lightpoint setLightAmbient [_rA,_gA,_bA]; _lightpoint lightAttachObject [_emitter, [_lpX,_lpY,_lpZ]]; [Code fixed, see @Drift_91's post below] As for the enableSimulation issue, it makes sense to me that light would not be simulated when the associated emitter has simulation disabled. -
Tactical AK-74 With Magpul Gear
Harzach replied to hotshotmike1001's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yeah, looks like these updates are not authorized by the original creator. -
Script alternative to ALiVE?
Harzach replied to linuxmaster9's topic in ARMA 3 - QUESTIONS & ANSWERS
Fair enough. My reply was more to the notion of a script replacing ALIVE in total. Also, I was probably in a foul mood and so shouldn't have replied at all. My apologies. -
Can't report post on my groups recruiting thread
Harzach replied to AIF_Infantrymen's topic in BOHEMIA INTERACTIVE: Web-Pages
You may see that message when the post you are reporting has already been moderated. -
Profile got reset, how to recover it ?
Harzach replied to Ze Tropa's topic in ARMA 3 - TROUBLESHOOTING
https://feedback.bistudio.com/w/ft_a3_howto/ -
Who is complaining?
-
For some of us, solving these problems is the real fun.
-
Script alternative to ALiVE?
Harzach replied to linuxmaster9's topic in ARMA 3 - QUESTIONS & ANSWERS
They won't tell you because they are full of shit and they know it. -
Dedicated Box Not booting correctly.
Harzach replied to Jack Barns's topic in ARMA 3 - TROUBLESHOOTING
What's the error? That's the same thing I see when my server starts, and it works fine. What happens when you join? -
Six support can be found here: https://trello.com/b/EQeUdFGd/withsix-report-issues
-
Anyway to prevent players from just turning up their gamma in night missions?
Harzach replied to rekkless's topic in ARMA 3 - GENERAL
I seem to recall a discussion somewhere about adding a low-level white-noise overlay or something. The idea being that in good lighting/daytime and normal gamma it would be imperceptible, in the dark with normal gamma it would add a slight "grain" that might actually look cool, and in the dark with raised gamma it would bloom to the point of obscuring vision. No idea if anyone has tried this or if it would even work as described. -
users arma 3 character name
Harzach replied to citizen NEPTUNE's topic in ARMA 3 - QUESTIONS & ANSWERS
You can create as many profiles as you'd like. -
It's 30 minutes of examples. Skip to 1:30 for the first.
-
Now that I have had a chance to get my server up, here's the deal as of ACE 3.10.2: Drawing a straight line is only possible by using the map tool as a straight edge, as I described in my previous post. Alt+click is used to rotate the map tool. If you are teleporting with alt+click, you are either previewing a mission in the editor, or some other script/mod is enabling that function.