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Harzach

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Everything posted by Harzach

  1. if (_oldLeader == _newLeader) then {systemChat "Nah";} At first glance, you might want to lose that semicolon inside the then statement. Do you have showScriptErrors enabled? What does your .rpt say, if anything? Also, this topic would fare better in the Scripting & Editing forum.
  2. You should be able to find it in the Steam client store. Have you tried there?
  3. Yeah, false positive. OP's AV just didn't like the button image's URL.
  4. The AV hit was BB's Paypal link button.
  5. False positive. Benson may be Bad, but he's not phishing.
  6. Alphanumeric and non-"navigation" keys work fine. Tab, page-up/down, arrow keys exhibit the behavior you describe..
  7. The .pbo you provided is an edited version of Murcielago_ESP's Death Match 4. Link goes to release topic. Perhaps you should start asking there.
  8. Well, no. As I said, it is throwing an error. I'll try to resolve the error this weekend if I have the time. Do you have showScriptErrors enabled? It's helpful when working on things like this. Also, check your .rpt for the details, such as what I pasted into my previous reply. You can find it in C:\Users\YOURNAME\AppData\Local\Arma 3. It will be named something like "Arma3_x64_2017-09-21_12-24-23.rpt." The error will typically be found at or near the bottom. The only thing I can see in the original script that doesn't translate from A2 to A3 is the markerType classname in line 167. It should be "hd_dot" instead of "DOT". Also, keep in mind that I am not particularly skilled at this. Hopefully someone who knows what they are doing will drop in to help.
  9. Getting an error in line 140: 12:48:50 Error in expression <_this getVariable ['static', true]"];} foreach _type;};} else {_obj = _this > 12:48:50 Error position: <foreach _type;};} else {_obj = _this > 12:48:50 Error foreach: Type String, expected Array The only change I made to the script was to use an Arma 3 turret class (the anim used in the original is found in Arma 3).
  10. Ah, of course. Though I think that it was not the case even with vanilla objects back when this topic was created. I may be wrong. I always preferred attaching objects for this reason, using an invisible helipad as an anchor object. I don't like my nice compositions getting messed up! Thanks! I used to have a chart of RGB values that yielded fairly realistic artificial light effects (sodium, LED, etc). I'll see if I can find it. It's fun to play around with the params, though.
  11. Also, I have been hard-pressed to find surfaces that the camping lantern will NOT snap to, so perhaps the topic's original premise is no longer valid.
  12. You aren't defining the variable pos. You also aren't defining the #lightpoint's params. Name the lantern ("lantern1" for this example) then try this: light1 = "#lightpoint" createVehicleLocal position lantern1; light1 setLightBrightness 0.25; light1 setLightColor [1.0,1.0,0.5]; light1 setLightAmbient [1.0,1.0,0.5]; It might make more sense to do this via script, however, then execute from the desired target object(s). //_nul = [this,_brightness,[_rC,_gC,_bC],[_rA,_gA,_bA],[_lpX,_lpY,_lpZ]] execVM "createLightPoint.sqf"; //example: //_nul = [this,0.25,[1,1,0.5],[1,1,0.5],[0,0,0]] execVM "createLightPoint.sqf"; params ["_emitter","_brightness","_color","_ambient","_lightPoint"]; _this select 2 params ["_rC","_gC","_bC"]; _this select 3 params ["_rA","_gA","_bA"]; _this select 4 params ["_lpX","_lpY","_lpZ"]; _lightpoint = "#lightpoint" createVehicleLocal position _emitter; _lightpoint setLightBrightness _brightness; _lightpoint setLightColor [_rC,_gC,_bC]; _lightpoint setLightAmbient [_rA,_gA,_bA]; _lightpoint lightAttachObject [_emitter, [_lpX,_lpY,_lpZ]]; [Code fixed, see @Drift_91's post below] As for the enableSimulation issue, it makes sense to me that light would not be simulated when the associated emitter has simulation disabled.
  13. Harzach

    Tactical AK-74 With Magpul Gear

    Yeah, looks like these updates are not authorized by the original creator.
  14. Harzach

    Script alternative to ALiVE?

    Fair enough. My reply was more to the notion of a script replacing ALIVE in total. Also, I was probably in a foul mood and so shouldn't have replied at all. My apologies.
  15. You may see that message when the post you are reporting has already been moderated.
  16. https://feedback.bistudio.com/w/ft_a3_howto/
  17. Harzach

    An Ode To Brute Force

    Who is complaining?
  18. Harzach

    An Ode To Brute Force

    For some of us, solving these problems is the real fun.
  19. Harzach

    Script alternative to ALiVE?

    They won't tell you because they are full of shit and they know it.
  20. Harzach

    Dedicated Box Not booting correctly.

    What's the error? That's the same thing I see when my server starts, and it works fine. What happens when you join?
  21. Harzach

    Playwhitsix icons

    Six support can be found here: https://trello.com/b/EQeUdFGd/withsix-report-issues
  22. I seem to recall a discussion somewhere about adding a low-level white-noise overlay or something. The idea being that in good lighting/daytime and normal gamma it would be imperceptible, in the dark with normal gamma it would add a slight "grain" that might actually look cool, and in the dark with raised gamma it would bloom to the point of obscuring vision. No idea if anyone has tried this or if it would even work as described.
  23. Harzach

    arma 3 character name

    You can create as many profiles as you'd like.
  24. Harzach

    Fix Lagswitching

    It's 30 minutes of examples. Skip to 1:30 for the first.
  25. Harzach

    Drawing straight lines on maps

    Now that I have had a chance to get my server up, here's the deal as of ACE 3.10.2: Drawing a straight line is only possible by using the map tool as a straight edge, as I described in my previous post. Alt+click is used to rotate the map tool. If you are teleporting with alt+click, you are either previewing a mission in the editor, or some other script/mod is enabling that function.
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